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  1. <?xml version="1.0" encoding="utf-8" standalone="no" ?>
  2. <vehicle type="Claas_Jaguar960TT">
  3. <annotation>Ice_Black78</annotation>
  4. <name>
  5. <en>Claas Jaguar 960 Terra Trac</en>
  6. <de>Claas Jaguar 960 Terra Trac</de>
  7. </name>
  8.  
  9. <filename>Claas_Jaguar_960.i3d</filename>
  10.  
  11. <size width="5.5" length="11" lengthOffset="-1.5"/>
  12.  
  13. <wheels autoRotateBackSpeed="2">
  14. <wheel rotSpeed="0" restLoad="3.3" repr="0>0|0" driveNode="0>0|0|0" radius="0.6" width="0.9" initialCompression="50" suspTravel="0.2" spring="90" damper="50" mass="0.3" hasTyreTracks="true" tireType="crawler" />
  15. <wheel rotSpeed="0" restLoad="6.0" repr="0>0|1" radius="0.6" width="0.9" initialCompression="50" suspTravel="0.2" spring="90" damper="50" mass="0.3" hasTyreTracks="true" tireType="crawler" />
  16. <wheel rotSpeed="0" restLoad="3.5" repr="0>0|2" driveNode="0>0|2|0" radius="0.6" width="0.9" initialCompression="50" suspTravel="0.2" spring="90" damper="50" mass="0.3" hasTyreTracks="true" tireType="crawler" />
  17. <wheel rotSpeed="0" restLoad="6.2" repr="0>0|3" radius="0.6" width="0.9" initialCompression="50" suspTravel="0.2" spring="90" damper="50" mass="0.3" hasTyreTracks="true" tireType="crawler" />
  18. <wheel rotSpeed="0" restLoad="3.3" repr="1>0|0" driveNode="1>0|0|0" radius="0.6" width="0.9" initialCompression="50" suspTravel="0.2" spring="90" damper="50" mass="0.3" hasTyreTracks="true" tireType="crawler" />
  19. <wheel rotSpeed="0" restLoad="6.0" repr="1>0|1" radius="0.6" width="0.9" initialCompression="50" suspTravel="0.2" spring="90" damper="50" mass="0.3" hasTyreTracks="true" tireType="crawler" />
  20. <wheel rotSpeed="0" restLoad="3.5" repr="1>0|2" driveNode="1>0|2|0" radius="0.6" width="0.9" initialCompression="50" suspTravel="0.2" spring="90" damper="50" mass="0.3" hasTyreTracks="true" tireType="crawler" />
  21. <wheel rotSpeed="0" restLoad="6.2" repr="1>0|3" radius="0.6" width="0.9" initialCompression="50" suspTravel="0.2" spring="90" damper="50" mass="0.3" hasTyreTracks="true" tireType="crawler" />
  22. </wheels>
  23.  
  24. <articulatedAxis componentJointIndex="0" anchorActor="0" rotSpeed="-30" rotMax="35" rotMin="-35" /> -->
  25.  
  26. <differentials>
  27. <differential torqueRatio="0.5" maxSpeedRatio="1.1" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
  28. <differential torqueRatio="0.5" maxSpeedRatio="1.1" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
  29. <differential torqueRatio="0.5" maxSpeedRatio="1.4" differentialIndex1="0" differentialIndex2="1" /><!-- front-back -->
  30. </differentials>
  31.  
  32. <motor torqueScale="2.267" minRpm="800" maxRpm="2100" maxBackwardSpeed="10" brakeForce="20" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" minForwardGearRatio="19.7" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
  33. <torque normRpm="0.25" torque="0.5"/>
  34. <torque normRpm="0.45" torque="0.77"/>
  35. <torque normRpm="0.50" torque="0.9"/>
  36. <torque normRpm="0.60" torque="1"/>
  37. <torque normRpm="0.86" torque="0.88"/>
  38. <torque normRpm="1" torque="0.72"/>
  39. </motor>
  40.  
  41. <fuelCapacity>1430</fuelCapacity>
  42. <fuelUsage>260</fuelUsage>
  43.  
  44. <cameras count="3">
  45. <camera1 index="0>0|4|0|0" rotatable="true" rotateNode="0>0|4|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="7" transMax="25" >
  46. <raycastNode index="0>0|5"/>
  47. <raycastNode index="0>0|6"/>
  48. <raycastNode index="0>0|38"/>
  49. <raycastNode index="1>0|22"/>
  50. </camera1>
  51. <camera2 index="0>0|4|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
  52. <camera3 index="0>0|7|0" rotatable="true" rotateNode="0>0|7" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="7" transMax="25" >
  53. <raycastNode index="0>0|8"/>
  54. <raycastNode index="0>0|9"/>
  55. </camera3>
  56. </cameras>
  57.  
  58. <lights>
  59. <light realLight="0>0|10|0" decoration="0>0|11" lightType="0"/>
  60. <light decoration="0>0|14|1|3" lightType="0"/>
  61. <light realLight="0>0|10|1" decoration="0>0|14|1|3" lightType="1"/>
  62. <light decoration="0>0|27|0" lightType="1"/>
  63. <light realLight="0>0|14|1|6" decoration="0>0|14|1|8" lightType="2"/>
  64. <light realLight="0>0|14|1|7" decoration="0>0|14|1|9" lightType="2"/>
  65. <light decoration="0>0|27|1" lightType="2"/>
  66. </lights>
  67.  
  68. <brakeLights>
  69. <brakeLight index="0>0|22" />
  70. <brakeLight index="1>0|8|2" />
  71. </brakeLights>
  72.  
  73. <beaconLights>
  74. <beaconLight index="0>0|29|23" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d" />
  75. <beaconLight index="0>0|29|24" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d" />
  76. </beaconLights>
  77.  
  78. <turnSignals>
  79. <turnSignalLeft index="0>0|12|0" />
  80. <turnSignalLeft index="1>0|8|0" />
  81. <turnSignalRight index="0>0|12|1" />
  82. <turnSignalRight index="1>0|8|1" />
  83. </turnSignals>
  84.  
  85. <reverseLights>
  86. <reverseLight index="1>0|7" />
  87. </reverseLights>
  88.  
  89. <mirrors>
  90. <mirror index="0>0|31" />
  91. </mirrors>
  92.  
  93. <animations>
  94. <animation name="rpmDisplay">
  95. <part node="0>0|29|30|3|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -160" />
  96. </animation>
  97. <animation name="speedDisplay">
  98. <part node="0>0|29|30|4|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -180" />
  99. </animation>
  100. <animation name="fuelDisplay">
  101. <part node="0>0|29|30|0|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -135" />
  102. </animation>
  103. </animations>
  104.  
  105. <indoorHud>
  106. <speed animName="speedDisplay" numbers="0>0|29|30|5" precision="1"/>
  107. <rpm animName="rpmDisplay" />
  108. <fuel animName="fuelDisplay" />
  109. </indoorHud>
  110.  
  111. <enterReferenceNode index="0>" />
  112. <exitPoint index="0>0|13" />
  113.  
  114. <crawlers>
  115. <crawler index="0" speedRefWheel="3" scrollSpeed="0.149" scrollLength="6.69" shaderParameterName="offsetUV" shaderParameterComponent="1" length="1" filename="crawler/crawler.i3d" linkIndex="0>0|0|1" crawlerIndex="0|0">
  116. <rotatingPart index="1" radius="0.49" />
  117. <rotatingPart index="2" radius="0.49" />
  118. <rotatingPart index="3" radius="0.162" />
  119. <rotatingPart index="4" radius="0.162" />
  120. </crawler>
  121. <crawler index="0" speedRefWheel="5" scrollSpeed="0.149" scrollLength="6.69" shaderParameterName="offsetUV" shaderParameterComponent="1" length="1" filename="crawler/crawler.i3d" linkIndex="0>0|2|1" crawlerIndex="0|1">
  122. <rotatingPart index="1" radius="0.49" />
  123. <rotatingPart index="2" radius="0.49" />
  124. <rotatingPart index="3" radius="0.162" />
  125. <rotatingPart index="4" radius="0.162" />
  126. </crawler>
  127. <crawler index="0" speedRefWheel="3" scrollSpeed="0.149" scrollLength="6.69" shaderParameterName="offsetUV" shaderParameterComponent="1" length="1" filename="crawler/crawler.i3d" linkIndex="1>0|0|1" crawlerIndex="0|0">
  128. <rotatingPart index="1" radius="0.49" />
  129. <rotatingPart index="2" radius="0.49" />
  130. <rotatingPart index="3" radius="0.162" />
  131. <rotatingPart index="4" radius="0.162" />
  132. </crawler>
  133. <crawler index="0" speedRefWheel="5" scrollSpeed="0.149" scrollLength="6.69" shaderParameterName="offsetUV" shaderParameterComponent="1" length="1" filename="crawler/crawler.i3d" linkIndex="1>0|2|1" crawlerIndex="0|1">
  134. <rotatingPart index="1" radius="0.49" />
  135. <rotatingPart index="2" radius="0.49" />
  136. <rotatingPart index="3" radius="0.162" />
  137. <rotatingPart index="4" radius="0.162" />
  138. </crawler>
  139. </crawlers>
  140.  
  141. <washable dirtDuration="300" washDuration="1" workMultiplier="2" />
  142.  
  143. <driveGroundParticleSystems>
  144. <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
  145. <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
  146. <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="5" />
  147. <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="6" />
  148. </driveGroundParticleSystems>
  149.  
  150. <wheelParticleSystems file="DrivingParticle/drivingParticleSystem2.i3d" >
  151. <wheelParticleSystem node="0>0|35|0" />
  152. <wheelParticleSystem node="0>0|35|1" />
  153. <wheelParticleSystem node="0>0|35|2" />
  154. <wheelParticleSystem node="0>0|35|3" />
  155. <wheelParticleSystem node="1>0|15|0" />
  156. <wheelParticleSystem node="1>0|15|1" />
  157. <wheelParticleSystem node="1>0|15|2" />
  158. <wheelParticleSystem node="1>0|15|3" />
  159. </wheelParticleSystems>
  160.  
  161. <wheelAreas count="8">
  162. <wheelArea1 pointIndex="0>0|36|0" width="1" height="1.15"/>
  163. <wheelArea2 pointIndex="0>0|36|1" width="1" height="1.15"/>
  164. <wheelArea3 pointIndex="0>0|36|2" width="1" height="1.15"/>
  165. <wheelArea4 pointIndex="0>0|36|3" width="1" height="1.15"/>
  166. <wheelArea1 pointIndex="1>0|16|0" width="1" height="1.15"/>
  167. <wheelArea2 pointIndex="1>0|16|1" width="1" height="1.15"/>
  168. <wheelArea3 pointIndex="1>0|16|2" width="1" height="1.15"/>
  169. <wheelArea4 pointIndex="1>0|16|3" width="1" height="1.15"/>
  170. </wheelAreas>
  171.  
  172. <pipeSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="1" />
  173. <threshingStartSound file="sound/claasJaguar_workstart.wav" pitchOffset="1.05" />
  174. <threshingSound file="sound/claasJaguar_work.wav" pitchOffset="1.0275" radius="50" innerRadius="25" cuttingPitchOffset="1" />
  175. <threshingStopSound file="sound/claasJaguar_workstop.wav" pitchOffset="1.0275" />
  176. <attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
  177. <motorSoundRun file="sound/claasJaguar_run.wav" pitchOffset="0.55" pitchScale="0.0195" pitchMax="1.15" volume="0.845" />
  178. <motorSoundRun2 file="$data/vehicles/shared/transmissionScorpion.wav" pitchOffset="1" volume="0.4" pitchMax="1.35" volumeMax="0.4"/>
  179. <motorStartSound file="sound/claasJaguar_start.wav" pitchOffset="0.9" volume="1.75" />
  180. <motorSound file="sound/claasJaguar_idle.wav" pitchOffset="0.9" pitchScale="0.01625" pitchMax="1.5" volume="1.75" radius="50" innerRadius="25" />
  181. <motorStopSound file="sound/claasJaguar_stop.wav" pitchOffset="0.94" volume="1.75" />
  182. <reverseDriveSound file="$data/vehicles/shared/reverseDrivingBeep.wav" volume="0.35" />
  183. <compressedAirSound file="$data/vehicles/shared/compressedAir.wav" pitchOffset="1" volume="1.0"/>
  184. <compressionSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1"/>
  185. <hydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.55" volume="0.8" />
  186. <honkSound file="sound/horn.wav" volume="1" radius="70" innerRadius="10" />
  187.  
  188.  
  189. <steering index="0>0|15|0" indoorRotation="540" outdoorRotation="40" />
  190.  
  191. <characterNode index="0>0|16|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" spineRotation="180 0 105" >
  192. <ikChains>
  193. <ikChain id="rightFoot" target="0>0|16|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
  194. <node index="0|1" />
  195. <node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
  196. <node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
  197. <node index="0|1|0|0|0" />
  198. </ikChain>
  199. <ikChain id="leftFoot" target="0>0|16|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
  200. <node index="0|2" />
  201. <node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
  202. <node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
  203. <node index="0|2|0|0|0" />
  204. </ikChain>
  205. <ikChain id="rightArm" target="0>0|16|3" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
  206. <node index="0|0|0|1" />
  207. <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
  208. <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
  209. <node index="0|0|0|1|0|0|0" />
  210. <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
  211. <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
  212. <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
  213. <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
  214. </ikChain>
  215. <ikChain id="leftArm" target="0>0|15|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
  216. <node index="0|0|0|2" />
  217. <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
  218. <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
  219. <node index="0|0|0|2|0|0|0" />
  220. <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
  221. <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
  222. <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
  223. <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
  224. </ikChain>
  225. </ikChains>
  226. </characterNode>
  227.  
  228. <exhaustEffects>
  229. <exhaustEffect index="0>0|21" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.0 0.0 0.0 9" minRpmScale="0.05" maxRpmScale="0.4" forwardXRotations="0 0 0" forwardZRotations="200 0 -80" steerXRotations="-50 0 -50" steerZRotations="-250 0 200" />
  230. </exhaustEffects>
  231.  
  232. <aiTrafficCollisionTrigger index="0>0|24" />
  233. <trailerTriggers>
  234. <trailerTrigger index="0>0|25" pipeState="2" />
  235. </trailerTriggers>
  236.  
  237. <attacherJoints>
  238. <attacherJoint jointType="cutterHarvester" index="0>0|17|0|0" jointPositionOffset="0 0 -1.75928" rotationNode="0>0|17|0" minRot="-15 0 0" maxRot="0 0 0" maxTransLimit="0 0 0" maxRotLimit="0 0 20" moveTime="2.5">
  239. <bottomArm rotationNode="0>0|17|1" referenceNode="0>0|17|1|0" />
  240. </attacherJoint>
  241. <attacherJoint index="1>0|14|0|0|0" jointType="hookLift" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 50" maxTransLimit="0 0 0" />
  242. <attacherJoint index="1>0|17|7|0|0|0|0" jointType="hookLift" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 50" maxTransLimit="0 0 0" />
  243. <attacherJoint index="1>0|21|0|0|0" jointType="hookLift" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 50" maxTransLimit="0 0 0" />
  244. </attacherJoints>
  245.  
  246. <turnOnSettings turnOffText="Turn_off_combine" turnOnText="Turn_on_combine" />
  247.  
  248. <turnedOnRotationNodes>
  249. <turnedOnRotationNode index="0>0|17|1|1|0" type="combine" rotSpeed="-400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
  250. <turnedOnRotationNode index="0>0|17|1|1|1" type="combine" rotSpeed="400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
  251. </turnedOnRotationNodes>
  252.  
  253. <capacity>0</capacity>
  254. <overloadingCapacity>0</overloadingCapacity>
  255. <fillTypes fillTypes="chaff" />
  256. <allowFillFromAir value="false" />
  257.  
  258. <fillVolumeDischargeInfo index="0>0|14|1|4|1" width="0.4" length="0.4" />
  259.  
  260. <combineSize>2</combineSize>
  261. <allowThreshingDuringRain>true</allowThreshingDuringRain>
  262.  
  263. <pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>0|14|1|4|0" raycastDistance="11" autoAimStates="2" unloadingEffectStopTime="0.75">
  264. <node index="0>0|14" rotationSpeeds="0 30 0" autoAimYRotation="true" autoAimInvertZ="true">
  265. <state1 rotation="0 0 0" />
  266. <state2 rotation="0 0 0"/>
  267. </node>
  268. <node index="0>0|14|1" rotationSpeeds="20 0 0">
  269. <state1 rotation="0 0 0"/>
  270. <state2 rotation="18 0 0"/>
  271. </node>
  272. <node index="0>0|14|1|4" rotationSpeeds="40 0 0">
  273. <state1 rotation="0 0 0"/>
  274. <state2 rotation="34 0 0"/>
  275. </node>
  276. </pipe>
  277.  
  278. <pipeEffect>
  279. <effectNode node="0|0|0" linkNode="0>0|14|1|15" position="0 0 0" delay="0.3" filename="$data/vehicles/particleAnimations/krone/kroneBigX1100.i3d" />
  280. <effectNode node="0|0|2" linkNode="0>0|14|1|4|2" position="0 0 0" delay="0.3" filename="$data/vehicles/particleAnimations/krone/kroneBigX1100.i3d" />
  281. <effectNode node="0|0|3" linkNode="0>0|14|1|4|0" position="0 0 0" delay="0.3" filename="$data/vehicles/particleAnimations/krone/kroneBigX1100.i3d" />
  282. </pipeEffect>
  283.  
  284. <movingTools>
  285. <!-- pipe -->
  286. <movingTool index="0>0|14|1">
  287. <!-- pipe cylinder -->
  288. <dependentPart index="0>0|14|0" />
  289. </movingTool>
  290. <!-- pipe base -->
  291. <movingTool index="0>0|14">
  292. <!-- pipe -->
  293. <dependentPart index="0>0|14|1" />
  294. </movingTool>
  295.  
  296. <movingTool index="0>0|14|1|4">
  297. <dependentPart index="0>0|14|1|5" />
  298. </movingTool>
  299.  
  300. <movingTool index="0>0|17|1">
  301. <dependentPart index="0>0|17|2" />
  302. </movingTool>
  303. </movingTools>
  304.  
  305. <movingParts>
  306. <!-- pipe cylinder -->
  307. <movingPart index="0>0|14|0" referencePoint="0>0|14|1|0" referenceFrame="0>0|14|1">
  308. <translatingPart index="0>0|14|0|0" />
  309. </movingPart>
  310.  
  311. <movingPart index="1>0|20|2" referencePoint="1>0|20|1|1" referenceFrame="1>0|20|1">
  312. <translatingPart index="1>0|20|2|0|0" />
  313. </movingPart>
  314.  
  315. <movingPart index="0>0|17|2" referencePoint="0>0|34" referenceFrame="0>" playSound="false" scaleZ="true" />
  316.  
  317. <movingPart index="1>0|20|1|0" referencePoint="1>0|20|0|1" referenceFrame="1>0|20|0" />
  318.  
  319. <movingPart index="0>0|14|1|5" referencePoint="0>0|14|1|4|3" referenceFrame="0>" playSound="false" scaleZ="true" />
  320. </movingParts>
  321.  
  322.  
  323. <!--<foldingParts posDirectionText="unfold_OBJECT" negDirectionText="fold_OBJECT">
  324. <foldingPart rootNode="1>0|21|0" animationClip="foldingArmClipSet" speedScale="0.4" componentJointIndex="1>" anchorActor="0>" />
  325. </foldingParts>
  326.  
  327. <animParts>
  328. <animPart index="0>0|29|25|0" id="usa" showHelp="false" rotMin="15.64 0 3.05" rotMax="21.768 -43.368 -12.284" moveTime="1" />
  329. </animParts> -->
  330.  
  331. <tipAnimation rootNode="1>0|17|7" speedScale="1" clip="tipAnimationClipSet" />
  332.  
  333. <tipReferencePoints>
  334. <tipReferencePoint index="1>0|17|10" width="2.5" />
  335. </tipReferencePoints>
  336. <moveableAttacher index="1>0|19" maxY="0.16" minY="0" /> <!-- Attacher -->
  337.  
  338. <hydraulics count="1">
  339. <hydraulic1 index="1>0|17|8" punch="1>0|17|8|0" punchFixpoint="1>0|17|8|0|0" fixpoint="1>0|17|7|0|1" />
  340. </hydraulics>
  341.  
  342. <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
  343. <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
  344.  
  345. <animationParts>
  346. <animationPart rootNode="1>0|17|7|0" clipName="foldingClipSet" clipSpeed="0.3" loadSave="true" numJoints="0" offSet="20">
  347. </animationPart>
  348. </animationParts>
  349.  
  350.  
  351. <components count="2">
  352. <component1 centerOfMass="0 0.2 0" solverIterationCount="10" />
  353. <component2 centerOfMass="0 0.1 0" solverIterationCount="10" />
  354. <joint component1="0" component2="1" index="0>0|32" rotLimit="0 0 0" transLimit="0 0 0" />
  355. </components>
  356.  
  357. <schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/vehicleSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/vehicleSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
  358. <attacherJoint position="0 0" rotation="0" invertX="true" />
  359. <attacherJoint position="1 0" rotation="0" invertX="false" />
  360. </schemaOverlay>
  361.  
  362. </vehicle>
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