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Feb 26th, 2017
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Python 3.41 KB | None | 0 0
  1. from pygame import *
  2. import random
  3. import sys
  4. import pygame
  5.  
  6. WIDTH = 600
  7. HEIGHT = 750
  8. FPS = 60
  9.  
  10. SPEEDX = 5
  11. SPEEDY = 3
  12.  
  13. # define colors
  14. BLACK = (0, 0, 0)
  15. RED = (255, 0, 0)
  16. GREEN = (0, 255, 0)
  17.  
  18. # initialize pygame and create window
  19. pygame.init()
  20. screen = pygame.display.set_mode((WIDTH, HEIGHT))
  21. clock = pygame.time.Clock()
  22.  
  23. class Player(pygame.sprite.Sprite):
  24.     def __init__(self):
  25.         pygame.sprite.Sprite.__init__(self)
  26.         self.image = pygame.Surface((40, 40))
  27.         self.image.fill(GREEN)
  28.         self.rect = self.image.get_rect()
  29.         self.rect.centerx = WIDTH / 2
  30.         self.rect.y = HEIGHT
  31.  
  32.     def update(self):
  33.         self.SPEEDX = 0
  34.         self.SPEEDY = 1
  35.         keystate = pygame.key.get_pressed()
  36.  
  37.         #Move right
  38.         if keystate[pygame.K_d]:
  39.             self.SPEEDX = SPEEDX
  40.         #Move left
  41.         if keystate[pygame.K_a]:
  42.             self.SPEEDX = - SPEEDX
  43.         #Make the runner run
  44.         if keystate[pygame.K_w]:
  45.             self.SPEEDY = - SPEEDY
  46.         #Close the game
  47.         if keystate[pygame.K_LCTRL] and keystate[pygame.K_z]:
  48.             sys.exit()
  49.            
  50.         #Make the character moving
  51.         self.rect.x += self.SPEEDX
  52.         self.rect.y -= self.SPEEDY
  53.  
  54.         #Do not cross screen border
  55.         #Left side
  56.         if self.rect.left < 0:
  57.             self.rect.left = 0
  58.         #Right side
  59.         if self.rect.right > WIDTH:
  60.             self.rect.right = WIDTH
  61.         #Bottom side
  62.         if self.rect.bottom > HEIGHT:
  63.             self.rect.bottom = HEIGHT
  64.         #Top side
  65.         if self.rect.top < 0 :
  66.             self.rect.top = 0
  67.  
  68.          # if player reaches top 1/4 of screen
  69.         if self.rect.top <= HEIGHT / 4:
  70.             self.rect.centerx = WIDTH / 2
  71.             self.rect.y = HEIGHT
  72.  
  73. class Enemy(pygame.sprite.Sprite):
  74.         def __init__(self):
  75.             pygame.sprite.Sprite.__init__(self)
  76.             self.image = pygame.Surface((30, 40))
  77.             self.image.fill(RED)
  78.             self.rect = self.image.get_rect()
  79.             self.rect.x = random.randrange(WIDTH - self.rect.width)
  80.             self.rect.y = random.randrange(-100, -40)
  81.             self.speedy = random.randrange(1, 8)
  82.             self.speedx = random.randrange(-3, 3)
  83.  
  84.         def update(self):
  85.             self.rect.x += self.speedx
  86.             self.rect.y += self.speedy
  87.             if self.rect.top > HEIGHT + 10 or self.rect.left < -25 or self.rect.right > WIDTH + 20:
  88.                 self.rect.x = random.randrange(WIDTH - self.rect.width)
  89.                 self.rect.y = random.randrange(-100, -40)
  90.                 self.speedy = random.randrange(1, 8)
  91.  
  92. def Death():
  93.     player.rect.centerx = WIDTH / 2
  94.     player.rect.y = HEIGHT
  95.     all_enemies.remove(all_enemies)
  96.                
  97. player = Player()
  98. enemy = Enemy()
  99.  
  100. all_sprites = pygame.sprite.Group()
  101. all_enemies = pygame.sprite.Group()
  102. all_sprites.add(player)
  103.  
  104. for i in range(10):
  105.     enemies = Enemy()
  106.     all_sprites.add(enemies)
  107.     all_enemies.add(enemies)
  108.    
  109. # Game loop
  110. running = True
  111. while running:
  112.     clock.tick(FPS)
  113.     for event in pygame.event.get():
  114.         if event.type == pygame.QUIT:
  115.             running = False
  116.  
  117.     if sprite.spritecollide(player, all_enemies, False):
  118.         Death()
  119.  
  120.     # Update
  121.     all_sprites.update()
  122.  
  123.     # Draw / render
  124.     screen.fill(BLACK)
  125.     all_sprites.draw(screen)
  126.     pygame.display.flip()
  127.  
  128. pygame.quit()
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