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- ===================
- ◆◆◆ MECHARitz manual ◆◆◆
- ===================
- Thank you Thank you download MECHARitz.
- This book has become a manual.
- Game specification, tips and the like cheats, we will have been finely commentary.
- Knowing the mechanism to read this book, you can enjoy even more games.
- <Table of Contents>
- ◆ [01] ~ [10] → Title
- ◆ [11] ~ [17] → instructions
- ◆ [18] ~ [27] → Screen Description
- ◆ [28] ~ [52] → system
- · [32] ~ [37] → item
- · [38] ~ [43] → various bonus
- · [45] ~ [51] → rank
- · [52] → introduction of fighter
- ◆ [53] → bonus
- ======
- ◇ title ◇
- ======
- [01] MECHA Ritz A
- This is a conventional shooter. And rampaged in the high-performance ship, it is a straightforward play that annihilate the enemy forces.
- [02] What you can do with the title screen
- You can change the various numerical values that are reflected in the game, you can hear the music and sound effects.
- [03] Title operation
- Arrow keys: item selection and numerical change
- Z key: the start of the game
- X key: to Ranking & replay screen
- I play the music / sound effect: C key
- [04] FIGHTER
- You can choose the ship.
- If you set a numeric value will be reflected at the start of the game.
- A description of each aircraft [53] reference.
- [05] BULLET TYPE
- You can change the color of the enemy bullets.
- [06] FIRSTRANK
- You set the initial rank.
- The higher the number, it will start in the state of violent attack.
- [07] TRANING
- 00 → normal game mode
- 01 ~ 24 → training mode
- You can change the boss fight by numerical.
- The score and play count are not at all in the training mode.
- [08] MUSIC TEST
- You can watch the music in the game.
- The song to be played in the training mode will reflect the value of this item.
- [09] SE TEST
- You can watch the sound effect in the game.
- [10] ranking & replay
- You can see the number of recording up to top 50.
- Select the arrow keys, you can play the replay.
- During playback, you can fast-forward at the left and right of the key.
- ======
- ◇ operation explanation ◇
- ======
- [11] The basic operation of the game
- The movement of the ship: the direction key
- Z key: Normal shot / special weapon
- X Key: Bomber
- C key: director Skip
- Shift key: pause
- Enter key: full screen
- [12] movement of its own equipment
- You can avoid enemy bullets, it is not essential in helping reach the goals of the position.
- [13] Normal shot
- It fired a normal shot When you roll the Z key.
- It is somewhat different for each ship type, but the basic functions have the same nature.
- [14] Special weapon
- If the Z key to long press to launch the special weapon.
- Types of attacks vary from ship type, you can unique attack.
- [15] Bomber
- And fire Bomber by pressing the C key.
- Ship will be in a certain period of time invincible at the time of launch.
- [16] pause
- You can pause / cancel the game.
- [17] Reset
- During the game, press and hold three seconds the Z + X + C, is self-defeating and you will be able to return to the title screen to interrupt the game.
- ======
- ◇ Screen Description ◇
- ======
- For [18] in the game screen
- Score at the top of the screen, you can see the various figures at the bottom.
- It might help to capture it and know the meaning of each number.
- [19] SCORE
- 8-digit number that appears at the top of the screen represents the number of points won so far.
- The higher is that amazing.
- [20] LEFT
- It will represent the remaining machine number.
- When you hit in the state of the remaining machine 0, the game is over.
- [21] BOMB
- It represents the number of remaining bomb that can shoot now.
- You can not shoot the bomb to be a state of bomb number 0.
- Maximum number of bomb is 10.
- [22] SHIELD
- It represents the number of shield.
- It will prevent one hit per sheet.
- The upper limit of the shield number is five.
- [23] T.B.C.
- Time bonus is the abbreviation of the counter.
- In the game TIMEBONUS it means the number of times that won the ([32] reference).
- If you leave to raise this number will lead to secure TIME.
- [24] TIME
- It will represent the remaining time.
- When it comes to 0 counter will stop.
- It will increase by a calculation every time you clear the stage.
- Basically it is what you do not only affect the score only to.
- [25] RANK
- It represents the rank in the game.
- In the game, power systems, etc. of difficulty-speed ship will change by numerical.
- Detailed professional talk to [45] - [51] reference.
- [26] boss of HP gauge
- Appeared a variety of boss for this game but, HP gauge appears at the top of the screen at that time.
- When the gauge is no longer you can defeat the boss.
- [27] boss of timer
- When you fight with each boss, time specified limit appears at the top right of the screen.
- See [32] for more meaning.
- You even can not be destroyed in time there is no major obstacle to the progress of the game.
- ======
- ◇ system ◇
- ======
- [28] about this game system
- Item system and rank system is a little complicated.
- You do not need to know all, but it is an important element in order to capture.
- [29] hit determination of its own equipment
- Hit determination is very small than it appears, it is only the central part 4 * 4 dots.
- However, if the shield is attached, it will be a little bigger.
- [30] continue not
- Absolutely it is not in general continue specifications this game.
- Repeat playing is progress, it is because I want to experience the sense of accomplishment you want to clear.
- Please understand whether.
- [31] ban system
- Element hidden a numerical value at the bottom of the title screen increases will be the lifting of the ban.
- What also, No FIGHTER and BULLETTYPE such news, will increase the upper limit of the numerical value which can be chosen in the title.
- The PLAYCOUNT = number of times to play
- T.T.B.C. = time bonus number of acquisitions
- CBP-CLEAR = CBP clear number of times
- V-CLEAR = V clear number of times
- Over various bonus over
- [32] TIME BONUS
- When you defeat the boss within the time set for the various bosses, and will earn points 10000.
- This bonus will be counted in the TBC.
- The rank will rise 1.
- [33] SHIELD 30sec
- When you are from won shield without hit 30 seconds, and will earn 1000 points as a bonus.
- However, rank will rise 1.
- [34] NICE BOMB
- If you shoot the bomber immediately after hit the enemy's attack, we need to not to be missed.
- At that time, you will earn 2000 points as a bonus. However, rank will rise 1.
- [35] OVER SHIELD
- When you win the shield item in a state in which the shield is overlapped five, it will win 3000 points.
- However, rank will rise 1.
- [36] OVER BOMB
- When the number of bombs to acquire the bomb item at the time of the 10, it will earn 4000 points.
- However, rank will rise 1.
- [37] EXTEND
- If you exceed a certain number LEFT will increase 1.
- 200 000 → 50 → 100 万 万 → 200 万
- You can increase only a total of four times in the order.
- Over item over
- [38] item
- The item of this work can be won by the "destruction".
- From purple item carrier will come out bomb / shield / double.
- From the green of the item carrier will come out bonuses.
- From the white of the item carrier will come out 1UP.
- [39] purple items carrier
- Items that appeared in the number of distance and shield of the ship at the time of destruction will change.
- It comes out double item when destroyed in the "short distance".
- When the number of shield is destroyed in the "long-distance" when the 0-3 shield item will come out.
- When the number of shield is destroyed in the "long-distance" at the time of the 4-5 is bomb item will come out.
- [40] double items
- Double item you earn both captured during the bomb and shield at once.
- However, it will change a little leave and shield or bomb item.
- That takes a double item is very important in the capture of this game.
- Come, let's go to acquire aggressively!
- [41] shield Item Bomb items
- Shield item will increase one the number of shield at the time of destruction.
- Bomb items it will increase one of the remaining number of bomb at the time of destruction.
- When they leave alone, shield → bomb → shield → bomb ... and will change.
- [42] Green items carrier
- Appearance items in the distance between the at break of its own equipment will change.
- Bonus item 8000 will come out when you destroyed in the "short distance".
- It comes out bonus items 5000 and destroyed in the "medium range".
- Bonus item 2000 will come out when you destroyed in the "long-distance".
- [43] bonus items 2000/5000/8000
- You can win the 2000/5000/8000 points.
- However, rank 1/2/3 will rise.
- In addition, it can change and to keep and 8000 → 5000 → 2000 alone.
- It is often becomes high rank When aim just high scores.
- Even it might be one of the hand because sometimes miss.
- [44] 1UP item
- When you destroy LEFT will increase 1.
- Ranku
- [45] own apparatus of power level by rank
- Firepower goes up automatically ship of attack by rank.
- Rank 00 ~ 19 → power level 1
- Rank 20 ~ 39 → power level 2
- Rank 40 ~ 59 → power level 3
- Rank 60 ~ 79 → power level 4
- Rank 80 ~ 99 → power level 5
- The scroll speed by [46] rank
- Along the way the game rate of progression of changes depending on the rank.
- It becomes rank 0 minimum speed, it is an maximum speed at rank 99.
- It is one of the important elements in order to maintain the TIME.
- [47] enemy bullets when the rank 0
- Enemy bullet is very slow, all of the enemy bullet will disappear in the middle.
- It'll be not reach most enemy bullets as long as it shot a shot at the bottom.
- [48] The variation of enemy bullets by rank
- In the rank 1-19, enemy bullets are slow, also half will disappear in the middle.
- In the rank 20-99, enemy bullets will become faster little by little, there is no basic disappearance of the enemy bullets.
- [49] shoot-back bullets
- And when it is more than rank 50, and generates a flashing bullets to shoot from almost all of the enemy.
- Enough to become if accustomed to the high rank that amount will continue to increase.
- [50] shield number at the time of resurrection by rank
- Shield the number at the time of resurrection, it will vary depending on the rank at that time.
- By the way, the number of bombs is always 3.
- [51] HELLMODE
- When you play in more than 100 FIRSTRANK, you can play in rank exceeds the upper limit.
- Please check yourself How you change.
- Over fighter of introduction over
- [52] various Fighter
- 00.FIGHTER RED
- Normal shot: wide range → forward centralized
- Special weapon: the short-range high-level force wave bullets
- Movement speed: fast 400 slow 200
- Special weapon, the power as certain as long as it is a close will be higher.
- To the boss haste defeated, it will become a how is closer to the enemy.
- Higher power level is high, it is even important for Uteru is widely usually shot.
- 01.FIGHTER BLUE
- Normal shot: forward centralized
- Special weapon: explosive missile + proximity bullet
- Speed: High-speed 440 slow 220
- In along the way, let's well annihilate the enemy with rapid movement.
- It is important to fight while maintaining the middle distance is the boss.
- 02.FIGHTER GREEN
- Normal shot: wide range type
- Special weapon: fire reservoir proximity
- Speed: High-speed 380 slow 280
- In front of the boss comes out, let's reservoir a special weapon in the Z-length press.
- At once by giving a damage, it is possible advantageously to proceed.
- ※ aircraft also exists in the other.
- =====
- ■ bonus ■
- =====
- [53] MECHARitz SOUND
- 00.
- Song Title: I was Maimodori
- Composer: HEY
- TITLE music.
- 01.
- The Song Title: beans too roasted
- Composer: HEY
- Rankings / replay screen music.
- 02.
- Song Title: wandering ghost warrior
- Composer: HEY
- Opening of music.
- 03.
- Song Title: lonely
- Composer: HEY
- Music on stage 1.
- 04.
- Song Title: daily occurrence
- Composer: HEY
- Music boss 1.
- 05.
- Song Title: Bonuses
- Composer: HEY
- Clear the stage of music.
- 06.
- The Song Title: go home without husband
- Composer: HEY
- Story 1 music.
- 07]
- Song Title: Fresh seafood bowl
- Composer: HEY
- Stage 2 music.
- 08.
- Song Title: When I run out of toothpaste
- Composer: HEY
- Music boss 2.
- 09.
- Song Title: Detour at home from school ~ encounter ~
- Composer: HEY
- Music in the ranking / replay screen.
- 10.
- Song Title: imoni with family
- Composer: HEY
- Music of Stage 3.
- 11.
- Song Title: large license final test
- Composer: HEY
- Boss 3 of music.
- 12.
- Song Title: Who Even the youth
- Composer: HEY
- Music of Stage 3.
- 13.
- Song Title: In Search of the selfish
- Composer: HEY
- Music of the stage 4A.
- 14.
- Song Title: live greed
- Composer: HEY
- Music of Stage 4B.
- 15.
- Song Title: boiling water bath
- Composer: HEY
- Boss 4 of music.
- 16.
- Song Title: Winter of Tokyo, the forgotten notebook
- Composer: HEY
- Music Story 4.
- 17.
- The Song Title: compromise mother
- Composer: HEY
- Stage 5 of the music.
- 18.
- Song Title: Narita divorce
- Composer: HEY
- Music of the last boss A.
- 19.
- The Song Title: Yuku flow revolving lantern
- Composer: HEY
- Music of the last boss B.
- 20.
- Song Title: indefinite overtime
- Composer: HEY
- The last boss C music.
- twenty one.
- Song Title: Sea of house
- Composer: HEY
- Music of ending A.
- twenty two.
- The Song Title: barking dog
- Composer: HEY
- Music of ending B.
- twenty three.
- Song Title: Walk weather
- Composer: HEY
- Staff roll music.
- twenty four.
- Song Title: scolding
- Composer: HEY
- Of the game over music.
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