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Mecha Ritz manual (Google Translate)

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  1. ===================
  2. ◆◆◆ MECHARitz manual ◆◆◆
  3. ===================
  4.  
  5. Thank you Thank you download MECHARitz.
  6. This book has become a manual.
  7. Game specification, tips and the like cheats, we will have been finely commentary.
  8. Knowing the mechanism to read this book, you can enjoy even more games.
  9.  
  10. <Table of Contents>
  11. ◆ [01] ~ [10] → Title
  12. ◆ [11] ~ [17] → instructions
  13. ◆ [18] ~ [27] → Screen Description
  14. ◆ [28] ~ [52] → system
  15. · [32] ~ [37] → item
  16. · [38] ~ [43] → various bonus
  17. · [45] ~ [51] → rank
  18. · [52] → introduction of fighter
  19. ◆ [53] → bonus
  20.  
  21.  
  22.  
  23. ======
  24. ◇ title ◇
  25. ======
  26.  
  27. [01] MECHA Ritz A
  28. This is a conventional shooter. And rampaged in the high-performance ship, it is a straightforward play that annihilate the enemy forces.
  29.  
  30. [02] What you can do with the title screen
  31. You can change the various numerical values ​​that are reflected in the game, you can hear the music and sound effects.
  32.  
  33. [03] Title operation
  34. Arrow keys: item selection and numerical change
  35. Z key: the start of the game
  36. X key: to Ranking & replay screen
  37. I play the music / sound effect: C key
  38.  
  39. [04] FIGHTER
  40. You can choose the ship.
  41. If you set a numeric value will be reflected at the start of the game.
  42. A description of each aircraft [53] reference.
  43.  
  44. [05] BULLET TYPE
  45. You can change the color of the enemy bullets.
  46.  
  47. [06] FIRSTRANK
  48. You set the initial rank.
  49. The higher the number, it will start in the state of violent attack.
  50.  
  51. [07] TRANING
  52. 00 → normal game mode
  53. 01 ~ 24 → training mode
  54. You can change the boss fight by numerical.
  55. The score and play count are not at all in the training mode.
  56.  
  57. [08] MUSIC TEST
  58. You can watch the music in the game.
  59. The song to be played in the training mode will reflect the value of this item.
  60.  
  61. [09] SE TEST
  62. You can watch the sound effect in the game.
  63.  
  64. [10] ranking & replay
  65. You can see the number of recording up to top 50.
  66. Select the arrow keys, you can play the replay.
  67. During playback, you can fast-forward at the left and right of the key.
  68.  
  69.  
  70.  
  71. ======
  72. ◇ operation explanation ◇
  73. ======
  74.  
  75. [11] The basic operation of the game
  76. The movement of the ship: the direction key
  77. Z key: Normal shot / special weapon
  78. X Key: Bomber
  79. C key: director Skip
  80. Shift key: pause
  81. Enter key: full screen
  82.  
  83. [12] movement of its own equipment
  84. You can avoid enemy bullets, it is not essential in helping reach the goals of the position.
  85.  
  86. [13] Normal shot
  87. It fired a normal shot When you roll the Z key.
  88. It is somewhat different for each ship type, but the basic functions have the same nature.
  89.  
  90. [14] Special weapon
  91. If the Z key to long press to launch the special weapon.
  92. Types of attacks vary from ship type, you can unique attack.
  93.  
  94. [15] Bomber
  95. And fire Bomber by pressing the C key.
  96. Ship will be in a certain period of time invincible at the time of launch.
  97.  
  98. [16] pause
  99. You can pause / cancel the game.
  100.  
  101. [17] Reset
  102. During the game, press and hold three seconds the Z + X + C, is self-defeating and you will be able to return to the title screen to interrupt the game.
  103.  
  104.  
  105.  
  106. ======
  107. ◇ Screen Description ◇
  108. ======
  109.  
  110. For [18] in the game screen
  111. Score at the top of the screen, you can see the various figures at the bottom.
  112. It might help to capture it and know the meaning of each number.
  113.  
  114. [19] SCORE
  115. 8-digit number that appears at the top of the screen represents the number of points won so far.
  116. The higher is that amazing.
  117.  
  118. [20] LEFT
  119. It will represent the remaining machine number.
  120. When you hit in the state of the remaining machine 0, the game is over.
  121.  
  122. [21] BOMB
  123. It represents the number of remaining bomb that can shoot now.
  124. You can not shoot the bomb to be a state of bomb number 0.
  125. Maximum number of bomb is 10.
  126.  
  127. [22] SHIELD
  128. It represents the number of shield.
  129. It will prevent one hit per sheet.
  130. The upper limit of the shield number is five.
  131.  
  132. [23] T.B.C.
  133. Time bonus is the abbreviation of the counter.
  134. In the game TIMEBONUS it means the number of times that won the ([32] reference).
  135. If you leave to raise this number will lead to secure TIME.
  136.  
  137. [24] TIME
  138. It will represent the remaining time.
  139. When it comes to 0 counter will stop.
  140. It will increase by a calculation every time you clear the stage.
  141. Basically it is what you do not only affect the score only to.
  142.  
  143. [25] RANK
  144. It represents the rank in the game.
  145. In the game, power systems, etc. of difficulty-speed ship will change by numerical.
  146. Detailed professional talk to [45] - [51] reference.
  147.  
  148. [26] boss of HP gauge
  149. Appeared a variety of boss for this game but, HP gauge appears at the top of the screen at that time.
  150. When the gauge is no longer you can defeat the boss.
  151.  
  152. [27] boss of timer
  153. When you fight with each boss, time specified limit appears at the top right of the screen.
  154. See [32] for more meaning.
  155. You even can not be destroyed in time there is no major obstacle to the progress of the game.
  156.  
  157.  
  158.  
  159.  
  160. ======
  161. ◇ system ◇
  162. ======
  163.  
  164. [28] about this game system
  165. Item system and rank system is a little complicated.
  166. You do not need to know all, but it is an important element in order to capture.
  167.  
  168. [29] hit determination of its own equipment
  169. Hit determination is very small than it appears, it is only the central part 4 * 4 dots.
  170. However, if the shield is attached, it will be a little bigger.
  171.  
  172. [30] continue not
  173. Absolutely it is not in general continue specifications this game.
  174. Repeat playing is progress, it is because I want to experience the sense of accomplishment you want to clear.
  175. Please understand whether.
  176.  
  177. [31] ban system
  178. Element hidden a numerical value at the bottom of the title screen increases will be the lifting of the ban.
  179. What also, No FIGHTER and BULLETTYPE such news, will increase the upper limit of the numerical value which can be chosen in the title.
  180. The PLAYCOUNT = number of times to play
  181. T.T.B.C. = time bonus number of acquisitions
  182. CBP-CLEAR = CBP clear number of times
  183. V-CLEAR = V clear number of times
  184.  
  185.  
  186.  
  187. Over various bonus over
  188.  
  189. [32] TIME BONUS
  190. When you defeat the boss within the time set for the various bosses, and will earn points 10000.
  191. This bonus will be counted in the TBC.
  192. The rank will rise 1.
  193.  
  194. [33] SHIELD 30sec
  195. When you are from won shield without hit 30 seconds, and will earn 1000 points as a bonus.
  196. However, rank will rise 1.
  197.  
  198. [34] NICE BOMB
  199. If you shoot the bomber immediately after hit the enemy's attack, we need to not to be missed.
  200. At that time, you will earn 2000 points as a bonus. However, rank will rise 1.
  201.  
  202. [35] OVER SHIELD
  203. When you win the shield item in a state in which the shield is overlapped five, it will win 3000 points.
  204. However, rank will rise 1.
  205.  
  206. [36] OVER BOMB
  207. When the number of bombs to acquire the bomb item at the time of the 10, it will earn 4000 points.
  208. However, rank will rise 1.
  209.  
  210. [37] EXTEND
  211. If you exceed a certain number LEFT will increase 1.
  212. 200 000 → 50 → 100 万 万 → 200 万
  213. You can increase only a total of four times in the order.
  214.  
  215.  
  216.  
  217. Over item over
  218.  
  219. [38] item
  220. The item of this work can be won by the "destruction".
  221. From purple item carrier will come out bomb / shield / double.
  222. From the green of the item carrier will come out bonuses.
  223. From the white of the item carrier will come out 1UP.
  224.  
  225. [39] purple items carrier
  226. Items that appeared in the number of distance and shield of the ship at the time of destruction will change.
  227. It comes out double item when destroyed in the "short distance".
  228. When the number of shield is destroyed in the "long-distance" when the 0-3 shield item will come out.
  229. When the number of shield is destroyed in the "long-distance" at the time of the 4-5 is bomb item will come out.
  230.  
  231. [40] double items
  232. Double item you earn both captured during the bomb and shield at once.
  233. However, it will change a little leave and shield or bomb item.
  234. That takes a double item is very important in the capture of this game.
  235. Come, let's go to acquire aggressively!
  236.  
  237. [41] shield Item Bomb items
  238. Shield item will increase one the number of shield at the time of destruction.
  239. Bomb items it will increase one of the remaining number of bomb at the time of destruction.
  240. When they leave alone, shield → bomb → shield → bomb ... and will change.
  241.  
  242. [42] Green items carrier
  243. Appearance items in the distance between the at break of its own equipment will change.
  244. Bonus item 8000 will come out when you destroyed in the "short distance".
  245. It comes out bonus items 5000 and destroyed in the "medium range".
  246. Bonus item 2000 will come out when you destroyed in the "long-distance".
  247.  
  248. [43] bonus items 2000/5000/8000
  249. You can win the 2000/5000/8000 points.
  250. However, rank 1/2/3 will rise.
  251. In addition, it can change and to keep and 8000 → 5000 → 2000 alone.
  252. It is often becomes high rank When aim just high scores.
  253. Even it might be one of the hand because sometimes miss.
  254.  
  255. [44] 1UP item
  256. When you destroy LEFT will increase 1.
  257.  
  258.  
  259.  
  260.  
  261. Ranku
  262.  
  263. [45] own apparatus of power level by rank
  264. Firepower goes up automatically ship of attack by rank.
  265. Rank 00 ~ 19 → power level 1
  266. Rank 20 ~ 39 → power level 2
  267. Rank 40 ~ 59 → power level 3
  268. Rank 60 ~ 79 → power level 4
  269. Rank 80 ~ 99 → power level 5
  270.  
  271. The scroll speed by [46] rank
  272. Along the way the game rate of progression of changes depending on the rank.
  273. It becomes rank 0 minimum speed, it is an maximum speed at rank 99.
  274. It is one of the important elements in order to maintain the TIME.
  275.  
  276. [47] enemy bullets when the rank 0
  277. Enemy bullet is very slow, all of the enemy bullet will disappear in the middle.
  278. It'll be not reach most enemy bullets as long as it shot a shot at the bottom.
  279.  
  280. [48] ​​The variation of enemy bullets by rank
  281. In the rank 1-19, enemy bullets are slow, also half will disappear in the middle.
  282. In the rank 20-99, enemy bullets will become faster little by little, there is no basic disappearance of the enemy bullets.
  283.  
  284. [49] shoot-back bullets
  285. And when it is more than rank 50, and generates a flashing bullets to shoot from almost all of the enemy.
  286. Enough to become if accustomed to the high rank that amount will continue to increase.
  287.  
  288. [50] shield number at the time of resurrection by rank
  289. Shield the number at the time of resurrection, it will vary depending on the rank at that time.
  290. By the way, the number of bombs is always 3.
  291.  
  292. [51] HELLMODE
  293. When you play in more than 100 FIRSTRANK, you can play in rank exceeds the upper limit.
  294. Please check yourself How you change.
  295.  
  296.  
  297.  
  298.  
  299. Over fighter of introduction over
  300.  
  301. [52] various Fighter
  302.  
  303. 00.FIGHTER RED
  304. Normal shot: wide range → forward centralized
  305. Special weapon: the short-range high-level force wave bullets
  306. Movement speed: fast 400 slow 200
  307. Special weapon, the power as certain as long as it is a close will be higher.
  308. To the boss haste defeated, it will become a how is closer to the enemy.
  309. Higher power level is high, it is even important for Uteru is widely usually shot.
  310.  
  311. 01.FIGHTER BLUE
  312. Normal shot: forward centralized
  313. Special weapon: explosive missile + proximity bullet
  314. Speed: High-speed 440 slow 220
  315. In along the way, let's well annihilate the enemy with rapid movement.
  316. It is important to fight while maintaining the middle distance is the boss.
  317.  
  318. 02.FIGHTER GREEN
  319. Normal shot: wide range type
  320. Special weapon: fire reservoir proximity
  321. Speed: High-speed 380 slow 280
  322. In front of the boss comes out, let's reservoir a special weapon in the Z-length press.
  323. At once by giving a damage, it is possible advantageously to proceed.
  324.  
  325. ※ aircraft also exists in the other.
  326.  
  327.  
  328. =====
  329. ■ bonus ■
  330. =====
  331.  
  332. [53] MECHARitz SOUND
  333.  
  334. 00.
  335. Song Title: I was Maimodori
  336. Composer: HEY
  337. TITLE music.
  338.  
  339. 01.
  340. The Song Title: beans too roasted
  341. Composer: HEY
  342. Rankings / replay screen music.
  343.  
  344. 02.
  345. Song Title: wandering ghost warrior
  346. Composer: HEY
  347. Opening of music.
  348.  
  349. 03.
  350. Song Title: lonely
  351. Composer: HEY
  352. Music on stage 1.
  353.  
  354. 04.
  355. Song Title: daily occurrence
  356. Composer: HEY
  357. Music boss 1.
  358.  
  359. 05.
  360. Song Title: Bonuses
  361. Composer: HEY
  362. Clear the stage of music.
  363.  
  364. 06.
  365. The Song Title: go home without husband
  366. Composer: HEY
  367. Story 1 music.
  368.  
  369. 07]
  370. Song Title: Fresh seafood bowl
  371. Composer: HEY
  372. Stage 2 music.
  373.  
  374. 08.
  375. Song Title: When I run out of toothpaste
  376. Composer: HEY
  377. Music boss 2.
  378.  
  379. 09.
  380. Song Title: Detour at home from school ~ encounter ~
  381. Composer: HEY
  382. Music in the ranking / replay screen.
  383.  
  384. 10.
  385. Song Title: imoni with family
  386. Composer: HEY
  387. Music of Stage 3.
  388.  
  389. 11.
  390. Song Title: large license final test
  391. Composer: HEY
  392. Boss 3 of music.
  393.  
  394. 12.
  395. Song Title: Who Even the youth
  396. Composer: HEY
  397. Music of Stage 3.
  398.  
  399. 13.
  400. Song Title: In Search of the selfish
  401. Composer: HEY
  402. Music of the stage 4A.
  403.  
  404. 14.
  405. Song Title: live greed
  406. Composer: HEY
  407. Music of Stage 4B.
  408.  
  409. 15.
  410. Song Title: boiling water bath
  411. Composer: HEY
  412. Boss 4 of music.
  413.  
  414. 16.
  415. Song Title: Winter of Tokyo, the forgotten notebook
  416. Composer: HEY
  417. Music Story 4.
  418.  
  419. 17.
  420. The Song Title: compromise mother
  421. Composer: HEY
  422. Stage 5 of the music.
  423.  
  424. 18.
  425. Song Title: Narita divorce
  426. Composer: HEY
  427. Music of the last boss A.
  428.  
  429. 19.
  430. The Song Title: Yuku flow revolving lantern
  431. Composer: HEY
  432. Music of the last boss B.
  433.  
  434. 20.
  435. Song Title: indefinite overtime
  436. Composer: HEY
  437. The last boss C music.
  438.  
  439. twenty one.
  440. Song Title: Sea of ​​house
  441. Composer: HEY
  442. Music of ending A.
  443.  
  444. twenty two.
  445. The Song Title: barking dog
  446. Composer: HEY
  447. Music of ending B.
  448.  
  449. twenty three.
  450. Song Title: Walk weather
  451. Composer: HEY
  452. Staff roll music.
  453.  
  454. twenty four.
  455. Song Title: scolding
  456. Composer: HEY
  457. Of the game over music.
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