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- > General punishing
- * 1...: high mostly. 3rd hit can potentially be a low (124) 4th hit potentially a mid (1211)
- * 2...: has mid option for 2nd hit (22)
- * 3, 2, 3: safe, but cancel is -15f
- * f+2,2: -12f spin with back+shoulder expose punch
- * u/f+2,1: -8f spining punch
- * d/b+3: high reels back and launch kick)
- * d/f+1, 2: 2nd hit is high Kazuya thing
- * u/f+1,2: -14f
- * u/f+3: -9f jump side kick
- * ff+2: -10f step punch
- * ff+4,3,4: -31f; m>h>l jumping blender kicks
- * d/b+1+2, 1: -12f double arm swing
- * b+2, 1+2: -11f OC super saiyan pose
- 1: 2nd hit is high claw
- * d/f+2: -13~-12f 15f launcher
- * d/f+1+2...: -20 SHOULDER, SHOULDER, PUNCH
- > Safe moves
- * f+3: safe peeny spin kick
- * f+2+3: safe, high side step punch
- * d/f+3: -9f tracking spin kick
- * b+4, 1+2: -9f long kick into shoulder
- > Lows
- * b+1+4: -13f; h+l Chang thing
- * QCF+1: -13f super hero chop
- * d/f+2,3: -11f overly fancy punch
- * d+4,2: -5; l, h you've seen this a thousand times
- * d/b+4,1: -31f (4)/-16f (1) sweep
- * 1, 2, 4: -13 (h, h, l) jabs into toe shovel
- * ff+4,3,4: -31f; m>h>l jumping blender kicks
- * WS+1,4,1: -12 (4)/-14 (1); m>l>m funny crouch string
- * FC+d/f+3: -14f
- * KNK+4 -19f
- > Stances
- BOK stance (d+1+2):
- [She assumes slide-like crouch.]
- All options are mid or high. 4 from stance goes into KNK.
- KNK stance (f+4):
- [Knee, one foot standing.]
- Starting move is always positive. Only one low, 4 (-19f).
- Has hopkick. Spin punch is safe. Other string (legs up) is -13f.
- Step dash (QCF):
- QCF+1 (low, -13f)
- QCF+3,1,2 (knee thing, -18f)
- QCF+1+2 (shoulder, -14f)
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