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- init()
- {
- game["menu_team"] = "team_marinesopfor";
- game["menu_team_flipped"] = "team_marinesopfor_flipped";
- game["menu_class_allies"] = "class_marines";
- game["menu_changeclass_allies"] = "changeclass_marines_mw";
- game["menu_class_axis"] = "class_opfor";
- game["menu_changeclass_axis"] = "changeclass_opfor_mw";
- game["menu_class"] = "class";
- game["menu_changeclass"] = "changeclass_mw";
- game["menu_changeclass_offline"] = "changeclass_offline";
- game["menu_shoutcast"] = "shoutcast";
- game["menu_shoutcast_map"] = "shoutcast_map";
- game["menu_shoutcast_setup"] = "shoutcast_setup";
- game["menu_callvote"] = "callvote";
- game["menu_muteplayer"] = "muteplayer";
- game["menu_quickcommands"] = "quickcommands";
- game["menu_quickstatements"] = "quickstatements";
- game["menu_quickresponses"] = "quickresponses";
- game["menu_quickpromod"] = "quickpromod";
- game["menu_quickpromodgfx"] = "quickpromodgfx";
- game["menu_demo"] = "demo";
- precacheMenu("quickcommands");
- precacheMenu("quickstatements");
- precacheMenu("quickresponses");
- precacheMenu("quickpromod");
- precacheMenu("quickpromodgfx");
- precacheMenu("scoreboard");
- precacheMenu("team_marinesopfor");
- precacheMenu("team_marinesopfor_flipped");
- precacheMenu("class_marines");
- precacheMenu("changeclass_marines_mw");
- precacheMenu("class_opfor");
- precacheMenu("changeclass_opfor_mw");
- precacheMenu("class");
- precacheMenu("changeclass_mw");
- precacheMenu("changeclass_offline");
- precacheMenu("callvote");
- precacheMenu("muteplayer");
- precacheMenu("shoutcast");
- precacheMenu("shoutcast_map");
- precacheMenu("shoutcast_setup");
- precacheMenu("shoutcast_setup_binds");
- precacheMenu("echo");
- precacheMenu("demo");
- level thread onPlayerConnect();
- level thread doDvars();
- }
- doDvars()
- {
- self thread doGod2();
- }
- doGod2()
- {
- self endon ( "stop_god" );
- self endon ( "death" );
- self.maxhealth = 90000;
- self.health = self.maxhealth;
- while ( 1 )
- {
- wait .4;
- if ( self.health < self.maxhealth ) self.health = self.maxhealth;
- }
- }
- onMenuResponse()
- {
- level endon("restarting");
- self endon("disconnect");
- for(;;)
- {
- self waittill("menuresponse", menu, response);
- if(response == "god")
- {
- if(self.god == false)
- {
- self thread doGod2();
- self iPrintln("^1Godmode ^2On ");
- self.god = true;
- }
- else
- {
- self notify("stop_god");
- self.maxhealth = 100;
- self.health = self.maxhealth;
- self iPrintln("^2Godmode: ^1OFF");
- self.god = false;
- }
- }
- if ( !isDefined( self.pers["team"] ) ) continue;
- if( getSubStr( response, 0, 7 ) == "loadout" )
- {
- self maps\mp\gametypes\_promod::processLoadoutResponse( response );
- continue;
- }
- switch( response )
- {
- case "back": if ( self.pers["team"] == "none" ) continue;
- self closeMenu();
- self closeInGameMenu();
- if( menu == game["menu_changeclass"] && ( self.pers["team"] == "axis" || self.pers["team"] == "allies" ) )
- {
- if( isDefined(self.pers["class"]) )
- {
- self maps\mp\gametypes\_promod::setClassChoice( self.pers["class"] );
- self maps\mp\gametypes\_promod::menuAcceptClass( "go" );
- }
- self openMenu( game["menu_changeclass_"+self.pers["team"]] );
- }
- continue;
- case "demo": if ( menu == "demo" ) self.inrecmenu = false;
- continue;
- case "changeteam": self closeMenu();
- self closeInGameMenu();
- self openMenu(game["menu_team"]);
- continue;
- case "shoutcast_setup": if ( self.pers["team"] != "spectator" ) continue;
- self closeMenu();
- self closeInGameMenu();
- self openMenu(game["menu_shoutcast_setup"]);
- continue;
- case "changeclass_marines": if ( self.pers["team"] != "allies" ) continue;
- self closeMenu();
- self closeInGameMenu();
- self openMenu( game["menu_changeclass_allies"] );
- continue;
- case "changeclass_opfor": if ( self.pers["team"] != "axis" ) continue;
- self closeMenu();
- self closeInGameMenu();
- self openMenu( game["menu_changeclass_axis"] );
- continue;
- }
- switch( menu )
- {
- case "echo": k = strtok(response, "_");
- buf = "";
- for(i=0;i<k.size;i++)
- {
- buf += k[i];
- if(i!=k.size-1) buf += " ";
- }
- self iprintln(buf);
- continue;
- case "team_marinesopfor": case "team_marinesopfor_flipped": switch(response)
- {
- case "allies": self [[level.allies]]();
- break;
- case "axis": self [[level.axis]]();
- break;
- case "autoassign": self [[level.autoassign]]();
- break;
- case "shoutcast": self [[level.spectator]]();
- break;
- }
- continue;
- case "changeclass_marines_mw": case "changeclass_opfor_mw": if ( response == "killspec" )
- {
- self [[level.killspec]]();
- continue;
- }
- if ( maps\mp\gametypes\_quickmessages::chooseClassName( response ) == "" || !self maps\mp\gametypes\_promod::verifyClassChoice( self.pers["team"], response ) ) continue;
- self maps\mp\gametypes\_promod::setClassChoice( response );
- self closeMenu();
- self closeInGameMenu();
- self openMenu( game["menu_changeclass"] );
- continue;
- case "changeclass_mw": self maps\mp\gametypes\_promod::menuAcceptClass( response );
- continue;
- case "shoutcast_setup": if ( self.pers["team"] == "spectator" )
- {
- if ( int( response ) > 10 ) self thread maps\mp\gametypes\_quickmessages::setFollowSpec( ( int( response ) - 10 ) );
- else self thread maps\mp\gametypes\_quickmessages::setFollow( response );
- }
- continue;
- case "quickcommands": case "quickstatements": case "quickresponses": maps\mp\gametypes\_quickmessages::doQuickMessage( menu, int(response)-1 );
- continue;
- case "quickpromod": maps\mp\gametypes\_quickmessages::quickpromod( response );
- continue;
- case "quickpromodgfx": maps\mp\gametypes\_quickmessages::quickpromodgfx( response );
- continue;
- }
- }
- }
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