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By: a guest on Apr 27th, 2010  |  syntax: None  |  size: 0.44 KB  |  views: 140  |  expires: Never
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  1. #elif LCD_DEPTH > 1
  2. brickmania_gameover.86x43x2.bmp
  3. brickmania_pads.160x128x2.bmp
  4. brickmania_short_pads.160x128x2.bmp
  5. brickmania_long_pads.160x128x2.bmp
  6. brickmania_powerups.160x128x2.bmp
  7. #if (LCD_WIDTH >= 160)
  8. brickmania_ball.5x5x2.bmp
  9. brickmania_bricks.160x128x2.bmp
  10. #elif LCD_WIDTH >= 138
  11. brickmania_ball.5x5x2.bmp
  12. brickmania_bricks.138x110x2.bmp
  13. #else /* M3 currently */
  14. brickmania_ball.4x4x2.bmp
  15. brickmania_bricks.128x96x2.bmp
  16. #endif
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