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- <script>
- var container, stats;
- var camera, scene, renderer;
- var geometry, group;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
- var geometry = new THREE.BoxGeometry( 100, 100, 100 );
- var material = new THREE.MeshNormalMaterial();
- group = new THREE.Group();
- for ( var i = 0; i < 1000; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 2000 - 1000;
- mesh.position.y = Math.random() * 2000 - 1000;
- mesh.position.z = Math.random() * 2000 - 1000;
- mesh.rotation.x = Math.random() * 2 * Math.PI;
- mesh.rotation.y = Math.random() * 2 * Math.PI;
- mesh.matrixAutoUpdate = false;
- mesh.updateMatrix();
- group.add( mesh );
- }
- scene.add( group );
- renderer = new THREE.WebGLRenderer();
- renderer.setClearColor( 0xffffff );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = false;
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- var rx = Math.sin( time * 0.7 ) * 0.5,
- ry = Math.sin( time * 0.3 ) * 0.5,
- rz = Math.sin( time * 0.2 ) * 0.5;
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- group.rotation.x = rx;
- group.rotation.y = ry;
- group.rotation.z = rz;
- renderer.render( scene, camera );
- }
- </script>
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