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Jan 13th, 2016
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  1. class CfgPatches {
  2. class ALUK_SKINS {
  3. units[] = {};
  4. weapons[] = {};
  5. requiredVersion = 0.1;
  6. requiredAddons[] = {"A3_Characters_F_BLUFOR"};
  7. };
  8. };
  9.  
  10. class cfgWeapons {
  11. class Vest_Base;
  12. class VestItem;
  13.  
  14. class V_BT_TacVest_ALUK : Vest_Base {
  15. scope = 2;
  16. displayName = "ALUK Vest";
  17. picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";
  18. model = "A3\Characters_F\Common\equip_tacticalvest";
  19. hiddenSelections[] = {"camo"};
  20. hiddenSelectionsTextures[] = {"aluk_vest\data\tacticalvest_aluk.paa"};
  21.  
  22. class ItemInfo : VestItem {
  23. uniformModel = "\A3\Characters_F\BLUFOR\equip_tacticalvest";
  24. containerClass = "Supply100";
  25. mass = 50;
  26. armor = 5*0.5;
  27. passThrough = 0.7;
  28. hiddenSelections[] = {"camo"};
  29. };
  30. };
  31. };
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