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Oct 31st, 2014
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  1. - (void)viewDidLoad {
  2. // self.SCREEN=[[UIScreen mainScreen]bounds];
  3. [super viewDidLoad];
  4.  
  5. NSString *path = [[NSBundle mainBundle] pathForResource:@"MainScene" ofType:@"sks"];
  6.  
  7. self.skScene = [NSKeyedUnarchiver unarchiveObjectWithFile:path];
  8.  
  9. [self.skView presentScene:self.skScene];
  10.  
  11. self.skScene.scaleMode=SKSceneScaleModeAspectFill;
  12.  
  13. self.face=(SKSpriteNode*)[self.skView.scene childNodeWithName:@"face_layer"];
  14. [self.face runAction:[SKAction rotateToAngle:30 duration:0]];
  15. }
  16.  
  17. 0xd1b34c: movl $0x0, 0x28(%ecx)
  18. 0xd1b353: cmpb $0x0, 0xc(%ecx)
  19. 0xd1b357: je 0xd1b364 ; SKCAction::willStartWithTargetAtTime(SKCSprite*, double) + 46
  20. 0xd1b359: movl (%ecx), %eax
  21. 0xd1b35b: movl 0x28(%eax), %eax Thread1:EXC_BAD_ACCESS(code=1,address=0x36...)
  22. 0xd1b35e: addl $0x18, %esp
  23. 0xd1b361: popl %ebp
  24. 0xd1b362: jmpl *%eax
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