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- #include <a_samp>
- /* -- Definition DCMD -- */
- #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- /* -- Defintion Transport -- */
- new Transporter[3];
- /* -- Definition Pickups -- */
- new JobPickup;
- /* -- Deintion Farben -- */
- #define blau 0x0086FFFF
- #define gruen 0x008F45FF
- #define rot 0xFF0000FF
- /* -- Definitionen zum Job -- */
- new IsTransporter[MAX_PLAYERS];
- new HatErlaubnis[MAX_PLAYERS];
- new MMCheckpoint[MAX_PLAYERS];
- new Haus;
- new Haus2;
- public OnFilterScriptInit()
- {
- /*Print Text*/
- print("\n--------------------------------------");
- print(" Transporter MiniMission by [NSG]W4RFiGhTeR");
- print("--------------------------------------\n");
- /*Transporter*/
- Transporter[0] = AddStaticVehicleEx(578,2501.6235,-2115.6821,14.1723,1.0051,1,1,20); // DFT-1
- Transporter[1] = AddStaticVehicleEx(578,2497.6187,-2115.6621,14.1720,0.9042,1,1,20); // DFT-2
- Transporter[2] = AddStaticVehicleEx(578,2493.1768,-2115.6807,14.1717,358.8366,1,1,20); // DFT-3
- /*Pickups*/
- JobPickup = CreatePickup(1277,1,2484.5530,-2119.3354,13.5469, -1);
- /*3DText*/
- Create3DTextLabel("Guten Tag Sir,\n{3169EB}Um eine Mission als Transporter zu starten, geben Sie {ED4040}/start {3169EB}ein.\nBeim eingeben des Commands wird Ihnen {ED4040}5000$ {3169EB}abgezogen.",gruen,2484.5530,-2119.3354,14.5469,40.0,0);
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- IsTransporter[playerid] = 0;
- HatErlaubnis[playerid] = 0;
- MMCheckpoint[playerid] = 0;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- IsTransporter[playerid] = 0;
- HatErlaubnis[playerid] = 0;
- MMCheckpoint[playerid] = 0;
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- GivePlayerMoney(playerid,10000);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(start,5,cmdtext);
- dcmd(aufladen,8,cmdtext);
- dcmd(basis,5,cmdtext);
- dcmd(abholort,8,cmdtext);
- return 0;
- }
- dcmd_basis(playerid,params[])
- {
- #pragma unused params
- if(IsPlayerInAnyVehicle(playerid))
- {
- SetVehiclePos(GetPlayerVehicleID(playerid),2470.5388,-2089.0430,14.1698);
- SetVehicleZAngle(GetPlayerVehicleID(playerid),270.0204);
- }
- else
- {
- SetPlayerPos(playerid,2470.5388,-2089.0430,14.1698);
- SetPlayerFacingAngle(playerid,270.0204);
- }
- return 1;
- }
- dcmd_abholort(playerid,params[])
- {
- #pragma unused params
- if(IsPlayerInAnyVehicle(playerid))
- {
- SetVehiclePos(GetPlayerVehicleID(playerid),-75.1452,-1128.9773,1.7036);
- SetVehicleZAngle(GetPlayerVehicleID(playerid),249.3426);
- }
- else
- {
- SetPlayerPos(playerid,-75.1452,-1128.9773,1.7036);
- SetPlayerFacingAngle(playerid,249.3426);
- }
- return 1;
- }
- dcmd_start(playerid,params[])
- {
- #pragma unused params
- if(!IsPlayerInRangeOfPoint(playerid,1.0,2484.5530,-2119.3354,13.5469)) return SendClientMessage(playerid,rot,"[ERROR] Du bist nicht beim Start-Icon!");
- if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid,rot,"[ERROR] Du hast nicht genug Geld für die MiniMission");
- else
- {
- SendClientMessage(playerid,blau,"Setzte dich nun in einen DFT und starte deine Mission");
- SendClientMessage(playerid,blau,"Es wird dir nun ein Checkpoint angezeigt wo du die gewünschte Ladung abholen sollst.");
- SendClientMessage(playerid,gruen,"Viel Spaß");
- GameTextForPlayer(playerid,"~y~Mission ~g~gestartet",6000,1);
- SetPlayerCheckpoint(playerid,-52.9854,-1141.6389,1.0781,4.0);
- GivePlayerMoney(playerid,-5000);
- HatErlaubnis[playerid] = 1;
- }
- return 1;
- }
- dcmd_aufladen(playerid,params[])
- {
- #pragma unused params
- if(IsPlayerInRangeOfPoint(playerid,4.0,-52.9854,-1141.6389,1.0781) && MMCheckpoint[playerid] == 2 && HatErlaubnis[playerid] == 1 && IsTransporter[playerid] == 1)
- {
- MMCheckpoint[playerid] = 3;
- Haus = CreateObject(3504,0,0,0,0,0,0);
- Haus2 = CreateObject(3504,0,0,0,0,0,0);
- AttachObjectToVehicle(Haus,GetPlayerVehicleID(playerid),0.0, -1.0,1.0,0.0,0.0,0.0);
- AttachObjectToVehicle(Haus2,GetPlayerVehicleID(playerid),0.0, -3.0,1.0,0.0,0.0,0.0);
- SendClientMessage(playerid,blau,"Transportiere die Klohäusschen nun wieder zurück zur Basis");
- SetPlayerCheckpoint(playerid,2520.0793,-2089.9197,13.5469,4.0);
- }
- else
- {
- SendClientMessage(playerid,rot,"[ERROR] Du bist nicht am Treffpunkt oder du hast keine Erlaubnis");
- }
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate == 2)
- {
- for(new t = 0; t < sizeof(Transporter); t++)
- {
- if(!IsPlayerNPC(playerid) && HatErlaubnis[playerid] == 1 && IsPlayerInVehicle(playerid,Transporter[t]))
- {
- IsTransporter[playerid] = 1;
- MMCheckpoint[playerid] = 1;
- }
- }
- }
- if(newstate == 1)
- {
- if(HatErlaubnis[playerid] == 1 && IsTransporter[playerid] == 1)
- {
- HatErlaubnis[playerid] = 0;
- IsTransporter[playerid] = 0;
- SendClientMessage(playerid,rot,"Du hast die Mission als Trucker abgebrochen, da du aus dem Truck ausgestiegen bist");
- SendClientMessage(playerid,rot,"Das Geld bekommst du NICHT wieder zurück!");
- GameTextForPlayer(playerid,"~y~Mission ~r~abgebrochen",6000,1);
- DisablePlayerCheckpoint(playerid);
- MMCheckpoint[playerid] = 0;
- }
- }
- if(newstate == 2)
- {
- for(new t = 0; t < sizeof(Transporter); t++)
- {
- if(!IsPlayerNPC(playerid) && HatErlaubnis[playerid] == 0 && IsPlayerInVehicle(playerid,Transporter[t]))
- {
- new Float:slapx,Float:slapy,Float:slapz;
- GetPlayerPos(playerid,slapx,slapy,slapz);
- SetPlayerPos(playerid,slapx,slapy,slapz+3);
- SendClientMessage(playerid,rot,"[ERROR]Du hast die MiniMission noch nicht angenommen");
- }
- }
- }
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- switch(MMCheckpoint[playerid])
- {
- case 1:
- {
- DisablePlayerCheckpoint(playerid);
- SendClientMessage(playerid,gruen,"Benutze nun /aufladen um ein Haus aufzuladen");
- MMCheckpoint[playerid] = 2;
- return 1;
- }
- case 3:
- {
- DisablePlayerCheckpoint(playerid);
- SendClientMessage(playerid,gruen,"Du hast die MiniMission erfolgreich beendet, Gute Arbeit");
- SendClientMessage(playerid,blau,"{3169EB}Du erhältst für die Arbeit {ED4040}15000$");
- SendClientMessage(playerid,blau,"{3169EB}[CREDITS]: Script by {ED4040}W4RFiGhTeR aka Pinguin");
- GivePlayerMoney(playerid,15000);
- MMCheckpoint[playerid] = 0;
- IsTransporter[playerid] = 0;
- HatErlaubnis[playerid] = 0;
- RemovePlayerFromVehicle(playerid);
- DestroyObject(Haus);
- DestroyObject(Haus2);
- return 1;
- }
- }
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid == JobPickup) return 1;
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- stock sscanf(string[], format[], {Float,_}:...)
- {
- #if defined isnull
- if (isnull(string))
- #else
- if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
- #endif
- {
- return format[0];
- }
- #pragma tabsize 4
- new
- formatPos = 0,
- stringPos = 0,
- paramPos = 2,
- paramCount = numargs(),
- delim = ' ';
- while (string[stringPos] && string[stringPos] <= ' ')
- {
- stringPos++;
- }
- while (paramPos < paramCount && string[stringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = string[stringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = string[++stringPos];
- }
- do
- {
- stringPos++;
- if ('0' <= ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return -1;
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- num = 0,
- ch = string[stringPos];
- do
- {
- stringPos++;
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- default:
- {
- return -1;
- }
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, string[stringPos++]);
- }
- case 'f':
- {
- setarg(paramPos, 0, _:floatstr(string[stringPos]));
- }
- case 'p':
- {
- delim = format[formatPos++];
- continue;
- }
- case '\'':
- {
- new
- end = formatPos - 1,
- ch;
- while ((ch = format[++end]) && ch != '\'') {}
- if (!ch)
- {
- return -1;
- }
- format[end] = '\0';
- if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
- {
- if (format[end + 1])
- {
- return -1;
- }
- return 0;
- }
- format[end] = '\'';
- stringPos = ch + (end - formatPos);
- formatPos = end + 1;
- }
- case 'u':
- {
- new
- end = stringPos - 1,
- id = 0,
- bool:num = true,
- ch;
- while ((ch = string[++end]) && ch != delim)
- {
- if (num)
- {
- if ('0' <= ch <= '9')
- {
- id = (id * 10) + (ch - '0');
- }
- else
- {
- num = false;
- }
- }
- }
- if (num && IsPlayerConnected(id))
- {
- setarg(paramPos, 0, id);
- }
- else
- {
- #if !defined foreach
- #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
- #define __SSCANF_FOREACH__
- #endif
- string[end] = '\0';
- num = false;
- new
- name[MAX_PLAYER_NAME];
- id = end - stringPos;
- foreach (Player, playerid)
- {
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, string[stringPos], true, id))
- {
- setarg(paramPos, 0, playerid);
- num = true;
- break;
- }
- }
- if (!num)
- {
- setarg(paramPos, 0, INVALID_PLAYER_ID);
- }
- string[end] = ch;
- #if defined __SSCANF_FOREACH__
- #undef foreach
- #undef __SSCANF_FOREACH__
- #endif
- }
- stringPos = end;
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = string[stringPos++]) && ch != delim)
- {
- setarg(paramPos, i++, ch);
- }
- if (!i)
- {
- return -1;
- }
- }
- else
- {
- while ((ch = string[stringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- stringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
- {
- stringPos++;
- }
- while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
- {
- stringPos++;
- }
- paramPos++;
- }
- do
- {
- if ((delim = format[formatPos++]) > ' ')
- {
- if (delim == '\'')
- {
- while ((delim = format[formatPos++]) && delim != '\'') {}
- }
- else if (delim != 'z')
- {
- return delim;
- }
- }
- }
- while (delim > ' ');
- return 0;
- }
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