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Oct 25th, 2014
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C++ 0.19 KB | None | 0 0
  1. uniform float time;
  2.  
  3. void main() {
  4.     vec2 center = vec2(0.5, 0.5);
  5.     if(distance(gl_TexCoord[0].st,center)<0.2)
  6.         gl_FragColor = vec4(1,0,0,1);
  7.     else
  8.         gl_FragColor = vec4(1,1,1,1);
  9. }
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