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- NullReferenceException: Object reference not set to an instance of an object
- AC.Sound.SetMaxVolume () (at Assets/AdventureCreator/Scripts/Logic/Sound.cs:329)
- AC.Sound.AfterLoading () (at Assets/AdventureCreator/Scripts/Logic/Sound.cs:112)
- AC.Options.SetVolume (SoundType _soundType) (at Assets/AdventureCreator/Scripts/Options/Options.cs:530)
- AC.Options.OnLevelWasLoaded () (at Assets/AdventureCreator/Scripts/Options/Options.cs:515)
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