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- Wrestlemaniac
- Pro Wrestling
- Static
- Effect: Your Pokemon gain additional bonuses when performing some combat maneuvers:
- Disarm or Push: When your Pokemon successfully Disarms or Pushes a target as a Standard Action, they may immediately make a melee Fighting-Typed Struggle Attack against that foe.
- Grab or Trip: When your Pokemon Grabs or Trips an adjacent target, if the target’s weight class and is less than your Pokemon’s, your Pokemon may move the target to any space adjacent to themselves.
- Fighting Affinity
- Static
- Effect: Your Pokemon are always considered to have STAB with Fighting-Typed Damaging Moves. You may Tutor your Pokemon Fighting-Type Moves during Downtime according to Affinity Tutor guidelines.
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- Witches Get Stitches
- Prerequisites: Wrestlemaniac
- 1 AP - Free Action
- Target: A Target that used a Ranged attack on their last turn.
- Trigger: Your Pokemon attacks the Target with a Fighting-Type Move
- Effect: Your Pokemon gains +3 bonus to Accuracy and Critical Hit Range against the Target. If your Pokemon is Fighting Type, they may shift toward the Target without provoking Punish Attacks
- The People's Elbow (Brawler’s Strike)
- Prerequisites: Wrestlemaniac
- Scene x2 - Free Action
- Trigger: Your Pokemon uses a damaging At-Will or EOT Fighting-Type Move
- Effect: Your Pokemon may target an additional foe with the triggering attack.
- Close Quarters Mastery
- [Stratagem]
- Prerequisites: Wrestlemaniac
- Bind 2 AP - Standard Action
- Target: Your Pokemon
- Effect: While this Stratagem is Bound, whenever the target ends their turn next to a foe they just hit with a Fighting-Type Move, they may Provoke that foe for 1 full round.
- Cage Match Brutality
- Prerequisites: Wrestlemaniac, Tier 2
- Scene x2 - Free Action
- Trigger: Your Pokemon hits a Target with a Fighting-Type Melee Attack
- Effect: Pick one of Disarm, Push, Grab, or Trip. In addition to the normal effects of the Move, your Pokemon's also hits the target with the chosen Combat Maneuver. Cage Match Brutality can be used only once per Scene per Pokemon.
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