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- waypointname = "wp2"
- function SpawnKnight( keys )
- knight = CreateUnitByName("Knight", keys.caster:GetAbsOrigin() + RandomVector( RandomFloat( 0, 200 ) ), true, keys.caster:GetOwner() , keys.caster:GetOwner(), keys.caster:GetPlayerOwner():GetTeam())
- local waypointlocation = Entities:FindByName ( nil, waypointname)
- knight:SetInitialGoalEntity( waypointlocation )
- keys.caster:FindAbilityByName("knight_spawner"):StartCooldown(15)
- end
- function SpawnWolf( keys )
- wolf = CreateUnitByName("alpha_wolf", keys.caster:GetAbsOrigin() + RandomVector( RandomFloat( 0, 200 ) ), true, keys.caster:GetOwner() , keys.caster:GetOwner(), keys.caster:GetPlayerOwner():GetTeam())
- local waypointlocation = Entities:FindByName ( nil, waypointname)
- wolf:SetInitialGoalEntity( waypointlocation )
- skill_1 = wolf:FindAbilityByName("alpha_wolf_command_aura")
- skill_1:SetLevel(1)
- skill_2 = wolf:FindAbilityByName("alpha_wolf_critical_strike")
- skill_2:SetLevel(1)
- keys.caster:FindAbilityByName("wolf_spawner"):StartCooldown(25)
- end
- function SpawnBear( keys )
- bear = CreateUnitByName("bear_chieftain", keys.caster:GetAbsOrigin() + RandomVector( RandomFloat( 0, 200 ) ), true, keys.caster:GetOwner() , keys.caster:GetOwner(), keys.caster:GetPlayerOwner():GetTeam())
- local waypointlocation = Entities:FindByName ( nil, waypointname)
- bear:SetInitialGoalEntity( waypointlocation )
- skill_3 = bear:FindAbilityByName("bear_armor_aura")
- skill_3:SetLevel(1)
- keys.caster:FindAbilityByName("bear_spawner"):StartCooldown(30)
- end
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