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- private static void attack(Monster Monster) {
- System.out.println("You attack...\n");
- Player.setMakeAttack();
- Monster.setMakeAttack();
- if(Monster.HP <= 0) {
- return;
- }
- if(Player.HP <= 0) {
- return;
- }
- timerDelay(500);
- if(Player.makeAttack >= Monster.armorClass) {
- Monster.setHealth(Player.damage);
- System.out.println("Your attack hits! " + Player.damage + " Damage.");
- healthStats(Monster);
- if(Monster.HP <= 0)
- return;
- } else {
- System.out.println("Your attack is blocked.");
- }
- timerDelay(750);
- System.out.println("\n" + Monster.getName() + " attacks...\n");
- timerDelay(500);
- if(Monster.makeAttack > Player.armorClass) {
- System.out.println("You're hit! " + Monster.damage + " Damage.");
- Player.setHealth(-Monster.damage);
- healthStats(Monster);
- } else {
- System.out.println("You block the " + Monster.getName() + "'s attack.");
- }
- }
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