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  1. Error occured on Friday, July 8, 2016 at 22:12:01.
  2.  
  3. Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe(warzone2100)
  4. Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe"
  5. Version: Version: 3.2.0 beta4, Built:Jun 19 2016
  6. Distributor: wz2100.net
  7. Compiled on: Jun 19 2016 22:38:13
  8. Compiled by: GCC 4.9.3
  9. Compiled mode: Release build
  10. Executed on: Fri Jul 08 22:10:59 2016
  11.  
  12. Pointers: 32bit
  13.  
  14. Compiled against PhysicsFS version: 2.0.3
  15. Running with PhysicsFS version: 2.0.3
  16.  
  17. Misc Data:
  18. [22:11:03]Video Mode 800 x 600 (window)
  19. [22:11:04]OpenGL Vendor: NVIDIA Corporation
  20. [22:11:04]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
  21. [22:11:04]OpenGL Version: 3.3.0
  22. [22:11:04]GLEW Version: 1.12.0
  23. [22:11:04]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
  24. [22:11:09]OpenAL Device Name: OpenAL Soft
  25. [22:11:09]OpenAL Vendor: OpenAL Community
  26. [22:11:09]OpenAL Version: 1.1 ALSOFT 1.16.0
  27. [22:11:09]OpenAL Renderer: OpenAL Soft
  28. [22:11:09]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  29. [22:11:09]Using Backend: SDL
  30. [22:11:09]Using language: System locale
  31. [22:11:55]Current Level/map is Sk-HighGround
  32.  
  33.  
  34. C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.
  35.  
  36. Log message: info |10:11:00: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0708_221100.txt debug file
  37. Log message: error |10:12:01: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
  38.  
  39. Registers:
  40. eax=00000000 ebx=0e540020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028abb4
  41. eip=00020092 esp=0028ab30 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc
  42. cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
  43.  
  44. Call stack:
  45. 00020092
  46. 51BBBADC C:\Windows\system32\nvoglv32.DLL:51BBBADC
  47. 51BBBC26 C:\Windows\system32\nvoglv32.DLL:51BBBC26
  48. 51BBBBD5 C:\Windows\system32\nvoglv32.DLL:51BBBBD5
  49. 5155674C C:\Windows\system32\nvoglv32.DLL:5155674C
  50. 51E3766A C:\Windows\system32\nvoglv32.DLL:51E3766A DrvPresentBuffers
  51. 51DCD3F1 C:\Windows\system32\nvoglv32.DLL:51DCD3F1 DrvPresentBuffers
  52. 51DCD7F4 C:\Windows\system32\nvoglv32.DLL:51DCD7F4 DrvPresentBuffers
  53. 51DCDC5D C:\Windows\system32\nvoglv32.DLL:51DCDC5D DrvPresentBuffers
  54. 51E372FA C:\Windows\system32\nvoglv32.DLL:51E372FA DrvPresentBuffers
  55. 51E3E5D9 C:\Windows\system32\nvoglv32.DLL:51E3E5D9 DrvPresentBuffers
  56. 5153277B C:\Windows\system32\nvoglv32.DLL:5153277B
  57. 515322E9 C:\Windows\system32\nvoglv32.DLL:515322E9
  58. 51667CFB C:\Windows\system32\nvoglv32.DLL:51667CFB
  59. 51E3B815 C:\Windows\system32\nvoglv32.DLL:51E3B815 DrvPresentBuffers
  60. 51F21C98 C:\Windows\system32\nvoglv32.DLL:51F21C98 DrvPresentBuffers
  61.  
  62.  
  63. -------------------
  64.  
  65. Error occured on Friday, July 8, 2016 at 22:13:15.
  66.  
  67. Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe(warzone2100)
  68. Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe"
  69. Version: Version: 3.2.0 beta4, Built:Jun 19 2016
  70. Distributor: wz2100.net
  71. Compiled on: Jun 19 2016 22:38:13
  72. Compiled by: GCC 4.9.3
  73. Compiled mode: Release build
  74. Executed on: Fri Jul 08 22:12:28 2016
  75.  
  76. Pointers: 32bit
  77.  
  78. Compiled against PhysicsFS version: 2.0.3
  79. Running with PhysicsFS version: 2.0.3
  80.  
  81. Misc Data:
  82. [22:12:29]Video Mode 800 x 600 (window)
  83. [22:12:29]OpenGL Vendor: NVIDIA Corporation
  84. [22:12:29]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
  85. [22:12:29]OpenGL Version: 3.3.0
  86. [22:12:29]GLEW Version: 1.12.0
  87. [22:12:29]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
  88. [22:12:30]OpenAL Device Name: OpenAL Soft
  89. [22:12:30]OpenAL Vendor: OpenAL Community
  90. [22:12:30]OpenAL Version: 1.1 ALSOFT 1.16.0
  91. [22:12:30]OpenAL Renderer: OpenAL Soft
  92. [22:12:30]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  93. [22:12:30]Using Backend: SDL
  94. [22:12:30]Using language: System locale
  95. [22:13:01]Current Level/map is Sk-Rush
  96.  
  97.  
  98. C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.
  99.  
  100. Log message: info |10:12:28: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0708_221228.txt debug file
  101. Log message: error |10:13:15: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
  102.  
  103. Registers:
  104. eax=00000000 ebx=0e300020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028abb4
  105. eip=00020092 esp=0028ab30 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc
  106. cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
  107.  
  108. Call stack:
  109. 00020092
  110. 532FBADC C:\Windows\system32\nvoglv32.DLL:532FBADC
  111. 532FBC26 C:\Windows\system32\nvoglv32.DLL:532FBC26
  112. 532FBBD5 C:\Windows\system32\nvoglv32.DLL:532FBBD5
  113. 52C9674C C:\Windows\system32\nvoglv32.DLL:52C9674C
  114. 5357766A C:\Windows\system32\nvoglv32.DLL:5357766A DrvPresentBuffers
  115. 5350D3F1 C:\Windows\system32\nvoglv32.DLL:5350D3F1 DrvPresentBuffers
  116. 5350D7F4 C:\Windows\system32\nvoglv32.DLL:5350D7F4 DrvPresentBuffers
  117. 5350DC5D C:\Windows\system32\nvoglv32.DLL:5350DC5D DrvPresentBuffers
  118. 535772FA C:\Windows\system32\nvoglv32.DLL:535772FA DrvPresentBuffers
  119. 5357E5D9 C:\Windows\system32\nvoglv32.DLL:5357E5D9 DrvPresentBuffers
  120. 52C7277B C:\Windows\system32\nvoglv32.DLL:52C7277B
  121. 52C722E9 C:\Windows\system32\nvoglv32.DLL:52C722E9
  122. 52DA7CFB C:\Windows\system32\nvoglv32.DLL:52DA7CFB
  123. 5357B815 C:\Windows\system32\nvoglv32.DLL:5357B815 DrvPresentBuffers
  124. 53661C98 C:\Windows\system32\nvoglv32.DLL:53661C98 DrvPresentBuffers
  125.  
  126.  
  127. -------------------
  128.  
  129. Error occured on Friday, July 8, 2016 at 22:13:57.
  130.  
  131. Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe(warzone2100)
  132. Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe"
  133. Version: Version: 3.2.0 beta4, Built:Jun 19 2016
  134. Distributor: wz2100.net
  135. Compiled on: Jun 19 2016 22:38:13
  136. Compiled by: GCC 4.9.3
  137. Compiled mode: Release build
  138. Executed on: Fri Jul 08 22:13:25 2016
  139.  
  140. Pointers: 32bit
  141.  
  142. Compiled against PhysicsFS version: 2.0.3
  143. Running with PhysicsFS version: 2.0.3
  144.  
  145. Misc Data:
  146. [22:13:26]Video Mode 800 x 600 (window)
  147. [22:13:26]OpenGL Vendor: NVIDIA Corporation
  148. [22:13:26]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
  149. [22:13:26]OpenGL Version: 3.3.0
  150. [22:13:26]GLEW Version: 1.12.0
  151. [22:13:26]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
  152. [22:13:27]OpenAL Device Name: OpenAL Soft
  153. [22:13:27]OpenAL Vendor: OpenAL Community
  154. [22:13:27]OpenAL Version: 1.1 ALSOFT 1.16.0
  155. [22:13:27]OpenAL Renderer: OpenAL Soft
  156. [22:13:27]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  157. [22:13:27]Using Backend: SDL
  158. [22:13:27]Using language: System locale
  159. [22:13:52]Current Level/map is Sk-Rush
  160.  
  161.  
  162. C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.
  163.  
  164. Log message: info |10:13:25: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0708_221325.txt debug file
  165. Log message: error |10:13:57: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
  166.  
  167. Registers:
  168. eax=00000000 ebx=0e340020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028abb4
  169. eip=00020092 esp=0028ab30 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc
  170. cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
  171.  
  172. Call stack:
  173. 00020092
  174. 51BBBADC C:\Windows\system32\nvoglv32.DLL:51BBBADC
  175. 51BBBC26 C:\Windows\system32\nvoglv32.DLL:51BBBC26
  176. 51BBBBD5 C:\Windows\system32\nvoglv32.DLL:51BBBBD5
  177. 5155674C C:\Windows\system32\nvoglv32.DLL:5155674C
  178. 51E3766A C:\Windows\system32\nvoglv32.DLL:51E3766A DrvPresentBuffers
  179. 51DCD3F1 C:\Windows\system32\nvoglv32.DLL:51DCD3F1 DrvPresentBuffers
  180. 51DCD7F4 C:\Windows\system32\nvoglv32.DLL:51DCD7F4 DrvPresentBuffers
  181. 51DCDC5D C:\Windows\system32\nvoglv32.DLL:51DCDC5D DrvPresentBuffers
  182. 51E372FA C:\Windows\system32\nvoglv32.DLL:51E372FA DrvPresentBuffers
  183. 51E3E5D9 C:\Windows\system32\nvoglv32.DLL:51E3E5D9 DrvPresentBuffers
  184. 5153277B C:\Windows\system32\nvoglv32.DLL:5153277B
  185. 515322E9 C:\Windows\system32\nvoglv32.DLL:515322E9
  186. 51667CFB C:\Windows\system32\nvoglv32.DLL:51667CFB
  187. 51E3B815 C:\Windows\system32\nvoglv32.DLL:51E3B815 DrvPresentBuffers
  188. 51F21C98 C:\Windows\system32\nvoglv32.DLL:51F21C98 DrvPresentBuffers
  189.  
  190.  
  191. -------------------
  192.  
  193. Error occured on Friday, July 8, 2016 at 22:15:00.
  194.  
  195. Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe(warzone2100)
  196. Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe"
  197. Version: Version: 3.2.0 beta4, Built:Jun 19 2016
  198. Distributor: wz2100.net
  199. Compiled on: Jun 19 2016 22:38:13
  200. Compiled by: GCC 4.9.3
  201. Compiled mode: Release build
  202. Executed on: Fri Jul 08 22:14:04 2016
  203.  
  204. Pointers: 32bit
  205.  
  206. Compiled against PhysicsFS version: 2.0.3
  207. Running with PhysicsFS version: 2.0.3
  208.  
  209. Misc Data:
  210. [22:14:05]Video Mode 800 x 600 (window)
  211. [22:14:05]OpenGL Vendor: NVIDIA Corporation
  212. [22:14:05]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
  213. [22:14:05]OpenGL Version: 3.3.0
  214. [22:14:05]GLEW Version: 1.12.0
  215. [22:14:05]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
  216. [22:14:06]OpenAL Device Name: OpenAL Soft
  217. [22:14:06]OpenAL Vendor: OpenAL Community
  218. [22:14:06]OpenAL Version: 1.1 ALSOFT 1.16.0
  219. [22:14:06]OpenAL Renderer: OpenAL Soft
  220. [22:14:06]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  221. [22:14:06]Using Backend: SDL
  222. [22:14:06]Using language: System locale
  223. [22:14:17]Current Level/map is Sk-Rush
  224.  
  225.  
  226. C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.
  227.  
  228. Log message: info |10:14:04: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0708_221404.txt debug file
  229. Log message: error |10:15:00: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
  230.  
  231. Registers:
  232. eax=00000000 ebx=0e310020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028abb4
  233. eip=00020092 esp=0028ab30 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc
  234. cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
  235.  
  236. Call stack:
  237. 00020092
  238. 532FBADC C:\Windows\system32\nvoglv32.DLL:532FBADC
  239. 532FBC26 C:\Windows\system32\nvoglv32.DLL:532FBC26
  240. 532FBBD5 C:\Windows\system32\nvoglv32.DLL:532FBBD5
  241. 52C9674C C:\Windows\system32\nvoglv32.DLL:52C9674C
  242. 5357766A C:\Windows\system32\nvoglv32.DLL:5357766A DrvPresentBuffers
  243. 5350D3F1 C:\Windows\system32\nvoglv32.DLL:5350D3F1 DrvPresentBuffers
  244. 5350D7F4 C:\Windows\system32\nvoglv32.DLL:5350D7F4 DrvPresentBuffers
  245. 5350DC5D C:\Windows\system32\nvoglv32.DLL:5350DC5D DrvPresentBuffers
  246. 535772FA C:\Windows\system32\nvoglv32.DLL:535772FA DrvPresentBuffers
  247. 5357E5D9 C:\Windows\system32\nvoglv32.DLL:5357E5D9 DrvPresentBuffers
  248. 52C7277B C:\Windows\system32\nvoglv32.DLL:52C7277B
  249. 52C722E9 C:\Windows\system32\nvoglv32.DLL:52C722E9
  250. 52DA7CFB C:\Windows\system32\nvoglv32.DLL:52DA7CFB
  251. 5357B815 C:\Windows\system32\nvoglv32.DLL:5357B815 DrvPresentBuffers
  252. 53661C98 C:\Windows\system32\nvoglv32.DLL:53661C98 DrvPresentBuffers
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