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- Error occured on Friday, July 8, 2016 at 22:12:01.
- Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe(warzone2100)
- Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe"
- Version: Version: 3.2.0 beta4, Built:Jun 19 2016
- Distributor: wz2100.net
- Compiled on: Jun 19 2016 22:38:13
- Compiled by: GCC 4.9.3
- Compiled mode: Release build
- Executed on: Fri Jul 08 22:10:59 2016
- Pointers: 32bit
- Compiled against PhysicsFS version: 2.0.3
- Running with PhysicsFS version: 2.0.3
- Misc Data:
- [22:11:03]Video Mode 800 x 600 (window)
- [22:11:04]OpenGL Vendor: NVIDIA Corporation
- [22:11:04]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
- [22:11:04]OpenGL Version: 3.3.0
- [22:11:04]GLEW Version: 1.12.0
- [22:11:04]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
- [22:11:09]OpenAL Device Name: OpenAL Soft
- [22:11:09]OpenAL Vendor: OpenAL Community
- [22:11:09]OpenAL Version: 1.1 ALSOFT 1.16.0
- [22:11:09]OpenAL Renderer: OpenAL Soft
- [22:11:09]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- [22:11:09]Using Backend: SDL
- [22:11:09]Using language: System locale
- [22:11:55]Current Level/map is Sk-HighGround
- C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.
- Log message: info |10:11:00: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0708_221100.txt debug file
- Log message: error |10:12:01: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
- Registers:
- eax=00000000 ebx=0e540020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028abb4
- eip=00020092 esp=0028ab30 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc
- cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
- Call stack:
- 00020092
- 51BBBADC C:\Windows\system32\nvoglv32.DLL:51BBBADC
- 51BBBC26 C:\Windows\system32\nvoglv32.DLL:51BBBC26
- 51BBBBD5 C:\Windows\system32\nvoglv32.DLL:51BBBBD5
- 5155674C C:\Windows\system32\nvoglv32.DLL:5155674C
- 51E3766A C:\Windows\system32\nvoglv32.DLL:51E3766A DrvPresentBuffers
- 51DCD3F1 C:\Windows\system32\nvoglv32.DLL:51DCD3F1 DrvPresentBuffers
- 51DCD7F4 C:\Windows\system32\nvoglv32.DLL:51DCD7F4 DrvPresentBuffers
- 51DCDC5D C:\Windows\system32\nvoglv32.DLL:51DCDC5D DrvPresentBuffers
- 51E372FA C:\Windows\system32\nvoglv32.DLL:51E372FA DrvPresentBuffers
- 51E3E5D9 C:\Windows\system32\nvoglv32.DLL:51E3E5D9 DrvPresentBuffers
- 5153277B C:\Windows\system32\nvoglv32.DLL:5153277B
- 515322E9 C:\Windows\system32\nvoglv32.DLL:515322E9
- 51667CFB C:\Windows\system32\nvoglv32.DLL:51667CFB
- 51E3B815 C:\Windows\system32\nvoglv32.DLL:51E3B815 DrvPresentBuffers
- 51F21C98 C:\Windows\system32\nvoglv32.DLL:51F21C98 DrvPresentBuffers
- -------------------
- Error occured on Friday, July 8, 2016 at 22:13:15.
- Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe(warzone2100)
- Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe"
- Version: Version: 3.2.0 beta4, Built:Jun 19 2016
- Distributor: wz2100.net
- Compiled on: Jun 19 2016 22:38:13
- Compiled by: GCC 4.9.3
- Compiled mode: Release build
- Executed on: Fri Jul 08 22:12:28 2016
- Pointers: 32bit
- Compiled against PhysicsFS version: 2.0.3
- Running with PhysicsFS version: 2.0.3
- Misc Data:
- [22:12:29]Video Mode 800 x 600 (window)
- [22:12:29]OpenGL Vendor: NVIDIA Corporation
- [22:12:29]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
- [22:12:29]OpenGL Version: 3.3.0
- [22:12:29]GLEW Version: 1.12.0
- [22:12:29]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
- [22:12:30]OpenAL Device Name: OpenAL Soft
- [22:12:30]OpenAL Vendor: OpenAL Community
- [22:12:30]OpenAL Version: 1.1 ALSOFT 1.16.0
- [22:12:30]OpenAL Renderer: OpenAL Soft
- [22:12:30]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- [22:12:30]Using Backend: SDL
- [22:12:30]Using language: System locale
- [22:13:01]Current Level/map is Sk-Rush
- C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.
- Log message: info |10:12:28: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0708_221228.txt debug file
- Log message: error |10:13:15: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
- Registers:
- eax=00000000 ebx=0e300020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028abb4
- eip=00020092 esp=0028ab30 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc
- cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
- Call stack:
- 00020092
- 532FBADC C:\Windows\system32\nvoglv32.DLL:532FBADC
- 532FBC26 C:\Windows\system32\nvoglv32.DLL:532FBC26
- 532FBBD5 C:\Windows\system32\nvoglv32.DLL:532FBBD5
- 52C9674C C:\Windows\system32\nvoglv32.DLL:52C9674C
- 5357766A C:\Windows\system32\nvoglv32.DLL:5357766A DrvPresentBuffers
- 5350D3F1 C:\Windows\system32\nvoglv32.DLL:5350D3F1 DrvPresentBuffers
- 5350D7F4 C:\Windows\system32\nvoglv32.DLL:5350D7F4 DrvPresentBuffers
- 5350DC5D C:\Windows\system32\nvoglv32.DLL:5350DC5D DrvPresentBuffers
- 535772FA C:\Windows\system32\nvoglv32.DLL:535772FA DrvPresentBuffers
- 5357E5D9 C:\Windows\system32\nvoglv32.DLL:5357E5D9 DrvPresentBuffers
- 52C7277B C:\Windows\system32\nvoglv32.DLL:52C7277B
- 52C722E9 C:\Windows\system32\nvoglv32.DLL:52C722E9
- 52DA7CFB C:\Windows\system32\nvoglv32.DLL:52DA7CFB
- 5357B815 C:\Windows\system32\nvoglv32.DLL:5357B815 DrvPresentBuffers
- 53661C98 C:\Windows\system32\nvoglv32.DLL:53661C98 DrvPresentBuffers
- -------------------
- Error occured on Friday, July 8, 2016 at 22:13:57.
- Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe(warzone2100)
- Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe"
- Version: Version: 3.2.0 beta4, Built:Jun 19 2016
- Distributor: wz2100.net
- Compiled on: Jun 19 2016 22:38:13
- Compiled by: GCC 4.9.3
- Compiled mode: Release build
- Executed on: Fri Jul 08 22:13:25 2016
- Pointers: 32bit
- Compiled against PhysicsFS version: 2.0.3
- Running with PhysicsFS version: 2.0.3
- Misc Data:
- [22:13:26]Video Mode 800 x 600 (window)
- [22:13:26]OpenGL Vendor: NVIDIA Corporation
- [22:13:26]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
- [22:13:26]OpenGL Version: 3.3.0
- [22:13:26]GLEW Version: 1.12.0
- [22:13:26]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
- [22:13:27]OpenAL Device Name: OpenAL Soft
- [22:13:27]OpenAL Vendor: OpenAL Community
- [22:13:27]OpenAL Version: 1.1 ALSOFT 1.16.0
- [22:13:27]OpenAL Renderer: OpenAL Soft
- [22:13:27]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- [22:13:27]Using Backend: SDL
- [22:13:27]Using language: System locale
- [22:13:52]Current Level/map is Sk-Rush
- C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.
- Log message: info |10:13:25: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0708_221325.txt debug file
- Log message: error |10:13:57: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
- Registers:
- eax=00000000 ebx=0e340020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028abb4
- eip=00020092 esp=0028ab30 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc
- cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
- Call stack:
- 00020092
- 51BBBADC C:\Windows\system32\nvoglv32.DLL:51BBBADC
- 51BBBC26 C:\Windows\system32\nvoglv32.DLL:51BBBC26
- 51BBBBD5 C:\Windows\system32\nvoglv32.DLL:51BBBBD5
- 5155674C C:\Windows\system32\nvoglv32.DLL:5155674C
- 51E3766A C:\Windows\system32\nvoglv32.DLL:51E3766A DrvPresentBuffers
- 51DCD3F1 C:\Windows\system32\nvoglv32.DLL:51DCD3F1 DrvPresentBuffers
- 51DCD7F4 C:\Windows\system32\nvoglv32.DLL:51DCD7F4 DrvPresentBuffers
- 51DCDC5D C:\Windows\system32\nvoglv32.DLL:51DCDC5D DrvPresentBuffers
- 51E372FA C:\Windows\system32\nvoglv32.DLL:51E372FA DrvPresentBuffers
- 51E3E5D9 C:\Windows\system32\nvoglv32.DLL:51E3E5D9 DrvPresentBuffers
- 5153277B C:\Windows\system32\nvoglv32.DLL:5153277B
- 515322E9 C:\Windows\system32\nvoglv32.DLL:515322E9
- 51667CFB C:\Windows\system32\nvoglv32.DLL:51667CFB
- 51E3B815 C:\Windows\system32\nvoglv32.DLL:51E3B815 DrvPresentBuffers
- 51F21C98 C:\Windows\system32\nvoglv32.DLL:51F21C98 DrvPresentBuffers
- -------------------
- Error occured on Friday, July 8, 2016 at 22:15:00.
- Program: C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe(warzone2100)
- Command line: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe"
- Version: Version: 3.2.0 beta4, Built:Jun 19 2016
- Distributor: wz2100.net
- Compiled on: Jun 19 2016 22:38:13
- Compiled by: GCC 4.9.3
- Compiled mode: Release build
- Executed on: Fri Jul 08 22:14:04 2016
- Pointers: 32bit
- Compiled against PhysicsFS version: 2.0.3
- Running with PhysicsFS version: 2.0.3
- Misc Data:
- [22:14:05]Video Mode 800 x 600 (window)
- [22:14:05]OpenGL Vendor: NVIDIA Corporation
- [22:14:05]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
- [22:14:05]OpenGL Version: 3.3.0
- [22:14:05]GLEW Version: 1.12.0
- [22:14:05]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
- [22:14:06]OpenAL Device Name: OpenAL Soft
- [22:14:06]OpenAL Vendor: OpenAL Community
- [22:14:06]OpenAL Version: 1.1 ALSOFT 1.16.0
- [22:14:06]OpenAL Renderer: OpenAL Soft
- [22:14:06]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- [22:14:06]Using Backend: SDL
- [22:14:06]Using language: System locale
- [22:14:17]Current Level/map is Sk-Rush
- C:\Program Files (x86)\Warzone 2100-3.2.0_beta4\warzone2100.exe caused an Access Violation at location 00020092 Writing to location 00000000.
- Log message: info |10:14:04: [realmain:1140] Using E:\\Warzone 2100 3.2\logs\WZlog-0708_221404.txt debug file
- Log message: error |10:15:00: [khr_callback:140] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
- Registers:
- eax=00000000 ebx=0e310020 ecx=7efdd000 edx=00000021 esi=00008246 edi=0028abb4
- eip=00020092 esp=0028ab30 ebp=00008250 iopl=0 nv up ei pl nz ac pe nc
- cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
- Call stack:
- 00020092
- 532FBADC C:\Windows\system32\nvoglv32.DLL:532FBADC
- 532FBC26 C:\Windows\system32\nvoglv32.DLL:532FBC26
- 532FBBD5 C:\Windows\system32\nvoglv32.DLL:532FBBD5
- 52C9674C C:\Windows\system32\nvoglv32.DLL:52C9674C
- 5357766A C:\Windows\system32\nvoglv32.DLL:5357766A DrvPresentBuffers
- 5350D3F1 C:\Windows\system32\nvoglv32.DLL:5350D3F1 DrvPresentBuffers
- 5350D7F4 C:\Windows\system32\nvoglv32.DLL:5350D7F4 DrvPresentBuffers
- 5350DC5D C:\Windows\system32\nvoglv32.DLL:5350DC5D DrvPresentBuffers
- 535772FA C:\Windows\system32\nvoglv32.DLL:535772FA DrvPresentBuffers
- 5357E5D9 C:\Windows\system32\nvoglv32.DLL:5357E5D9 DrvPresentBuffers
- 52C7277B C:\Windows\system32\nvoglv32.DLL:52C7277B
- 52C722E9 C:\Windows\system32\nvoglv32.DLL:52C722E9
- 52DA7CFB C:\Windows\system32\nvoglv32.DLL:52DA7CFB
- 5357B815 C:\Windows\system32\nvoglv32.DLL:5357B815 DrvPresentBuffers
- 53661C98 C:\Windows\system32\nvoglv32.DLL:53661C98 DrvPresentBuffers
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