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FE debug.err 01/09/2013 11:00

Jan 10th, 2013
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  1. DebugMessage: Version 1.12 last updated on: 12-26-2012 11:00
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 1/9/2013, 22:30:24
  7. DirectX Version: DirectX 11
  8. Machine Name: BAMBOO
  9. Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: Gigabyte Technology Co., Ltd.
  12. System Model: GA-870A-UD3
  13. BIOS: Award Modular BIOS v6.00PG
  14. Processor: AMD Phenom(tm) II X6 1055T Processor (6 CPUs), ~2.8GHz
  15. Physical Memory: 4096MB RAM
  16. Page File: 1251MB used, 5395MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce GTX 550 Ti
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce GTX 550 Ti
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_15563842&REV_A1
  28. Display Memory: 2383 MB
  29. Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
  30. Monitor Name: Generic PnP Monitor
  31. Monitor Max Resolution:
  32. Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
  33. Driver Version: 9.18.0013.1090
  34. Driver Date: 12/29/2012 02:26:54
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Speakers (Realtek High Definition Audio)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
  45. Manufacturer ID: 1
  46. Product ID: 100
  47. Driver Name: RTKVHDA.sys
  48. Provider: Realtek Semiconductor Corp.
  49. Driver Version: 6.00.0001.6662
  50. Driver Date: 6/19/2012 16:54:20
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57. Sound device 1:
  58. Description: Realtek Digital Output (Realtek High Definition Audio)
  59. Default Sound Playback: No
  60. Default Voice Playback: No
  61. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
  62. Manufacturer ID: 1
  63. Product ID: 100
  64. Driver Name: RTKVHDA.sys
  65. Provider: Realtek Semiconductor Corp.
  66. Driver Version: 6.00.0001.6662
  67. Driver Date: 6/19/2012 16:54:20
  68. Type: WDM
  69. Other Drivers:
  70. Acceleration Level: 1
  71. Cap Flags: 0
  72. Min/Max Sample Rate: 0, 0
  73.  
  74. Sound device 1:
  75. Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
  76. Default Sound Playback: No
  77. Default Voice Playback: No
  78. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
  79. Manufacturer ID: 1
  80. Product ID: 100
  81. Driver Name: RTKVHDA.sys
  82. Provider: Realtek Semiconductor Corp.
  83. Driver Version: 6.00.0001.6662
  84. Driver Date: 6/19/2012 16:54:20
  85. Type: WDM
  86. Other Drivers:
  87. Acceleration Level: 1
  88. Cap Flags: 0
  89. Min/Max Sample Rate: 0, 0
  90.  
  91.  
  92.  
  93. DebugMessage: *********END dxdiag info.*********
  94. DebugMessage: Using 2 samples for multisampling.
  95. DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
  96. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 550 Ti
  97. DebugMessage: Presentation Interval: Immediate.
  98. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  99. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  100. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  101. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  102. DebugMessage: Bump mapping is supported.
  103. Debug Message: Device is now ready
  104. Debug Message: GFX-THREAD: DISABLED
  105. DebugMessage: Border size reported as 6 by 28
  106. DebugMessage: Shell initialization complete
  107. DebugMessage: Elemental: Fallen Enchantress is activated.
  108. DebugMessage: ***** Initializing Game *****
  109. DebugMessage: Loaded font Arial-13
  110. DebugMessage: Loaded font Trajan Pro_lu-16
  111. DebugMessage: Loaded font Trajan Pro_lu-13
  112. DebugMessage: Timer Frequency is 0 29ea5c
  113. DebugMessage: Initializing sound card.
  114. DebugMessage: initailizing bink
  115. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  116. DebugMessage: No string tables in C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods/Data/*.str
  117. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Movies\*.bik
  118. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  119. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\sfx\*.wav
  120. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Music\*.mp3
  121. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Event Music\*.mp3
  122. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Layered Music\*.mp3
  123. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Ambient SFX\*.mp3
  124. DebugMessage: Create anchor mwin
  125. DebugMessage: Load texture atlas.
  126. DebugMessage: InitializeWorld
  127. DebugMessage: Loaded font Tahoma-13Bold
  128. DebugMessage: Loaded font Trajan Pro-17Bold
  129. DebugMessage: Loaded font Trajan Pro-21Bold
  130. DebugMessage: Loaded font Tahoma-32Bold
  131. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  132. Debug Message: Allocation successful
  133. DebugMessage: Create popup manager.
  134. DebugMessage: InitializeMWinStripEngine
  135. DebugMessage: InitializeMWinDeferredTextRenderer
  136. DebugMessage: Initialize effect system.
  137. DebugMessage: InitializeSpellRepository
  138. DebugMessage: InitializeTriggerManager
  139. DebugMessage: InitializeMusicLayerGroupManager
  140. DebugMessage: InitializeMultiplayerClient
  141. DebugMessage: Error logging in:Stardock.net login failed.
  142.  
  143. The username and password entered do not match. (You provided Scott Emery)
  144.  
  145. Please check your username and password and try again.
  146. DebugMessage: Loaded font Tahoma-16Bold
  147. DebugMessage: Loaded font Trajan Pro-19Bold
  148. DebugMessage: Loaded font Trajan Pro-16Bold
  149. Debug Message: Total objects deleted: 1
  150. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  151. Debug Message: Allocation successful
  152. Debug Message: UnzipHelper attempting to read file with uncompressed size of 38199313
  153. Debug Message: Total objects deleted: 0
  154. DebugMessage: Begin LoadCoreXMLData3
  155. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Items\*.xml
  156. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Race\*.xml
  157. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Stamps\*.xml
  158. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Tiles\*.xml
  159. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  160. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  161. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Effects\*.xml
  162. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Quests\*.xml
  163. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\*.xml
  164. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\*.xml
  165. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  166. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  167. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Gfx\*.xml
  168. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Movies\*.xml
  169. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.xml
  170. DebugMessage: LoadCoreXMLData finished 3
  171. Debug Message: MapManager registered 6 files on disk
  172. Debug Message: MapManager registered 112 files on disk
  173. Debug Message: MapManager registered 4 files on disk
  174. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Maps\*.xml
  175. Debug Message: MapManager registered 0 files on disk
  176. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  177. Debug Message: MapManager registered 0 files on disk
  178. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  179. Debug Message: MapManager registered 0 files on disk
  180. DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  181. Debug Message: MapManager registered 0 files on disk
  182. DebugMessage: LoadCoreXMLData finished
  183. DebugMessage: Create setup screens.
  184. DebugMessage: Loaded font Trajan Pro-24Bold
  185. DebugMessage: Loaded font Tahoma-15Bold
  186. DebugMessage: Loaded font Tahoma-16
  187. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  188. DebugMessage: Loaded font Trajan Pro-32Bold
  189. DebugMessage: Loaded font Tahoma-11Bold
  190. DebugMessage: Loaded font Arial-11
  191. DebugMessage: Loaded font Tahoma-19Bold
  192. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  193. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  194. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  195. DebugMessage: Loaded font BankGothic Md BT-12
  196. DebugMessage: No string tables in G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Data\English\*.tips
  197. DebugMessage: Set mouse.
  198. DebugMessage: Set update timer.
  199. Debug Message: UnzipHelper attempting to read file with uncompressed size of 147
  200. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  201. Debug Message: UnzipHelper attempting to read file with uncompressed size of 177
  202. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  203. Debug Message: UnzipHelper attempting to read file with uncompressed size of 147
  204. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  205. Debug Message: LOADING GAME: C:\Users\Admin\Documents\My Games\FallenEnchantress\Saves\AutoSave.EleSav
  206. Debug Message: UnzipHelper attempting to read file with uncompressed size of 45649841
  207. Debug Message: StopAllXMLDataThreads Called
  208. Debug Message: Stopped CoreXMLDataThread1
  209. Debug Message: Stopped CoreXMLDataThread2
  210. Debug Message: Stopped CoreXMLDataThread3
  211. Debug Message: Stopped CoreXMLDataThread4
  212. Debug Message: Stopped Load Game XML Thread
  213. Debug Message: Stopped Load Game XML Thread #2
  214. Debug Message: LOAD GAME: Loading XML Data (start)
  215. Debug Message: Total objects deleted: 152583
  216. Debug Message: LOAD GAME: Loading XML Data (end)
  217. Debug Message: Loaded saved game with map file: Custom-MediumMaps-Bay of Capacea
  218. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  219. DebugMessage: Loaded font Trajan Pro-11Bold
  220. DebugMessage: Loaded font Verdana-13
  221. DebugMessage: Loaded font Tahoma-12Bold
  222. DebugMessage: Loaded font Trajan Pro-15Bold
  223. DebugMessage: Loaded font Tahoma-9
  224. DebugMessage: Loaded font Tahoma-11
  225. Debug Message: InitializeWorld: Map File: Custom-MediumMaps-Bay of Capacea
  226. Debug Message: Stamp Quantity: 9
  227. Debug Message: Land Mass Size: 0
  228. Debug Message: Land Mass Min Spawns: 0
  229. Debug Message: Land Mass Max Spawns: 0
  230. Debug Message: Forest Quantity: 3
  231. Debug Message: Mountain Generation Option: 1
  232. Debug Message: Map Random Seed: 1357627790
  233. Debug Message: Map Generation Complete
  234. Debug Message: LOAD GAME: Game Save Version: 234
  235. Debug Message: LOAD GAME: Game Version (at time of save): 1.12
  236. Debug Message: Player faction Kingdom of Altar is set to difficulty Normal
  237. Debug Message: Player faction Empire of Yithril is set to difficulty Normal
  238. Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
  239. Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
  240. Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
  241. Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
  242. Debug Message: Player faction Empire NPC Player is set to difficulty Normal
  243. DebugMessage: LOAD GAME: Loading World - Complete
  244. DebugMessage: Loaded font Verdana-13Bold
  245. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  246. Debug Message: Generating portrait: Portrait_Unit_Quest_Archer_1181081919
  247. Debug Message: Generating portrait: Portrait_Unit_IronGolem_-967704831
  248. Debug Message: Generating portrait: Portrait_Unit_Spearman_Ironeer_-164788407
  249. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-789147154
  250. Debug Message: Generating portrait: Portrait_Unit_Horseman_Ironeer_119623536
  251. Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_-1704957173
  252. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  253. Debug Message: Generating portrait: Portrait_Champion_Fairgenn_1332790208
  254. Debug Message: Generating portrait: Portrait_Unit_IronGolem_-1111625946
  255. Debug Message: Generating portrait: Portrait_Unit_Medium_Ironeer_-1139058488
  256. Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_-823244400
  257. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  258. DebugMessage: Player_List setting size 181 x 0
  259. Debug Message: InitMapGfx Started...
  260. Debug Message: InitMapGfx finished.
  261. DebugMessage: Loaded font Trajan Pro-13Bold
  262. DebugMessage: Loaded font Tahoma-13
  263. DebugMessage: Loaded font Trajan Pro-13
  264. DebugMessage: Loaded font Tahoma-19
  265. DebugMessage: Loaded font Times New Roman-21Bold
  266. Debug Message: Generating portrait: Portrait_Unit_Horseman_Ironeer_-217983575
  267. Debug Message: Generating portrait: Portrait_Unit_Light_Ironeer_1929381329
  268. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_2020318791
  269. Debug Message: Generating portrait: Portrait_Unit_Heavy_Ironeer_119043492
  270. Debug Message: Generating portrait: Portrait_Unit_Mage_Ironeer_-457180265
  271. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Ironeer_-721120153
  272. Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Ironeer_579786784
  273. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  274. DebugMessage: Loaded font Trajan Pro-37Bold
  275. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  276. Debug Message: Creating terrain gfx...
  277. Debug Message: FinishInitMapGfx started.
  278. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  279. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  280. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  281. Debug Message: FinishInitMapGfx finished.
  282. DebugMessage: Loaded font Trajan Pro72Bold
  283. Debug Message: WARNING: File does not include mesh data
  284. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  285. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  286. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  287. Debug Message: WARNING: File does not include mesh data
  288. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  289. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  290. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  291. Debug Message: -------------------------
  292. Debug Message: - Ending Turn 306 -
  293. Debug Message: Current Memory Usage: 804920 KB
  294. Debug Message: Cities in World: 18
  295. Debug Message: Units in World: 572
  296. DebugMessage: AutoSaving - Begin
  297. DebugMessage: AutoSaving - Complete
  298. Debug Message: LoadHKB could not load file gfx\\hkb\\Props\\FallenWheelBarrel.hkb because it does not exist
  299. Debug Message: WARNING: LoadMergedHKB failed to load file: gfx\\hkb\\Props\\FallenWheelBarrel.hkb when attempting to create merged hkb: F_Construction_2x2
  300. Debug Message: Battle: Ignys (ID:955) is attacking Champion Lord Relias (ID:1)
  301. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Ironeer_Group_-2061674844
  302. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Ironeer_Party_1502893289
  303. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Ironeer_Party_2090702213
  304. Debug Message: -------------------------
  305. Debug Message: - Ending Turn 307 -
  306. Debug Message: Current Memory Usage: 859948 KB
  307. Debug Message: Cities in World: 18
  308. Debug Message: Units in World: 578
  309. DebugMessage: AutoSaving - Begin
  310. DebugMessage: AutoSaving - Complete
  311. Debug Message: Generating portrait: Portrait_Unit_Magic_Light_Trog_AI_-2032037063
  312. Debug Message: Generating portrait: Portrait_Unit_Spearman_Trog_-2001273965
  313. Debug Message: Generating portrait: Portrait_Champion_Uza_-1339276664
  314. Debug Message: Stamp Quantity: 3
  315. Debug Message: Land Mass Size: 0
  316. Debug Message: Land Mass Min Spawns: 0
  317. Debug Message: Land Mass Max Spawns: 0
  318. Debug Message: Forest Quantity: 0
  319. Debug Message: Mountain Generation Option: 0
  320. Debug Message: Map Random Seed: 0
  321. Debug Message: ---------------------------------------------
  322. Debug Message: ---------------------------------------------
  323. Debug Message: Sectors: 2 x 2
  324. Debug Message: Tiles: 32 x 32
  325. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  326. Debug Message: ---------------------------------------------
  327. Debug Message: ---------------------------------------------
  328. Debug Message: ---------------------------------------------
  329. Debug Message: ---------------------------------------------
  330. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  331. Debug Message: Map Generation Complete
  332. Debug Message: InitMapGfx Started...
  333. Debug Message: InitMapGfx finished.
  334. Debug Message: Creating tactical terrain gfx...
  335. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  336. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  337. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  338. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  339. Debug Message: Tactical Spell cast: BurningBlade_Tactical at 17, 19 by Uza Terraki the Edar (unitID 324).
  340. DebugMessage: Loaded font Segoe UI-27BoldItalic
  341. DebugMessage: Loaded font Tahoma-9Bold
  342. Debug Message: Tactical Spell cast: ProtectionFromFire at 11, 19 by Lord Markin (unitID 0).
  343. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 19 by Panca Archers (unitID 833).
  344. Debug Message: Tactical Spell cast: Wither_Tactical at 17, 19 by Warlord Verga (unitID 2).
  345. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 19 by Archer (unitID 1211).
  346. Debug Message: -------------------------
  347. Debug Message: - Ending Turn 308 -
  348. Debug Message: Current Memory Usage: 895328 KB
  349. Debug Message: Cities in World: 18
  350. Debug Message: Units in World: 581
  351. DebugMessage: AutoSaving - Begin
  352. DebugMessage: AutoSaving - Complete
  353. Debug Message: -------------------------
  354. Debug Message: - Ending Turn 309 -
  355. Debug Message: Current Memory Usage: 897800 KB
  356. Debug Message: Cities in World: 18
  357. Debug Message: Units in World: 580
  358. DebugMessage: AutoSaving - Begin
  359. DebugMessage: AutoSaving - Complete
  360. Debug Message: Battle: Silt Skath (ID:242) is attacking Brute (ID:1248)
  361. Debug Message: Battle: Juggernaut (ID:1270) is attacking Great Wolf (ID:123)
  362. Debug Message: Generating portrait: Portrait_Champion_Nochd_438720590
  363. Debug Message: Generating portrait: Portrait_Champion_Sothia_-1405396232
  364. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Trog_Group_937033621
  365. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Trog_Party_-1305482105
  366. Debug Message: Generating portrait: Portrait_Champion_Uza_-1339276664
  367. Debug Message: Stamp Quantity: 3
  368. Debug Message: Land Mass Size: 0
  369. Debug Message: Land Mass Min Spawns: 0
  370. Debug Message: Land Mass Max Spawns: 0
  371. Debug Message: Forest Quantity: 0
  372. Debug Message: Mountain Generation Option: 0
  373. Debug Message: Map Random Seed: 0
  374. Debug Message: ---------------------------------------------
  375. Debug Message: ---------------------------------------------
  376. Debug Message: Sectors: 2 x 2
  377. Debug Message: Tiles: 32 x 32
  378. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  379. Debug Message: ---------------------------------------------
  380. Debug Message: ---------------------------------------------
  381. Debug Message: ---------------------------------------------
  382. Debug Message: ---------------------------------------------
  383. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  384. Debug Message: Map Generation Complete
  385. Debug Message: InitMapGfx Started...
  386. Debug Message: InitMapGfx finished.
  387. Debug Message: Creating tactical terrain gfx...
  388. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  389. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  390. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  391. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  392. Debug Message: Tactical Spell cast: FlameDart at 10, 14 by Uza Terraki the Edar (unitID 324).
  393. Debug Message: Tactical Spell cast: Stoneskin_Tactical at 11, 17 by Nochd Nightbringer (unitID 310).
  394. Debug Message: Tactical Spell cast: ProtectionFromFire at 9, 15 by Lord Markin (unitID 0).
  395. Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 16 by Panca Archers (unitID 833).
  396. Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 18 by City Archer (unitID 1505).
  397. Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 18 by City Archer (unitID 1504).
  398. Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 16 by Archer (unitID 1211).
  399. Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 15 by Panca Archers (unitID 833).
  400. Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by City Archer (unitID 1504).
  401. Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 19 by Archer (unitID 1211).
  402. Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 18 by Panca Archers (unitID 833).
  403. Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 16 by Panca Archers (unitID 833).
  404. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Ironeer_Group_-2061674844
  405. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Ironeer_Party_1502893289
  406. DebugMessage: Loaded font Trajan Pro-27Bold
  407. DebugMessage: Loaded font Arial-11Bold
  408. DebugMessage: Loaded font Trajan Pro-26Bold
  409. DebugMessage: Loaded font Trajan Pro-22Bold
  410. DebugMessage: Loaded font Trajan Pro-20Bold
  411. DebugMessage: Loaded font Trajan Pro-18Bold
  412. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  413. Debug Message: Generating portrait: Portrait_Unit_IronGolem_-1111625946
  414. Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_-823244400
  415. Debug Message: -------------------------
  416. Debug Message: - Ending Turn 310 -
  417. Debug Message: Current Memory Usage: 958944 KB
  418. Debug Message: Cities in World: 18
  419. Debug Message: Units in World: 590
  420. DebugMessage: AutoSaving - Begin
  421. DebugMessage: AutoSaving - Complete
  422. Debug Message: Caravan placed back on trade route path
  423. Debug Message: Stamp Quantity: 3
  424. Debug Message: Land Mass Size: 0
  425. Debug Message: Land Mass Min Spawns: 0
  426. Debug Message: Land Mass Max Spawns: 0
  427. Debug Message: Forest Quantity: 0
  428. Debug Message: Mountain Generation Option: 0
  429. Debug Message: Map Random Seed: 0
  430. Debug Message: ---------------------------------------------
  431. Debug Message: ---------------------------------------------
  432. Debug Message: Sectors: 2 x 2
  433. Debug Message: Tiles: 32 x 32
  434. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  435. Debug Message: ---------------------------------------------
  436. Debug Message: ---------------------------------------------
  437. Debug Message: ---------------------------------------------
  438. Debug Message: ---------------------------------------------
  439. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  440. Debug Message: Map Generation Complete
  441. Debug Message: InitMapGfx Started...
  442. Debug Message: InitMapGfx finished.
  443. Debug Message: Creating tactical terrain gfx...
  444. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  445. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  446. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  447. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  448. Debug Message: Tactical Spell cast: BowAttack_Basic at 14, 13 by Archer (unitID 1417).
  449. Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Archer (unitID 1417).
  450. Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Archer (unitID 1417).
  451. Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Archer (unitID 1417).
  452. Debug Message: Warning: Destroyed Unit Wilding Warrior is about to be deselected.
  453. Debug Message: Generating portrait: Portrait_Unit_Juggernaut_374857369
  454. Debug Message: Generating portrait: Portrait_Unit_Defender_Trog_AI2_-1781157862
  455. Debug Message: -------------------------
  456. Debug Message: - Ending Turn 311 -
  457. Debug Message: Current Memory Usage: 968584 KB
  458. Debug Message: Cities in World: 18
  459. Debug Message: Units in World: 573
  460. DebugMessage: AutoSaving - Begin
  461. DebugMessage: AutoSaving - Complete
  462. DebugMessage: Loaded font Tahoma-14Bold
  463. Debug Message: Battle: Darkling Warrior (ID:1514) is attacking Athican Archer (ID:1418)
  464. Debug Message: Generating portrait: Portrait_Unit_SpearMaiden_Trog_-1055659560
  465. Debug Message: Generating portrait: Portrait_Unit_Spearman_Trog_-53235522
  466. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  467. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  468. Debug Message: Stamp Quantity: 3
  469. Debug Message: Land Mass Size: 0
  470. Debug Message: Land Mass Min Spawns: 0
  471. Debug Message: Land Mass Max Spawns: 0
  472. Debug Message: Forest Quantity: 0
  473. Debug Message: Mountain Generation Option: 0
  474. Debug Message: Map Random Seed: 0
  475. Debug Message: ---------------------------------------------
  476. Debug Message: ---------------------------------------------
  477. Debug Message: Sectors: 2 x 2
  478. Debug Message: Tiles: 32 x 32
  479. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  480. Debug Message: ---------------------------------------------
  481. Debug Message: ---------------------------------------------
  482. Debug Message: ---------------------------------------------
  483. Debug Message: ---------------------------------------------
  484. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  485. Debug Message: Map Generation Complete
  486. Debug Message: InitMapGfx Started...
  487. Debug Message: InitMapGfx finished.
  488. Debug Message: Creating tactical terrain gfx...
  489. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  490. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  491. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  492. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  493. Debug Message: Tactical Spell cast: NaturesCall at 12, 20 by Lord Markin (unitID 0).
  494. Debug Message: Tactical Spell cast: Berserk_Self at 17, 14 by Spear Maiden (unitID 1053).
  495. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 14 by Panca Archers (unitID 833).
  496. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 14 by Archer (unitID 1211).
  497. Debug Message: Tactical Spell cast: Heal at 14, 18 by Lord Markin (unitID 0).
  498. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 15 by Panca Archers (unitID 833).
  499. Debug Message: Generating portrait: Portrait_Unit_Horseman_Trog_-1403279987
  500. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  501. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  502. Debug Message: Generating portrait: Portrait_Unit_Magic_Light_Trog_AI2_-1169487575
  503. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  504. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  505. Debug Message: Stamp Quantity: 3
  506. Debug Message: Land Mass Size: 0
  507. Debug Message: Land Mass Min Spawns: 0
  508. Debug Message: Land Mass Max Spawns: 0
  509. Debug Message: Forest Quantity: 0
  510. Debug Message: Mountain Generation Option: 0
  511. Debug Message: Map Random Seed: 0
  512. Debug Message: ---------------------------------------------
  513. Debug Message: ---------------------------------------------
  514. Debug Message: Sectors: 2 x 2
  515. Debug Message: Tiles: 32 x 32
  516. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  517. Debug Message: ---------------------------------------------
  518. Debug Message: ---------------------------------------------
  519. Debug Message: ---------------------------------------------
  520. Debug Message: ---------------------------------------------
  521. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  522. Debug Message: Map Generation Complete
  523. Debug Message: InitMapGfx Started...
  524. Debug Message: InitMapGfx finished.
  525. Debug Message: Creating tactical terrain gfx...
  526. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  527. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  528. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  529. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  530. Debug Message: Tactical Spell cast: Berserk_Self at 17, 16 by Maniac (unitID 1169).
  531. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Panca Archers (unitID 833).
  532. Debug Message: -------------------------
  533. Debug Message: - Ending Turn 312 -
  534. Debug Message: Current Memory Usage: 985344 KB
  535. Debug Message: Cities in World: 18
  536. Debug Message: Units in World: 571
  537. DebugMessage: AutoSaving - Begin
  538. DebugMessage: AutoSaving - Complete
  539. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_2020318791
  540. Debug Message: Generating portrait: Portrait_Unit_Horseman_Ironeer_-217983575
  541. Debug Message: Generating portrait: Portrait_Unit_Light_Ironeer_1929381329
  542. Debug Message: Generating portrait: Portrait_Unit_Peasant_Ironeer_745318126
  543. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Ironeer_2015265062
  544. Debug Message: Generating portrait: Portrait_Unit_Scout_Ironeer_-48843555
  545. Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
  546. Debug Message: Generating portrait: Portrait_Champion_Fairgenn_1332790208
  547. Debug Message: Spell cast: EnchantedHammers at 30, 53 by Lord Markin (unitID 0).
  548. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  549. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  550. Debug Message: Stamp Quantity: 3
  551. Debug Message: Land Mass Size: 0
  552. Debug Message: Land Mass Min Spawns: 0
  553. Debug Message: Land Mass Max Spawns: 0
  554. Debug Message: Forest Quantity: 0
  555. Debug Message: Mountain Generation Option: 0
  556. Debug Message: Map Random Seed: 0
  557. Debug Message: ---------------------------------------------
  558. Debug Message: ---------------------------------------------
  559. Debug Message: Sectors: 2 x 2
  560. Debug Message: Tiles: 32 x 32
  561. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  562. Debug Message: ---------------------------------------------
  563. Debug Message: ---------------------------------------------
  564. Debug Message: ---------------------------------------------
  565. Debug Message: ---------------------------------------------
  566. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  567. Debug Message: Map Generation Complete
  568. Debug Message: InitMapGfx Started...
  569. Debug Message: InitMapGfx finished.
  570. Debug Message: Creating tactical terrain gfx...
  571. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  572. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  573. Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  574. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  575. Debug Message: Tactical Spell cast: Berserk_Self at 17, 17 by Warg Rider (unitID 1475).
  576. Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 17 by Panca Archers (unitID 833).
  577. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  578. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  579. Debug Message: -------------------------
  580. Debug Message: - Ending Turn 313 -
  581. Debug Message: Current Memory Usage: 996912 KB
  582. Debug Message: Cities in World: 18
  583. Debug Message: Units in World: 569
  584. DebugMessage: AutoSaving - Begin
  585. DebugMessage: AutoSaving - Complete
  586. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  587. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  588. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  589. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  590. Debug Message: -------------------------
  591. Debug Message: - Ending Turn 314 -
  592. Debug Message: Current Memory Usage: 1005296 KB
  593. Debug Message: Cities in World: 18
  594. Debug Message: Units in World: 565
  595. DebugMessage: AutoSaving - Begin
  596. DebugMessage: AutoSaving - Complete
  597. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  598. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  599. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  600. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  601. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  602. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  603. Debug Message: -------------------------
  604. Debug Message: - Ending Turn 315 -
  605. Debug Message: Current Memory Usage: 1005924 KB
  606. Debug Message: Cities in World: 18
  607. Debug Message: Units in World: 565
  608. DebugMessage: AutoSaving - Begin
  609. DebugMessage: AutoSaving - Complete
  610. Debug Message: AI Warlord Verga: Now researching Siege Weapons
  611. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  612. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  613. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  614. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
  615. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Ironeer_Group_-2061674844
  616. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Ironeer_Party_1502893289
  617. Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_2020318791
  618. Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_-823244400
  619. Debug Message: Generating portrait: Portrait_Unit_Horseman_Ironeer_-217983575
  620. Debug Message: Generating portrait: Portrait_Unit_Light_Ironeer_1929381329
  621. Debug Message: Generating portrait: Portrait_Unit_Medium_Ironeer_-1139058488
  622. Debug Message: Generating portrait: Portrait_Unit_Peasant_Ironeer_745318126
  623. Debug Message: Generating portrait: Portrait_Unit_Pioneer_Ironeer_2015265062
  624. Debug Message: Generating portrait: Portrait_Unit_Scout_Ironeer_-48843555
  625. Debug Message: Generating portrait: Portrait_Unit_Horseman_Trog_-359473105
  626. Debug Message: Generating portrait: Portrait_Unit_Defender_Trog_AI2_-1307191064
  627. Debug Message: Generating portrait: Portrait_Unit_Magic_Light_Trog_AI_-2032037063
  628. Debug Message: -------------------------
  629. Debug Message: - Ending Turn 316 -
  630. Debug Message: Current Memory Usage: 1012344 KB
  631. Debug Message: Cities in World: 18
  632. Debug Message: Units in World: 570
  633. DebugMessage: AutoSaving - Begin
  634. DebugMessage: AutoSaving - Complete
  635. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  636. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  637. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  638. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  639. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  640. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  641. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  642. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  643. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  644. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  645. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  646. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  647. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
  648. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
  649. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  650. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  651. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  652. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  653. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  654. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  655. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  656. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  657. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  658. Debug Message: AI Lord Relias: Now researching Arcane Apparel
  659. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
  660. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  661. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  662. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  663. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  664. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  665. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  666. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  667. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  668. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  669. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  670. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  671. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  672. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  673. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  674. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  675. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  676. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  677. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  678. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  679. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  680. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  681. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
  682. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
  683. Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
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