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- DebugMessage: Version 1.12 last updated on: 12-26-2012 11:00
- DebugMessage: Entering WinMain
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 1/9/2013, 22:30:24
- DirectX Version: DirectX 11
- Machine Name: BAMBOO
- Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
- Languages: English (Regional Setting: English)
- System Manufacturer: Gigabyte Technology Co., Ltd.
- System Model: GA-870A-UD3
- BIOS: Award Modular BIOS v6.00PG
- Processor: AMD Phenom(tm) II X6 1055T Processor (6 CPUs), ~2.8GHz
- Physical Memory: 4096MB RAM
- Page File: 1251MB used, 5395MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce GTX 550 Ti
- Manufacturer: NVIDIA
- Chip Type: GeForce GTX 550 Ti
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_15563842&REV_A1
- Display Memory: 2383 MB
- Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
- Driver Version: 9.18.0013.1090
- Driver Date: 12/29/2012 02:26:54
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (Realtek High Definition Audio)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6662
- Driver Date: 6/19/2012 16:54:20
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6662
- Driver Date: 6/19/2012 16:54:20
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- Sound device 1:
- Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
- Default Sound Playback: No
- Default Voice Playback: No
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1458A102&REV_1003
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RTKVHDA.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 6.00.0001.6662
- Driver Date: 6/19/2012 16:54:20
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Using 2 samples for multisampling.
- DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 550 Ti
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 28
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 29ea5c
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: No string tables in C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods/Data/*.str
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Movies\*.bik
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\sfx\*.wav
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Event Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Layered Music\*.mp3
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Ambient SFX\*.mp3
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- DebugMessage: Loaded font Trajan Pro-17Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Tahoma-32Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Error logging in:Stardock.net login failed.
- The username and password entered do not match. (You provided Scott Emery)
- Please check your username and password and try again.
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Total objects deleted: 1
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 38199313
- Debug Message: Total objects deleted: 0
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Race\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Gfx\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Movies\*.xml
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Screens\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 6 files on disk
- Debug Message: MapManager registered 112 files on disk
- Debug Message: MapManager registered 4 files on disk
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Users\Admin\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Segoe UI Semibold-13Bold
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font Segoe UI Semibold-17Bold
- DebugMessage: Loaded font Segoe UI Semibold-16Bold
- DebugMessage: Loaded font Segoe UI Semibold-11Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 147
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 177
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 147
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
- Debug Message: LOADING GAME: C:\Users\Admin\Documents\My Games\FallenEnchantress\Saves\AutoSave.EleSav
- Debug Message: UnzipHelper attempting to read file with uncompressed size of 45649841
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: Total objects deleted: 152583
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file: Custom-MediumMaps-Bay of Capacea
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- DebugMessage: Loaded font Tahoma-12Bold
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Tahoma-9
- DebugMessage: Loaded font Tahoma-11
- Debug Message: InitializeWorld: Map File: Custom-MediumMaps-Bay of Capacea
- Debug Message: Stamp Quantity: 9
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 3
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1357627790
- Debug Message: Map Generation Complete
- Debug Message: LOAD GAME: Game Save Version: 234
- Debug Message: LOAD GAME: Game Version (at time of save): 1.12
- Debug Message: Player faction Kingdom of Altar is set to difficulty Normal
- Debug Message: Player faction Empire of Yithril is set to difficulty Normal
- Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
- Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
- Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
- Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
- Debug Message: Player faction Empire NPC Player is set to difficulty Normal
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: Generating portrait: Portrait_Unit_Quest_Archer_1181081919
- Debug Message: Generating portrait: Portrait_Unit_IronGolem_-967704831
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Ironeer_-164788407
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_-789147154
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Ironeer_119623536
- Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_-1704957173
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Champion_Fairgenn_1332790208
- Debug Message: Generating portrait: Portrait_Unit_IronGolem_-1111625946
- Debug Message: Generating portrait: Portrait_Unit_Medium_Ironeer_-1139058488
- Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_-823244400
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Times New Roman-21Bold
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Ironeer_-217983575
- Debug Message: Generating portrait: Portrait_Unit_Light_Ironeer_1929381329
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_2020318791
- Debug Message: Generating portrait: Portrait_Unit_Heavy_Ironeer_119043492
- Debug Message: Generating portrait: Portrait_Unit_Mage_Ironeer_-457180265
- Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Ironeer_-721120153
- Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Ironeer_579786784
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- DebugMessage: Loaded font Trajan Pro-37Bold
- DebugMessage: Loaded font Segoe UI Semibold-12Bold
- Debug Message: Creating terrain gfx...
- Debug Message: FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: -------------------------
- Debug Message: - Ending Turn 306 -
- Debug Message: Current Memory Usage: 804920 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 572
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: LoadHKB could not load file gfx\\hkb\\Props\\FallenWheelBarrel.hkb because it does not exist
- Debug Message: WARNING: LoadMergedHKB failed to load file: gfx\\hkb\\Props\\FallenWheelBarrel.hkb when attempting to create merged hkb: F_Construction_2x2
- Debug Message: Battle: Ignys (ID:955) is attacking Champion Lord Relias (ID:1)
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Ironeer_Group_-2061674844
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Ironeer_Party_1502893289
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Ironeer_Party_2090702213
- Debug Message: -------------------------
- Debug Message: - Ending Turn 307 -
- Debug Message: Current Memory Usage: 859948 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 578
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Magic_Light_Trog_AI_-2032037063
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Trog_-2001273965
- Debug Message: Generating portrait: Portrait_Champion_Uza_-1339276664
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: BurningBlade_Tactical at 17, 19 by Uza Terraki the Edar (unitID 324).
- DebugMessage: Loaded font Segoe UI-27BoldItalic
- DebugMessage: Loaded font Tahoma-9Bold
- Debug Message: Tactical Spell cast: ProtectionFromFire at 11, 19 by Lord Markin (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 19 by Panca Archers (unitID 833).
- Debug Message: Tactical Spell cast: Wither_Tactical at 17, 19 by Warlord Verga (unitID 2).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 19 by Archer (unitID 1211).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 308 -
- Debug Message: Current Memory Usage: 895328 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 581
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 309 -
- Debug Message: Current Memory Usage: 897800 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 580
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Silt Skath (ID:242) is attacking Brute (ID:1248)
- Debug Message: Battle: Juggernaut (ID:1270) is attacking Great Wolf (ID:123)
- Debug Message: Generating portrait: Portrait_Champion_Nochd_438720590
- Debug Message: Generating portrait: Portrait_Champion_Sothia_-1405396232
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Trog_Group_937033621
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Trog_Party_-1305482105
- Debug Message: Generating portrait: Portrait_Champion_Uza_-1339276664
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: FlameDart at 10, 14 by Uza Terraki the Edar (unitID 324).
- Debug Message: Tactical Spell cast: Stoneskin_Tactical at 11, 17 by Nochd Nightbringer (unitID 310).
- Debug Message: Tactical Spell cast: ProtectionFromFire at 9, 15 by Lord Markin (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 16 by Panca Archers (unitID 833).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 18 by City Archer (unitID 1505).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 18 by City Archer (unitID 1504).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 18, 16 by Archer (unitID 1211).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 11, 15 by Panca Archers (unitID 833).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 8, 16 by City Archer (unitID 1504).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 12, 19 by Archer (unitID 1211).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 18 by Panca Archers (unitID 833).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 13, 16 by Panca Archers (unitID 833).
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Ironeer_Group_-2061674844
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Ironeer_Party_1502893289
- DebugMessage: Loaded font Trajan Pro-27Bold
- DebugMessage: Loaded font Arial-11Bold
- DebugMessage: Loaded font Trajan Pro-26Bold
- DebugMessage: Loaded font Trajan Pro-22Bold
- DebugMessage: Loaded font Trajan Pro-20Bold
- DebugMessage: Loaded font Trajan Pro-18Bold
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Unit_IronGolem_-1111625946
- Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_-823244400
- Debug Message: -------------------------
- Debug Message: - Ending Turn 310 -
- Debug Message: Current Memory Usage: 958944 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 590
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Caravan placed back on trade route path
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: BowAttack_Basic at 14, 13 by Archer (unitID 1417).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Archer (unitID 1417).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Archer (unitID 1417).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 16, 13 by Archer (unitID 1417).
- Debug Message: Warning: Destroyed Unit Wilding Warrior is about to be deselected.
- Debug Message: Generating portrait: Portrait_Unit_Juggernaut_374857369
- Debug Message: Generating portrait: Portrait_Unit_Defender_Trog_AI2_-1781157862
- Debug Message: -------------------------
- Debug Message: - Ending Turn 311 -
- Debug Message: Current Memory Usage: 968584 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 573
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- DebugMessage: Loaded font Tahoma-14Bold
- Debug Message: Battle: Darkling Warrior (ID:1514) is attacking Athican Archer (ID:1418)
- Debug Message: Generating portrait: Portrait_Unit_SpearMaiden_Trog_-1055659560
- Debug Message: Generating portrait: Portrait_Unit_Spearman_Trog_-53235522
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: NaturesCall at 12, 20 by Lord Markin (unitID 0).
- Debug Message: Tactical Spell cast: Berserk_Self at 17, 14 by Spear Maiden (unitID 1053).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 14 by Panca Archers (unitID 833).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 14 by Archer (unitID 1211).
- Debug Message: Tactical Spell cast: Heal at 14, 18 by Lord Markin (unitID 0).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 15 by Panca Archers (unitID 833).
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Trog_-1403279987
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: Generating portrait: Portrait_Unit_Magic_Light_Trog_AI2_-1169487575
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: Berserk_Self at 17, 16 by Maniac (unitID 1169).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 16 by Panca Archers (unitID 833).
- Debug Message: -------------------------
- Debug Message: - Ending Turn 312 -
- Debug Message: Current Memory Usage: 985344 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 571
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_2020318791
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Ironeer_-217983575
- Debug Message: Generating portrait: Portrait_Unit_Light_Ironeer_1929381329
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Ironeer_745318126
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Ironeer_2015265062
- Debug Message: Generating portrait: Portrait_Unit_Scout_Ironeer_-48843555
- Debug Message: Generating portrait: Portrait_Champion_Bannon_937843566
- Debug Message: Generating portrait: Portrait_Champion_Fairgenn_1332790208
- Debug Message: Spell cast: EnchantedHammers at 30, 53 by Lord Markin (unitID 0).
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Steam\steamapps\common\Elemental Fallen Enchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- Debug Message: Tactical Spell cast: Berserk_Self at 17, 17 by Warg Rider (unitID 1475).
- Debug Message: Tactical Spell cast: BowAttack_Basic at 17, 17 by Panca Archers (unitID 833).
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 313 -
- Debug Message: Current Memory Usage: 996912 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 569
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 314 -
- Debug Message: Current Memory Usage: 1005296 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 565
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: -------------------------
- Debug Message: - Ending Turn 315 -
- Debug Message: Current Memory Usage: 1005924 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 565
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: AI Warlord Verga: Now researching Siege Weapons
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Lord Markin No idle animations either
- Debug Message: Generating portrait: Portrait_Unit_CityDefender_Ironeer_Group_-2061674844
- Debug Message: Generating portrait: Portrait_Unit_CityArcher_Ironeer_Party_1502893289
- Debug Message: Generating portrait: Portrait_Unit_Archer_Ironeer_2020318791
- Debug Message: Generating portrait: Portrait_Unit_Defender_Ironeer_-823244400
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Ironeer_-217983575
- Debug Message: Generating portrait: Portrait_Unit_Light_Ironeer_1929381329
- Debug Message: Generating portrait: Portrait_Unit_Medium_Ironeer_-1139058488
- Debug Message: Generating portrait: Portrait_Unit_Peasant_Ironeer_745318126
- Debug Message: Generating portrait: Portrait_Unit_Pioneer_Ironeer_2015265062
- Debug Message: Generating portrait: Portrait_Unit_Scout_Ironeer_-48843555
- Debug Message: Generating portrait: Portrait_Unit_Horseman_Trog_-359473105
- Debug Message: Generating portrait: Portrait_Unit_Defender_Trog_AI2_-1307191064
- Debug Message: Generating portrait: Portrait_Unit_Magic_Light_Trog_AI_-2032037063
- Debug Message: -------------------------
- Debug Message: - Ending Turn 316 -
- Debug Message: Current Memory Usage: 1012344 KB
- Debug Message: Cities in World: 18
- Debug Message: Units in World: 570
- DebugMessage: AutoSaving - Begin
- DebugMessage: AutoSaving - Complete
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 862.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9Renderer.cpp line: 3570.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: AI Lord Relias: Now researching Arcane Apparel
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXEffect.cpp line: 264.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 140.
- Debug Message: GFX-THREAD WARNING: Function marked as gfx thread only is being used in a different thread in file: E:\FE-Elemental\Kumquat3D\Source\Renderer\Direct3D9\D3D9GFXBuffer.cpp line: 189.
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