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Jul 29th, 2016
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  1. POSITIONS
  2. https://archive.is/N1UuH - Alice
  3. https://archive.is/IW5eR - Automaton
  4. https://archive.is/8ApEd - Court
  5. https://archive.is/lo4QT - Holic
  6. https://archive.is/ydJ3z - Junk
  7. https://archive.is/K2pgf - Sorority
  8. CLASSES
  9. https://archive.is/pre52 - Baroque
  10. https://archive.is/24nwo - Gothic
  11. https://archive.is/Vs1nb - Psychadelic
  12. https://archive.is/EtH7J - Requiem
  13. https://archive.is/Rinkp - Romanesque
  14. https://archive.is/sHHVK - Stacy
  15. https://archive.is/362w5 - Thanatos
  16. PARTS
  17. https://archive.is/aewNC - Basic Parts
  18. https://archive.is/0QzHn - Armaments
  19. https://archive.is/PvMnn - Mutations
  20. https://archive.is/d6rL2 - Enhancements
  21. RULES
  22. https://archive.is/F7Pg8 - Checks
  23. https://archive.is/OLQq2 - Combat
  24. https://archive.is/4pLBr - Doll Creation
  25. https://archive.is/heqN7 - Fragments of Memory table
  26. https://archive.is/E5agr - Madness
  27. https://archive.is/o8v1G - Maneuvers
  28. https://archive.is/5K9Gu - Session Flow
  29. https://archive.is/8hGzR - TL Notes
  30. ENEMIES
  31. https://archive.is/Tfdya - Enemy Types
  32. https://archive.is/uEx9v - Legions
  33. https://archive.is/53SKQ - Creating Enemies
  34. https://archive.is/iSxXw - Enemy Exclusive Parts
  35.  
  36.  
  37. ERRATA
  38. Hinder Move targets are always the targets that are moving, not necessarily the ones using the maneuver for moving. Also, they have to be declared at the same time as Pilebunker, before you know whether it hits or not.
  39.  
  40. Crab Legs: During Damage Timing, you gain "Defend 1" for Legs only. Additionally, when you successfully move with your Move maneuver, you may use a Melee or Unarmed maneuver against one target in either your current Area or the one in which you began your movement.
  41.  
  42. Gauntlet: During Damage Timing, you gain "Defend 1" for Arms only. (And the rest is the same.)
  43.  
  44. When a Maneuver's timing changes, its timing-based use restriction is also reset for that use. (But if you do the timing change use for a Rapid/Check/Damage maneuver first, it's still used up for the round.)
  45.  
  46. Rapid maneuvers can only trigger from Action and Rapid maneuvers.
  47.  
  48. Meat Shield can negate any combination of any effects of an attack, chosen by the shielder.
  49.  
  50. Stacy's Defend doesn't work on Area attacks.
  51.  
  52. Cold Light doesn't stack.
  53.  
  54. Rocket Pack's range is Self.
  55.  
  56. Horn works once per count.
  57.  
  58. Even Unto Tartarus is removed.
  59.  
  60. Stacy's Defend creates a Damage timing for both the original target and the skill's user.
  61.  
  62. Moving (rapidly) before/after the declaration of a maneuver: target must be legal both before and after the move.
  63.  
  64. Damaging Parts for things like costs don't create a Damage timing.
  65.  
  66. Spirit Attacks have no Damage timing.
  67.  
  68. Crawling Flesh: Works as long as any of your Parts are damaged. (?)
  69.  
  70. Damage timing maneuvers can trigger when anyone on the stage of battle takes damage.
  71.  
  72. Explosive's extra damage happens after the Damage timing, and does not create another.
  73.  
  74. NCs can use African Throwing Knife as long as they don't Stagger with it.
  75.  
  76. When building enemies, NCs can remove base Servant (and probably Horror) parts and subtract their Threat Levels from the base.
  77.  
  78. Judgment can be affected by Supports and Hinders, but cannot be rerolled or such.
  79.  
  80. Spine stacks if you use it repeatedly. The user can divide up the discount total arbitrarily.
  81.  
  82. An attack affected by Instrument of Evil that crits can still activate Horn's Chain effect. Logic is Horn applies after Instrument of Evil has taken place.
  83.  
  84. Zombie Bomb
  85. Timing: Auto / Cost: None / Range: 0
  86. When this Part is damaged in Battle Phase, a Blast 2 + Explosive + Area attack with a Check value of 8 occurs against yourself. However, "Rapid" and "Check" timings do not occur for this effect.
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