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- '' QB-ish graphics test
- sub createsprite( sprite() as byte, byval w as integer, byval h as integer, byval bpp as integer = 1 )
- redim sprite(0 to w*h*bpp-1 + 2*len(short)) as byte
- cls
- for y as integer = 0 to h-1
- for x as integer = 0 to w-1
- pset (x, y), (x xor y) * 4
- next
- next
- line (0,0)-(w-1, h-1), 0, B
- get (0, 0)-(w-1,h-1), sprite(0)
- cls
- end sub
- const xres = 320*1
- const yres = 200*1
- screen 13
- window (0, 0)-(xres-1, yres-1)
- view (4,4)-(xres-4,yres-4)
- dim as integer mypal(0 to 255)
- for i as integer = 0 to 255
- mypal(i) = (i \ 4) shl 16
- next
- mypal(255) = 63 shl 16 or 63 shl 8 or 63
- palette using mypal
- const spritesize = 64
- dim mysprite() as byte
- createsprite( mysprite(), spritesize, spritesize )
- color 255
- do
- '' Draw the sprite in 100 different random places :)
- for i as integer = 1 to 100
- put (-spritesize+rnd*(xRes-1+spritesize), -spritesize+rnd*(yRes-1+spritesize)), mysprite, PSET
- 'color rnd*254
- 'line -( rnd*(xRes-1), rnd*(yRes-1) )
- 'line ( rnd*(xRes-1), rnd*(yRes-1) )-( rnd*(xRes-1), rnd*(yRes-1) )
- 'circle ( rnd*(xRes-1), rnd*(yRes-1) ), rnd*100, , , , 1.0
- next
- '' Draw some text at a random position
- locate 1 + rnd*23, 1 + rnd*40
- color 255, 0
- print "QB gfx!";
- '' Slow down the loop a little, so the pretty graphics can be seen...
- sleep 100, 1
- loop while( len( inkey() ) = 0 )
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