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Pac-Man Primer that's not finished yet

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Oct 22nd, 2014
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  1. Pac-Man Primer
  2.  
  3. General [GNL]
  4. Moves [MVS]
  5. Strategies/options [STO]
  6.  
  7. --[GNL] General--
  8. Pac-Man is a character with a lot of unique moves in his arsenal, and played right can have a lot of matches in his favour.
  9. His weight is 95 (not confirmed) meaning that he's a bit of a heavy character. He's not too big compared to some other characters, and he is kind of slow.
  10. Pac-Man has a lot of projectiles on his side - almost all of his B moves can be used offensively or defensively.
  11. How you play Pac-Man can depend on your matchups. He can have more than a few negative matchups but he's still good against almost any character.
  12. --Moves [MVS]--
  13. A is a basic jab combo. 9% full combo. It moves fast and hits for 9% total, so it can be a good option for just out of shield or just getting percentage on your opponent.
  14. Side tilt is a kick towards the opponent. 8%. An okay move with good reach, so it's good to throw out alongside jab combo.
  15. Utilt has Pac-Man whack his head up a little. 7%. It's kind of useless, but has decent reach, and if you want to fish for juggling, go for it.
  16. Dilt is great out of shield. 6%. Pac-Man moves forward and chomps his opponent's feet. If close enough it can move you to the other side of your opponent.
  17. Fsmash launches Blinky forward. 15% uncharged. It's one of his basic kill moves as almost every Fsmash is, and has some odd reach that can hit your opponent when you think it might not.
  18. Usmash launches Inky upwards. 17% both hits uncharged. Good for juggling or just following up from aerials. Can also be used on the ground to throw your opponent up into the air. Where it hits on the opponent is based on Pac-Man's glove - if it's on the opponent they get knocked upwards.
  19. Dsmash launches Pinky and Clyde to the side of Pac-Man. 13% uncharged. While it does take a little charge this is a good punish to dodgerolls, has good reach, and is a kill move at high enough %. Overall, this is one of his best smashes.
  20. Dash attack has him go to his classic ball shape and chomp on the opponent 3 times. 2% for first 2 hits, 5% for finishing launching hit. Launches opponents aerial and can be followed up. Can be punishable on roll however so be careful. Stops projectiles.
  21. Nair has Pac-Man spin around in his ball shape again. 10%. Good after a shorthop
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