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Kits Armas By : Spectro_BR

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Aug 25th, 2012
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  1. #include <a_samp>
  2. #define Weapons 200
  3. #define Amarelo 0xFFFF00AA
  4.  
  5. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  6. {
  7. if(dialogid ==Weapons)
  8. {
  9. if(response)
  10. {
  11. if(listitem == 0)
  12. {
  13. SendClientMessage(playerid, Amarelo, "Kit adquirido!!");
  14. if(GetPlayerMoney(playerid) >= 2000)
  15. {
  16. GivePlayerMoney(playerid, -2000);
  17. new var0[265];
  18. new var1[30];
  19. GetPlayerName(playerid, var1, 30);
  20. format(var0, 265, "%s Comprou Um Kit De Armas! Comando: {FFFF00}/kits", var1);
  21. SendClientMessageToAll(0x00FFFFFF, var0);
  22. ResetPlayerWeapons(playerid);
  23. GivePlayerWeapon(playerid, 4, 1);
  24. GivePlayerWeapon(playerid, 23, 100);
  25. GivePlayerWeapon(playerid, 25, 100);
  26. GivePlayerWeapon(playerid, 29, 100);
  27. GivePlayerWeapon(playerid, 30, 100);
  28. }
  29. else
  30. {
  31. SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  32. PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  33. }
  34.  
  35. return 1;
  36. }
  37.  
  38. if(listitem == 1)
  39. {
  40. SendClientMessage(playerid, Amarelo, "Kit adquirido!!");
  41. if(GetPlayerMoney(playerid) >= 3000)
  42. {
  43. GivePlayerMoney(playerid, -3000);
  44. new var0[265];
  45. new var1[30];
  46. GetPlayerName(playerid, var1, 30);
  47. format(var0, 265, "%s Comprou Um Kit De Armas! Comando: {FFFF00}/kits", var1);
  48. SendClientMessageToAll(0x00FFFFFF, var0);
  49. ResetPlayerWeapons(playerid);
  50. GivePlayerWeapon(playerid, 4, 1);
  51. GivePlayerWeapon(playerid, 24, 100);
  52. GivePlayerWeapon(playerid, 26, 100);
  53. GivePlayerWeapon(playerid, 28, 450);
  54. GivePlayerWeapon(playerid, 16, 20);
  55. GivePlayerWeapon(playerid, 34, 100);
  56. }
  57. else
  58. {
  59. SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  60. PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  61. }
  62.  
  63. return 1;
  64. }
  65.  
  66. if(listitem == 2)
  67. {
  68. SendClientMessage(playerid, Amarelo, "Kit adquirido!!");
  69. if(GetPlayerMoney(playerid) >= 4000)
  70. {
  71. GivePlayerMoney(playerid, -4000);
  72. new var0[265];
  73. new var1[30];
  74. GetPlayerName(playerid, var1, 30);
  75. format(var0, 265, "%s Comprou Um Kit De Armas! Comando: {FFFF00}/kits", var1);
  76. SendClientMessageToAll(0x00FFFFFF, var0);
  77. ResetPlayerWeapons(playerid);
  78. GivePlayerWeapon(playerid, 9, 1);
  79. GivePlayerWeapon(playerid, 24, 80);
  80. GivePlayerWeapon(playerid, 26, 110);
  81. GivePlayerWeapon(playerid, 32, 400);
  82. GivePlayerWeapon(playerid, 31, 100);
  83. }
  84. else
  85. {
  86. SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  87. PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  88. }
  89.  
  90. return 1;
  91. }
  92.  
  93. if(listitem == 3)
  94. {
  95. SendClientMessage(playerid, Amarelo, "Kit adquirido!!");
  96. if(GetPlayerMoney(playerid) >= 5000)
  97. {
  98. GivePlayerMoney(playerid, -5000);
  99. new var0[265];
  100. new var1[30];
  101. GetPlayerName(playerid, var1, 30);
  102. format(var0, 265, "%s Comprou Um Kit De Armas! Comando: {FFFF00}/kits", var1);
  103. SendClientMessageToAll(0x00FFFFFF, var0);
  104. ResetPlayerWeapons(playerid);
  105. GivePlayerWeapon(playerid, 8, 1);
  106. GivePlayerWeapon(playerid, 24, 200);
  107. GivePlayerWeapon(playerid, 27, 150);
  108. GivePlayerWeapon(playerid, 29, 850);
  109. GivePlayerWeapon(playerid, 30, 900);
  110. GivePlayerWeapon(playerid, 34, 100);
  111. }
  112. else
  113. {
  114. SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  115. PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  116. }
  117.  
  118. return 1;
  119. }
  120.  
  121. if(listitem == 4)
  122. {
  123. SendClientMessage(playerid, Amarelo, "Kit adquirido!!");
  124. if(GetPlayerMoney(playerid) >= 8000)
  125. {
  126. GivePlayerMoney(playerid, -8000);
  127. new var0[265];
  128. new var1[30];
  129. GetPlayerName(playerid, var1, 30);
  130. format(var0, 265, "%s Comprou Um Kit De Armas! Comando: {FFFF00}/kits", var1);
  131. SendClientMessageToAll(0x00FFFFFF, var0);
  132. ResetPlayerWeapons(playerid);
  133. GivePlayerWeapon(playerid, 34, 99999);
  134. GivePlayerWeapon(playerid, 24, 99999);
  135. GivePlayerWeapon(playerid, 27, 99999);
  136. GivePlayerWeapon(playerid, 32, 99999);
  137. GivePlayerWeapon(playerid, 31, 99999);
  138. GivePlayerWeapon(playerid, 16, 99999);
  139. GivePlayerWeapon(playerid, 9, 1);
  140. }
  141. else
  142. {
  143. SendClientMessage(playerid, 0xAA3333AA, "Você não tem dinheiro suficiente");
  144. PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
  145. }
  146.  
  147. return 1;
  148. }
  149. return 1;
  150. }
  151. return 1;
  152. }
  153. return 1;
  154. }
  155. public OnFilterScriptInit()
  156. {
  157. print(" >>>>> FS Kit De Armas <<<<<");
  158. print(" >>>>> Carregado Com Sucesso <<<<<");
  159. print(" >>>>> By : Spectro_BR <<<<<");
  160. return 1;
  161. }
  162. public OnPlayerCommandText(playerid, cmdtext[])
  163. {
  164. if(strcmp(cmdtext,"/kits",true) == 0)
  165. {
  166. ShowPlayerDialog(playerid, Weapons, DIALOG_STYLE_LIST,
  167. "By: Spectro_BR",
  168. "{FF83FA}Kit Iniciante\n{00FF00}Kit Amador\n{EE4000}Kit Medio\nKit Hard\n{EE0000}Kit Mata Mata",
  169. "Comprar", "Sair");
  170. return 1;
  171. }
  172. return false;
  173. }
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