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Emral282

Kastir Aerils (Rolepgeek)

Apr 21st, 2013
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  1. Name: Kastir Aerils
  2. Class: Mage Trainee
  3. Character Specific Skill: Stillness
  4. Affinity: Fire
  5. Personal Fault: Lonely: If the character isn't within 3 spaces of Allied Units, -2 Defence/Resistance
  6. Personal Skill: Build-Up: If the character doesn't move this round, +2 Base Damage
  7.  
  8. Preferred stats: MAG, SKL
  9.  
  10. Weapon profs: Anima (E)
  11.  
  12. Level: 1 (0/100)
  13. Total Level: 1
  14.  
  15. Progression spent: 330%
  16.  
  17. HP: 17 (70%)
  18. STR: 2 (0%)
  19. MAG: 7 (60%)
  20. SKL: 5 (50%)
  21. CON: 3
  22. AID: 2
  23. LUK: 2 (30%)
  24. DEF: 1 (30%)
  25. RES: 3 (50%)
  26. SPD: 4 (40%)
  27. MOV: 4
  28.  
  29. [code]Inventory:
  30. Name Type ( ) RNG MT WT CR Hit QL
  31. Fire Fire E 1-2 4 7 0 90 40
  32. Vulnerary (3/3)
  33. Empty -[/code]
  34.  
  35. Battle Inventory:
  36. Name RNG AT Hit Eva Crt AS DG QL
  37. Fire 1-2 11 101 2 2 0 2 40
  38.  
  39. Bio: Kastir was raised by nomadic merchants, who traveled Caliphi, up to Frielia, making good profits. When he was small, he always showed an interest in magic, and found the mages and priests they met to be extremely interesting. His parents were somewhat disappointed, but with two other brothers to take up the family business, they supported him, and he found he was a natural at it. He would be apprenticed to a mage, learning in a safe environment, had a terrible thing not happened.
  40.  
  41. When the family was selling their wares in Liveton, a captain, of the seventh platoon, was looking for volunteers. He was doing so by volunteering foreigners on his own initiative, and did so with the backing of a full squad. When the man stopped by to 'recruit', Kastir's parents had him go, rather than the others. He was the most likely to survive after all.
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