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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: Produced from mikero's Dos Tools Dll version 5.24
  3. //Produced on Sat Oct 17 01:49:03 2015 : Created on Sat Oct 17 01:49:03 2015
  4. //http://dev-heaven.net/projects/list_files/mikero-pbodll
  5. ////////////////////////////////////////////////////////////////////
  6.  
  7. #define _ARMA_
  8.  
  9. //Class kapolei : config.bin{
  10. class CfgPatches
  11. {
  12. class kapolei
  13. {
  14. units[] = {};
  15. weapons[] = {};
  16. requiredVersion = 1.0;
  17. requiredaddons[] = {"A3_Map_Stratis"};
  18. version = "17/10/2015";
  19. fileName = "kapolei.pbo";
  20. author = "CoLDDnA";
  21. };
  22. };
  23. class CfgWorlds
  24. {
  25. class CAWorld;
  26. class Stratis: CAWorld
  27. {
  28. class Grid;
  29. class DefaultClutter;
  30. };
  31. class kapolei: Stratis
  32. {
  33. cutscenes[] = {};
  34. author = "CoLDDnA";
  35. description = "OAHU";
  36. pictureMap = "arma3map\kapolei\data\imagery\yourtag_yourproject_pictureMap.paa";
  37. worldName = "arma3map\kapolei\kapolei.wrp";
  38. startTime = "11:00";
  39. startDate = "07/06/2035";
  40. startWeather = 0.2;
  41. startFog = 0.0;
  42. forecastWeather = 0.6;
  43. forecastFog = 0.0;
  44. centerPosition[] = {1024,1024,500};
  45. seagullPos[] = {1024,1024,500};
  46. longitude = 0.0;
  47. latitude = -0.0;
  48. elevationOffset = 5;
  49. envTexture = "A3\Data_f\env_land_ca.paa";
  50. minTreesInForestSquare = 2;
  51. minRocksInRockSquare = 2;
  52. newRoadsShape = "arma3map\kapolei\data\roads\roads.shp";
  53. ilsPosition[] = {1024,1024};
  54. ilsDirection[] = {0.5075,0.08,-0.8616};
  55. ilsTaxiIn[] = {};
  56. ilsTaxiOff[] = {};
  57. drawTaxiway = 0;
  58. class SecondaryAirports{};
  59. class Sea
  60. {
  61. seaTexture = "a3\data_f\seatexture_co.paa";
  62. seaMaterial = "#water";
  63. shoreMaterial = "#shore";
  64. shoreFoamMaterial = "#shorefoam";
  65. shoreWetMaterial = "#shorewet";
  66. WaterMapScale = 20;
  67. WaterGrid = 50;
  68. MaxTide = 0;
  69. MaxWave = 0;
  70. SeaWaveXScale = "2.0/50";
  71. SeaWaveZScale = "1.0/50";
  72. SeaWaveHScale = 2.0;
  73. SeaWaveXDuration = 5000;
  74. SeaWaveZDuration = 10000;
  75. };
  76. class Grid: Grid
  77. {
  78. offsetX = 0;
  79. offsetY = 5120;
  80. class Zoom1
  81. {
  82. zoomMax = 0.15;
  83. format = "XY";
  84. formatX = "000";
  85. formatY = "000";
  86. stepX = 100;
  87. stepY = -100;
  88. };
  89. class Zoom2
  90. {
  91. zoomMax = 0.85;
  92. format = "XY";
  93. formatX = "00";
  94. formatY = "00";
  95. stepX = 1000;
  96. stepY = -1000;
  97. };
  98. class Zoom3
  99. {
  100. zoomMax = 1e+030;
  101. format = "XY";
  102. formatX = "0";
  103. formatY = "0";
  104. stepX = 10000;
  105. stepY = -10000;
  106. };
  107. };
  108. class Clutter
  109. {
  110. class Grass_Green1: DefaultClutter
  111. {
  112. model = "a3\plants_f\clutter\c_StrGrassGreen_group.p3d";
  113. affectedByWind = 0.6;
  114. swLighting = 1;
  115. scaleMin = 0.7;
  116. scaleMax = 1.0;
  117. };
  118. class Grass_Green2: DefaultClutter
  119. {
  120. model = "a3\plants_f\clutter\c_GrassGreen_GroupSoft.p3d";
  121. affectedByWind = 0.6;
  122. swLighting = 1;
  123. scaleMin = 0.7;
  124. scaleMax = 1.0;
  125. };
  126. class Grass_Green3: DefaultClutter
  127. {
  128. model = "a3\plants_f\clutter\c_Grass_Green.p3d";
  129. affectedByWind = 0.6;
  130. swLighting = 1;
  131. scaleMin = 0.7;
  132. scaleMax = 1.0;
  133. };
  134. class Grass_Green4: DefaultClutter
  135. {
  136. model = "a3\plants_f\clutter\c_GrassGreen_GroupHard.p3d";
  137. affectedByWind = 0.6;
  138. swLighting = 1;
  139. scaleMin = 0.7;
  140. scaleMax = 1.0;
  141. };
  142. class drier_grass: DefaultClutter
  143. {
  144. model = "a3\plants_f\clutter\c_StrWeedBrownTall_group.p3d";
  145. affectedByWind = 0.6;
  146. swLighting = 1;
  147. scaleMin = 0.7;
  148. scaleMax = 1.0;
  149. };
  150. class stones1: DefaultClutter
  151. {
  152. model = "a3\plants_f\clutter\c_sharpStones_erosion.p3d";
  153. affectedByWind = 0.6;
  154. swLighting = 1;
  155. scaleMin = 0.7;
  156. scaleMax = 1.0;
  157. };
  158. class stones2: DefaultClutter
  159. {
  160. model = "a3\plants_f\clutter\c_sharpStones_erosion_v2.p3d";
  161. affectedByWind = 0.6;
  162. swLighting = 1;
  163. scaleMin = 0.7;
  164. scaleMax = 1.0;
  165. };
  166. class flower1: DefaultClutter
  167. {
  168. model = "a3\plants_f\clutter\c_Flower_Low_Yellow1.p3d";
  169. affectedByWind = 0.6;
  170. swLighting = 1;
  171. scaleMin = 0.7;
  172. scaleMax = 1.0;
  173. };
  174. class flower2: DefaultClutter
  175. {
  176. model = "a3\plants_f\clutter\c_Flower_Low_Yellow2.p3d";
  177. affectedByWind = 0.6;
  178. swLighting = 1;
  179. scaleMin = 0.7;
  180. scaleMax = 1.0;
  181. };
  182. class flower3: DefaultClutter
  183. {
  184. model = "a3\plants_f\clutter\c_Flower_Medium_White1.p3d";
  185. affectedByWind = 0.6;
  186. swLighting = 1;
  187. scaleMin = 0.7;
  188. scaleMax = 1.0;
  189. };
  190. class flower4: DefaultClutter
  191. {
  192. model = "a3\plants_f\clutter\c_Flower_Medium_White2.p3d";
  193. affectedByWind = 0.6;
  194. swLighting = 1;
  195. scaleMin = 0.7;
  196. scaleMax = 1.0;
  197. };
  198. class flower5: DefaultClutter
  199. {
  200. model = "a3\plants_f\clutter\c_Flower_Tansy.p3d";
  201. affectedByWind = 0.6;
  202. swLighting = 1;
  203. scaleMin = 0.7;
  204. scaleMax = 1.0;
  205. };
  206. class flower6: DefaultClutter
  207. {
  208. model = "a3\plants_f\clutter\c_Flower_Cakile.p3d";
  209. affectedByWind = 0.6;
  210. swLighting = 1;
  211. scaleMin = 0.7;
  212. scaleMax = 1.0;
  213. };
  214. class brush1: DefaultClutter
  215. {
  216. model = "a3\plants_f\clutter\c_Grass_BrushHigh_Green.p3d";
  217. affectedByWind = 0.6;
  218. swLighting = 1;
  219. scaleMin = 0.7;
  220. scaleMax = 1.0;
  221. };
  222. class brush2: DefaultClutter
  223. {
  224. model = "a3\plants_f\clutter\c_Grass_BrushLow_Sharp.p3d";
  225. affectedByWind = 0.6;
  226. swLighting = 1;
  227. scaleMin = 0.7;
  228. scaleMax = 1.0;
  229. };
  230. class brush3: DefaultClutter
  231. {
  232. model = "a3\plants_f\clutter\c_Grass_Bunch_Small.p3d";
  233. affectedByWind = 0.6;
  234. swLighting = 1;
  235. scaleMin = 0.7;
  236. scaleMax = 1.0;
  237. };
  238. class weed1: DefaultClutter
  239. {
  240. model = "a3\plants_f\clutter\c_StrWeedBrownTall_group.p3d";
  241. affectedByWind = 0.6;
  242. swLighting = 1;
  243. scaleMin = 0.7;
  244. scaleMax = 1.0;
  245. };
  246. class weed2: DefaultClutter
  247. {
  248. model = "a3\plants_f\clutter\c_StrWeedGreenTall.p3d";
  249. affectedByWind = 0.6;
  250. swLighting = 1;
  251. scaleMin = 0.7;
  252. scaleMax = 1.0;
  253. };
  254. };
  255. class Names{};
  256. };
  257. };
  258. class CfgWorldList
  259. {
  260. class kapolei{};
  261. };
  262. class CfgMissions
  263. {
  264. class Cutscenes{};
  265. };
  266. class CfgSurfaces
  267. {
  268. class Default{};
  269. class grass_green_Surface: Default
  270. {
  271. files = "grass_green*";
  272. rough = 0.08;
  273. maxSpeedCoef = 0.9;
  274. dust = 0.15;
  275. soundEnviron = "grass";
  276. character = "green_grass_Character";
  277. soundHit = "soft_ground";
  278. lucidity = 4;
  279. grassCover = 0.1;
  280. };
  281. class dry_Surface: Default
  282. {
  283. files = "dry*";
  284. rough = 0.08;
  285. maxSpeedCoef = 0.9;
  286. dust = 0.15;
  287. soundEnviron = "grass";
  288. character = "dry_Character";
  289. soundHit = "soft_ground";
  290. lucidity = 4;
  291. grassCover = 0.05;
  292. };
  293. class stone_Surface: Default
  294. {
  295. files = "sands*";
  296. rough = 0.08;
  297. maxSpeedCoef = 0.9;
  298. dust = 0.15;
  299. soundEnviron = "sand";
  300. character = "stone_Character";
  301. soundHit = "soft_ground";
  302. lucidity = 4;
  303. grassCover = 0.05;
  304. };
  305. };
  306. class CfgSurfaceCharacters
  307. {
  308. class green_grass_Character
  309. {
  310. probability[] = {0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.05,0.2,0.19};
  311. names[] = {"flower1","flower2","flower3","flower4","flower5","Grass_Green1","Grass_Green2","Grass_Green3","Grass_Green4","weed1","weed2","brush1","brush2","brush3"};
  312. };
  313. class dry_Character
  314. {
  315. probability[] = {0.2,0.2,0.59};
  316. names[] = {"drier_grass","weed1","weed2"};
  317. };
  318. class stone_Character
  319. {
  320. probability[] = {0.92,0.07};
  321. names[] = {"stones1","stones2"};
  322. };
  323. };
  324. //};
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