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  1. //====== SA-MP IN-GAME CAR'S SPAWNER ======
  2. //====== Created by: Threshold ======
  3. #include <a_samp>
  4. #include <ladmin>
  5. #pragma unused strtok
  6. #define YELLOW 0xFFFF00FF
  7. #define WHITE 0xFFFFFFFF
  8.  
  9. new car[MAX_PLAYERS];
  10. new spawncar[MAX_PLAYERS];
  11.  
  12. public OnPlayerConnect(playerid) { car[playerid] = 0;}
  13.  
  14. public OnPlayerCommandText(playerid, cmdtext[])
  15. {
  16. //=== MENIU ===
  17. if(strcmp(cmdtext,"/clearcars",true)==0)
  18. {
  19. for(new i = 0; i < MAX_PLAYERS; i++) {
  20. if(IsPlayerConnected(i)) {
  21. GameTextForPlayer(i, "~g~Vehicles ~r~Cleared!", 5000, 5);
  22. if(!IsPlayerInVehicle(i, spawncar[i])) {
  23. DestroyVehicle(spawncar[i]);
  24. car[i] = 0; } } }
  25. return 1;
  26. }
  27. if(strcmp(cmdtext,"/cars",true)==0)
  28. {
  29. SendClientMessage(playerid,WHITE,"=== Use /car [CARNAME] Or If VIP Use /vipcars ===");
  30. return 1;
  31. }
  32. {
  33. SendClientMessage(playerid,YELLOW,"***=========================== VIP CARS ========================***");
  34. SendClientMessage(playerid,WHITE,"=== /predator /at-400 /andromada /hunter /seasparrow /shamal /hydra /rhino /swattank /dumper /monster ===");
  35. SendClientMessage(playerid,WHITE,"=== /monstera /monsterb /kart /sandking /freeway /hotring /hotringa /hotringb /turismo /supergt /vortex===");
  36. SendClientMessage(playerid,YELLOW,"***=== These cars can only be spawned by VIP Members that are Silver, Gold or Platinum! ===***");
  37. return 1;
  38. }
  39. //=== CAR CODES ===
  40. if(strcmp(cmdtext,"/huntley",true) == 0)
  41. {
  42. new Float:X;
  43. new Float:Y;
  44. new Float:Z;
  45. GetPlayerPos(playerid,X,Y,Z);
  46. GameTextForPlayer(playerid,"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579",2500,1);
  47. if(car[playerid] != 1)
  48. {
  49. spawncar[playerid] = CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
  50. car[playerid] = 1;
  51. }
  52. else {
  53. DestroyVehicle(spawncar[playerid]);
  54. spawncar[playerid] = CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
  55. car[playerid] = 1;
  56. }
  57. return 1;
  58. }
  59. if(strcmp(cmdtext,"/landstalker",true) == 0)
  60. {
  61. new Float:X;
  62. new Float:Y;
  63. new Float:Z;
  64. GetPlayerPos(playerid,X,Y,Z);
  65. GameTextForPlayer(playerid,"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400",2500,1);
  66. if(car[playerid] != 1)
  67. {
  68. spawncar[playerid] = CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
  69. car[playerid] = 1;
  70. }
  71. else {
  72. DestroyVehicle(spawncar[playerid]);
  73. spawncar[playerid] = CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
  74. car[playerid] = 1;
  75. }
  76. return 1;
  77. }
  78. if(strcmp(cmdtext,"/perrenial",true) == 0)
  79. {
  80. new Float:X;
  81. new Float:Y;
  82. new Float:Z;
  83. GetPlayerPos(playerid,X,Y,Z);
  84. GameTextForPlayer(playerid,"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404",2500,1);
  85. if(car[playerid] != 1)
  86. {
  87. spawncar[playerid] = CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
  88. car[playerid] = 1;
  89. }
  90. else {
  91. DestroyVehicle(spawncar[playerid]);
  92. spawncar[playerid] = CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
  93. car[playerid] = 1;
  94. }
  95. return 1;
  96. }
  97. if(strcmp(cmdtext,"/rancher",true) == 0)
  98. {
  99. new Float:X;
  100. new Float:Y;
  101. new Float:Z;
  102. GetPlayerPos(playerid,X,Y,Z);
  103. GameTextForPlayer(playerid,"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489",2500,1);
  104. if(car[playerid] != 1)
  105. {
  106. spawncar[playerid] = CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
  107. car[playerid] = 1;
  108. }
  109. else {
  110. DestroyVehicle(spawncar[playerid]);
  111. spawncar[playerid] = CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
  112. car[playerid] = 1;
  113. }
  114. return 1;
  115. }
  116. if(strcmp(cmdtext,"/rancher2",true) == 0)
  117. {
  118. new Float:X;
  119. new Float:Y;
  120. new Float:Z;
  121. GetPlayerPos(playerid,X,Y,Z);
  122. GameTextForPlayer(playerid,"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505",2500,1);
  123. if(car[playerid] != 1)
  124. {
  125. spawncar[playerid] = CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
  126. car[playerid] = 1;
  127. }
  128. else {
  129. DestroyVehicle(spawncar[playerid]);
  130. spawncar[playerid] = CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
  131. car[playerid] = 1;
  132. }
  133. return 1;
  134. }
  135. if(strcmp(cmdtext,"/regina",true) == 0)
  136. {
  137. new Float:X;
  138. new Float:Y;
  139. new Float:Z;
  140. GetPlayerPos(playerid,X,Y,Z);
  141. GameTextForPlayer(playerid,"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479",2500,1);
  142. if(car[playerid] != 1)
  143. {
  144. spawncar[playerid] = CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
  145. car[playerid] = 1;
  146. }
  147. else {
  148. DestroyVehicle(spawncar[playerid]);
  149. spawncar[playerid] = CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
  150. car[playerid] = 1;
  151. }
  152. return 1;
  153. }
  154. if(strcmp(cmdtext,"/romero",true) == 0)
  155. {
  156. new Float:X;
  157. new Float:Y;
  158. new Float:Z;
  159. GetPlayerPos(playerid,X,Y,Z);
  160. GameTextForPlayer(playerid,"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442",2500,1);
  161. if(car[playerid] != 1)
  162. {
  163. spawncar[playerid] = CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
  164. car[playerid] = 1;
  165. }
  166. else {
  167. DestroyVehicle(spawncar[playerid]);
  168. spawncar[playerid] = CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
  169. car[playerid] = 1;
  170. }
  171. return 1;
  172. }
  173. if(strcmp(cmdtext,"/solair",true) == 0)
  174. {
  175. new Float:X;
  176. new Float:Y;
  177. new Float:Z;
  178. GetPlayerPos(playerid,X,Y,Z);
  179. GameTextForPlayer(playerid,"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458",2500,1);
  180. if(car[playerid] != 1)
  181. {
  182. spawncar[playerid] = CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
  183. car[playerid] = 1;
  184. }
  185. else {
  186. DestroyVehicle(spawncar[playerid]);
  187. spawncar[playerid] = CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
  188. car[playerid] = 1;
  189. }
  190. return 1;
  191. }
  192. if(strcmp(cmdtext,"/alpha",true) == 0)
  193. {
  194. new Float:X;
  195. new Float:Y;
  196. new Float:Z;
  197. GetPlayerPos(playerid,X,Y,Z);
  198. GameTextForPlayer(playerid,"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602",2500,1);
  199. if(car[playerid] != 1)
  200. {
  201. spawncar[playerid] = CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
  202. car[playerid] = 1;
  203. }
  204. else {
  205. DestroyVehicle(spawncar[playerid]);
  206. spawncar[playerid] = CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
  207. car[playerid] = 1;
  208. }
  209. return 1;
  210. }
  211. if(strcmp(cmdtext,"/blista",true) == 0)
  212. {
  213. new Float:X;
  214. new Float:Y;
  215. new Float:Z;
  216. GetPlayerPos(playerid,X,Y,Z);
  217. GameTextForPlayer(playerid,"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496",2500,1);
  218. if(car[playerid] != 1)
  219. {
  220. spawncar[playerid] = CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
  221. car[playerid] = 1;
  222. }
  223. else {
  224. DestroyVehicle(spawncar[playerid]);
  225. spawncar[playerid] = CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
  226. car[playerid] = 1;
  227. }
  228. return 1;
  229. }
  230. if(strcmp(cmdtext,"/bravura",true) == 0)
  231. {
  232. new Float:X;
  233. new Float:Y;
  234. new Float:Z;
  235. GetPlayerPos(playerid,X,Y,Z);
  236. GameTextForPlayer(playerid,"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401",2500,1);
  237. if(car[playerid] != 1)
  238. {
  239. spawncar[playerid] = CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
  240. car[playerid] = 1;
  241. }
  242. else {
  243. DestroyVehicle(spawncar[playerid]);
  244. spawncar[playerid] = CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
  245. car[playerid] = 1;
  246. }
  247. return 1;
  248. }
  249. if(strcmp(cmdtext,"/buccaneer",true) == 0)
  250. {
  251. new Float:X;
  252. new Float:Y;
  253. new Float:Z;
  254. GetPlayerPos(playerid,X,Y,Z);
  255. GameTextForPlayer(playerid,"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518",2500,1);
  256. if(car[playerid] != 1)
  257. {
  258. spawncar[playerid] = CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
  259. car[playerid] = 1;
  260. }
  261. else {
  262. DestroyVehicle(spawncar[playerid]);
  263. spawncar[playerid] = CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
  264. car[playerid] = 1;
  265. }
  266. return 1;
  267. }
  268. if(strcmp(cmdtext,"/cadrona",true) == 0)
  269. {
  270. new Float:X;
  271. new Float:Y;
  272. new Float:Z;
  273. GetPlayerPos(playerid,X,Y,Z);
  274. GameTextForPlayer(playerid,"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527",2500,1);
  275. if(car[playerid] != 1)
  276. {
  277. spawncar[playerid] = CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
  278. car[playerid] = 1;
  279. }
  280. else {
  281. DestroyVehicle(spawncar[playerid]);
  282. spawncar[playerid] = CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
  283. car[playerid] = 1;
  284. }
  285. return 1;
  286. }
  287. if(strcmp(cmdtext,"/club",true) == 0)
  288. {
  289. new Float:X;
  290. new Float:Y;
  291. new Float:Z;
  292. GetPlayerPos(playerid,X,Y,Z);
  293. GameTextForPlayer(playerid,"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589",2500,1);
  294. if(car[playerid] != 1)
  295. {
  296. spawncar[playerid] = CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
  297. car[playerid] = 1;
  298. }
  299. else {
  300. DestroyVehicle(spawncar[playerid]);
  301. spawncar[playerid] = CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
  302. car[playerid] = 1;
  303. }
  304. return 1;
  305. }
  306. if(strcmp(cmdtext,"/esperanto",true) == 0)
  307. {
  308. new Float:X;
  309. new Float:Y;
  310. new Float:Z;
  311. GetPlayerPos(playerid,X,Y,Z);
  312. GameTextForPlayer(playerid,"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419",2500,1);
  313. if(car[playerid] != 1)
  314. {
  315. spawncar[playerid] = CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
  316. car[playerid] = 1;
  317. }
  318. else {
  319. DestroyVehicle(spawncar[playerid]);
  320. spawncar[playerid] = CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
  321. car[playerid] = 1;
  322. }
  323. return 1;
  324. }
  325. if(strcmp(cmdtext,"/feltzer",true) == 0)
  326. {
  327. new Float:X;
  328. new Float:Y;
  329. new Float:Z;
  330. GetPlayerPos(playerid,X,Y,Z);
  331. GameTextForPlayer(playerid,"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533",2500,1);
  332. if(car[playerid] != 1)
  333. {
  334. spawncar[playerid] = CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
  335. car[playerid] = 1;
  336. }
  337. else {
  338. DestroyVehicle(spawncar[playerid]);
  339. spawncar[playerid] = CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
  340. car[playerid] = 1;
  341. }
  342. return 1;
  343. }
  344. if(strcmp(cmdtext,"/fortune",true) == 0)
  345. {
  346. new Float:X;
  347. new Float:Y;
  348. new Float:Z;
  349. GetPlayerPos(playerid,X,Y,Z);
  350. GameTextForPlayer(playerid,"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526",2500,1);
  351. if(car[playerid] != 1)
  352. {
  353. spawncar[playerid] = CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
  354. car[playerid] = 1;
  355. }
  356. else {
  357. DestroyVehicle(spawncar[playerid]);
  358. spawncar[playerid] = CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
  359. car[playerid] = 1;
  360. }
  361. return 1;
  362. }
  363. if(strcmp(cmdtext,"/hermes",true) == 0)
  364. {
  365. new Float:X;
  366. new Float:Y;
  367. new Float:Z;
  368. GetPlayerPos(playerid,X,Y,Z);
  369. GameTextForPlayer(playerid,"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474",2500,1);
  370. if(car[playerid] != 1)
  371. {
  372. spawncar[playerid] = CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
  373. car[playerid] = 1;
  374. }
  375. else {
  376. DestroyVehicle(spawncar[playerid]);
  377. spawncar[playerid] = CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
  378. car[playerid] = 1;
  379. }
  380. return 1;
  381. }
  382. if(strcmp(cmdtext,"/hustler",true) == 0)
  383. {
  384. new Float:X;
  385. new Float:Y;
  386. new Float:Z;
  387. GetPlayerPos(playerid,X,Y,Z);
  388. GameTextForPlayer(playerid,"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545",2500,1);
  389. if(car[playerid] != 1)
  390. {
  391. spawncar[playerid] = CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
  392. car[playerid] = 1;
  393. }
  394. else {
  395. DestroyVehicle(spawncar[playerid]);
  396. spawncar[playerid] = CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
  397. car[playerid] = 1;
  398. }
  399. return 1;
  400. }
  401. if(strcmp(cmdtext,"/majestic",true) == 0)
  402. {
  403. new Float:X;
  404. new Float:Y;
  405. new Float:Z;
  406. GetPlayerPos(playerid,X,Y,Z);
  407. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  408. if(car[playerid] != 1)
  409. {
  410. spawncar[playerid] = CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  411. car[playerid] = 1;
  412. }
  413. else {
  414. DestroyVehicle(spawncar[playerid]);
  415. spawncar[playerid] = CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  416. car[playerid] = 1;
  417. }
  418. return 1;
  419. }
  420. if(strcmp(cmdtext,"/manana",true) == 0)
  421. {
  422. new Float:X;
  423. new Float:Y;
  424. new Float:Z;
  425. GetPlayerPos(playerid,X,Y,Z);
  426. GameTextForPlayer(playerid,"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410",2500,1);
  427. if(car[playerid] != 1)
  428. {
  429. spawncar[playerid] = CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
  430. car[playerid] = 1;
  431. }
  432. else {
  433. DestroyVehicle(spawncar[playerid]);
  434. spawncar[playerid] = CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
  435. car[playerid] = 1;
  436. }
  437. return 1;
  438. }
  439. if(strcmp(cmdtext,"/picador",true) == 0)
  440. {
  441. new Float:X;
  442. new Float:Y;
  443. new Float:Z;
  444. GetPlayerPos(playerid,X,Y,Z);
  445. GameTextForPlayer(playerid,"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600",2500,1);
  446. if(car[playerid] != 1)
  447. {
  448. spawncar[playerid] = CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
  449. car[playerid] = 1;
  450. }
  451. else {
  452. DestroyVehicle(spawncar[playerid]);
  453. spawncar[playerid] = CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
  454. car[playerid] = 1;
  455. }
  456. return 1;
  457. }
  458. if(strcmp(cmdtext,"/previon",true) == 0)
  459. {
  460. new Float:X;
  461. new Float:Y;
  462. new Float:Z;
  463. GetPlayerPos(playerid,X,Y,Z);
  464. GameTextForPlayer(playerid,"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436",2500,1);
  465. if(car[playerid] != 1)
  466. {
  467. spawncar[playerid] = CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
  468. car[playerid] = 1;
  469. }
  470. else {
  471. DestroyVehicle(spawncar[playerid]);
  472. spawncar[playerid] = CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
  473. car[playerid] = 1;
  474. }
  475. return 1;
  476. }
  477. if(strcmp(cmdtext,"/stafford",true) == 0)
  478. {
  479. new Float:X;
  480. new Float:Y;
  481. new Float:Z;
  482. GetPlayerPos(playerid,X,Y,Z);
  483. GameTextForPlayer(playerid,"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580",2500,1);
  484. if(car[playerid] != 1)
  485. {
  486. spawncar[playerid] = CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
  487. car[playerid] = 1;
  488. }
  489. else {
  490. DestroyVehicle(spawncar[playerid]);
  491. spawncar[playerid] = CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
  492. car[playerid] = 1;
  493. }
  494. return 1;
  495. }
  496. if(strcmp(cmdtext,"/stallion",true) == 0)
  497. {
  498. new Float:X;
  499. new Float:Y;
  500. new Float:Z;
  501. GetPlayerPos(playerid,X,Y,Z);
  502. GameTextForPlayer(playerid,"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439",2500,1);
  503. if(car[playerid] != 1)
  504. {
  505. spawncar[playerid] = CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
  506. car[playerid] = 1;
  507. }
  508. else {
  509. DestroyVehicle(spawncar[playerid]);
  510. spawncar[playerid] = CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
  511. car[playerid] = 1;
  512. }
  513. return 1;
  514. }
  515. if(strcmp(cmdtext,"/tampa",true) == 0)
  516. {
  517. new Float:X;
  518. new Float:Y;
  519. new Float:Z;
  520. GetPlayerPos(playerid,X,Y,Z);
  521. GameTextForPlayer(playerid,"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549",2500,1);
  522. if(car[playerid] != 1)
  523. {
  524. spawncar[playerid] = CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
  525. car[playerid] = 1;
  526. }
  527. else {
  528. DestroyVehicle(spawncar[playerid]);
  529. spawncar[playerid] = CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
  530. car[playerid] = 1;
  531. }
  532. return 1;
  533. }
  534. if(strcmp(cmdtext,"/virgo",true) == 0)
  535. {
  536. new Float:X;
  537. new Float:Y;
  538. new Float:Z;
  539. GetPlayerPos(playerid,X,Y,Z);
  540. GameTextForPlayer(playerid,"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491",2500,1);
  541. if(car[playerid] != 1)
  542. {
  543. spawncar[playerid] = CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
  544. car[playerid] = 1;
  545. }
  546. else {
  547. DestroyVehicle(spawncar[playerid]);
  548. spawncar[playerid] = CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
  549. car[playerid] = 1;
  550. }
  551. return 1;
  552. }
  553. if(strcmp(cmdtext,"/admiral",true) == 0)
  554. {
  555. new Float:X;
  556. new Float:Y;
  557. new Float:Z;
  558. GetPlayerPos(playerid,X,Y,Z);
  559. GameTextForPlayer(playerid,"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445",2500,1);
  560. if(car[playerid] != 1)
  561. {
  562. spawncar[playerid] = CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
  563. car[playerid] = 1;
  564. }
  565. else {
  566. DestroyVehicle(spawncar[playerid]);
  567. spawncar[playerid] = CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
  568. car[playerid] = 1;
  569. }
  570. return 1;
  571. }
  572. if(strcmp(cmdtext,"/elegant",true) == 0)
  573. {
  574. new Float:X;
  575. new Float:Y;
  576. new Float:Z;
  577. GetPlayerPos(playerid,X,Y,Z);
  578. GameTextForPlayer(playerid,"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507",2500,1);
  579. if(car[playerid] != 1)
  580. {
  581. spawncar[playerid] = CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
  582. car[playerid] = 1;
  583. }
  584. else {
  585. DestroyVehicle(spawncar[playerid]);
  586. spawncar[playerid] = CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
  587. car[playerid] = 1;
  588. }
  589. return 1;
  590. }
  591. if(strcmp(cmdtext,"/emperor",true) == 0)
  592. {
  593. new Float:X;
  594. new Float:Y;
  595. new Float:Z;
  596. GetPlayerPos(playerid,X,Y,Z);
  597. GameTextForPlayer(playerid,"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585",2500,1);
  598. if(car[playerid] != 1)
  599. {
  600. spawncar[playerid] = CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
  601. car[playerid] = 1;
  602. }
  603. else {
  604. DestroyVehicle(spawncar[playerid]);
  605. spawncar[playerid] = CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
  606. car[playerid] = 1;
  607. }
  608. return 1;
  609. }
  610. if(strcmp(cmdtext,"/euros",true) == 0)
  611. {
  612. new Float:X;
  613. new Float:Y;
  614. new Float:Z;
  615. GetPlayerPos(playerid,X,Y,Z);
  616. GameTextForPlayer(playerid,"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587",2500,1);
  617. if(car[playerid] != 1)
  618. {
  619. spawncar[playerid] = CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
  620. car[playerid] = 1;
  621. }
  622. else {
  623. DestroyVehicle(spawncar[playerid]);
  624. spawncar[playerid] = CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
  625. car[playerid] = 1;
  626. }
  627. return 1;
  628. }
  629. if(strcmp(cmdtext,"/glendale",true) == 0)
  630. {
  631. new Float:X;
  632. new Float:Y;
  633. new Float:Z;
  634. GetPlayerPos(playerid,X,Y,Z);
  635. GameTextForPlayer(playerid,"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466",2500,1);
  636. if(car[playerid] != 1)
  637. {
  638. spawncar[playerid] = CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
  639. car[playerid] = 1;
  640. }
  641. else {
  642. DestroyVehicle(spawncar[playerid]);
  643. spawncar[playerid] = CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
  644. car[playerid] = 1;
  645. }
  646. return 1;
  647. }
  648. if(strcmp(cmdtext,"/greenwood",true) == 0)
  649. {
  650. new Float:X;
  651. new Float:Y;
  652. new Float:Z;
  653. GetPlayerPos(playerid,X,Y,Z);
  654. GameTextForPlayer(playerid,"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492",2500,1);
  655. if(car[playerid] != 1)
  656. {
  657. spawncar[playerid] = CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
  658. car[playerid] = 1;
  659. }
  660. else {
  661. DestroyVehicle(spawncar[playerid]);
  662. spawncar[playerid] = CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
  663. car[playerid] = 1;
  664. }
  665. return 1;
  666. }
  667. if(strcmp(cmdtext,"/intruder",true) == 0)
  668. {
  669. new Float:X;
  670. new Float:Y;
  671. new Float:Z;
  672. GetPlayerPos(playerid,X,Y,Z);
  673. GameTextForPlayer(playerid,"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546",2500,1);
  674. if(car[playerid] != 1)
  675. {
  676. spawncar[playerid] = CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
  677. car[playerid] = 1;
  678. }
  679. else {
  680. DestroyVehicle(spawncar[playerid]);
  681. spawncar[playerid] = CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
  682. car[playerid] = 1;
  683. }
  684. return 1;
  685. }
  686. if(strcmp(cmdtext,"/merit",true) == 0)
  687. {
  688. new Float:X;
  689. new Float:Y;
  690. new Float:Z;
  691. GetPlayerPos(playerid,X,Y,Z);
  692. GameTextForPlayer(playerid,"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551",2500,1);
  693. if(car[playerid] != 1)
  694. {
  695. spawncar[playerid] = CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
  696. car[playerid] = 1;
  697. }
  698. else {
  699. DestroyVehicle(spawncar[playerid]);
  700. spawncar[playerid] = CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
  701. car[playerid] = 1;
  702. }
  703. return 1;
  704. }
  705. if(strcmp(cmdtext,"/nebula",true) == 0)
  706. {
  707. new Float:X;
  708. new Float:Y;
  709. new Float:Z;
  710. GetPlayerPos(playerid,X,Y,Z);
  711. GameTextForPlayer(playerid,"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516",2500,1);
  712. if(car[playerid] != 1)
  713. {
  714. spawncar[playerid] = CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
  715. car[playerid] = 1;
  716. }
  717. else {
  718. DestroyVehicle(spawncar[playerid]);
  719. spawncar[playerid] = CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
  720. car[playerid] = 1;
  721. }
  722. return 1;
  723. }
  724. if(strcmp(cmdtext,"/oceanic",true) == 0)
  725. {
  726. new Float:X;
  727. new Float:Y;
  728. new Float:Z;
  729. GetPlayerPos(playerid,X,Y,Z);
  730. GameTextForPlayer(playerid,"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467",2500,1);
  731. if(car[playerid] != 1)
  732. {
  733. spawncar[playerid] = CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
  734. car[playerid] = 1;
  735. }
  736. else {
  737. DestroyVehicle(spawncar[playerid]);
  738. spawncar[playerid] = CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
  739. car[playerid] = 1;
  740. }
  741. return 1;
  742. }
  743. if(strcmp(cmdtext,"/premier",true) == 0)
  744. {
  745. new Float:X;
  746. new Float:Y;
  747. new Float:Z;
  748. GetPlayerPos(playerid,X,Y,Z);
  749. GameTextForPlayer(playerid,"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426",2500,1);
  750. if(car[playerid] != 1)
  751. {
  752. spawncar[playerid] = CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
  753. car[playerid] = 1;
  754. }
  755. else {
  756. DestroyVehicle(spawncar[playerid]);
  757. spawncar[playerid] = CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
  758. car[playerid] = 1;
  759. }
  760. return 1;
  761. }
  762. if(strcmp(cmdtext,"/primo",true) == 0)
  763. {
  764. new Float:X;
  765. new Float:Y;
  766. new Float:Z;
  767. GetPlayerPos(playerid,X,Y,Z);
  768. GameTextForPlayer(playerid,"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547",2500,1);
  769. if(car[playerid] != 1)
  770. {
  771. spawncar[playerid] = CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
  772. car[playerid] = 1;
  773. }
  774. else {
  775. DestroyVehicle(spawncar[playerid]);
  776. spawncar[playerid] = CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
  777. car[playerid] = 1;
  778. }
  779. return 1;
  780. }
  781. if(strcmp(cmdtext,"/sentinel",true) == 0)
  782. {
  783. new Float:X;
  784. new Float:Y;
  785. new Float:Z;
  786. GetPlayerPos(playerid,X,Y,Z);
  787. GameTextForPlayer(playerid,"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405",2500,1);
  788. if(car[playerid] != 1)
  789. {
  790. spawncar[playerid] = CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
  791. car[playerid] = 1;
  792. }
  793. else {
  794. DestroyVehicle(spawncar[playerid]);
  795. spawncar[playerid] = CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
  796. car[playerid] = 1;
  797. }
  798. return 1;
  799. }
  800. if(strcmp(cmdtext,"/stretch",true) == 0)
  801. {
  802. new Float:X;
  803. new Float:Y;
  804. new Float:Z;
  805. GetPlayerPos(playerid,X,Y,Z);
  806. GameTextForPlayer(playerid,"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409",2500,1);
  807. if(car[playerid] != 1)
  808. {
  809. spawncar[playerid] = CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
  810. car[playerid] = 1;
  811. }
  812. else {
  813. DestroyVehicle(spawncar[playerid]);
  814. spawncar[playerid] = CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
  815. car[playerid] = 1;
  816. }
  817. return 1;
  818. }
  819. if(strcmp(cmdtext,"/sunrise",true) == 0)
  820. {
  821. new Float:X;
  822. new Float:Y;
  823. new Float:Z;
  824. GetPlayerPos(playerid,X,Y,Z);
  825. GameTextForPlayer(playerid,"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550",2500,1);
  826. if(car[playerid] != 1)
  827. {
  828. spawncar[playerid] = CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
  829. car[playerid] = 1;
  830. }
  831. else {
  832. DestroyVehicle(spawncar[playerid]);
  833. spawncar[playerid] = CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
  834. car[playerid] = 1;
  835. }
  836. return 1;
  837. }
  838. if(strcmp(cmdtext,"/tahoma",true) == 0)
  839. {
  840. new Float:X;
  841. new Float:Y;
  842. new Float:Z;
  843. GetPlayerPos(playerid,X,Y,Z);
  844. GameTextForPlayer(playerid,"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566",2500,1);
  845. if(car[playerid] != 1)
  846. {
  847. spawncar[playerid] = CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
  848. car[playerid] = 1;
  849. }
  850. else {
  851. DestroyVehicle(spawncar[playerid]);
  852. spawncar[playerid] = CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
  853. car[playerid] = 1;
  854. }
  855. return 1;
  856. }
  857. if(strcmp(cmdtext,"/vincent",true) == 0)
  858. {
  859. new Float:X;
  860. new Float:Y;
  861. new Float:Z;
  862. GetPlayerPos(playerid,X,Y,Z);
  863. GameTextForPlayer(playerid,"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540",2500,1);
  864. if(car[playerid] != 1)
  865. {
  866. spawncar[playerid] = CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
  867. car[playerid] = 1;
  868. }
  869. else {
  870. DestroyVehicle(spawncar[playerid]);
  871. spawncar[playerid] = CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
  872. car[playerid] = 1;
  873. }
  874. return 1;
  875. }
  876. if(strcmp(cmdtext,"/washington",true) == 0)
  877. {
  878. new Float:X;
  879. new Float:Y;
  880. new Float:Z;
  881. GetPlayerPos(playerid,X,Y,Z);
  882. GameTextForPlayer(playerid,"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421",2500,1);
  883. if(car[playerid] != 1)
  884. {
  885. spawncar[playerid] = CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
  886. car[playerid] = 1;
  887. }
  888. else {
  889. DestroyVehicle(spawncar[playerid]);
  890. spawncar[playerid] = CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
  891. car[playerid] = 1;
  892. }
  893. return 1;
  894. }
  895. if(strcmp(cmdtext,"/willard",true) == 0)
  896. {
  897. new Float:X;
  898. new Float:Y;
  899. new Float:Z;
  900. GetPlayerPos(playerid,X,Y,Z);
  901. GameTextForPlayer(playerid,"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529",2500,1);
  902. if(car[playerid] != 1)
  903. {
  904. spawncar[playerid] = CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
  905. car[playerid] = 1;
  906. }
  907. else {
  908. DestroyVehicle(spawncar[playerid]);
  909. spawncar[playerid] = CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
  910. car[playerid] = 1;
  911. }
  912. return 1;
  913. }
  914. if(strcmp(cmdtext,"/majestic",true) == 0)
  915. {
  916. new Float:X;
  917. new Float:Y;
  918. new Float:Z;
  919. GetPlayerPos(playerid,X,Y,Z);
  920. GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  921. if(car[playerid] != 1)
  922. {
  923. spawncar[playerid] = CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  924. car[playerid] = 1;
  925. }
  926. else {
  927. DestroyVehicle(spawncar[playerid]);
  928. spawncar[playerid] = CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  929. car[playerid] = 1;
  930. }
  931. return 1;
  932. }
  933. if(strcmp(cmdtext,"/buffalo",true) == 0)
  934. {
  935. new Float:X;
  936. new Float:Y;
  937. new Float:Z;
  938. GetPlayerPos(playerid,X,Y,Z);
  939. GameTextForPlayer(playerid,"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402",2500,1);
  940. if(car[playerid] != 1)
  941. {
  942. spawncar[playerid] = CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
  943. car[playerid] = 1;
  944. }
  945. else {
  946. DestroyVehicle(spawncar[playerid]);
  947. spawncar[playerid] = CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
  948. car[playerid] = 1;
  949. }
  950. return 1;
  951. }
  952. if(strcmp(cmdtext,"/clover",true) == 0)
  953. {
  954. new Float:X;
  955. new Float:Y;
  956. new Float:Z;
  957. GetPlayerPos(playerid,X,Y,Z);
  958. GameTextForPlayer(playerid,"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542",2500,1);
  959. if(car[playerid] != 1)
  960. {
  961. spawncar[playerid] = CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
  962. car[playerid] = 1;
  963. }
  964. else {
  965. DestroyVehicle(spawncar[playerid]);
  966. spawncar[playerid] = CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
  967. car[playerid] = 1;
  968. }
  969. return 1;
  970. }
  971. if(strcmp(cmdtext,"/phoenix",true) == 0)
  972. {
  973. new Float:X;
  974. new Float:Y;
  975. new Float:Z;
  976. GetPlayerPos(playerid,X,Y,Z);
  977. GameTextForPlayer(playerid,"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603",2500,1);
  978. if(car[playerid] != 1)
  979. {
  980. spawncar[playerid] = CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
  981. car[playerid] = 1;
  982. }
  983. else {
  984. DestroyVehicle(spawncar[playerid]);
  985. spawncar[playerid] = CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
  986. car[playerid] = 1;
  987. }
  988. return 1;
  989. }
  990. if(strcmp(cmdtext,"/sabre",true) == 0)
  991. {
  992. new Float:X;
  993. new Float:Y;
  994. new Float:Z;
  995. GetPlayerPos(playerid,X,Y,Z);
  996. GameTextForPlayer(playerid,"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475",2500,1);
  997. if(car[playerid] != 1)
  998. {
  999. spawncar[playerid] = CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
  1000. car[playerid] = 1;
  1001. }
  1002. else {
  1003. DestroyVehicle(spawncar[playerid]);
  1004. spawncar[playerid] = CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
  1005. car[playerid] = 1;
  1006. }
  1007. return 1;
  1008. }
  1009. if(strcmp(cmdtext,"/elegy",true) == 0)
  1010. {
  1011. new Float:X;
  1012. new Float:Y;
  1013. new Float:Z;
  1014. GetPlayerPos(playerid,X,Y,Z);
  1015. GameTextForPlayer(playerid,"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562",2500,1);
  1016. if(car[playerid] != 1)
  1017. {
  1018. spawncar[playerid] = CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
  1019. car[playerid] = 1;
  1020. }
  1021. else {
  1022. DestroyVehicle(spawncar[playerid]);
  1023. spawncar[playerid] = CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
  1024. car[playerid] = 1;
  1025. }
  1026. return 1;
  1027. }
  1028. if(strcmp(cmdtext,"/flash",true) == 0)
  1029. {
  1030. new Float:X;
  1031. new Float:Y;
  1032. new Float:Z;
  1033. GetPlayerPos(playerid,X,Y,Z);
  1034. GameTextForPlayer(playerid,"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565",2500,1);
  1035. if(car[playerid] != 1)
  1036. {
  1037. spawncar[playerid] = CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
  1038. car[playerid] = 1;
  1039. }
  1040. else {
  1041. DestroyVehicle(spawncar[playerid]);
  1042. spawncar[playerid] = CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
  1043. car[playerid] = 1;
  1044. }
  1045. return 1;
  1046. }
  1047. if(strcmp(cmdtext,"/jester",true) == 0)
  1048. {
  1049. new Float:X;
  1050. new Float:Y;
  1051. new Float:Z;
  1052. GetPlayerPos(playerid,X,Y,Z);
  1053. GameTextForPlayer(playerid,"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559",2500,1);
  1054. if(car[playerid] != 1)
  1055. {
  1056. spawncar[playerid] = CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
  1057. car[playerid] = 1;
  1058. }
  1059. else {
  1060. DestroyVehicle(spawncar[playerid]);
  1061. spawncar[playerid] = CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
  1062. car[playerid] = 1;
  1063. }
  1064. return 1;
  1065. }
  1066. if(strcmp(cmdtext,"/stratum",true) == 0)
  1067. {
  1068. new Float:X;
  1069. new Float:Y;
  1070. new Float:Z;
  1071. GetPlayerPos(playerid,X,Y,Z);
  1072. GameTextForPlayer(playerid,"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561",2500,1);
  1073. if(car[playerid] != 1)
  1074. {
  1075. spawncar[playerid] = CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
  1076. car[playerid] = 1;
  1077. }
  1078. else {
  1079. DestroyVehicle(spawncar[playerid]);
  1080. spawncar[playerid] = CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
  1081. car[playerid] = 1;
  1082. }
  1083. return 1;
  1084. }
  1085. if(strcmp(cmdtext,"/sultan",true) == 0)
  1086. {
  1087. new Float:X;
  1088. new Float:Y;
  1089. new Float:Z;
  1090. GetPlayerPos(playerid,X,Y,Z);
  1091. GameTextForPlayer(playerid,"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560",2500,1);
  1092. if(car[playerid] != 1)
  1093. {
  1094. spawncar[playerid] = CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
  1095. car[playerid] = 1;
  1096. }
  1097. else {
  1098. DestroyVehicle(spawncar[playerid]);
  1099. spawncar[playerid] = CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
  1100. car[playerid] = 1;
  1101. }
  1102. return 1;
  1103. }
  1104. if(strcmp(cmdtext,"/uranus",true) == 0)
  1105. {
  1106. new Float:X;
  1107. new Float:Y;
  1108. new Float:Z;
  1109. GetPlayerPos(playerid,X,Y,Z);
  1110. GameTextForPlayer(playerid,"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558",2500,1);
  1111. if(car[playerid] != 1)
  1112. {
  1113. spawncar[playerid] = CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
  1114. car[playerid] = 1;
  1115. }
  1116. else {
  1117. DestroyVehicle(spawncar[playerid]);
  1118. spawncar[playerid] = CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
  1119. car[playerid] = 1;
  1120. }
  1121. return 1;
  1122. }
  1123. if(strcmp(cmdtext,"/banshee",true) == 0)
  1124. {
  1125. new Float:X;
  1126. new Float:Y;
  1127. new Float:Z;
  1128. GetPlayerPos(playerid,X,Y,Z);
  1129. GameTextForPlayer(playerid,"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429",2500,1);
  1130. if(car[playerid] != 1)
  1131. {
  1132. spawncar[playerid] = CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
  1133. car[playerid] = 1;
  1134. }
  1135. else {
  1136. DestroyVehicle(spawncar[playerid]);
  1137. spawncar[playerid] = CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
  1138. car[playerid] = 1;
  1139. }
  1140. return 1;
  1141. }
  1142. if(strcmp(cmdtext,"/bullet",true) == 0)
  1143. {
  1144. new Float:X;
  1145. new Float:Y;
  1146. new Float:Z;
  1147. GetPlayerPos(playerid,X,Y,Z);
  1148. GameTextForPlayer(playerid,"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541",2500,1);
  1149. if(car[playerid] != 1)
  1150. {
  1151. spawncar[playerid] = CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
  1152. car[playerid] = 1;
  1153. }
  1154. else {
  1155. DestroyVehicle(spawncar[playerid]);
  1156. spawncar[playerid] = CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
  1157. car[playerid] = 1;
  1158. }
  1159. return 1;
  1160. }
  1161. if(strcmp(cmdtext,"/cheetah",true) == 0)
  1162. {
  1163. new Float:X;
  1164. new Float:Y;
  1165. new Float:Z;
  1166. GetPlayerPos(playerid,X,Y,Z);
  1167. GameTextForPlayer(playerid,"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415",2500,1);
  1168. if(car[playerid] != 1)
  1169. {
  1170. spawncar[playerid] = CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
  1171. car[playerid] = 1;
  1172. }
  1173. else {
  1174. DestroyVehicle(spawncar[playerid]);
  1175. spawncar[playerid] = CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
  1176. car[playerid] = 1;
  1177. }
  1178. return 1;
  1179. }
  1180. if(strcmp(cmdtext,"/comet",true) == 0)
  1181. {
  1182. new Float:X;
  1183. new Float:Y;
  1184. new Float:Z;
  1185. GetPlayerPos(playerid,X,Y,Z);
  1186. GameTextForPlayer(playerid,"~h~~w~COMET~n~~h~~w~ID:~h~~r~480",2500,1);
  1187. if(car[playerid] != 1)
  1188. {
  1189. spawncar[playerid] = CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
  1190. car[playerid] = 1;
  1191. }
  1192. else {
  1193. DestroyVehicle(spawncar[playerid]);
  1194. spawncar[playerid] = CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
  1195. car[playerid] = 1;
  1196. }
  1197. return 1;
  1198. }
  1199. if(strcmp(cmdtext,"/hotknife",true) == 0)
  1200. {
  1201. new Float:X;
  1202. new Float:Y;
  1203. new Float:Z;
  1204. GetPlayerPos(playerid,X,Y,Z);
  1205. GameTextForPlayer(playerid,"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434",2500,1);
  1206. if(car[playerid] != 1)
  1207. {
  1208. spawncar[playerid] = CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
  1209. car[playerid] = 1;
  1210. }
  1211. else {
  1212. DestroyVehicle(spawncar[playerid]);
  1213. spawncar[playerid] = CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
  1214. car[playerid] = 1;
  1215. }
  1216. return 1;
  1217. }
  1218. if(strcmp(cmdtext,"/hotring",true) == 0)
  1219. {
  1220. if(IsPlayerVipType(playerid, 3))
  1221. {
  1222. new Float:X;
  1223. new Float:Y;
  1224. new Float:Z;
  1225. GetPlayerPos(playerid,X,Y,Z);
  1226. GameTextForPlayer(playerid,"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494",2500,1);
  1227. if(car[playerid] != 1)
  1228. {
  1229. spawncar[playerid] = CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
  1230. car[playerid] = 1;
  1231. }
  1232. else {
  1233. DestroyVehicle(spawncar[playerid]);
  1234. spawncar[playerid] = CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
  1235. car[playerid] = 1;
  1236. }
  1237. return 1;
  1238. }
  1239. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  1240. }
  1241. return 1;
  1242. }
  1243. if(strcmp(cmdtext,"/hotringa",true) == 0)
  1244. {
  1245. if(IsPlayerVipType(playerid, 3))
  1246. {
  1247. new Float:X;
  1248. new Float:Y;
  1249. new Float:Z;
  1250. GetPlayerPos(playerid,X,Y,Z);
  1251. GameTextForPlayer(playerid,"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502",2500,1);
  1252. if(car[playerid] != 1)
  1253. {
  1254. spawncar[playerid] = CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
  1255. car[playerid] = 1;
  1256. }
  1257. else {
  1258. DestroyVehicle(spawncar[playerid]);
  1259. spawncar[playerid] = CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
  1260. car[playerid] = 1;
  1261. }
  1262. return 1;
  1263. }
  1264. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  1265. }
  1266. return 1;
  1267. }
  1268. if(strcmp(cmdtext,"/hotringb",true) == 0)
  1269. {
  1270. if(IsPlayerVipType(playerid, 3))
  1271. {
  1272. new Float:X;
  1273. new Float:Y;
  1274. new Float:Z;
  1275. GetPlayerPos(playerid,X,Y,Z);
  1276. GameTextForPlayer(playerid,"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503",2500,1);
  1277. if(car[playerid] != 1)
  1278. {
  1279. spawncar[playerid] = CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
  1280. car[playerid] = 1;
  1281. }
  1282. else {
  1283. DestroyVehicle(spawncar[playerid]);
  1284. spawncar[playerid] = CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
  1285. car[playerid] = 1;
  1286. }
  1287. return 1;
  1288. }
  1289. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  1290. }
  1291. return 1;
  1292. }
  1293. if(strcmp(cmdtext,"/infernus",true) == 0)
  1294. {
  1295. new Float:X;
  1296. new Float:Y;
  1297. new Float:Z;
  1298. GetPlayerPos(playerid,X,Y,Z);
  1299. GameTextForPlayer(playerid,"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411",2500,1);
  1300. if(car[playerid] != 1)
  1301. {
  1302. spawncar[playerid] = CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
  1303. car[playerid] = 1;
  1304. }
  1305. else {
  1306. DestroyVehicle(spawncar[playerid]);
  1307. spawncar[playerid] = CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
  1308. car[playerid] = 1;
  1309. }
  1310. return 1;
  1311. }
  1312. if(strcmp(cmdtext,"/supergt",true) == 0)
  1313. {
  1314. if(IsPlayerVipType(playerid, 2))
  1315. {
  1316. new Float:X;
  1317. new Float:Y;
  1318. new Float:Z;
  1319. GetPlayerPos(playerid,X,Y,Z);
  1320. GameTextForPlayer(playerid,"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506",2500,1);
  1321. if(car[playerid] != 1)
  1322. {
  1323. spawncar[playerid] = CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
  1324. car[playerid] = 1;
  1325. }
  1326. else {
  1327. DestroyVehicle(spawncar[playerid]);
  1328. spawncar[playerid] = CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
  1329. car[playerid] = 1;
  1330. }
  1331. return 1;
  1332. }
  1333. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  1334. }
  1335. return 1;
  1336. }
  1337. if(strcmp(cmdtext,"/turismo",true) == 0)
  1338. {
  1339. if(IsPlayerVipType(playerid, 2))
  1340. {
  1341. new Float:X;
  1342. new Float:Y;
  1343. new Float:Z;
  1344. GetPlayerPos(playerid,X,Y,Z);
  1345. GameTextForPlayer(playerid,"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451",2500,1);
  1346. if(car[playerid] != 1)
  1347. {
  1348. spawncar[playerid] = CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
  1349. car[playerid] = 1;
  1350. }
  1351. else {
  1352. DestroyVehicle(spawncar[playerid]);
  1353. spawncar[playerid] = CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
  1354. car[playerid] = 1;
  1355. }
  1356. return 1;
  1357. }
  1358. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  1359. }
  1360. return 1;
  1361. }
  1362. if(strcmp(cmdtext,"/windsor",true) == 0)
  1363. {
  1364. new Float:X;
  1365. new Float:Y;
  1366. new Float:Z;
  1367. GetPlayerPos(playerid,X,Y,Z);
  1368. GameTextForPlayer(playerid,"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555",2500,1);
  1369. if(car[playerid] != 1)
  1370. {
  1371. spawncar[playerid] = CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
  1372. car[playerid] = 1;
  1373. }
  1374. else {
  1375. DestroyVehicle(spawncar[playerid]);
  1376. spawncar[playerid] = CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
  1377. car[playerid] = 1;
  1378. }
  1379. return 1;
  1380. }
  1381. if(strcmp(cmdtext,"/zr-350",true) == 0 || strcmp(cmdtext,"/zr350",true) == 0)
  1382. {
  1383. new Float:X;
  1384. new Float:Y;
  1385. new Float:Z;
  1386. GetPlayerPos(playerid,X,Y,Z);
  1387. GameTextForPlayer(playerid,"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477",2500,1);
  1388. if(car[playerid] != 1)
  1389. {
  1390. spawncar[playerid] = CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
  1391. car[playerid] = 1;
  1392. }
  1393. else {
  1394. DestroyVehicle(spawncar[playerid]);
  1395. spawncar[playerid] = CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
  1396. car[playerid] = 1;
  1397. }
  1398. return 1;
  1399. }
  1400. if(strcmp(cmdtext,"/benson",true) == 0)
  1401. {
  1402. new Float:X;
  1403. new Float:Y;
  1404. new Float:Z;
  1405. GetPlayerPos(playerid,X,Y,Z);
  1406. GameTextForPlayer(playerid,"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499",2500,1);
  1407. if(car[playerid] != 1)
  1408. {
  1409. spawncar[playerid] = CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
  1410. car[playerid] = 1;
  1411. }
  1412. else {
  1413. DestroyVehicle(spawncar[playerid]);
  1414. spawncar[playerid] = CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
  1415. car[playerid] = 1;
  1416. }
  1417. return 1;
  1418. }
  1419. if(strcmp(cmdtext,"/boxville",true) == 0)
  1420. {
  1421. new Float:X;
  1422. new Float:Y;
  1423. new Float:Z;
  1424. GetPlayerPos(playerid,X,Y,Z);
  1425. GameTextForPlayer(playerid,"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498",2500,1);
  1426. if(car[playerid] != 1)
  1427. {
  1428. spawncar[playerid] = CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
  1429. car[playerid] = 1;
  1430. }
  1431. else {
  1432. DestroyVehicle(spawncar[playerid]);
  1433. spawncar[playerid] = CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
  1434. car[playerid] = 1;
  1435. }
  1436. return 1;
  1437. }
  1438. if(strcmp(cmdtext,"/boxville2",true) == 0)
  1439. {
  1440. new Float:X;
  1441. new Float:Y;
  1442. new Float:Z;
  1443. GetPlayerPos(playerid,X,Y,Z);
  1444. GameTextForPlayer(playerid,"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609",2500,1);
  1445. if(car[playerid] != 1)
  1446. {
  1447. spawncar[playerid] = CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
  1448. car[playerid] = 1;
  1449. }
  1450. else {
  1451. DestroyVehicle(spawncar[playerid]);
  1452. spawncar[playerid] = CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
  1453. car[playerid] = 1;
  1454. }
  1455. return 1;
  1456. }
  1457. if(strcmp(cmdtext,"/cementtruck",true) == 0)
  1458. {
  1459. new Float:X;
  1460. new Float:Y;
  1461. new Float:Z;
  1462. GetPlayerPos(playerid,X,Y,Z);
  1463. GameTextForPlayer(playerid,"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524",2500,1);
  1464. if(car[playerid] != 1)
  1465. {
  1466. spawncar[playerid] = CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
  1467. car[playerid] = 1;
  1468. }
  1469. else {
  1470. DestroyVehicle(spawncar[playerid]);
  1471. spawncar[playerid] = CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
  1472. car[playerid] = 1;
  1473. }
  1474. return 1;
  1475. }
  1476. if(strcmp(cmdtext,"/combine",true) == 0)
  1477. {
  1478. new Float:X;
  1479. new Float:Y;
  1480. new Float:Z;
  1481. GetPlayerPos(playerid,X,Y,Z);
  1482. GameTextForPlayer(playerid,"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532",2500,1);
  1483. if(car[playerid] != 1)
  1484. {
  1485. spawncar[playerid] = CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
  1486. car[playerid] = 1;
  1487. }
  1488. else {
  1489. DestroyVehicle(spawncar[playerid]);
  1490. spawncar[playerid] = CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
  1491. car[playerid] = 1;
  1492. }
  1493. return 1;
  1494. }
  1495. if(strcmp(cmdtext,"/dft-30",true) == 0 || strcmp(cmdtext,"dft30",true) == 0)
  1496. {
  1497. new Float:X;
  1498. new Float:Y;
  1499. new Float:Z;
  1500. GetPlayerPos(playerid,X,Y,Z);
  1501. GameTextForPlayer(playerid,"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578",2500,1);
  1502. if(car[playerid] != 1)
  1503. {
  1504. spawncar[playerid] = CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
  1505. car[playerid] = 1;
  1506. }
  1507. else {
  1508. DestroyVehicle(spawncar[playerid]);
  1509. spawncar[playerid] = CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
  1510. car[playerid] = 1;
  1511. }
  1512. return 1;
  1513. }
  1514. if(strcmp(cmdtext,"/dozer",true) == 0)
  1515. {
  1516. new Float:X;
  1517. new Float:Y;
  1518. new Float:Z;
  1519. GetPlayerPos(playerid,X,Y,Z);
  1520. GameTextForPlayer(playerid,"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486",2500,1);
  1521. if(car[playerid] != 1)
  1522. {
  1523. spawncar[playerid] = CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
  1524. car[playerid] = 1;
  1525. }
  1526. else {
  1527. DestroyVehicle(spawncar[playerid]);
  1528. spawncar[playerid] = CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
  1529. car[playerid] = 1;
  1530. }
  1531. return 1;
  1532. }
  1533. if(strcmp(cmdtext,"/dumper",true) == 0)
  1534. {
  1535. if(IsPlayerVipType(playerid, 2))
  1536. {
  1537. new Float:X;
  1538. new Float:Y;
  1539. new Float:Z;
  1540. GetPlayerPos(playerid,X,Y,Z);
  1541. GameTextForPlayer(playerid,"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406",2500,1);
  1542. if(car[playerid] != 1)
  1543. {
  1544. spawncar[playerid] = CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
  1545. car[playerid] = 1;
  1546. }
  1547. else {
  1548. DestroyVehicle(spawncar[playerid]);
  1549. spawncar[playerid] = CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
  1550. car[playerid] = 1;
  1551. }
  1552. return 1;
  1553. }
  1554. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  1555. }
  1556. return 1;
  1557. }
  1558. if(strcmp(cmdtext,"/dune",true) == 0)
  1559. {
  1560. new Float:X;
  1561. new Float:Y;
  1562. new Float:Z;
  1563. GetPlayerPos(playerid,X,Y,Z);
  1564. GameTextForPlayer(playerid,"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573",2500,1);
  1565. if(car[playerid] != 1)
  1566. {
  1567. spawncar[playerid] = CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
  1568. car[playerid] = 1;
  1569. }
  1570. else {
  1571. DestroyVehicle(spawncar[playerid]);
  1572. spawncar[playerid] = CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
  1573. car[playerid] = 1;
  1574. }
  1575. return 1;
  1576. }
  1577. if(strcmp(cmdtext,"/flatbed",true) == 0)
  1578. {
  1579. new Float:X;
  1580. new Float:Y;
  1581. new Float:Z;
  1582. GetPlayerPos(playerid,X,Y,Z);
  1583. GameTextForPlayer(playerid,"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455",2500,1);
  1584. if(car[playerid] != 1)
  1585. {
  1586. spawncar[playerid] = CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
  1587. car[playerid] = 1;
  1588. }
  1589. else {
  1590. DestroyVehicle(spawncar[playerid]);
  1591. spawncar[playerid] = CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
  1592. car[playerid] = 1;
  1593. }
  1594. return 1;
  1595. }
  1596. if(strcmp(cmdtext,"/hotdog",true) == 0)
  1597. {
  1598. new Float:X;
  1599. new Float:Y;
  1600. new Float:Z;
  1601. GetPlayerPos(playerid,X,Y,Z);
  1602. GameTextForPlayer(playerid,"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588",2500,1);
  1603. if(car[playerid] != 1)
  1604. {
  1605. spawncar[playerid] = CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
  1606. car[playerid] = 1;
  1607. }
  1608. else {
  1609. DestroyVehicle(spawncar[playerid]);
  1610. spawncar[playerid] = CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
  1611. car[playerid] = 1;
  1612. }
  1613. return 1;
  1614. }
  1615. if(strcmp(cmdtext,"/linerunner",true) == 0)
  1616. {
  1617. new Float:X;
  1618. new Float:Y;
  1619. new Float:Z;
  1620. GetPlayerPos(playerid,X,Y,Z);
  1621. GameTextForPlayer(playerid,"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403",2500,1);
  1622. if(car[playerid] != 1)
  1623. {
  1624. spawncar[playerid] = CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
  1625. car[playerid] = 1;
  1626. }
  1627. else {
  1628. DestroyVehicle(spawncar[playerid]);
  1629. spawncar[playerid] = CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
  1630. car[playerid] = 1;
  1631. }
  1632. return 1;
  1633. }
  1634. if(strcmp(cmdtext,"/mrwhoopee",true) == 0)
  1635. {
  1636. new Float:X;
  1637. new Float:Y;
  1638. new Float:Z;
  1639. GetPlayerPos(playerid,X,Y,Z);
  1640. GameTextForPlayer(playerid,"~h~~w~MR WHOOPEE~n~~h~~w~ID:~h~~r~423",2500,1);
  1641. if(car[playerid] != 1)
  1642. {
  1643. spawncar[playerid] = CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
  1644. car[playerid] = 1;
  1645. }
  1646. else {
  1647. DestroyVehicle(spawncar[playerid]);
  1648. spawncar[playerid] = CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
  1649. car[playerid] = 1;
  1650. }
  1651. return 1;
  1652. }
  1653. if(strcmp(cmdtext,"/mule",true) == 0)
  1654. {
  1655. new Float:X;
  1656. new Float:Y;
  1657. new Float:Z;
  1658. GetPlayerPos(playerid,X,Y,Z);
  1659. GameTextForPlayer(playerid,"~h~~w~MULE~n~~h~~w~ID:~h~~r~414",2500,1);
  1660. if(car[playerid] != 1)
  1661. {
  1662. spawncar[playerid] = CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
  1663. car[playerid] = 1;
  1664. }
  1665. else {
  1666. DestroyVehicle(spawncar[playerid]);
  1667. spawncar[playerid] = CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
  1668. car[playerid] = 1;
  1669. }
  1670. return 1;
  1671. }
  1672. if(strcmp(cmdtext,"/packer",true) == 0)
  1673. {
  1674. new Float:X;
  1675. new Float:Y;
  1676. new Float:Z;
  1677. GetPlayerPos(playerid,X,Y,Z);
  1678. GameTextForPlayer(playerid,"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443",2500,1);
  1679. if(car[playerid] != 1)
  1680. {
  1681. spawncar[playerid] = CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
  1682. car[playerid] = 1;
  1683. }
  1684. else {
  1685. DestroyVehicle(spawncar[playerid]);
  1686. spawncar[playerid] = CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
  1687. car[playerid] = 1;
  1688. }
  1689. return 1;
  1690. }
  1691. if(strcmp(cmdtext,"/roadtrain",true) == 0)
  1692. {
  1693. new Float:X;
  1694. new Float:Y;
  1695. new Float:Z;
  1696. GetPlayerPos(playerid,X,Y,Z);
  1697. GameTextForPlayer(playerid,"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515",2500,1);
  1698. if(car[playerid] != 1)
  1699. {
  1700. spawncar[playerid] = CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
  1701. car[playerid] = 1;
  1702. }
  1703. else {
  1704. DestroyVehicle(spawncar[playerid]);
  1705. spawncar[playerid] = CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
  1706. car[playerid] = 1;
  1707. }
  1708. return 1;
  1709. }
  1710. if(strcmp(cmdtext,"/tanker",true) == 0)
  1711. {
  1712. new Float:X;
  1713. new Float:Y;
  1714. new Float:Z;
  1715. GetPlayerPos(playerid,X,Y,Z);
  1716. GameTextForPlayer(playerid,"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514",2500,1);
  1717. if(car[playerid] != 1)
  1718. {
  1719. spawncar[playerid] = CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
  1720. car[playerid] = 1;
  1721. }
  1722. else {
  1723. DestroyVehicle(spawncar[playerid]);
  1724. spawncar[playerid] = CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
  1725. car[playerid] = 1;
  1726. }
  1727. return 1;
  1728. }
  1729. if(strcmp(cmdtext,"/tractor",true) == 0)
  1730. {
  1731. new Float:X;
  1732. new Float:Y;
  1733. new Float:Z;
  1734. GetPlayerPos(playerid,X,Y,Z);
  1735. GameTextForPlayer(playerid,"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531",2500,1);
  1736. if(car[playerid] != 1)
  1737. {
  1738. spawncar[playerid] = CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
  1739. car[playerid] = 1;
  1740. }
  1741. else {
  1742. DestroyVehicle(spawncar[playerid]);
  1743. spawncar[playerid] = CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
  1744. car[playerid] = 1;
  1745. }
  1746. return 1;
  1747. }
  1748. if(strcmp(cmdtext,"/yankee",true) == 0)
  1749. {
  1750. new Float:X;
  1751. new Float:Y;
  1752. new Float:Z;
  1753. GetPlayerPos(playerid,X,Y,Z);
  1754. GameTextForPlayer(playerid,"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456",2500,1);
  1755. if(car[playerid] != 1)
  1756. {
  1757. spawncar[playerid] = CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
  1758. car[playerid] = 1;
  1759. }
  1760. else {
  1761. DestroyVehicle(spawncar[playerid]);
  1762. spawncar[playerid] = CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
  1763. car[playerid] = 1;
  1764. }
  1765. return 1;
  1766. }
  1767. if(strcmp(cmdtext,"/topfun",true) == 0)
  1768. {
  1769. new Float:X;
  1770. new Float:Y;
  1771. new Float:Z;
  1772. GetPlayerPos(playerid,X,Y,Z);
  1773. GameTextForPlayer(playerid,"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459",2500,1);
  1774. if(car[playerid] != 1)
  1775. {
  1776. spawncar[playerid] = CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
  1777. car[playerid] = 1;
  1778. }
  1779. else {
  1780. DestroyVehicle(spawncar[playerid]);
  1781. spawncar[playerid] = CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
  1782. car[playerid] = 1;
  1783. }
  1784. return 1;
  1785. }
  1786. if(strcmp(cmdtext,"/bobcat",true) == 0)
  1787. {
  1788. new Float:X;
  1789. new Float:Y;
  1790. new Float:Z;
  1791. GetPlayerPos(playerid,X,Y,Z);
  1792. GameTextForPlayer(playerid,"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422",2500,1);
  1793. if(car[playerid] != 1)
  1794. {
  1795. spawncar[playerid] = CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
  1796. car[playerid] = 1;
  1797. }
  1798. else {
  1799. DestroyVehicle(spawncar[playerid]);
  1800. spawncar[playerid] = CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
  1801. car[playerid] = 1;
  1802. }
  1803. return 1;
  1804. }
  1805. if(strcmp(cmdtext,"/burrito",true) == 0)
  1806. {
  1807. new Float:X;
  1808. new Float:Y;
  1809. new Float:Z;
  1810. GetPlayerPos(playerid,X,Y,Z);
  1811. GameTextForPlayer(playerid,"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482",2500,1);
  1812. if(car[playerid] != 1)
  1813. {
  1814. spawncar[playerid] = CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
  1815. car[playerid] = 1;
  1816. }
  1817. else {
  1818. DestroyVehicle(spawncar[playerid]);
  1819. spawncar[playerid] = CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
  1820. car[playerid] = 1;
  1821. }
  1822. return 1;
  1823. }
  1824. if(strcmp(cmdtext,"/forklift",true) == 0)
  1825. {
  1826. new Float:X;
  1827. new Float:Y;
  1828. new Float:Z;
  1829. GetPlayerPos(playerid,X,Y,Z);
  1830. GameTextForPlayer(playerid,"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530",2500,1);
  1831. if(car[playerid] != 1)
  1832. {
  1833. spawncar[playerid] = CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
  1834. car[playerid] = 1;
  1835. }
  1836. else {
  1837. DestroyVehicle(spawncar[playerid]);
  1838. spawncar[playerid] = CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
  1839. car[playerid] = 1;
  1840. }
  1841. return 1;
  1842. }
  1843. if(strcmp(cmdtext,"/moonbeam",true) == 0)
  1844. {
  1845. new Float:X;
  1846. new Float:Y;
  1847. new Float:Z;
  1848. GetPlayerPos(playerid,X,Y,Z);
  1849. GameTextForPlayer(playerid,"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418",2500,1);
  1850. if(car[playerid] != 1)
  1851. {
  1852. spawncar[playerid] = CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
  1853. car[playerid] = 1;
  1854. }
  1855. else {
  1856. DestroyVehicle(spawncar[playerid]);
  1857. spawncar[playerid] = CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
  1858. car[playerid] = 1;
  1859. }
  1860. return 1;
  1861. }
  1862. if(strcmp(cmdtext,"/mower",true) == 0)
  1863. {
  1864. new Float:X;
  1865. new Float:Y;
  1866. new Float:Z;
  1867. GetPlayerPos(playerid,X,Y,Z);
  1868. GameTextForPlayer(playerid,"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572",2500,1);
  1869. if(car[playerid] != 1)
  1870. {
  1871. spawncar[playerid] = CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
  1872. car[playerid] = 1;
  1873. }
  1874. else {
  1875. DestroyVehicle(spawncar[playerid]);
  1876. spawncar[playerid] = CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
  1877. car[playerid] = 1;
  1878. }
  1879. return 1;
  1880. }
  1881. if(strcmp(cmdtext,"/newsvan",true) == 0)
  1882. {
  1883. new Float:X;
  1884. new Float:Y;
  1885. new Float:Z;
  1886. GetPlayerPos(playerid,X,Y,Z);
  1887. GameTextForPlayer(playerid,"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582",2500,1);
  1888. if(car[playerid] != 1)
  1889. {
  1890. spawncar[playerid] = CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
  1891. car[playerid] = 1;
  1892. }
  1893. else {
  1894. DestroyVehicle(spawncar[playerid]);
  1895. spawncar[playerid] = CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
  1896. car[playerid] = 1;
  1897. }
  1898. return 1;
  1899. }
  1900. if(strcmp(cmdtext,"/pony",true) == 0)
  1901. {
  1902. new Float:X;
  1903. new Float:Y;
  1904. new Float:Z;
  1905. GetPlayerPos(playerid,X,Y,Z);
  1906. GameTextForPlayer(playerid,"~h~~w~PONY~n~~h~~w~ID:~h~~r~413",2500,1);
  1907. if(car[playerid] != 1)
  1908. {
  1909. spawncar[playerid] = CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
  1910. car[playerid] = 1;
  1911. }
  1912. else {
  1913. DestroyVehicle(spawncar[playerid]);
  1914. spawncar[playerid] = CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
  1915. car[playerid] = 1;
  1916. }
  1917. return 1;
  1918. }
  1919. if(strcmp(cmdtext,"/rumpo",true) == 0)
  1920. {
  1921. new Float:X;
  1922. new Float:Y;
  1923. new Float:Z;
  1924. GetPlayerPos(playerid,X,Y,Z);
  1925. GameTextForPlayer(playerid,"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440",2500,1);
  1926. if(car[playerid] != 1)
  1927. {
  1928. spawncar[playerid] = CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
  1929. car[playerid] = 1;
  1930. }
  1931. else {
  1932. DestroyVehicle(spawncar[playerid]);
  1933. spawncar[playerid] = CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
  1934. car[playerid] = 1;
  1935. }
  1936. return 1;
  1937. }
  1938. if(strcmp(cmdtext,"/sadler",true) == 0)
  1939. {
  1940. new Float:X;
  1941. new Float:Y;
  1942. new Float:Z;
  1943. GetPlayerPos(playerid,X,Y,Z);
  1944. GameTextForPlayer(playerid,"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543",2500,1);
  1945. if(car[playerid] != 1)
  1946. {
  1947. spawncar[playerid] = CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
  1948. car[playerid] = 1;
  1949. }
  1950. else {
  1951. DestroyVehicle(spawncar[playerid]);
  1952. spawncar[playerid] = CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
  1953. car[playerid] = 1;
  1954. }
  1955. return 1;
  1956. }
  1957. if(strcmp(cmdtext,"/tug",true) == 0)
  1958. {
  1959. new Float:X;
  1960. new Float:Y;
  1961. new Float:Z;
  1962. GetPlayerPos(playerid,X,Y,Z);
  1963. GameTextForPlayer(playerid,"~h~~w~TUG~n~~h~~w~ID:~h~~r~583",2500,1);
  1964. if(car[playerid] != 1)
  1965. {
  1966. spawncar[playerid] = CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
  1967. car[playerid] = 1;
  1968. }
  1969. else {
  1970. DestroyVehicle(spawncar[playerid]);
  1971. spawncar[playerid] = CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
  1972. car[playerid] = 1;
  1973. }
  1974. return 1;
  1975. }
  1976. if(strcmp(cmdtext,"/walton",true) == 0)
  1977. {
  1978. new Float:X;
  1979. new Float:Y;
  1980. new Float:Z;
  1981. GetPlayerPos(playerid,X,Y,Z);
  1982. GameTextForPlayer(playerid,"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478",2500,1);
  1983. if(car[playerid] != 1)
  1984. {
  1985. spawncar[playerid] = CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
  1986. car[playerid] = 1;
  1987. }
  1988. else {
  1989. DestroyVehicle(spawncar[playerid]);
  1990. spawncar[playerid] = CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
  1991. car[playerid] = 1;
  1992. }
  1993. return 1;
  1994. }
  1995. if(strcmp(cmdtext,"/yosemite",true) == 0)
  1996. {
  1997. new Float:X;
  1998. new Float:Y;
  1999. new Float:Z;
  2000. GetPlayerPos(playerid,X,Y,Z);
  2001. GameTextForPlayer(playerid,"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554",2500,1);
  2002. if(car[playerid] != 1)
  2003. {
  2004. spawncar[playerid] = CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
  2005. car[playerid] = 1;
  2006. }
  2007. else {
  2008. DestroyVehicle(spawncar[playerid]);
  2009. spawncar[playerid] = CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
  2010. car[playerid] = 1;
  2011. }
  2012. return 1;
  2013. }
  2014. if(strcmp(cmdtext,"/blade",true) == 0)
  2015. {
  2016. new Float:X;
  2017. new Float:Y;
  2018. new Float:Z;
  2019. GetPlayerPos(playerid,X,Y,Z);
  2020. GameTextForPlayer(playerid,"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536",2500,1);
  2021. if(car[playerid] != 1)
  2022. {
  2023. spawncar[playerid] = CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
  2024. car[playerid] = 1;
  2025. }
  2026. else {
  2027. DestroyVehicle(spawncar[playerid]);
  2028. spawncar[playerid] = CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
  2029. car[playerid] = 1;
  2030. }
  2031. return 1;
  2032. }
  2033. if(strcmp(cmdtext,"/broadway",true) == 0)
  2034. {
  2035. new Float:X;
  2036. new Float:Y;
  2037. new Float:Z;
  2038. GetPlayerPos(playerid,X,Y,Z);
  2039. GameTextForPlayer(playerid,"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575",2500,1);
  2040. if(car[playerid] != 1)
  2041. {
  2042. spawncar[playerid] = CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
  2043. car[playerid] = 1;
  2044. }
  2045. else {
  2046. DestroyVehicle(spawncar[playerid]);
  2047. spawncar[playerid] = CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
  2048. car[playerid] = 1;
  2049. }
  2050. return 1;
  2051. }
  2052. if(strcmp(cmdtext,"/remington",true) == 0)
  2053. {
  2054. new Float:X;
  2055. new Float:Y;
  2056. new Float:Z;
  2057. GetPlayerPos(playerid,X,Y,Z);
  2058. GameTextForPlayer(playerid,"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534",2500,1);
  2059. if(car[playerid] != 1)
  2060. {
  2061. spawncar[playerid] = CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
  2062. car[playerid] = 1;
  2063. }
  2064. else {
  2065. DestroyVehicle(spawncar[playerid]);
  2066. spawncar[playerid] = CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
  2067. car[playerid] = 1;
  2068. }
  2069. return 1;
  2070. }
  2071. if(strcmp(cmdtext,"/savanna",true) == 0)
  2072. {
  2073. new Float:X;
  2074. new Float:Y;
  2075. new Float:Z;
  2076. GetPlayerPos(playerid,X,Y,Z);
  2077. GameTextForPlayer(playerid,"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567",2500,1);
  2078. if(car[playerid] != 1)
  2079. {
  2080. spawncar[playerid] = CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
  2081. car[playerid] = 1;
  2082. }
  2083. else {
  2084. DestroyVehicle(spawncar[playerid]);
  2085. spawncar[playerid] = CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
  2086. car[playerid] = 1;
  2087. }
  2088. return 1;
  2089. }
  2090. if(strcmp(cmdtext,"/slamvan",true) == 0)
  2091. {
  2092. new Float:X;
  2093. new Float:Y;
  2094. new Float:Z;
  2095. GetPlayerPos(playerid,X,Y,Z);
  2096. GameTextForPlayer(playerid,"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535",2500,1);
  2097. if(car[playerid] != 1)
  2098. {
  2099. spawncar[playerid] = CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
  2100. car[playerid] = 1;
  2101. }
  2102. else {
  2103. DestroyVehicle(spawncar[playerid]);
  2104. spawncar[playerid] = CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
  2105. car[playerid] = 1;
  2106. }
  2107. return 1;
  2108. }
  2109. if(strcmp(cmdtext,"/tornado",true) == 0)
  2110. {
  2111. new Float:X;
  2112. new Float:Y;
  2113. new Float:Z;
  2114. GetPlayerPos(playerid,X,Y,Z);
  2115. GameTextForPlayer(playerid,"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576",2500,1);
  2116. if(car[playerid] != 1)
  2117. {
  2118. spawncar[playerid] = CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
  2119. car[playerid] = 1;
  2120. }
  2121. else {
  2122. DestroyVehicle(spawncar[playerid]);
  2123. spawncar[playerid] = CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
  2124. car[playerid] = 1;
  2125. }
  2126. return 1;
  2127. }
  2128. if(strcmp(cmdtext,"/voodoo",true) == 0)
  2129. {
  2130. new Float:X;
  2131. new Float:Y;
  2132. new Float:Z;
  2133. GetPlayerPos(playerid,X,Y,Z);
  2134. GameTextForPlayer(playerid,"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412",2500,1);
  2135. if(car[playerid] != 1)
  2136. {
  2137. spawncar[playerid] = CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
  2138. car[playerid] = 1;
  2139. }
  2140. else {
  2141. DestroyVehicle(spawncar[playerid]);
  2142. spawncar[playerid] = CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
  2143. car[playerid] = 1;
  2144. }
  2145. return 1;
  2146. }
  2147. if(strcmp(cmdtext,"/bandito",true) == 0)
  2148. {
  2149. if(IsPlayerVipType(playerid, 3))
  2150. {
  2151. new Float:X;
  2152. new Float:Y;
  2153. new Float:Z;
  2154. GetPlayerPos(playerid,X,Y,Z);
  2155. GameTextForPlayer(playerid,"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568",2500,1);
  2156. if(car[playerid] != 1)
  2157. {
  2158. spawncar[playerid] = CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
  2159. car[playerid] = 1;
  2160. }
  2161. else {
  2162. DestroyVehicle(spawncar[playerid]);
  2163. spawncar[playerid] = CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
  2164. car[playerid] = 1;
  2165. }
  2166. return 1;
  2167. }
  2168. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  2169. }
  2170. return 1;
  2171. }
  2172.  
  2173. if(strcmp(cmdtext,"/bfinjection",true) == 0)
  2174. {
  2175. new Float:X;
  2176. new Float:Y;
  2177. new Float:Z;
  2178. GetPlayerPos(playerid,X,Y,Z);
  2179. GameTextForPlayer(playerid,"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424",2500,1);
  2180. if(car[playerid] != 1)
  2181. {
  2182. spawncar[playerid] = CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
  2183. car[playerid] = 1;
  2184. }
  2185. else {
  2186. DestroyVehicle(spawncar[playerid]);
  2187. spawncar[playerid] = CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
  2188. car[playerid] = 1;
  2189. }
  2190. return 1;
  2191. }
  2192. if(strcmp(cmdtext,"/bloodringbanger",true) == 0)
  2193. {
  2194. new Float:X;
  2195. new Float:Y;
  2196. new Float:Z;
  2197. GetPlayerPos(playerid,X,Y,Z);
  2198. GameTextForPlayer(playerid,"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504",2500,1);
  2199. if(car[playerid] != 1)
  2200. {
  2201. spawncar[playerid] = CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
  2202. car[playerid] = 1;
  2203. }
  2204. else {
  2205. DestroyVehicle(spawncar[playerid]);
  2206. spawncar[playerid] = CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
  2207. car[playerid] = 1;
  2208. }
  2209. return 1;
  2210. }
  2211. if(strcmp(cmdtext,"/caddy",true) == 0)
  2212. {
  2213. new Float:X;
  2214. new Float:Y;
  2215. new Float:Z;
  2216. GetPlayerPos(playerid,X,Y,Z);
  2217. GameTextForPlayer(playerid,"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457",2500,1);
  2218. if(car[playerid] != 1)
  2219. {
  2220. spawncar[playerid] = CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
  2221. car[playerid] = 1;
  2222. }
  2223. else {
  2224. DestroyVehicle(spawncar[playerid]);
  2225. spawncar[playerid] = CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
  2226. car[playerid] = 1;
  2227. }
  2228. return 1;
  2229. }
  2230. if(strcmp(cmdtext,"/camper",true) == 0)
  2231. {
  2232. new Float:X;
  2233. new Float:Y;
  2234. new Float:Z;
  2235. GetPlayerPos(playerid,X,Y,Z);
  2236. GameTextForPlayer(playerid,"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483",2500,1);
  2237. if(car[playerid] != 1)
  2238. {
  2239. spawncar[playerid] = CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
  2240. car[playerid] = 1;
  2241. }
  2242. else {
  2243. DestroyVehicle(spawncar[playerid]);
  2244. spawncar[playerid] = CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
  2245. car[playerid] = 1;
  2246. }
  2247. return 1;
  2248. }
  2249. if(strcmp(cmdtext,"/journey",true) == 0)
  2250. {
  2251. new Float:X;
  2252. new Float:Y;
  2253. new Float:Z;
  2254. GetPlayerPos(playerid,X,Y,Z);
  2255. GameTextForPlayer(playerid,"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508",2500,1);
  2256. if(car[playerid] != 1)
  2257. {
  2258. spawncar[playerid] = CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
  2259. car[playerid] = 1;
  2260. }
  2261. else {
  2262. DestroyVehicle(spawncar[playerid]);
  2263. spawncar[playerid] = CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
  2264. car[playerid] = 1;
  2265. }
  2266. return 1;
  2267. }
  2268. if(strcmp(cmdtext,"/kart",true) == 0)
  2269. {
  2270. if(IsPlayerVipType(playerid, 3))
  2271. {
  2272. new Float:X;
  2273. new Float:Y;
  2274. new Float:Z;
  2275. GetPlayerPos(playerid,X,Y,Z);
  2276. GameTextForPlayer(playerid,"~h~~w~KART~n~~h~~w~ID:~h~~r~571",2500,1);
  2277. if(car[playerid] != 1)
  2278. {
  2279. spawncar[playerid] = CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
  2280. car[playerid] = 1;
  2281. }
  2282. else {
  2283. DestroyVehicle(spawncar[playerid]);
  2284. spawncar[playerid] = CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
  2285. car[playerid] = 1;
  2286. }
  2287. return 1;
  2288. }
  2289. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  2290. }
  2291. return 1;
  2292. }
  2293.  
  2294. if(strcmp(cmdtext,"/mesa",true) == 0)
  2295. {
  2296. new Float:X;
  2297. new Float:Y;
  2298. new Float:Z;
  2299. GetPlayerPos(playerid,X,Y,Z);
  2300. GameTextForPlayer(playerid,"~h~~w~MESA~n~~h~~w~ID:~h~~r~500",2500,1);
  2301. if(car[playerid] != 1)
  2302. {
  2303. spawncar[playerid] = CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
  2304. car[playerid] = 1;
  2305. }
  2306. else {
  2307. DestroyVehicle(spawncar[playerid]);
  2308. spawncar[playerid] = CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
  2309. car[playerid] = 1;
  2310. }
  2311. return 1;
  2312. }
  2313. if(strcmp(cmdtext,"/monster",true) == 0)
  2314. {
  2315. if(IsPlayerVipType(playerid, 3))
  2316. {
  2317. new Float:X;
  2318. new Float:Y;
  2319. new Float:Z;
  2320. GetPlayerPos(playerid,X,Y,Z);
  2321. GameTextForPlayer(playerid,"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444",2500,1);
  2322. if(car[playerid] != 1)
  2323. {
  2324. spawncar[playerid] = CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
  2325. car[playerid] = 1;
  2326. }
  2327. else {
  2328. DestroyVehicle(spawncar[playerid]);
  2329. spawncar[playerid] = CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
  2330. car[playerid] = 1;
  2331. }
  2332. return 1;
  2333. }
  2334. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  2335. }
  2336. return 1;
  2337. }
  2338.  
  2339. if(strcmp(cmdtext,"/monstera",true) == 0)
  2340. {
  2341. if(IsPlayerVipType(playerid, 3))
  2342. {
  2343. new Float:X;
  2344. new Float:Y;
  2345. new Float:Z;
  2346. GetPlayerPos(playerid,X,Y,Z);
  2347. GameTextForPlayer(playerid,"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556",2500,1);
  2348. if(car[playerid] != 1)
  2349. {
  2350. spawncar[playerid] = CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
  2351. car[playerid] = 1;
  2352. }
  2353. else {
  2354. DestroyVehicle(spawncar[playerid]);
  2355. spawncar[playerid] = CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
  2356. car[playerid] = 1;
  2357. }
  2358. return 1;
  2359. }
  2360. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  2361. }
  2362. return 1;
  2363. }
  2364.  
  2365. if(strcmp(cmdtext,"/monsterb",true) == 0)
  2366. {
  2367. if(IsPlayerVipType(playerid, 3))
  2368. {
  2369. new Float:X;
  2370. new Float:Y;
  2371. new Float:Z;
  2372. GetPlayerPos(playerid,X,Y,Z);
  2373. GameTextForPlayer(playerid,"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557",2500,1);
  2374. if(car[playerid] != 1)
  2375. {
  2376. spawncar[playerid] = CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
  2377. car[playerid] = 1;
  2378. }
  2379. else {
  2380. DestroyVehicle(spawncar[playerid]);
  2381. spawncar[playerid] = CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
  2382. car[playerid] = 1;
  2383. }
  2384. return 1;
  2385. }
  2386. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  2387. }
  2388. return 1;
  2389. }
  2390.  
  2391. if(strcmp(cmdtext,"/quad",true) == 0)
  2392. {
  2393. new Float:X;
  2394. new Float:Y;
  2395. new Float:Z;
  2396. GetPlayerPos(playerid,X,Y,Z);
  2397. GameTextForPlayer(playerid,"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471",2500,1);
  2398. if(car[playerid] != 1)
  2399. {
  2400. spawncar[playerid] = CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
  2401. car[playerid] = 1;
  2402. }
  2403. else {
  2404. DestroyVehicle(spawncar[playerid]);
  2405. spawncar[playerid] = CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
  2406. car[playerid] = 1;
  2407. }
  2408. return 1;
  2409. }
  2410. if(strcmp(cmdtext,"/sandking",true) == 0)
  2411. {
  2412. if(IsPlayerVipType(playerid, 2))
  2413. {
  2414. new Float:X;
  2415. new Float:Y;
  2416. new Float:Z;
  2417. GetPlayerPos(playerid,X,Y,Z);
  2418. GameTextForPlayer(playerid,"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495",2500,1);
  2419. if(car[playerid] != 1)
  2420. {
  2421. spawncar[playerid] = CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
  2422. car[playerid] = 1;
  2423. }
  2424. else {
  2425. DestroyVehicle(spawncar[playerid]);
  2426. spawncar[playerid] = CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
  2427. car[playerid] = 1;
  2428. }
  2429. return 1;
  2430. }
  2431. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  2432. }
  2433. return 1;
  2434. }
  2435. if(strcmp(cmdtext,"/vortex",true) == 0)
  2436. {
  2437. if(IsPlayerVipType(playerid, 2))
  2438. {
  2439. new Float:X;
  2440. new Float:Y;
  2441. new Float:Z;
  2442. GetPlayerPos(playerid,X,Y,Z);
  2443. GameTextForPlayer(playerid,"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539",2500,1);
  2444. if(car[playerid] != 1)
  2445. {
  2446. spawncar[playerid] = CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
  2447. car[playerid] = 1;
  2448. }
  2449. else {
  2450. DestroyVehicle(spawncar[playerid]);
  2451. spawncar[playerid] = CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
  2452. car[playerid] = 1;
  2453. }
  2454. return 1;
  2455. }
  2456. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  2457. }
  2458. return 1;
  2459. }
  2460. if(strcmp(cmdtext,"/bmx",true) == 0)
  2461. {
  2462. new Float:X;
  2463. new Float:Y;
  2464. new Float:Z;
  2465. GetPlayerPos(playerid,X,Y,Z);
  2466. GameTextForPlayer(playerid,"~h~~w~BMX~n~~h~~w~ID:~h~~r~481",2500,1);
  2467. if(car[playerid] != 1)
  2468. {
  2469. spawncar[playerid] = CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
  2470. car[playerid] = 1;
  2471. }
  2472. else {
  2473. DestroyVehicle(spawncar[playerid]);
  2474. spawncar[playerid] = CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
  2475. car[playerid] = 1;
  2476. }
  2477. return 1;
  2478. }
  2479. if(strcmp(cmdtext,"/bike",true) == 0)
  2480. {
  2481. new Float:X;
  2482. new Float:Y;
  2483. new Float:Z;
  2484. GetPlayerPos(playerid,X,Y,Z);
  2485. GameTextForPlayer(playerid,"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509",2500,1);
  2486. if(car[playerid] != 1)
  2487. {
  2488. spawncar[playerid] = CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
  2489. car[playerid] = 1;
  2490. }
  2491. else {
  2492. DestroyVehicle(spawncar[playerid]);
  2493. spawncar[playerid] = CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
  2494. car[playerid] = 1;
  2495. }
  2496. return 1;
  2497. }
  2498. if(strcmp(cmdtext,"/mountainbike",true) == 0)
  2499. {
  2500. new Float:X;
  2501. new Float:Y;
  2502. new Float:Z;
  2503. GetPlayerPos(playerid,X,Y,Z);
  2504. GameTextForPlayer(playerid,"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510",2500,1);
  2505. if(car[playerid] != 1)
  2506. {
  2507. spawncar[playerid] = CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
  2508. car[playerid] = 1;
  2509. }
  2510. else {
  2511. DestroyVehicle(spawncar[playerid]);
  2512. spawncar[playerid] = CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
  2513. car[playerid] = 1;
  2514. }
  2515. return 1;
  2516. }
  2517. if(strcmp(cmdtext,"/bf-400",true) == 0 || strcmp(cmdtext,"/bf400",true) == 0)
  2518. {
  2519. new Float:X;
  2520. new Float:Y;
  2521. new Float:Z;
  2522. GetPlayerPos(playerid,X,Y,Z);
  2523. GameTextForPlayer(playerid,"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581",2500,1);
  2524. if(car[playerid] != 1)
  2525. {
  2526. spawncar[playerid] = CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
  2527. car[playerid] = 1;
  2528. }
  2529. else {
  2530. DestroyVehicle(spawncar[playerid]);
  2531. spawncar[playerid] = CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
  2532. car[playerid] = 1;
  2533. }
  2534. return 1;
  2535. }
  2536. if(strcmp(cmdtext,"/faggio",true) == 0)
  2537. {
  2538. new Float:X;
  2539. new Float:Y;
  2540. new Float:Z;
  2541. GetPlayerPos(playerid,X,Y,Z);
  2542. GameTextForPlayer(playerid,"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462",2500,1);
  2543. if(car[playerid] != 1)
  2544. {
  2545. spawncar[playerid] = CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
  2546. car[playerid] = 1;
  2547. }
  2548. else {
  2549. DestroyVehicle(spawncar[playerid]);
  2550. spawncar[playerid] = CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
  2551. car[playerid] = 1;
  2552. }
  2553. return 1;
  2554. }
  2555. if(strcmp(cmdtext,"/fcr-900",true) == 0 || strcmp(cmdtext,"fcr900",true) == 0)
  2556. {
  2557. new Float:X;
  2558. new Float:Y;
  2559. new Float:Z;
  2560. GetPlayerPos(playerid,X,Y,Z);
  2561. GameTextForPlayer(playerid,"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521",2500,1);
  2562. if(car[playerid] != 1)
  2563. {
  2564. spawncar[playerid] = CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
  2565. car[playerid] = 1;
  2566. }
  2567. else {
  2568. DestroyVehicle(spawncar[playerid]);
  2569. spawncar[playerid] = CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
  2570. car[playerid] = 1;
  2571. }\
  2572. return 1;
  2573. }
  2574. if(strcmp(cmdtext,"/freeway",true) == 0)
  2575. {
  2576. if(IsPlayerVipType(playerid, 2))
  2577. {
  2578. new Float:X;
  2579. new Float:Y;
  2580. new Float:Z;
  2581. GetPlayerPos(playerid,X,Y,Z);
  2582. GameTextForPlayer(playerid,"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463",2500,1);
  2583. if(car[playerid] != 1)
  2584. {
  2585. spawncar[playerid] = CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
  2586. car[playerid] = 1;
  2587. }
  2588. else {
  2589. DestroyVehicle(spawncar[playerid]);
  2590. spawncar[playerid] = CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
  2591. car[playerid] = 1;
  2592. }
  2593. return 1;
  2594. }
  2595. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  2596. }
  2597. return 1;
  2598. }
  2599. if(strcmp(cmdtext,"/nrg-500",true) == 0 || strcmp(cmdtext,"nrg500",true) == 0)
  2600. {
  2601. new Float:X;
  2602. new Float:Y;
  2603. new Float:Z;
  2604. GetPlayerPos(playerid,X,Y,Z);
  2605. GameTextForPlayer(playerid,"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522",2500,1);
  2606. if(car[playerid] != 1)
  2607. {
  2608. spawncar[playerid] = CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
  2609. car[playerid] = 1;
  2610. }
  2611. else {
  2612. DestroyVehicle(spawncar[playerid]);
  2613. spawncar[playerid] = CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
  2614. car[playerid] = 1;
  2615. }
  2616. return 1;
  2617. }
  2618. if(strcmp(cmdtext,"/pcj-600",true) == 0 || strcmp(cmdtext,"/pcj600",true) == 0)
  2619. {
  2620. new Float:X;
  2621. new Float:Y;
  2622. new Float:Z;
  2623. GetPlayerPos(playerid,X,Y,Z);
  2624. GameTextForPlayer(playerid,"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461",2500,1);
  2625. if(car[playerid] != 1)
  2626. {
  2627. spawncar[playerid] = CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
  2628. car[playerid] = 1;
  2629. }
  2630. else {
  2631. DestroyVehicle(spawncar[playerid]);
  2632. spawncar[playerid] = CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
  2633. car[playerid] = 1;
  2634. }
  2635. return 1;
  2636. }
  2637. if(strcmp(cmdtext,"/pizzaboy",true) == 0)
  2638. {
  2639. new Float:X;
  2640. new Float:Y;
  2641. new Float:Z;
  2642. GetPlayerPos(playerid,X,Y,Z);
  2643. GameTextForPlayer(playerid,"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448",2500,1);
  2644. if(car[playerid] != 1)
  2645. {
  2646. spawncar[playerid] = CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
  2647. car[playerid] = 1;
  2648. }
  2649. else {
  2650. DestroyVehicle(spawncar[playerid]);
  2651. spawncar[playerid] = CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
  2652. car[playerid] = 1;
  2653. }
  2654. return 1;
  2655. }
  2656. if(strcmp(cmdtext,"/sanchez",true) == 0)
  2657. {
  2658. new Float:X;
  2659. new Float:Y;
  2660. new Float:Z;
  2661. GetPlayerPos(playerid,X,Y,Z);
  2662. GameTextForPlayer(playerid,"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468",2500,1);
  2663. if(car[playerid] != 1)
  2664. {
  2665. spawncar[playerid] = CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
  2666. car[playerid] = 1;
  2667. }
  2668. else {
  2669. DestroyVehicle(spawncar[playerid]);
  2670. spawncar[playerid] = CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
  2671. car[playerid] = 1;
  2672. }
  2673. return 1;
  2674. }
  2675. if(strcmp(cmdtext,"/wayfarer",true) == 0)
  2676. {
  2677. new Float:X;
  2678. new Float:Y;
  2679. new Float:Z;
  2680. GetPlayerPos(playerid,X,Y,Z);
  2681. GameTextForPlayer(playerid,"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586",2500,1);
  2682. if(car[playerid] != 1)
  2683. {
  2684. spawncar[playerid] = CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
  2685. car[playerid] = 1;
  2686. }
  2687. else {
  2688. DestroyVehicle(spawncar[playerid]);
  2689. spawncar[playerid] = CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
  2690. car[playerid] = 1;
  2691. }
  2692. return 1;
  2693. }
  2694. if(strcmp(cmdtext,"/baggage",true) == 0)
  2695. {
  2696. new Float:X;
  2697. new Float:Y;
  2698. new Float:Z;
  2699. GetPlayerPos(playerid,X,Y,Z);
  2700. GameTextForPlayer(playerid,"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485",2500,1);
  2701. if(car[playerid] != 1)
  2702. {
  2703. spawncar[playerid] = CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
  2704. car[playerid] = 1;
  2705. }
  2706. else {
  2707. DestroyVehicle(spawncar[playerid]);
  2708. spawncar[playerid] = CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
  2709. car[playerid] = 1;
  2710. }
  2711. return 1;
  2712. }
  2713. if(strcmp(cmdtext,"/bus",true) == 0)
  2714. {
  2715. new Float:X;
  2716. new Float:Y;
  2717. new Float:Z;
  2718. GetPlayerPos(playerid,X,Y,Z);
  2719. GameTextForPlayer(playerid,"~h~~w~BUS~n~~h~~w~ID:~h~~r~431",2500,1);
  2720. if(car[playerid] != 1)
  2721. {
  2722. spawncar[playerid] = CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
  2723. car[playerid] = 1;
  2724. }
  2725. else {
  2726. DestroyVehicle(spawncar[playerid]);
  2727. spawncar[playerid] = CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
  2728. car[playerid] = 1;
  2729. }
  2730. return 1;
  2731. }
  2732. if(strcmp(cmdtext,"/cabbie",true) == 0)
  2733. {
  2734. new Float:X;
  2735. new Float:Y;
  2736. new Float:Z;
  2737. GetPlayerPos(playerid,X,Y,Z);
  2738. GameTextForPlayer(playerid,"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438",2500,1);
  2739. if(car[playerid] != 1)
  2740. {
  2741. spawncar[playerid] = CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
  2742. car[playerid] = 1;
  2743. }
  2744. else {
  2745. DestroyVehicle(spawncar[playerid]);
  2746. spawncar[playerid] = CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
  2747. car[playerid] = 1;
  2748. }
  2749. return 1;
  2750. }
  2751. if(strcmp(cmdtext,"/coach",true) == 0)
  2752. {
  2753. new Float:X;
  2754. new Float:Y;
  2755. new Float:Z;
  2756. GetPlayerPos(playerid,X,Y,Z);
  2757. GameTextForPlayer(playerid,"~h~~w~COACH~n~~h~~w~ID:~h~~r~437",2500,1);
  2758. if(car[playerid] != 1)
  2759. {
  2760. spawncar[playerid] = CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
  2761. car[playerid] = 1;
  2762. }
  2763. else {
  2764. DestroyVehicle(spawncar[playerid]);
  2765. spawncar[playerid] = CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
  2766. car[playerid] = 1;
  2767. }
  2768. return 1;
  2769. }
  2770. if(strcmp(cmdtext,"/sweeper",true) == 0)
  2771. {
  2772. new Float:X;
  2773. new Float:Y;
  2774. new Float:Z;
  2775. GetPlayerPos(playerid,X,Y,Z);
  2776. GameTextForPlayer(playerid,"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574",2500,1);
  2777. if(car[playerid] != 1)
  2778. {
  2779. spawncar[playerid] = CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
  2780. car[playerid] = 1;
  2781. }
  2782. else {
  2783. DestroyVehicle(spawncar[playerid]);
  2784. spawncar[playerid] = CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
  2785. car[playerid] = 1;
  2786. }
  2787. return 1;
  2788. }
  2789. if(strcmp(cmdtext,"/taxi",true) == 0)
  2790. {
  2791. new Float:X;
  2792. new Float:Y;
  2793. new Float:Z;
  2794. GetPlayerPos(playerid,X,Y,Z);
  2795. GameTextForPlayer(playerid,"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420",2500,1);
  2796. if(car[playerid] != 1)
  2797. {
  2798. spawncar[playerid] = CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
  2799. car[playerid] = 1;
  2800. }
  2801. else {
  2802. DestroyVehicle(spawncar[playerid]);
  2803. spawncar[playerid] = CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
  2804. car[playerid] = 1;
  2805. }
  2806. return 1;
  2807. }
  2808. if(strcmp(cmdtext,"/towtruck",true) == 0)
  2809. {
  2810. new Float:X;
  2811. new Float:Y;
  2812. new Float:Z;
  2813. GetPlayerPos(playerid,X,Y,Z);
  2814. GameTextForPlayer(playerid,"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525",2500,1);
  2815. if(car[playerid] != 1)
  2816. {
  2817. spawncar[playerid] = CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
  2818. car[playerid] = 1;
  2819. }
  2820. else {
  2821. DestroyVehicle(spawncar[playerid]);
  2822. spawncar[playerid] = CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
  2823. car[playerid] = 1;
  2824. }
  2825. return 1;
  2826. }
  2827. if(strcmp(cmdtext,"/trashmaster",true) == 0)
  2828. {
  2829. new Float:X;
  2830. new Float:Y;
  2831. new Float:Z;
  2832. GetPlayerPos(playerid,X,Y,Z);
  2833. GameTextForPlayer(playerid,"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408",2500,1);
  2834. if(car[playerid] != 1)
  2835. {
  2836. spawncar[playerid] = CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
  2837. car[playerid] = 1;
  2838. }
  2839. else {
  2840. DestroyVehicle(spawncar[playerid]);
  2841. spawncar[playerid] = CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
  2842. car[playerid] = 1;
  2843. }
  2844. return 1;
  2845. }
  2846. if(strcmp(cmdtext,"/utilityvan",true) == 0)
  2847. {
  2848. new Float:X;
  2849. new Float:Y;
  2850. new Float:Z;
  2851. GetPlayerPos(playerid,X,Y,Z);
  2852. GameTextForPlayer(playerid,"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552",2500,1);
  2853. if(car[playerid] != 1)
  2854. {
  2855. spawncar[playerid] = CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
  2856. car[playerid] = 1;
  2857. }
  2858. else {
  2859. DestroyVehicle(spawncar[playerid]);
  2860. spawncar[playerid] = CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
  2861. car[playerid] = 1;
  2862. }
  2863. return 1;
  2864. }
  2865. if(strcmp(cmdtext,"/ambulance",true) == 0)
  2866. {
  2867. new Float:X;
  2868. new Float:Y;
  2869. new Float:Z;
  2870. GetPlayerPos(playerid,X,Y,Z);
  2871. GameTextForPlayer(playerid,"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416",2500,1);
  2872. if(car[playerid] != 1)
  2873. {
  2874. spawncar[playerid] = CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
  2875. car[playerid] = 1;
  2876. }
  2877. else {
  2878. DestroyVehicle(spawncar[playerid]);
  2879. spawncar[playerid] = CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
  2880. car[playerid] = 1;
  2881. }
  2882. return 1;
  2883. }
  2884. if(strcmp(cmdtext,"/barracks",true) == 0)
  2885. {
  2886. new Float:X;
  2887. new Float:Y;
  2888. new Float:Z;
  2889. GetPlayerPos(playerid,X,Y,Z);
  2890. GameTextForPlayer(playerid,"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433",2500,1);
  2891. if(car[playerid] != 1)
  2892. {
  2893. spawncar[playerid] = CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
  2894. car[playerid] = 1;
  2895. }
  2896. else {
  2897. DestroyVehicle(spawncar[playerid]);
  2898. spawncar[playerid] = CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
  2899. car[playerid] = 1;
  2900. }
  2901. return 1;
  2902. }
  2903. if(strcmp(cmdtext,"/enforcer",true) == 0)
  2904. {
  2905. new Float:X;
  2906. new Float:Y;
  2907. new Float:Z;
  2908. GetPlayerPos(playerid,X,Y,Z);
  2909. GameTextForPlayer(playerid,"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427",2500,1);
  2910. if(car[playerid] != 1)
  2911. {
  2912. spawncar[playerid] = CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
  2913. car[playerid] = 1;
  2914. }
  2915. else {
  2916. DestroyVehicle(spawncar[playerid]);
  2917. spawncar[playerid] = CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
  2918. car[playerid] = 1;
  2919. }
  2920. return 1;
  2921. }
  2922. if(strcmp(cmdtext,"/fbirancher",true) == 0)
  2923. {
  2924. new Float:X;
  2925. new Float:Y;
  2926. new Float:Z;
  2927. GetPlayerPos(playerid,X,Y,Z);
  2928. GameTextForPlayer(playerid,"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490",2500,1);
  2929. if(car[playerid] != 1)
  2930. {
  2931. spawncar[playerid] = CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
  2932. car[playerid] = 1;
  2933. }
  2934. else {
  2935. DestroyVehicle(spawncar[playerid]);
  2936. spawncar[playerid] = CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
  2937. car[playerid] = 1;
  2938. }
  2939. return 1;
  2940. }
  2941. if(strcmp(cmdtext,"/fbitruck",true) == 0)
  2942. {
  2943. new Float:X;
  2944. new Float:Y;
  2945. new Float:Z;
  2946. GetPlayerPos(playerid,X,Y,Z);
  2947. GameTextForPlayer(playerid,"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528",2500,1);
  2948. if(car[playerid] != 1)
  2949. {
  2950. spawncar[playerid] = CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
  2951. car[playerid] = 1;
  2952. }
  2953. else {
  2954. DestroyVehicle(spawncar[playerid]);
  2955. spawncar[playerid] = CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
  2956. car[playerid] = 1;
  2957. }
  2958. return 1;
  2959. }
  2960. if(strcmp(cmdtext,"/firetruck",true) == 0)
  2961. {
  2962. new Float:X;
  2963. new Float:Y;
  2964. new Float:Z;
  2965. GetPlayerPos(playerid,X,Y,Z);
  2966. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407",2500,1);
  2967. if(car[playerid] != 1)
  2968. {
  2969. spawncar[playerid] = CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
  2970. car[playerid] = 1;
  2971. }
  2972. else {
  2973. DestroyVehicle(spawncar[playerid]);
  2974. spawncar[playerid] = CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
  2975. car[playerid] = 1;
  2976. }
  2977. return 1;
  2978. }
  2979. if(strcmp(cmdtext,"/firetrucka",true) == 0)
  2980. {
  2981. new Float:X;
  2982. new Float:Y;
  2983. new Float:Z;
  2984. GetPlayerPos(playerid,X,Y,Z);
  2985. GameTextForPlayer(playerid,"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544",2500,1);
  2986. if(car[playerid] != 1)
  2987. {
  2988. spawncar[playerid] = CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
  2989. car[playerid] = 1;
  2990. }
  2991. else {
  2992. DestroyVehicle(spawncar[playerid]);
  2993. spawncar[playerid] = CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
  2994. car[playerid] = 1;
  2995. }
  2996. return 1;
  2997. }
  2998. if(strcmp(cmdtext,"/hpv-1000",true) == 0 || strcmp(cmdtext,"hpv1000",true) == 0)
  2999. {
  3000. new Float:X;
  3001. new Float:Y;
  3002. new Float:Z;
  3003. GetPlayerPos(playerid,X,Y,Z);
  3004. GameTextForPlayer(playerid,"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523",2500,1);
  3005. if(car[playerid] != 1)
  3006. {
  3007. spawncar[playerid] = CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
  3008. car[playerid] = 1;
  3009. }
  3010. else {
  3011. DestroyVehicle(spawncar[playerid]);
  3012. spawncar[playerid] = CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
  3013. car[playerid] = 1;
  3014. }
  3015. return 1;
  3016. }
  3017. if(strcmp(cmdtext,"/patriot",true) == 0)
  3018. {
  3019. new Float:X;
  3020. new Float:Y;
  3021. new Float:Z;
  3022. GetPlayerPos(playerid,X,Y,Z);
  3023. GameTextForPlayer(playerid,"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470",2500,1);
  3024. if(car[playerid] != 1)
  3025. {
  3026. spawncar[playerid] = CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
  3027. car[playerid] = 1;
  3028. }
  3029. else {
  3030. DestroyVehicle(spawncar[playerid]);
  3031. spawncar[playerid] = CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
  3032. car[playerid] = 1;
  3033. }
  3034. return 1;
  3035. }
  3036. if(strcmp(cmdtext,"/policels",true) == 0)
  3037. {
  3038. new Float:X;
  3039. new Float:Y;
  3040. new Float:Z;
  3041. GetPlayerPos(playerid,X,Y,Z);
  3042. GameTextForPlayer(playerid,"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596",2500,1);
  3043. if(car[playerid] != 1)
  3044. {
  3045. spawncar[playerid] = CreateVehicle(596,X,Y+5,Z,1,1,1,90000);
  3046. car[playerid] = 1;
  3047. }
  3048. else {
  3049. DestroyVehicle(spawncar[playerid]);
  3050. spawncar[playerid] = CreateVehicle(596,X,Y+5,Z,1,1,1,90000);
  3051. car[playerid] = 1;
  3052. }
  3053. return 1;
  3054. }
  3055. if(strcmp(cmdtext,"/policesf",true) == 0)
  3056. {
  3057. new Float:X;
  3058. new Float:Y;
  3059. new Float:Z;
  3060. GetPlayerPos(playerid,X,Y,Z);
  3061. GameTextForPlayer(playerid,"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597",2500,1);
  3062. if(car[playerid] != 1)
  3063. {
  3064. spawncar[playerid] = CreateVehicle(597,X,Y+5,Z,1,1,1,90000);
  3065. car[playerid] = 1;
  3066. }
  3067. else {
  3068. DestroyVehicle(spawncar[playerid]);
  3069. spawncar[playerid] = CreateVehicle(597,X,Y+5,Z,1,1,1,90000);
  3070. car[playerid] = 1;
  3071. }
  3072. return 1;
  3073. }
  3074. if(strcmp(cmdtext,"/policelv",true) == 0)
  3075. {
  3076. new Float:X;
  3077. new Float:Y;
  3078. new Float:Z;
  3079. GetPlayerPos(playerid,X,Y,Z);
  3080. GameTextForPlayer(playerid,"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598",2500,1);
  3081. if(car[playerid] != 1)
  3082. {
  3083. spawncar[playerid] = CreateVehicle(598,X,Y+5,Z,1,1,1,90000);
  3084. car[playerid] = 1;
  3085. }
  3086. else {
  3087. DestroyVehicle(spawncar[playerid]);
  3088. spawncar[playerid] = CreateVehicle(598,X,Y+5,Z,1,1,1,90000);
  3089. car[playerid] = 1;
  3090. }
  3091. return 1;
  3092. }
  3093. if(strcmp(cmdtext,"/policeranger",true) == 0)
  3094. {
  3095. new Float:X;
  3096. new Float:Y;
  3097. new Float:Z;
  3098. GetPlayerPos(playerid,X,Y,Z);
  3099. GameTextForPlayer(playerid,"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599",2500,1);
  3100. if(car[playerid] != 1)
  3101. {
  3102. spawncar[playerid] = CreateVehicle(599,X,Y+5,Z,1,1,1,90000);
  3103. car[playerid] = 1;
  3104. }
  3105. else {
  3106. DestroyVehicle(spawncar[playerid]);
  3107. spawncar[playerid] = CreateVehicle(599,X,Y+5,Z,1,1,1,90000);
  3108. car[playerid] = 1;
  3109. }
  3110. return 1;
  3111. }
  3112. if(strcmp(cmdtext,"/rhino",true) == 0)
  3113. {
  3114. if(IsPlayerVipType(playerid, 3))
  3115. {
  3116. new Float:X;
  3117. new Float:Y;
  3118. new Float:Z;
  3119. GetPlayerPos(playerid,X,Y,Z);
  3120. GameTextForPlayer(playerid,"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432",2500,1);
  3121. if(car[playerid] != 1)
  3122. {
  3123. spawncar[playerid] = CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
  3124. car[playerid] = 1;
  3125. }
  3126. else {
  3127. DestroyVehicle(spawncar[playerid]);
  3128. spawncar[playerid] = CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
  3129. car[playerid] = 1;
  3130. }
  3131. return 1;
  3132. }
  3133. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  3134. }
  3135. return 1;
  3136. }
  3137.  
  3138. if(strcmp(cmdtext,"/securicar",true) == 0)
  3139. {
  3140. new Float:X;
  3141. new Float:Y;
  3142. new Float:Z;
  3143. GetPlayerPos(playerid,X,Y,Z);
  3144. GameTextForPlayer(playerid,"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428",2500,1);
  3145. if(car[playerid] != 1)
  3146. {
  3147. spawncar[playerid] = CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
  3148. car[playerid] = 1;
  3149. }
  3150. else {
  3151. DestroyVehicle(spawncar[playerid]);
  3152. spawncar[playerid] = CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
  3153. car[playerid] = 1;
  3154. }
  3155. return 1;
  3156. }
  3157. if(strcmp(cmdtext,"/swattank",true) == 0)
  3158. {
  3159. if(IsPlayerVipType(playerid, 2))
  3160. {
  3161. new Float:X;
  3162. new Float:Y;
  3163. new Float:Z;
  3164. GetPlayerPos(playerid,X,Y,Z);
  3165. GameTextForPlayer(playerid,"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601",2500,1);
  3166. if(car[playerid] != 1)
  3167. {
  3168. spawncar[playerid] = CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
  3169. car[playerid] = 1;
  3170. }
  3171. else {
  3172. DestroyVehicle(spawncar[playerid]);
  3173. spawncar[playerid] = CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
  3174. car[playerid] = 1;
  3175. }
  3176. return 1;
  3177. }
  3178. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  3179. }
  3180. return 1;
  3181. }
  3182. if(strcmp(cmdtext,"/andromada",true) == 0)
  3183. {
  3184. if(IsPlayerVipType(playerid, 2))
  3185. {
  3186. new Float:X;
  3187. new Float:Y;
  3188. new Float:Z;
  3189. GetPlayerPos(playerid,X,Y,Z);
  3190. GameTextForPlayer(playerid,"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592",2500,1);
  3191. if(car[playerid] != 1)
  3192. {
  3193. spawncar[playerid] = CreateVehicle(592,X,Y+5,Z,1,1,1,90000);
  3194. car[playerid] = 1;
  3195. }
  3196. else {
  3197. DestroyVehicle(spawncar[playerid]);
  3198. spawncar[playerid] = CreateVehicle(592,X,Y+5,Z,1,1,1,90000);
  3199. car[playerid] = 1;
  3200. }
  3201. return 1;
  3202. }
  3203. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  3204. }
  3205. return 1;
  3206. }
  3207. if(strcmp(cmdtext,"/at-400",true) == 0 || strcmp(cmdtext,"/at400",true) == 0)
  3208. {
  3209. if(IsPlayerVipType(playerid, 2))
  3210. {
  3211. new Float:X;
  3212. new Float:Y;
  3213. new Float:Z;
  3214. GetPlayerPos(playerid,X,Y,Z);
  3215. GameTextForPlayer(playerid,"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577",2500,1);
  3216. if(car[playerid] != 1)
  3217. {
  3218. spawncar[playerid] = CreateVehicle(577,X,Y+5,Z,1,1,1,90000);
  3219. car[playerid] = 1;
  3220. }
  3221. else {
  3222. DestroyVehicle(spawncar[playerid]);
  3223. spawncar[playerid] = CreateVehicle(577,X,Y+5,Z,1,1,1,90000);
  3224. car[playerid] = 1;
  3225. }
  3226. return 1;
  3227. }
  3228. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Gold VIP to spawn this vehicle!");
  3229. }
  3230. return 1;
  3231. }
  3232. if(strcmp(cmdtext,"/beagle",true) == 0)
  3233. {
  3234. new Float:X;
  3235. new Float:Y;
  3236. new Float:Z;
  3237. GetPlayerPos(playerid,X,Y,Z);
  3238. GameTextForPlayer(playerid,"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511",2500,1);
  3239. if(car[playerid] != 1)
  3240. {
  3241. spawncar[playerid] = CreateVehicle(511,X,Y+5,Z,1,1,1,90000);
  3242. car[playerid] = 1;
  3243. }
  3244. else {
  3245. DestroyVehicle(spawncar[playerid]);
  3246. spawncar[playerid] = CreateVehicle(511,X,Y+5,Z,1,1,1,90000);
  3247. car[playerid] = 1;
  3248. }
  3249. return 1;
  3250. }
  3251. if(strcmp(cmdtext,"/cargobob",true) == 0)
  3252. {
  3253. new Float:X;
  3254. new Float:Y;
  3255. new Float:Z;
  3256. GetPlayerPos(playerid,X,Y,Z);
  3257. GameTextForPlayer(playerid,"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548",2500,1);
  3258. if(car[playerid] != 1)
  3259. {
  3260. spawncar[playerid] = CreateVehicle(548,X,Y+5,Z,1,1,1,90000);
  3261. car[playerid] = 1;
  3262. }
  3263. else {
  3264. DestroyVehicle(spawncar[playerid]);
  3265. spawncar[playerid] = CreateVehicle(548,X,Y+5,Z,1,1,1,90000);
  3266. car[playerid] = 1;
  3267. }
  3268. return 1;
  3269. }
  3270. if(strcmp(cmdtext,"/cropduster",true) == 0)
  3271. {
  3272. new Float:X;
  3273. new Float:Y;
  3274. new Float:Z;
  3275. GetPlayerPos(playerid,X,Y,Z);
  3276. GameTextForPlayer(playerid,"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512",2500,1);
  3277. if(car[playerid] != 1)
  3278. {
  3279. spawncar[playerid] = CreateVehicle(512,X,Y+5,Z,1,1,1,90000);
  3280. car[playerid] = 1;
  3281. }
  3282. else {
  3283. DestroyVehicle(spawncar[playerid]);
  3284. spawncar[playerid] = CreateVehicle(512,X,Y+5,Z,1,1,1,90000);
  3285. car[playerid] = 1;
  3286. }
  3287. return 1;
  3288. }
  3289. if(strcmp(cmdtext,"/dodo",true) == 0)
  3290. {
  3291. new Float:X;
  3292. new Float:Y;
  3293. new Float:Z;
  3294. GetPlayerPos(playerid,X,Y,Z);
  3295. GameTextForPlayer(playerid,"~h~~w~DODO~n~~h~~w~ID:~h~~r~593",2500,1);
  3296. if(car[playerid] != 1)
  3297. {
  3298. spawncar[playerid] = CreateVehicle(593,X,Y+5,Z,1,1,1,90000);
  3299. car[playerid] = 1;
  3300. }
  3301. else {
  3302. DestroyVehicle(spawncar[playerid]);
  3303. spawncar[playerid] = CreateVehicle(593,X,Y+5,Z,1,1,1,90000);
  3304. car[playerid] = 1;
  3305. }
  3306. return 1;
  3307. }
  3308. if(strcmp(cmdtext,"/hunter",true) == 0)
  3309. {
  3310. if(IsPlayerVipType(playerid, 3))
  3311. {
  3312. new Float:X;
  3313. new Float:Y;
  3314. new Float:Z;
  3315. GetPlayerPos(playerid,X,Y,Z);
  3316. GameTextForPlayer(playerid,"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425",2500,1);
  3317. if(car[playerid] != 1)
  3318. {
  3319. spawncar[playerid] = CreateVehicle(425,X,Y+5,Z,1,1,1,90000);
  3320. car[playerid] = 1;
  3321. }
  3322. else {
  3323. DestroyVehicle(spawncar[playerid]);
  3324. spawncar[playerid] = CreateVehicle(425,X,Y+5,Z,1,1,1,90000);
  3325. car[playerid] = 1;
  3326. }
  3327. return 1;
  3328. }
  3329. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  3330. }
  3331. return 1;
  3332. }
  3333.  
  3334. if(strcmp(cmdtext,"/leviathon",true) == 0)
  3335. {
  3336. new Float:X;
  3337. new Float:Y;
  3338. new Float:Z;
  3339. GetPlayerPos(playerid,X,Y,Z);
  3340. GameTextForPlayer(playerid,"~h~~w~LEVIATHON~n~~h~~w~ID:~h~~r~417",2500,1);
  3341. if(car[playerid] != 1)
  3342. {
  3343. spawncar[playerid] = CreateVehicle(417,X,Y+5,Z,1,1,1,90000);
  3344. car[playerid] = 1;
  3345. }
  3346. else {
  3347. DestroyVehicle(spawncar[playerid]);
  3348. spawncar[playerid] = CreateVehicle(417,X,Y+5,Z,1,1,1,90000);
  3349. car[playerid] = 1;
  3350. }
  3351. return 1;
  3352. }
  3353. if(strcmp(cmdtext,"/maverick",true) == 0)
  3354. {
  3355. new Float:X;
  3356. new Float:Y;
  3357. new Float:Z;
  3358. GetPlayerPos(playerid,X,Y,Z);
  3359. GameTextForPlayer(playerid,"~h~~w~MAVERICK~n~~h~~w~ID:~h~~r~487",2500,1);
  3360. if(car[playerid] != 1)
  3361. {
  3362. spawncar[playerid] = CreateVehicle(487,X,Y+5,Z,1,1,1,90000);
  3363. car[playerid] = 1;
  3364. }
  3365. else {
  3366. DestroyVehicle(spawncar[playerid]);
  3367. spawncar[playerid] = CreateVehicle(487,X,Y+5,Z,1,1,1,90000);
  3368. car[playerid] = 1;
  3369. }
  3370. return 1;
  3371. }
  3372. if(strcmp(cmdtext,"/nevada",true) == 0)
  3373. {
  3374. new Float:X;
  3375. new Float:Y;
  3376. new Float:Z;
  3377. GetPlayerPos(playerid,X,Y,Z);
  3378. GameTextForPlayer(playerid,"~h~~w~NEVADA~n~~h~~w~ID:~h~~r~553",2500,1);
  3379. if(car[playerid] != 1)
  3380. {
  3381. spawncar[playerid] = CreateVehicle(553,X,Y+5,Z,1,1,1,90000);
  3382. car[playerid] = 1;
  3383. }
  3384. else {
  3385. DestroyVehicle(spawncar[playerid]);
  3386. spawncar[playerid] = CreateVehicle(553,X,Y+5,Z,1,1,1,90000);
  3387. car[playerid] = 1;
  3388. }
  3389. return 1;
  3390. }
  3391. if(strcmp(cmdtext,"/newsmaverick",true) == 0)
  3392. {
  3393. new Float:X;
  3394. new Float:Y;
  3395. new Float:Z;
  3396. GetPlayerPos(playerid,X,Y,Z);
  3397. GameTextForPlayer(playerid,"~h~~w~NEWS MAVERICK~n~~h~~w~ID:~h~~r~488",2500,1);
  3398. if(car[playerid] != 1)
  3399. {
  3400. spawncar[playerid] = CreateVehicle(488,X,Y+5,Z,1,1,1,90000);
  3401. car[playerid] = 1;
  3402. }
  3403. else {
  3404. DestroyVehicle(spawncar[playerid]);
  3405. spawncar[playerid] = CreateVehicle(488,X,Y+5,Z,1,1,1,90000);
  3406. car[playerid] = 1;
  3407. }
  3408. return 1;
  3409. }
  3410. if(strcmp(cmdtext,"/policemaverick",true) == 0)
  3411. {
  3412. new Float:X;
  3413. new Float:Y;
  3414. new Float:Z;
  3415. GetPlayerPos(playerid,X,Y,Z);
  3416. GameTextForPlayer(playerid,"~h~~w~POLICE MAVERICK~n~~h~~w~ID:~h~~r~497",2500,1);
  3417. if(car[playerid] != 1)
  3418. {
  3419. spawncar[playerid] = CreateVehicle(497,X,Y+5,Z,1,1,1,90000);
  3420. car[playerid] = 1;
  3421. }
  3422. else {
  3423. DestroyVehicle(spawncar[playerid]);
  3424. spawncar[playerid] = CreateVehicle(497,X,Y+5,Z,1,1,1,90000);
  3425. car[playerid] = 1;
  3426. }
  3427. return 1;
  3428. }
  3429. if(strcmp(cmdtext,"/raindance",true) == 0)
  3430. {
  3431. new Float:X;
  3432. new Float:Y;
  3433. new Float:Z;
  3434. GetPlayerPos(playerid,X,Y,Z);
  3435. GameTextForPlayer(playerid,"~h~~w~RAINDANCE~n~~h~~w~ID:~h~~r~563",2500,1);
  3436. if(car[playerid] != 1)
  3437. {
  3438. spawncar[playerid] = CreateVehicle(563,X,Y+5,Z,1,1,1,90000);
  3439. car[playerid] = 1;
  3440. }
  3441. else {
  3442. DestroyVehicle(spawncar[playerid]);
  3443. spawncar[playerid] = CreateVehicle(563,X,Y+5,Z,1,1,1,90000);
  3444. car[playerid] = 1;
  3445. }
  3446. return 1;
  3447. }
  3448. if(strcmp(cmdtext,"/rustler",true) == 0)
  3449. {
  3450. new Float:X;
  3451. new Float:Y;
  3452. new Float:Z;
  3453. GetPlayerPos(playerid,X,Y,Z);
  3454. GameTextForPlayer(playerid,"~h~~w~RUSTLER~n~~h~~w~ID:~h~~r~476",2500,1);
  3455. if(car[playerid] != 1)
  3456. {
  3457. spawncar[playerid] = CreateVehicle(476,X,Y+5,Z,1,1,1,90000);
  3458. car[playerid] = 1;
  3459. }
  3460. else {
  3461. DestroyVehicle(spawncar[playerid]);
  3462. spawncar[playerid] = CreateVehicle(476,X,Y+5,Z,1,1,1,90000);
  3463. car[playerid] = 1;
  3464. }
  3465. return 1;
  3466. }
  3467. if(strcmp(cmdtext,"/seasparrow",true) == 0)
  3468. {
  3469. if(IsPlayerVipType(playerid, 3))
  3470. {
  3471. new Float:X;
  3472. new Float:Y;
  3473. new Float:Z;
  3474. GetPlayerPos(playerid,X,Y,Z);
  3475. GameTextForPlayer(playerid,"~h~~w~SEA SPARROW~n~~h~~w~ID:~h~~r~447",2500,1);
  3476. if(car[playerid] != 1)
  3477. {
  3478. spawncar[playerid] = CreateVehicle(447,X,Y+5,Z,1,1,1,90000);
  3479. car[playerid] = 1;
  3480. }
  3481. else {
  3482. DestroyVehicle(spawncar[playerid]);
  3483. spawncar[playerid] = CreateVehicle(447,X,Y+5,Z,1,1,1,90000);
  3484. car[playerid] = 1;
  3485. }
  3486. return 1;
  3487. }
  3488. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  3489. }
  3490. return 1;
  3491. }
  3492. if(strcmp(cmdtext,"/shamal",true) == 0)
  3493. {
  3494. new Float:X;
  3495. new Float:Y;
  3496. new Float:Z;
  3497. GetPlayerPos(playerid,X,Y,Z);
  3498. GameTextForPlayer(playerid,"~h~~w~SHAMAL~n~~h~~w~ID:~h~~r~519",2500,1);
  3499. if(car[playerid] != 1)
  3500. {
  3501. spawncar[playerid] = CreateVehicle(519,X,Y+5,Z,1,1,1,90000);
  3502. car[playerid] = 1;
  3503. }
  3504. else {
  3505. DestroyVehicle(spawncar[playerid]);
  3506. spawncar[playerid] = CreateVehicle(519,X,Y+5,Z,1,1,1,90000);
  3507. car[playerid] = 1;
  3508. }
  3509. return 1;
  3510. }
  3511. if(strcmp(cmdtext,"/skimmer",true) == 0)
  3512. {
  3513. new Float:X;
  3514. new Float:Y;
  3515. new Float:Z;
  3516. GetPlayerPos(playerid,X,Y,Z);
  3517. GameTextForPlayer(playerid,"~h~~w~SKIMMER~n~~h~~w~ID:~h~~r~460",2500,1);
  3518. if(car[playerid] != 1)
  3519. {
  3520. spawncar[playerid] = CreateVehicle(460,X,Y+5,Z,1,1,1,90000);
  3521. car[playerid] = 1;
  3522. }
  3523. else {
  3524. DestroyVehicle(spawncar[playerid]);
  3525. spawncar[playerid] = CreateVehicle(460,X,Y+5,Z,1,1,1,90000);
  3526. car[playerid] = 1;
  3527. }
  3528. return 1;
  3529. }
  3530. if(strcmp(cmdtext,"/sparrow",true) == 0)
  3531. {
  3532. new Float:X;
  3533. new Float:Y;
  3534. new Float:Z;
  3535. GetPlayerPos(playerid,X,Y,Z);
  3536. GameTextForPlayer(playerid,"~h~~w~SPARROW~n~~h~~w~ID:~h~~r~469",2500,1);
  3537. if(car[playerid] != 1)
  3538. {
  3539. spawncar[playerid] = CreateVehicle(469,X,Y+5,Z,1,1,1,90000);
  3540. car[playerid] = 1;
  3541. }
  3542. else {
  3543. DestroyVehicle(spawncar[playerid]);
  3544. spawncar[playerid] = CreateVehicle(469,X,Y+5,Z,1,1,1,90000);
  3545. car[playerid] = 1;
  3546. }
  3547. return 1;
  3548. }
  3549. if(strcmp(cmdtext,"/stuntplane",true) == 0)
  3550. {
  3551. new Float:X;
  3552. new Float:Y;
  3553. new Float:Z;
  3554. GetPlayerPos(playerid,X,Y,Z);
  3555. GameTextForPlayer(playerid,"~h~~w~STUNT PLANE~n~~h~~w~ID:~h~~r~513",2500,1);
  3556. if(car[playerid] != 1)
  3557. {
  3558. spawncar[playerid] = CreateVehicle(513,X,Y+5,Z,1,1,1,90000);
  3559. car[playerid] = 1;
  3560. }
  3561. else {
  3562. DestroyVehicle(spawncar[playerid]);
  3563. spawncar[playerid] = CreateVehicle(513,X,Y+5,Z,1,1,1,90000);
  3564. car[playerid] = 1;
  3565. }
  3566. return 1;
  3567. }
  3568. if(strcmp(cmdtext,"/hydra",true) == 0)
  3569. {
  3570. if(IsPlayerVipType(playerid, 3))
  3571. {
  3572. new Float:X;
  3573. new Float:Y;
  3574. new Float:Z;
  3575. GetPlayerPos(playerid,X,Y,Z);
  3576. GameTextForPlayer(playerid,"~h~~w~HYDRA~n~~h~~w~ID:~h~~r~520",2500,1);
  3577. if(car[playerid] != 1)
  3578. {
  3579. spawncar[playerid] = CreateVehicle(520,X,Y+5,Z,1,1,1,90000);
  3580. car[playerid] = 1;
  3581. }
  3582. else {
  3583. DestroyVehicle(spawncar[playerid]);
  3584. spawncar[playerid] = CreateVehicle(520,X,Y+5,Z,1,1,1,90000);
  3585. car[playerid] = 1;
  3586. }
  3587. return 1;
  3588. }
  3589. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  3590. }
  3591. return 1;
  3592. }
  3593.  
  3594. if(strcmp(cmdtext,"/coastguar",true) == 0)
  3595. {
  3596. new Float:X;
  3597. new Float:Y;
  3598. new Float:Z;
  3599. GetPlayerPos(playerid,X,Y,Z);
  3600. GameTextForPlayer(playerid,"~h~~w~COASTGUARD~n~~h~~w~ID:~h~~r~472",2500,1);
  3601. if(car[playerid] != 1)
  3602. {
  3603. spawncar[playerid] = CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
  3604. car[playerid] = 1;
  3605. }
  3606. else {
  3607. DestroyVehicle(spawncar[playerid]);
  3608. spawncar[playerid] = CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
  3609. car[playerid] = 1;
  3610. }
  3611. return 1;
  3612. }
  3613. if(strcmp(cmdtext,"/dingy",true) == 0)
  3614. {
  3615. new Float:X;
  3616. new Float:Y;
  3617. new Float:Z;
  3618. GetPlayerPos(playerid,X,Y,Z);
  3619. GameTextForPlayer(playerid,"~h~~w~DINGY~n~~h~~w~ID:~h~~r~473",2500,1);
  3620. if(car[playerid] != 1)
  3621. {
  3622. spawncar[playerid] = CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
  3623. car[playerid] = 1;
  3624. }
  3625. else {
  3626. DestroyVehicle(spawncar[playerid]);
  3627. spawncar[playerid] = CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
  3628. car[playerid] = 1;
  3629. }
  3630. return 1;
  3631. }
  3632. if(strcmp(cmdtext,"/jetmax",true) == 0)
  3633. {
  3634. new Float:X;
  3635. new Float:Y;
  3636. new Float:Z;
  3637. GetPlayerPos(playerid,X,Y,Z);
  3638. GameTextForPlayer(playerid,"~h~~w~JETMAX~n~~h~~w~ID:~h~~r~493",2500,1);
  3639. if(car[playerid] != 1)
  3640. {
  3641. spawncar[playerid] = CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
  3642. car[playerid] = 1;
  3643. }
  3644. else {
  3645. DestroyVehicle(spawncar[playerid]);
  3646. spawncar[playerid] = CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
  3647. car[playerid] = 1;
  3648. }
  3649. return 1;
  3650. }
  3651. if(strcmp(cmdtext,"/launch",true) == 0)
  3652. {
  3653. new Float:X;
  3654. new Float:Y;
  3655. new Float:Z;
  3656. GetPlayerPos(playerid,X,Y,Z);
  3657. GameTextForPlayer(playerid,"~h~~w~LAUNCH~n~~h~~w~ID:~h~~r~595",2500,1);
  3658. if(car[playerid] != 1)
  3659. {
  3660. spawncar[playerid] = CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
  3661. car[playerid] = 1;
  3662. }
  3663. else {
  3664. DestroyVehicle(spawncar[playerid]);
  3665. spawncar[playerid] = CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
  3666. car[playerid] = 1;
  3667. }
  3668. return 1;
  3669. }
  3670. if(strcmp(cmdtext,"/marquis",true) == 0)
  3671. {
  3672. new Float:X;
  3673. new Float:Y;
  3674. new Float:Z;
  3675. GetPlayerPos(playerid,X,Y,Z);
  3676. GameTextForPlayer(playerid,"~h~~w~MARQUIS~n~~h~~w~ID:~h~~r~484",2500,1);
  3677. if(car[playerid] != 1)
  3678. {
  3679. spawncar[playerid] = CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
  3680. car[playerid] = 1;
  3681. }
  3682. else {
  3683. DestroyVehicle(spawncar[playerid]);
  3684. spawncar[playerid] = CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
  3685. car[playerid] = 1;
  3686. }
  3687. return 1;
  3688. }
  3689. if(strcmp(cmdtext,"/predator",true) == 0)
  3690. {
  3691. if(IsPlayerVipType(playerid, 3))
  3692. {
  3693. new Float:X;
  3694. new Float:Y;
  3695. new Float:Z;
  3696. GetPlayerPos(playerid,X,Y,Z);
  3697. GameTextForPlayer(playerid,"~h~~w~PREDATOR~n~~h~~w~ID:~h~~r~430",2500,1);
  3698. if(car[playerid] != 1)
  3699. {
  3700. spawncar[playerid] = CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
  3701. car[playerid] = 1;
  3702. }
  3703. else {
  3704. DestroyVehicle(spawncar[playerid]);
  3705. spawncar[playerid] = CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
  3706. car[playerid] = 1;
  3707. }
  3708. return 1;
  3709. }
  3710. else { SendClientMessage(playerid, 0xFF0000AA, "You need to be a Platinum VIP to spawn this vehicle!");
  3711. }
  3712. return 1;
  3713. }
  3714.  
  3715. if(strcmp(cmdtext,"/reefer",true) == 0)
  3716. {
  3717. new Float:X;
  3718. new Float:Y;
  3719. new Float:Z;
  3720. GetPlayerPos(playerid,X,Y,Z);
  3721. GameTextForPlayer(playerid,"~h~~w~REEFER~n~~h~~w~ID:~h~~r~453",2500,1);
  3722. if(car[playerid] != 1)
  3723. {
  3724. spawncar[playerid] = CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
  3725. car[playerid] = 1;
  3726. }
  3727. else {
  3728. DestroyVehicle(spawncar[playerid]);
  3729. spawncar[playerid] = CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
  3730. car[playerid] = 1;
  3731. }
  3732. return 1;
  3733. }
  3734. if(strcmp(cmdtext,"/speeder",true) == 0)
  3735. {
  3736. new Float:X;
  3737. new Float:Y;
  3738. new Float:Z;
  3739. GetPlayerPos(playerid,X,Y,Z);
  3740. GameTextForPlayer(playerid,"~h~~w~SPEEDER~n~~h~~w~ID:~h~~r~452",2500,1);
  3741. if(car[playerid] != 1)
  3742. {
  3743. spawncar[playerid] = CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
  3744. car[playerid] = 1;
  3745. }
  3746. else {
  3747. DestroyVehicle(spawncar[playerid]);
  3748. spawncar[playerid] = CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
  3749. car[playerid] = 1;
  3750. }
  3751. return 1;
  3752. }
  3753. if(strcmp(cmdtext,"/squallo",true) == 0)
  3754. {
  3755. new Float:X;
  3756. new Float:Y;
  3757. new Float:Z;
  3758. GetPlayerPos(playerid,X,Y,Z);
  3759. GameTextForPlayer(playerid,"~h~~w~SQUALLO~n~~h~~w~ID:~h~~r~446",2500,1);
  3760. if(car[playerid] != 1)
  3761. {
  3762. spawncar[playerid] = CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
  3763. car[playerid] = 1;
  3764. }
  3765. else {
  3766. DestroyVehicle(spawncar[playerid]);
  3767. spawncar[playerid] = CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
  3768. car[playerid] = 1;
  3769. }
  3770. return 1;
  3771. }
  3772. if(strcmp(cmdtext,"/tropic",true) == 0)
  3773. {
  3774. new Float:X;
  3775. new Float:Y;
  3776. new Float:Z;
  3777. GetPlayerPos(playerid,X,Y,Z);
  3778. GameTextForPlayer(playerid,"~h~~w~TROPIC~n~~h~~w~ID:~h~~r~454",2500,1);
  3779. if(car[playerid] != 1)
  3780. {
  3781. spawncar[playerid] = CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
  3782. car[playerid] = 1;
  3783. }
  3784. else {
  3785. DestroyVehicle(spawncar[playerid]);
  3786. spawncar[playerid] = CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
  3787. car[playerid] = 1;
  3788. }
  3789. return 1;
  3790. }
  3791. if(strcmp(cmdtext,"/rcbandit",true) == 0)
  3792. {
  3793. new Float:X;
  3794. new Float:Y;
  3795. new Float:Z;
  3796. GetPlayerPos(playerid,X,Y,Z);
  3797. GameTextForPlayer(playerid,"~h~~w~RC BANDIT~n~~h~~w~ID:~h~~r~441",2500,1);
  3798. if(car[playerid] != 1)
  3799. {
  3800. spawncar[playerid] = CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
  3801. car[playerid] = 1;
  3802. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3803. }
  3804. else {
  3805. DestroyVehicle(spawncar[playerid]);
  3806. spawncar[playerid] = CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
  3807. car[playerid] = 1;
  3808. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3809. }
  3810. return 1;
  3811. }
  3812. if(strcmp(cmdtext,"/rcbaron",true) == 0)
  3813. {
  3814. new Float:X;
  3815. new Float:Y;
  3816. new Float:Z;
  3817. GetPlayerPos(playerid,X,Y,Z);
  3818. GameTextForPlayer(playerid,"~h~~w~RC BARON~n~~h~~w~ID:~h~~r~464",2500,1);
  3819. if(car[playerid] != 1)
  3820. {
  3821. spawncar[playerid] = CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
  3822. car[playerid] = 1;
  3823. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3824. }
  3825. else {
  3826. DestroyVehicle(spawncar[playerid]);
  3827. spawncar[playerid] = CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
  3828. car[playerid] = 1;
  3829. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3830. }
  3831. return 1;
  3832. }
  3833. if(strcmp(cmdtext,"/rccam",true) == 0)
  3834. {
  3835. new Float:X;
  3836. new Float:Y;
  3837. new Float:Z;
  3838. GetPlayerPos(playerid,X,Y,Z);
  3839. GameTextForPlayer(playerid,"~h~~w~RC CAM~n~~h~~w~ID:~h~~r~594",2500,1);
  3840. if(car[playerid] != 1)
  3841. {
  3842. spawncar[playerid] = CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
  3843. car[playerid] = 1;
  3844. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3845. }
  3846. else {
  3847. DestroyVehicle(spawncar[playerid]);
  3848. spawncar[playerid] = CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
  3849. car[playerid] = 1;
  3850. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3851. }
  3852. return 1;
  3853. }
  3854. if(strcmp(cmdtext,"/rcgoblin",true) == 0)
  3855. {
  3856. new Float:X;
  3857. new Float:Y;
  3858. new Float:Z;
  3859. GetPlayerPos(playerid,X,Y,Z);
  3860. GameTextForPlayer(playerid,"~h~~w~RC GOBLIN~n~~h~~w~ID:~h~~r~465",2500,1);
  3861. if(car[playerid] != 1)
  3862. {
  3863. spawncar[playerid] = CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
  3864. car[playerid] = 1;
  3865. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3866. }
  3867. else {
  3868. DestroyVehicle(spawncar[playerid]);
  3869. spawncar[playerid] = CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
  3870. car[playerid] = 1;
  3871. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3872. }
  3873. return 1;
  3874. }
  3875. if(strcmp(cmdtext,"/rcgoblin2",true) == 0)
  3876. {
  3877. new Float:X;
  3878. new Float:Y;
  3879. new Float:Z;
  3880. GetPlayerPos(playerid,X,Y,Z);
  3881. GameTextForPlayer(playerid,"~h~~w~ANOTHER RC GOBLIN~n~~h~~w~ID:~h~~r~501",2500,1);
  3882. if(car[playerid] != 1)
  3883. {
  3884. spawncar[playerid] = CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
  3885. car[playerid] = 1;
  3886. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3887. }
  3888. else {
  3889. DestroyVehicle(spawncar[playerid]);
  3890. spawncar[playerid] = CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
  3891. car[playerid] = 1;
  3892. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3893. }
  3894. return 1;
  3895. }
  3896. if(strcmp(cmdtext,"/rctiger",true) == 0)
  3897. {
  3898. new Float:X;
  3899. new Float:Y;
  3900. new Float:Z;
  3901. GetPlayerPos(playerid,X,Y,Z);
  3902. GameTextForPlayer(playerid,"~h~~w~RC TIGER~n~~h~~w~ID:~h~~r~564",2500,1);
  3903. if(car[playerid] != 1)
  3904. {
  3905. spawncar[playerid] = CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
  3906. car[playerid] = 1;
  3907. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3908. }
  3909. else {
  3910. DestroyVehicle(spawncar[playerid]);
  3911. spawncar[playerid] = CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
  3912. car[playerid] = 1;
  3913. PutPlayerInVehicle(playerid, spawncar[playerid], 0);
  3914. }
  3915. return 1;
  3916. }
  3917. if(strcmp(cmdtext,"/glendale2",true) == 0)
  3918. {
  3919. new Float:X;
  3920. new Float:Y;
  3921. new Float:Z;
  3922. GetPlayerPos(playerid,X,Y,Z);
  3923. GameTextForPlayer(playerid,"~h~~w~BEAT UP GLENDALE~n~~h~~w~ID:~h~~r~604",2500,1);
  3924. if(car[playerid] != 1)
  3925. {
  3926. spawncar[playerid] = CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
  3927. car[playerid] = 1;
  3928. }
  3929. else {
  3930. DestroyVehicle(spawncar[playerid]);
  3931. spawncar[playerid] = CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
  3932. car[playerid] = 1;
  3933. }
  3934. return 1;
  3935. }
  3936. if(strcmp(cmdtext,"/sadler2",true) == 0)
  3937. {
  3938. new Float:X;
  3939. new Float:Y;
  3940. new Float:Z;
  3941. GetPlayerPos(playerid,X,Y,Z);
  3942. GameTextForPlayer(playerid,"~h~~w~BEAT UP SADLER~n~~h~~w~ID:~h~~r~605",2500,1);
  3943. if(car[playerid] != 1)
  3944. {
  3945. spawncar[playerid] = CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
  3946. car[playerid] = 1;
  3947. }
  3948. else {
  3949. DestroyVehicle(spawncar[playerid]);
  3950. spawncar[playerid] = CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
  3951. car[playerid] = 1;
  3952. }
  3953. return 1;
  3954. }
  3955. return 0;
  3956. }
  3957.  
  3958. public OnPlayerStateChange(playerid, newstate, oldstate)
  3959. {
  3960. new vehicleid = GetPlayerVehicleID(playerid);
  3961. if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
  3962. {
  3963. if(vehicleid == 432)
  3964. {
  3965. if(IsPlayerVipType(playerid, 3))
  3966. {
  3967. return 1;
  3968. }
  3969. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  3970. }
  3971. if(vehicleid == 430)
  3972. {
  3973. if(IsPlayerVipType(playerid, 3))
  3974. {
  3975. return 1;
  3976. }
  3977. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  3978. }
  3979. if(vehicleid == 577)
  3980. {
  3981. if(IsPlayerVipType(playerid, 2))
  3982. {
  3983. return 1;
  3984. }
  3985. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  3986. }
  3987. if(vehicleid == 592)
  3988. {
  3989. if(IsPlayerVipType(playerid, 2))
  3990. {
  3991. return 1;
  3992. }
  3993. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  3994. }
  3995. if(vehicleid == 425)
  3996. {
  3997. if(IsPlayerVipType(playerid, 3))
  3998. {
  3999. return 1;
  4000. }
  4001. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4002. }
  4003. if(vehicleid == 447)
  4004. {
  4005. if(IsPlayerVipType(playerid, 3))
  4006. {
  4007. return 1;
  4008. }
  4009. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4010. }
  4011. if(vehicleid == 519)
  4012. {
  4013. if(IsPlayerVipType(playerid, 2))
  4014. {
  4015. return 1;
  4016. }
  4017. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  4018. }
  4019. if(vehicleid == 520)
  4020. {
  4021. if(IsPlayerVipType(playerid, 3))
  4022. {
  4023. return 1;
  4024. }
  4025. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4026. }
  4027. if(vehicleid == 601)
  4028. {
  4029. if(IsPlayerVipType(playerid, 2))
  4030. {
  4031. return 1;
  4032. }
  4033. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  4034. }
  4035. if(vehicleid == 571)
  4036. {
  4037. if(IsPlayerVipType(playerid, 3))
  4038. {
  4039. return 1;
  4040. }
  4041. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4042. }
  4043. if(vehicleid == 556)
  4044. {
  4045. if(IsPlayerVipType(playerid, 3))
  4046. {
  4047. return 1;
  4048. }
  4049. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4050. }
  4051. if(vehicleid == 557)
  4052. {
  4053. if(IsPlayerVipType(playerid, 3))
  4054. {
  4055. return 1;
  4056. }
  4057. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4058. }
  4059. if(vehicleid == 406)
  4060. {
  4061. if(IsPlayerVipType(playerid, 2))
  4062. {
  4063. return 1;
  4064. }
  4065. else RemovePlayerFromVehicle(playerid) && SendClientMessage(playerid,0xFF0000AA,"This vehicle can only be used by Platinum Gold+ VIPs!");
  4066. }
  4067. if(vehicleid == 444)
  4068. {
  4069. if(IsPlayerVipType(playerid, 3))
  4070. {
  4071. return 1;
  4072. }
  4073. else RemovePlayerFromVehicle(playerid) && SendClientMessage(playerid,0xFF0000AA,"This vehicle can only be used by PlatinumVIPs!");
  4074. }
  4075. if(vehicleid == 568)
  4076. {
  4077. if(IsPlayerVipType(playerid, 3))
  4078. {
  4079. return 1;
  4080. }
  4081. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4082. }
  4083. if(vehicleid == 495)
  4084. {
  4085. if(IsPlayerVipType(playerid, 2))
  4086. {
  4087. return 1;
  4088. }
  4089. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  4090. }
  4091. if(vehicleid == 463)
  4092. {
  4093. if(IsPlayerVipType(playerid, 2))
  4094. {
  4095. return 1;
  4096. }
  4097. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  4098. }
  4099. if(vehicleid == 494)
  4100. {
  4101. if(IsPlayerVipType(playerid, 3))
  4102. {
  4103. return 1;
  4104. }
  4105. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4106. }
  4107. if(vehicleid == 502)
  4108. {
  4109. if(IsPlayerVipType(playerid, 3))
  4110. {
  4111. return 1;
  4112. }
  4113. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4114. }
  4115. if(vehicleid == 503)
  4116. {
  4117. if(IsPlayerVipType(playerid, 3))
  4118. {
  4119. return 1;
  4120. }
  4121. else TogglePlayerControllable(playerid, 0) && SetTimer("RT2", 2500, false);
  4122. }
  4123. if(vehicleid == 451)
  4124. {
  4125. if(IsPlayerVipType(playerid, 2))
  4126. {
  4127. return 1;
  4128. }
  4129. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  4130. }
  4131. if(vehicleid == 506)
  4132. {
  4133. if(IsPlayerVipType(playerid, 2))
  4134. {
  4135. return 1;
  4136. }
  4137. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  4138. }
  4139. if(vehicleid == 539)
  4140. {
  4141. if(IsPlayerVipType(playerid, 2))
  4142. {
  4143. return 1;
  4144. }
  4145. else TogglePlayerControllable(playerid, 0) && SetTimer("RT", 2500, false);
  4146. }
  4147. }
  4148. return 0;
  4149. }
  4150.  
  4151. public OnPlayerDisconnect(playerid)
  4152. {
  4153. DestroyVehicle(spawncar[playerid]);
  4154. return 1;
  4155. }
  4156.  
  4157. forward RT(playerid);
  4158. public RT(playerid)
  4159. {
  4160. RemovePlayerFromVehicle(playerid);
  4161. SendClientMessage(playerid,0xFF0000AA,"This vehicle can only be used by Gold+ VIPs!");
  4162. SetTimer("RTU", 500, false);
  4163. return 1;
  4164. }
  4165.  
  4166. forward RT2(playerid);
  4167. public RT2(playerid)
  4168. {
  4169. RemovePlayerFromVehicle(playerid);
  4170. SendClientMessage(playerid,0xFF0000AA,"This vehicle can only be used by Platinum VIPs!");
  4171. SetTimer("RTU", 500, false);
  4172. return 1;
  4173. }
  4174.  
  4175. forward RTU(playerid);
  4176. public RTU(playerid)
  4177. {
  4178. TogglePlayerControllable(playerid, 1);
  4179. return 1;
  4180. }
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