Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Disclaimer: a lot of stuff below is bad and the most numbers are complete guesses
- keep this in mind if splitting stt: https://www.youtube.com/watch?v=Ge2rqxCKP9I, can prob do more buffers to flip it faster on 2nd trip
- light arrow detour: 35s (2 trip stt; oops actually 55s) - 9s (sodt mikau cs skip) + (time it takes to gim ocarina) - 10 (rough, time lost to no chus for sun block hover; does not account for possibility of doing mirror + hovers + zora JS like in grunz's tas)
- bremen detour: 30s (getting the mask) + 10s (duping the mask) + 5s (no deku flowers)
- i think light arrow might be slightly better for eng if gim can be optimized
- i think bremen + deku is better now
- idea:
- extra soar for light arrow early, use light arrow to keep ocarina equipped, then do ocarina gim
- fire arrow skip? might save 20s, more if better SoT spot than outside of FA room... can't do fire arrow skip because we gim ocarina right before GBT, no better place to gim ocarina
- save 30s skipping bremen mask, save 10s skipping bremen mask dupe, save 3.5s flying into woodfall, save <1.5s flying to woodfall fairy fountain, net save of 9s(?) to mikau walking cs skip w/ sodt
- save: 30 (bremen skip) + 10 (bremen dupe skip) + 9 (drink potion, but sodt cs skip) + 5s (deku flying) + 90 (pr egg; compared to jp pf) + 10 (lullaby hess) + 10 (lz) = 164
- lose: 3 (baba stick) + 35 (stt 2 trips) + 16 (light arrow + dw) + 25 (gim) + 30 (turtle) + 10 (woodfall) + 30 (snowhead) + 20 (istt) + 30 (text) = 3 + 35 + 16 + 25 + 30 + 7 + 30 + 20 + 30 = 199
- hookshot skip needs more timing/testing, but since eng loses at least 36s in pf, hookshot skip is probably best for english
- Cycle 2:
- ECT Chest
- bomb bag + 10c
- hidden owl
- 20c
- swamp gossips
- sonata
- sos
- deku stick (we have option to get nut, dupe it, catch egg in it, use bugs for stt timestop)
- red potion
- sos mv
- goron village on map
- sos gb
- drink red potion
- zora mask w/ sodt walking cs skip
- pr egg
- oi to soar away
- SoS Stone Tower
- 3 bombs to enter stt, loses about 15s... I think this makes light arrow/gim more of a detour than bremen
- block clip, small key
- 1 bomb + 4 chus + zora for sunblock, recoils to garo (lose roughly 11s compared to hookshot)
- light arrow + dw (broken deku stick)
- SoS gb
- equip ocarina over light arrow slot, equip egg over ocarina slot
- dupe eggs for nwbn
- nwbn cs skip
- SoS gb
- ocarina gim with like like (lose maybe 20-30s? needs timing)
- TCS
- turtle hover (bomb + chu + bomb)
- gyorg
- SoS woodfall
- bow
- odolwa + giant cs skip
- Cycle 3:
- ECT Chest
- 10 bombs + 20 chus 10b 20c
- SoS Woodfall
- stick
- fly into fountain
- ffae to snowhead 7b 17c
- hess lullaby skip 6b 15c (could maybe hess into corner and pull bomb during hess to save chu)
- bomb drop 11
- long jump in ramp room 10b (can use zora to skip this if no bomb drop)
- elevator hover (1b + 6c) 9b 9c
- fire arrow w/ broken stick 7b (can use ladder if no bomb drop)
- store SoT 6b 8c
- long jump, ice recoil upstairs 5b
- isg mega bridge, use some chus 4b 4c
- hover to goht 3b 1c
- chu bk skip 0c
- goht + giant cs skip
- Cycle 4:
- SoS ST
- bomb drop 5b
- timestop
- weirdshot to flip stt 4b
- store SoT
- sun block clip + recoil 2b
- recoil to eyegore 1b
- how many bombs would it take to hover up to do bk skip? assuming this is better than bomb shop trip
- bk skip
- twinmold + giant cs skip
- ------------------------
- 30 (turtle) + 10 (woodfall) + 30 (snowhead) + 11 (light arrow) + X
- --------------
- istt w/ hover bk skip
- 1:20:52 to 1:21:52, maybe 55s? (nopp 1:35:13)
- ect chest + bomb shop trip
- 54:03 to 54:54 = 51 bomb shop (nopp 1:21)
- istt w/o chus
- 1:07:40 to 1:09:02 = 82, maybe 78? (nopp 1:21)
- hookshot skip: 55 + 51 = 106
- hookshot: 78
- 106 - 78 = 28s lost in istt (rough, not super accurate)
- lose roughly 11s in normal stt
- 30 (turtle) + 10 (woodfall) + 30 (snowhead) + 40 (stt) = 110, loses 20s compared to the 90 it takes to get hookshot
- we can also chu hover into clock tower if we keep chus instead of bombs into cycle 5; how much does this save?
- light arrow + gim is not worth it; 20s for extra soar and 35s for entering stt w/o explosives again so 55s detour (40s detour if we had bottle, but we don't, even if 40s detour we'd still have to do gim which might take 20s, so already slower than bremen which is 30s (bremen mask)+ 10s (dupe bremen) + 5s (no flying))
- ----
- if saying Yes to SoT text during PERFECT cs when winning h&d works to give human sword back and keep deku weird B, then we can get deku sword for gyorg... ok this idea doesnt work for several reasons
- ===============
- JP Hookshot Skip Snowhead:
- bomb shop 10b 20c
- woodfall + stick
- enter fountain 9b 17c
- ffae 6b 14c
- enter snowhead 3b 13c
- bomb drop 8b
- long jump bridge 7b
- elevator hover 6b 7c
- fire arrow 4b
- store SoT 3b 6c
- long jump, melt ice go upstairs 2b (ENG: recoil through ice to get upstairs)
- bridge hover 1b 3c
- goht hover w/ isg mega 0b 1c
- chu for bk skip 0c
- JP Hookshot Skip STT:
- bomb shop 10b 20c
- bomb drop 15b
- block clip 14b
- small key
- sun block hover 13b 16c
- enter garo 15c (one for damage? bomb for first recoil?)
- fast dw 12b
- flip stt 11b
- (use bugs to dupe over chu; keep chu equipped using ocarina or light arrow slot)
- dupe 8b
- long jump 7b
- bk skip 3b 6c
- twinmold 2b
- Cycle 5:
- Climb Clock Tower
- Sign ISG, chu hover up ledge 5c (we can easily save a chu before garo master; maybe possible to get fast chu isg?)
- chu hover into clock tower 1c
- Oath
- Chu HESS to Majora 0c
- =================
- Strats that need testing in hookshot skip route:
- === Woodfall ===
- Mega strat in first room of woodfall temple (https://www.youtube.com/watch?v=yWnKMzmtexY&t=8m15s)
- (https://www.youtube.com/watch?v=L1RrLvJ4qsA&t=37m55s)
- Worst case, bomb + mega can make it
- === Snowhead ===
- faster SoT storage in snowhead after wizrobe (https://www.youtube.com/watch?v=0zAOWSYu4uY)
- best way to melt ice + long jump across after storing SoT after wizrobe in snowhead (should we melt ice right away, then pull bomb right away and walk forward and slash to ledge for long jump? should we roll close to ramp, then pull bomb, then melt ice and long jump during cs if that is possible?)
- bridge hover after going upstairs after wizrobe in snowhead (does bomb + mega make it across? if so, shoot fire arrow first first snowball right away, then pull bomb and backwalk to edge for first hover, then megaflip to make it onto the bridge, then shoot fire arrow at second snowball and then use 1 chu to blow up the last 2? If bomb + mega does not reach, try to pull bomb asap after going upstairs, backwalk to edge for first hover, then mega into a chu hover, the chu will blow up the first snowball, then backflip onto the bridge, can then shoot 2nd snowball with fire arrow and use chu for last 2 snowballs)
- === STT ===
- mirror room hover (how early can we pull bomb? It is possible to sidehop onto those mirrors in the middle of the room, perhaps we should get isg, then sidehop onto mirror, backflip off of bomb for first hover and then do chu hovers so we have more height and save chus, but maybe this doesnt matter since chu route already works fine; only sidehop onto mirror if it's fast)
- Air Draft Room: We should use bombs for both recoils because chus are somewhat tight (we currently use 1 chu to take damage, not sure if this is fast yet). Pull first bomb asap after entering room, pull second bomb while in air and find visual cue for where to stand and try to turn up-right and then curve recoil
- === ISTT ===
- magic drop + long jump strat should be optimized
- STT BK Skip should be optimized (we can definitely do it with 9 chus without subbing in any bombs, but maybe we can use even fewer?)
- ===============
- RNG Comparison:
- Hookshot:
- Bubble on beehive
- Fairy Pirate CS Skip
- Snowhead Arrow Drop
- 2 Nejiron Bomb drops (or 1 nejiron drop and 1 TF bomb drop if slow cycle 5)
- Hookshot Skip:
- Snowhead Bomb Drop
- ==============
- Consistency Comparison:
- Hookshot:
- hookshot onto turtle/fairy pcs
- hookshot first woodfall torch
- hookshot main room woodfall torch
- Scarecrow Skip (this varies a lot)
- hookshot torch after wizrobe
- hookshot ceiling for STT BK Skip
- Hookshot Skip:
- turtle hover
- woodfall hover
- torch mega
- elevator hover
- go up the stairs
- hover STT BK Skip
- ===============
- How to properly time JP Hookshot Skip Any% (Cycle 5 included at very end):
- Hookshot:
- Zora Mask -> HESS + Superswim to PF -> fast 3 bomb -> HESS -> Egg -> Hookshot = ???
- Exit Zora Hall as Zora -> 1 Pause Fairy Pirate CS Skip -> Hookshot Turtle = ???
- * Is Woodfall hover slight different because of chu for turtle hover? Actually Woodfall hover is the same. Hookshot Skip loses 1.5s during swamp gossips. (Sausage timed this)
- Enter Woodfall -> hookshot to main room -> hookshot torch -> enter door = ???
- * Is FFAE slightly different?
- Enter Snowhead -> Actionswap -> Scarecrow Skip -> Enter Wizrobe = ???
- Exit Wizrobe -> hookshot torch -> bridge hover = ???
- New Cycle -> SoS Stone Tower = ???
- Enter Mirror Room -> Weirdshot -> Enter Air Draft Room = ???
- Enter Air Draft Room -> Weirdshot -> Enter Garo = ??? (damage from boe + fire?)
- Enter ISTT -> Sun Block Clip + Recoil -> Eyegore -> Beamos -> Bomb + magic drop -> Enter twinmold = ???
- Hookshot Skip:
- Zora Mask -> Hess + Superswim to PR -> PR egg = ???
- Exit Zora Hall as Zora -> Turtle Hover -> turn human if zora ledge grab -> watch Pirate CS = ???
- * Is Woodfall hover slight different because of chu for turtle hover? Actually Woodfall hover is the same, but we just wait to hover off of the swamp gossips root. This wastes 1.5s.
- Enter Woodfall -> mega to first room -> torch mega -> enter door = ??? (https://www.youtube.com/watch?v=yWnKMzmtexY&t=8m15s)
- (https://www.youtube.com/watch?v=L1RrLvJ4qsA&t=37m55s)
- Worst case, bomb + mega can make it
- * Is FFAE slightly different?
- Enter Snowhead -> Bridge Long Jump -> Elevator Hover -> Enter Wizrobe = ???
- Exit Wizrobe -> Long Jump -> Melt Ice (JP) -> Upstairs -> Bridge Hover w/ mega = ???
- New Cycle -> turn Zora -> ECT Chest -> 10 bombs + 20 Chus -> SoS Stone Tower = ???
- Enter Mirror Room -> Sun Block Hover -> Enter Air Draft Room = ???
- Enter Air Draft Room -> Recoils -> Enter Garo = ??? (pull bomb during last recoil for damage? maybe use extra chu for damage?)
- Enter ISTT -> magic drop + Long Jump -> hover BK Skip -> Enter Twinmold = ???
- ---
- (now if we include fast cycle 5...)
- Hookshot:
- Time for 2nd nejiron bomb drop = ???
- Drop Bugs after bomb drop in room before twinmold = ???
- New Cycle -> Dog Hover into Clock Tower = ???
- Enter Moon -> Superslide to Majora = ???
- Hookshot Skip:
- New Cycle -> Chu Hover into Clock Tower = ??? (you can do 3 chus, turn 180, 1 chu, backflip into lz. This avoids chu sticking to wall)
- Enter Moon -> Chu HESS to Majora = ??? (backwalk, wait for chu to explode if can't roll into it to blow it up for hess)
Add Comment
Please, Sign In to add comment