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  1. <windows>
  2. <window name="HUDLeftStatBars">
  3. <grid name="hud" pos="619,25" rows="1" cols="1" width="155" cell_width="155" cell_height="25" repeat_content="false" side="left" >
  4. <rect width="153" height="20" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
  5. <sprite depth="1" name="border" color="0,0,0,255" height="26" type="sliced"/>
  6. <sprite depth="3" pos="2,-1" name="BarContent" sprite="{statimage|once}" type="filled" height="23" width="149" fill="0" />
  7. </rect>
  8. </grid>
  9.  
  10. <grid name="hud" pos="1071,25" rows="1" cols="1" width="155" cell_width="155" cell_height="25" repeat_content="false" side="left" >
  11. <rect width="151" height="20" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
  12. <sprite depth="1" name="border" color="0,0,0,255" height="26" type="sliced"/>
  13. <sprite depth="3" pos="2,-1" name="BarContent" sprite="{statimage|once}" type="filled" height="23" width="147" fill="0" />
  14. </rect>
  15. </grid>
  16.  
  17. <grid name="buffs" depth="6" rows="1" cols="8" pos="1250,47" cell_width="40" cell_height="30" repeat_content="true" controller="BuffPopoutList" >
  18. <buffpopout />
  19. </grid>
  20. </window>
  21.  
  22. <window name="HUDRightStatBars">
  23.  
  24. <rect name="hud" pos="-90,31" side="right" controller="CollectedItemList" pivot="BottomLeft">
  25. <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  26. <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" />
  27. <sprite depth="4" name="Icon" atlas="ItemIconAtlas" size="36,32" pos="50,0" pivot="center" foregroundlayer="true"/>
  28. <label depth="6" name="TextContent" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
  29. <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
  30. </panel>
  31.  
  32. <!-- <rect width="168" height="43" controller="CollectedItem">
  33. <sprite depth="3" pos="3,0" name="Background" sprite="{itembackground}" height="43" width="162" color="{itembackgroundcolor}" />
  34. <sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{itemicon}" size="36,32" pos="130,-6" color="{itemiconcolor}" />
  35. <label depth="6" name="TextContent" pos="15,-10" font_size="28" color="[white]" justify="center" text="{itemcount}" height="30"/>
  36. </rect> -->
  37. </rect>
  38.  
  39. <grid name="hud" pos="-177,-999" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
  40. <rect width="168" height="43" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
  41. <sprite depth="3" pos="3,0" name="BarContent" sprite="{statimage|once}" height="43" width="162" />
  42. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="36,32" pos="130,-6" color="{staticoncolor}" foregroundlayer="true" />
  43. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
  44. </rect>
  45. </grid>
  46. <grid name="hud" pos="-177,147" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
  47. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleBattery" visible="{statvisible}">
  48. <sprite depth="3" pos="3,0" name="BarContent" sprite="{statimage|once}" height="43" width="162" />
  49. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  50. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
  51. </rect>
  52. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">
  53. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  54. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  55. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
  56. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  57. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
  58. </rect>
  59. <rect width="168" height="43" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
  60. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  61. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  62. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" flip="Horizontally" />
  63. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="130,-6" foregroundlayer="true" />
  64. <label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="30"/>
  65. </rect>
  66. </grid>
  67.  
  68. </window>
  69.  
  70. <window name="windowPagingHeader" controller="WindowSelector" style="paging.window">
  71. <sprite style="paging.window.background.border"/>
  72. <sprite style="paging.window.background"/>
  73. <sprite style="paging.window.name.background"/>
  74. <sprite style="paging.window.name.foreground"/>
  75. <label style="paging.window.name"/>
  76.  
  77. <button style="press, hover, paging.window.icon.crafting"/>
  78. <button style="press, hover, paging.window.icon.character"/>
  79. <button style="press, hover, paging.window.icon.map"/>
  80.  
  81. <button style="press, hover, paging.window.icon.skills"/>
  82. <button style="press, hover, paging.window.icon.quests"/>
  83. <button style="press, hover, paging.window.icon.journal"/>
  84. <button style="press, hover, paging.window.icon.players"/>
  85. <button style="press, hover, paging.window.icon.creative"/>
  86.  
  87. </window>
  88.  
  89. <window name="windowNonPagingHeader" controller="WindowNonPagingHeader" style="nonpaging.window">
  90. <sprite style="paging.window.background.border"/>
  91. <sprite style="nonpaging.window.background"/>
  92. <sprite style="nonpaging.window.name.background"/>
  93. <sprite style="nonpaging.window.name.foreground"/>
  94. <label style="nonpaging.window.name"/>
  95. </window>
  96.  
  97. <window name="windowCompass" style="compass.window" controller="CompassWindow">
  98. <sprite style="compass.window.background.border"/>
  99. <sprite style="compass.window.background"/>
  100.  
  101. <sprite style="compass.window.compass.background">
  102.  
  103.  
  104. </sprite>
  105. <texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" >
  106.  
  107. </texture>
  108. <sprite pos="200,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8">
  109. <label depth="2" width="300" height="30" text="{daytitle}: {day|always} {timetitle}: {time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
  110. </sprite>
  111. </window>
  112.  
  113. <window name="windowCraftingList" width="397" height="688" controller="CraftingListInfo" panel="Left">
  114.  
  115. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  116. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
  117. <label style="header.name" text="basics" text_key="xuiBasics" />
  118.  
  119. <label pos="387, -6" depth="2" name="unlockedCount" width="64" height="32" text="0/65" font_size="32" color="[lightGrey]" justify="right" pivot="topright"/>
  120. <sprite pos="328, -5" depth="2" name="unlockedIcon" style="icon32px" sprite="ui_game_symbol_book" color="[lightGrey]" pivot="topright"/>
  121. </panel>
  122.  
  123. <panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">
  124.  
  125. <rect depth="2" name="categorySelector" width="390" height="44" pos="3,-6">
  126. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
  127. <sprite color="[mediumGrey]" type="sliced" />
  128. <grid name="categories" pos="2,-7" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
  129. <category_icon />
  130. </grid>
  131. </rect>
  132.  
  133. <rect depth="3" name="searchControls" width="390" height="44" pos="3,-52">
  134. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
  135. <sprite color="[darkGrey]" type="sliced" />
  136. <button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" />
  137.  
  138. <panel pos="104,0" width="200" disableautobackground="true">
  139. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  140. <recipe_search depth="5" name="searchInput"/>
  141. </panel>
  142.  
  143. <panel pos="286,0" width="104" height="43" disableautobackground="true">
  144. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  145. <rect depth="4" pos="37,-7" >
  146. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  147. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  148. </rect>
  149. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  150. </panel>
  151. </rect>
  152.  
  153. <grid name="recipes" rows="12" cols="1" pos="3,-98" width="390" height="552" cell_width="390" cell_height="46" controller="RecipeList" repeat_content="true" arrangement="vertical" >
  154. <recipe_entry name="0"/>
  155. </grid>
  156. </panel>
  157. </window>
  158.  
  159. <window name="windowCraftingQueue" width="397" height="78" panel="Left">
  160. <rect depth="0" pos="96,0" width="303" controller="CraftingQueue">
  161. <!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
  162. <grid name="queue" rows="1" cols="4" pos="3,-13" cell_width="75" cell_height="75" repeat_content="true">
  163. <recipe_stack name="0"/>
  164. </grid>
  165. </rect>
  166. </window>
  167.  
  168. <window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false">
  169. <panel name="header" height="43" depth="0" disableautobackground="true">
  170. <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
  171. <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
  172. <label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />
  173.  
  174. <label depth="2" name="takeAllLabel" width="32" height="28" text="'R'" text_key="xuiTakeAllKey" font_size="28" color="[mediumGrey]" justify="right" pos="260,-8"/>
  175.  
  176. <sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
  177. </panel>
  178. <sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
  179. <rect name="content" pos="3,-49" >
  180. <grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
  181. <item_stack name="0"/>
  182. </grid>
  183. </rect>
  184. </window>
  185.  
  186. <window name="windowCreative" width="604" height="730" panel="Left" anchor_side="bottomright" controller="CreativeWindow" normal_color="[iconColor]">
  187. <panel name="header" height="43" depth="0" disableautobackground="true">
  188. <sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
  189. <sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_lightbulb"/>
  190. <label style="header.name" text="CREATIVE" text_key="xuiCreative" />
  191. <label depth="2" name="resultCount" width="100" height="32" text="" color="[lightGrey]" font_size="32"
  192. justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
  193. </panel>
  194.  
  195. <sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="599" height="49" />
  196.  
  197. <rect depth="2" name="searchControls" width="597" height="43" pos="3,-49">
  198. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="52" color="[black]" type="sliced" fillcenter="false" />
  199. <button depth="4" name="all" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_shopping_cart" pivot="center" tooltip="All" sound="[paging_click]" selected="true" />
  200. <button depth="4" name="items" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_backpack" pivot="center" tooltip="All Items" sound="[paging_click]" />
  201. <button depth="4" name="blocks" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_all_blocks" pivot="center" tooltip="All Blocks" tooltip_key="lblAllBlocks" sound="[paging_click]" />
  202.  
  203.  
  204. <button depth="4" name="simplepickup" style="icon30px, press, hover" pos="182,-22" sprite="ui_game_symbol_hand" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Simple Pickup" sound="[paging_click]" />
  205. <button depth="4" name="devblocks" style="icon30px, press, hover" pos="225,-22" sprite="ui_game_symbol_computer" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Dev Blocks" sound="[paging_click]" />
  206.  
  207.  
  208. <panel pos="305,0" width="200" disableautobackground="true">
  209. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  210. <recipe_search depth="5" name="searchInput"/>
  211. </panel>
  212.  
  213. <panel pos="480,0" width="104" height="43" disableautobackground="true">
  214. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  215. <rect depth="4" name="background" pos="37,-7">
  216. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  217. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  218. </rect>
  219. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  220. </panel>
  221. </rect>
  222.  
  223.  
  224. <sprite depth="8" name="backgroundMain" pos="0,-97" width="603" height="675" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  225. <grid name="queue" rows="9" cols="8" pos="3,-97" cell_width="75" cell_height="75" repeat_content="true" controller="CreativeStackGrid" >
  226. <creative_stack name="0"/>
  227. </grid>
  228. </window>
  229.  
  230. <window name="craftingInfoPanel" width="603" height="427" controller="CraftingInfoWindow" style="crafting.info.window" panel="Center">
  231. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  232. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
  233. <label style="header.name" text="{itemname}" />
  234.  
  235. <rect pos="350,0" name="requiredToolOverlay">
  236. <sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]"/>
  237. <label depth="2" pos="35,-8" name="requiredToolText" width="200" height="32" text="Required" text_key="xuiRequired" font_size="32" upper_case="true" justify="left"/>
  238. </rect>
  239. </panel>
  240.  
  241. <rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46">
  242. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
  243. <rect depth="1" pos="3,-3" name="preview" width="147" height="147">
  244. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  245. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  246. <sprite depth="2" name="itemPreview" width="120" height="83" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="13,-15" foregroundlayer="true"/>
  247. <sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="25, -116" type="sliced" color="[iconColor]" foregroundlayer="true" />
  248. <!-- <label depth="3" name="TimeLabel" style="icon30px" pos="53, -119" text="TIME" text_key="xuiTime" font_size="22" /> -->
  249. <label depth="3" name="craftingTime" width="100" height="32" pos="55, -115" text="{craftingtime}" font_size="26" color="[beige]"/>
  250. </rect>
  251.  
  252. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="230" color="[black]" type="sliced" fillcenter="false" />
  253. <grid name="itemActions" rows="4" cols="1" pos="4,-153" width="147" cell_width="147" cell_height="42" controller="ItemActionList">
  254. <rect depth="1" name="actions" width="147" height="225">
  255. <sprite color="[mediumGrey]" type="sliced" height="43" />
  256. <rect name="recipeCraftCountControl" width="120" height="210" pos="27,0" controller="RecipeCraftCount">
  257. <button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  258. <count_control_input name="count_input" depth="2" pos="10,-5" />
  259. <button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  260. <button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
  261. </rect>
  262. </rect>
  263. <item_action_entry />
  264. <item_action_entry />
  265. <item_action_entry />
  266. <item_action_entry />
  267. <sprite depth="3" name="fillerBackground" height="15" color="[mediumGrey]" type="sliced"/>
  268. </grid>
  269. <rect depth="1" pos="153,-3" name="description" width="447" height="109">
  270. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="115" color="[black]" type="sliced" fillcenter="false" />
  271. <sprite color="[mediumGrey]" type="sliced" />
  272. <label depth="2" name="descriptionText" pos="6,-5" width="440" height="98" text="{itemdescription}" />
  273. </rect>
  274.  
  275. <rect depth="1" pos="153,-115" name="ingredients" width="447" height="264">
  276.  
  277. <grid rows="6" width="447" height="266" cell_height="44" cell_width="447" controller="IngredientList" arrangement="vertical">
  278. <ingredient_header/>
  279. <ingredient_row name="0"/>
  280. <ingredient_row name="1"/>
  281. <ingredient_row name="2"/>
  282. <ingredient_row name="3"/>
  283. <ingredient_row name="4"/>
  284. </grid>
  285. </rect>
  286.  
  287. </rect>
  288. </window>
  289.  
  290. <window name="emptyInfoPanel" width="603" height="427" panel="Center" controller="InfoWindow">
  291. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  292. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search"/>
  293. <label style="header.name" text="INSPECT" text_key="xuiInspect" />
  294. </panel>
  295.  
  296. <rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46" >
  297. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />
  298. <sprite color="[mediumGrey]" type="sliced" />
  299. <label pos="0,-120" depth="3" name="descriptionText" width="100%" height="150" text="[LEFT CLICK] TO INSPECT AN ITEM, RECIPE OR ACTIVE EFFECT\n[LEFT CLICK] HOLD AND DRAG TO TAKE A STACK\n[LEFT CLICK] TO DROP OR SWAP A STACK\n[RIGHT CLICK] HOLD AND DRAG TO TAKE A HALF STACK\n[RIGHT CLICK] TO DROP ONE ITEM AT A TIME" text_key="xuiEmptyInfoPanelText" justify="center" font_size="28" />
  300. </rect>
  301. </window>
  302.  
  303. <window name="itemInfoPanel" width="603" height="427" controller="ItemInfoWindow" panel="Center">
  304. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  305. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
  306. <label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{itemname}" font_size="32" />
  307. <label depth="2" pos="350,-8" width="225" height="28" text="{pricelabel} {itemcost}{markup}" color="[lightGrey]" justify="right" />
  308. <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
  309. </panel>
  310.  
  311. <rect name="contentInfo" height="381" depth="1" pos="0,-46" >
  312. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
  313. <rect depth="1" pos="3,0" name="preview" width="147" height="150">
  314. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  315. <sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
  316. <sprite depth="2" name="itemPreview" width="120" height="83" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="13,-30" foregroundlayer="true"/>
  317. <sprite depth="3" name="durabilityBackground" height="20" width="145" color="48,48,48,255" type="sliced" pos="1, -127" visible="{hasdurability}"/>
  318. <sprite depth="4" name="durabilityBar" height="20" width="145" color="{durabilitycolor}" type="filled" pos="1, -127" fill="{durabilityfill}" visible="{hasdurability}" />
  319. <label depth="7" name="durabilityValue" pos="0,-118" width="145" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" />
  320. </rect>
  321.  
  322. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
  323. <rect pos="3,-153" width="147" height="100%" visible="{shownormaloptions}" >
  324. <grid name="itemActions" rows="5" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
  325. repeat_content="true" visible="false">
  326. <item_action_entry />
  327. </grid>
  328. </rect>
  329.  
  330. <rect pos="3,-153" width="147" height="100%" visible="{showtraderoptions}" >
  331. <sprite color="[mediumGrey]" type="sliced" height="43" />
  332. <rect name="counterControl" width="120" height="42" pos="27,0" controller="Counter">
  333. <button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  334. <count_control_input name="count_input" depth="2" pos="10,-5" />
  335. <button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  336. <button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
  337. </rect>
  338. <grid name="vendorItemActions" rows="4" cols="1" pos="0,-43" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
  339. repeat_content="true" visible="false">
  340. <item_action_entry />
  341. </grid>
  342. </rect>
  343.  
  344. <sprite depth="3" name="fillerBackground" pos="3,-363" height="15" width="147" color="[mediumGrey]" type="sliced"/>
  345.  
  346. <rect depth="1" pos="153,0" name="description" width="447" height="198">
  347. <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
  348. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
  349. <label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{itemstats1}" />
  350. <label depth="3" name="statText2" pos="227,-2" width="220" height="100%" text="{itemstats2}" />
  351. </rect>
  352.  
  353. <rect depth="2" pos="153,-200" name="description" width="447" height="103">
  354. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  355. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="108" color="[black]" type="sliced" fillcenter="false" />
  356. <label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}" width="440" />
  357. </rect>
  358.  
  359. <grid name="parts" rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="PartList">
  360. <item_stack name="0"/>
  361. </grid>
  362. </rect>
  363. </window>
  364.  
  365. <window name="popupMenu" depth="20" pos="200,-200" width="200" height="436" controller="PopupMenu">
  366. <rect name="content" depth="0" pos="0,0" borderthickness="3" visible="false">
  367. <sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
  368. <sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[darkGrey]"/>
  369. <grid name="list" rows="10" cols="1" pos="3,-3" width="200" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" >
  370. <popup_menu_item name="0"/>
  371. </grid>
  372. </rect>
  373. </window>
  374.  
  375. <window name="windowBackpack" width="603" height="349" panel="Center" controller="BackpackWindow" >
  376. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  377. <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
  378. <label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />
  379.  
  380. <label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[mediumGrey]" justify="right" />
  381. <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
  382. </panel>
  383.  
  384. <panel name="content" width="100%" height="303" depth="0" pos="0,-46" disableautobackground="true">
  385. <!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> -->
  386. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="303" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  387. <grid depth="1" name="inventory" rows="4" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Backpack" repeat_content="true" >
  388. <item_stack name="0"/>
  389. </grid>
  390. </panel>
  391. </window>
  392.  
  393. <window name="windowToolsForge" width="228" height="121" panel="Right">
  394. <panel style="header.panel">
  395. <sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
  396. <label style="header.name" text="TOOLS" text_key="xuiTools" />
  397. </panel>
  398.  
  399. <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
  400.  
  401. <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
  402. required_tools="anvil,calipers,toolAndDieSet" required_tools_only="true">
  403. <required_item_stack name="0"/>
  404. </grid>
  405.  
  406. <!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  407. <rect>
  408. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="anvil" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  409. </rect>
  410. <rect>
  411. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="calipers" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  412. </rect>
  413. <rect>
  414. <sprite name="slot" depth="2" width="70" height="50" foregroundlayer="true" color="[white_quarter_alpha]" sprite="toolAndDieSet" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center"/>
  415. </rect>
  416. </grid> -->
  417. </rect>
  418.  
  419. </window>
  420.  
  421. <window name="windowToolsCampfire" width="228" height="121" panel="Right">
  422. <panel style="header.panel">
  423. <sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
  424. <label style="header.name" text="TOOLS" text_key="xuiTools" />
  425. </panel>
  426.  
  427. <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true" on_press="true">
  428.  
  429. <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="cookingPot,cookingGrill,beaker" required_tools_only="true">
  430. <required_item_stack name="0"/>
  431. </grid>
  432.  
  433. <!-- <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  434. <rect>
  435. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingPot" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true" />
  436. </rect>
  437. <rect>
  438. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="cookingGrill" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  439. </rect>
  440. <rect>
  441. <sprite name="slot" depth="2" width="70" height="50" color="[white_quarter_alpha]" sprite="beaker" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  442. </rect>
  443. </grid> -->
  444. </rect>
  445. </window>
  446.  
  447. <window name="windowFuel" width="228" height="166" panel="Right">
  448. <panel style="header.panel">
  449. <sprite style="header.icon" sprite="ui_game_symbol_fire"/>
  450. <label style="header.name" text="FUEL" text_key="xuiFuel" />
  451. <label style="header.timer"/>
  452. </panel>
  453.  
  454. <rect name="content" depth="0" pos="0,-46" height="79" >
  455. <rect disablefallthrough="true" on_press="true">
  456. <grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
  457. <item_stack name="0"/>
  458. </grid>
  459. </rect>
  460. <grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
  461. <rect>
  462. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  463. </rect>
  464. <rect>
  465. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  466. </rect>
  467. <rect>
  468. <sprite name="slot" depth="2" width="70" height="50" sprite="wood" atlas="ItemIconAtlasGreyscale" pos="35,-30" pivot="center" foregroundlayer="true"/>
  469. </rect>
  470. </grid>
  471. </rect>
  472.  
  473. <panel name="buttonContent" depth="5" pos="0, -121" height="40" backgroundcolor="[black]" bordercolor="[black]">
  474. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  475. <rect depth="1" pos="3,-3" width="225" height="34">
  476. <button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222" hoverscale="1.0" />
  477. <sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
  478. <label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
  479. </rect>
  480. </panel>
  481. </window>
  482.  
  483. <window name="windowInput" width="228" height="152" anchor="CenterTop" panel="Right">
  484. <panel style="header.panel">
  485. <sprite style="header.icon" sprite="ui_game_symbol_campfire"/>
  486. <label style="header.name" text="INPUT" text_key="xuiInput" />
  487. </panel>
  488.  
  489. <rect depth="0" pos="0,-46" on_press="true">
  490.  
  491. <grid rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationInputGrid" repeat_content="true">
  492. <item_stack name="0"/>
  493. </grid>
  494. </rect>
  495. </window>
  496.  
  497. <window name="windowForgeInput" width="228" height="204" panel="Right"
  498. controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]">
  499. <panel style="header.panel">
  500. <sprite style="header.icon" sprite="ui_game_symbol_forge"/>
  501. <label style="header.name" text="INPUT" text_key="xuiSmelting" />
  502. </panel>
  503.  
  504. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  505. <rect name="content" depth="1" pos="0,-46" height="153">
  506.  
  507. <grid depth="7" rows="2" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
  508. <item_stack name="0"/>
  509. </grid>
  510.  
  511. </rect>
  512.  
  513. <rect name="content2" depth="0" pos="78, -49" width="147" height="148">
  514. <sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
  515. <grid rows="6" cols="1" pos="3,-3" cell_width="147" cell_height="24" repeat_content="true">
  516. <forge_material name="0"/>
  517. </grid>
  518. </rect>
  519. </window>
  520.  
  521. <window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Right">
  522. <panel style="header.panel">
  523. <sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
  524. <label style="header.name" text="OUTPUT" text_key="xuiOutput" />
  525. </panel>
  526.  
  527.  
  528. <rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
  529. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  530. <grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
  531. <item_stack name="0"/>
  532. </grid>
  533. </rect>
  534. </window>
  535.  
  536.  
  537. <window name="windowCombine" width="228" height="224" panel="Right">
  538. <panel style="header.panel">
  539. <sprite style="header.icon" sprite="ui_game_symbol_add"/>
  540. <label style="header.name" text="COMBINE" text_key="xuiCombine"/>
  541. </panel>
  542.  
  543.  
  544. <rect pos="0, -46" height="230" width="228" controller="CombineGrid">
  545. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,1" width="228" height="230" color="[black]" type="sliced" fillcenter="false" />
  546. <sprite name="background" color="[darkGrey]" pos="0,1" type="sliced"/>
  547.  
  548. <grid name="parts" rows="3" cols="1" pos="3,-2" cell_width="150" cell_height="76" repeat_content="true" >
  549. <required_item_stack />
  550. </grid>
  551.  
  552. <label depth="3" pos="90,-25" text="Item A" text_key="xuiCombineItemA" />
  553. <label depth="3" pos="90,-100" text="Item B" text_key="xuiCombineItemB"/>
  554. <label depth="3" pos="90,-175" text="Result" text_key="xuiResult"/>
  555.  
  556. </rect>
  557. </window>
  558.  
  559. <window name="dragAndDropItemStack" width="86" height="86" depth="300" controller="DragAndDropWindow">
  560. <grid panel_sort_order="5">
  561. <rect>
  562. <drag_item_stack />
  563. </rect>
  564. </grid>
  565. </window>
  566.  
  567. <window name="toolTip" width="100" height="25" depth="310" controller="ToolTip">
  568. <rect>
  569. <sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
  570. <sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[lightGrey]"/>
  571. <label depth="3" name="lblText" text="" pos="10,-6" font_size="25" overflow="resizefreely"/>
  572. </rect>
  573. </window>
  574.  
  575. <window name="windowToolbelt" width="603" height="78" depth="5" anchor="CenterBottom" pos="-302, 102" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}">
  576.  
  577. <rect>
  578. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="255,255,255,0" type="sliced" fillcenter="false" on_press="true" />
  579. <grid depth="1" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
  580. <belt_item_stack name="0"/>
  581. </grid>
  582. </rect>
  583. </window>
  584.  
  585. <window name="CharacterFrameWindow" width="327" height="704" panel="Left" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" >
  586. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  587. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_character"/>
  588. <label depth="2" name="characterName" pos="42,-6" width="150" height="32" text="" font_size="32"/>
  589. <sprite depth="2" name="windowIcon" width="26" height="26" pos="200,-8" sprite="ui_game_symbol_trophy" color="[mediumGrey]"/>
  590. <label depth="2" name="levelNumber" pos="240,-10" width="80" height="28" text="" color="[lightGrey]"/>
  591. </panel>
  592.  
  593. <panel name="previewFrame" depth="0" pos="0,-46" width="257" on_press="true" on_hover="true" disableautobackground="true">
  594. <rect>
  595. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="327" height="704" color="[black]" type="sliced" fillcenter="false" />
  596. <sprite depth="1" color="[darkGrey]" type="sliced" width="256" />
  597. <!-- <sprite depth="1" color="[lightGrey]" type="sliced" pos="3,-3" width="381" height="739" />
  598. <sprite depth="1" color="[darkGrey]" type="sliced" width="304" height="697" pos="6,-5"/> -->
  599. <texture depth="2" name="playerPreview" material="Materials/Transparent Colored" size="255,702" globalopacity="false"/>
  600.  
  601. <rect pos="3,-3">
  602. <sprite depth="3" pos="5,-5" sprite="ui_game_symbol_sledge" style="protection"/>
  603. <label depth="3" pos="38,-9" name="lblConcussive" style="protection"/>
  604.  
  605. <sprite depth="3" pos="5,-40" sprite="ui_game_symbol_knife" style="protection"/>
  606. <label depth="3" pos="38,-44" name="lblPuncture" style="protection"/>
  607.  
  608. <sprite depth="3" pos="5,-75" sprite="ui_game_symbol_fire" style="protection"/>
  609. <label depth="3" pos="38,-79" name="lblFireproof" style="protection"/>
  610.  
  611. <sprite depth="3" pos="5,-110" sprite="ui_game_symbol_radiation" style="protection"/>
  612. <label depth="3" pos="38,-114" name="lblRadiation" style="protection"/>
  613.  
  614. <sprite depth="3" pos="5,-145" sprite="ui_game_symbol_temperature" style="protection"/>
  615. <label depth="3" pos="38,-149" name="lblInsulation" style="protection"/>
  616.  
  617. <sprite depth="3" pos="5,-180" sprite="ui_game_symbol_wet" style="protection"/>
  618. <label depth="3" pos="38,-184" name="lblWaterproof" style="protection"/>
  619.  
  620. <!-- <sprite depth="3" pos="5,-215" sprite="ui_game_symbol_weight" style="protection"/>
  621. <label depth="3" pos="38,-219" name="lblWeight" style="protection"/> -->
  622. </rect>
  623.  
  624.  
  625. </rect>
  626. </panel>
  627.  
  628. <panel name="equipment" pos="256, -49" width="70" height="699" disableautobackground="true" >
  629. <grid name="inventory" rows="10" cols="1" cell_width="70" cell_height="70" controller="EquipmentStackGrid" repeat_content="true">
  630. <equipment_stack name="0"/>
  631. </grid>
  632. </panel>
  633.  
  634. </window>
  635.  
  636. <window name="PlayerStatsWindow" width="320" height="384" panel="Right" >
  637. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  638. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_muscle"/>
  639. <label depth="2" name="characterName" pos="42,-6" width="230" height="32" text="PLAYER STATS" text_key="xuiPlayerStats" font_size="32"/>
  640. </panel>
  641.  
  642. <rect name="content" depth="0" pos="0,-46" height="343">
  643. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="320" height="342" color="[black]" type="sliced" fillcenter="false" />
  644. <sprite depth="1" color="[darkGrey]" type="sliced" />
  645. <rect depth="2" pos="6,-5">
  646. <grid name="stats" rows="10" cols="1" pos="3,-5" cell_width="360" cell_height="30" repeat_content="false" controller="PlayerStatsWindow">
  647. <panel height="30" width="320" disableautobackground="true">
  648. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_trophy"/>
  649.  
  650. <label depth="1" width="200" pos="30,0" font_size="26" text="{playerleveltitle}: [DECEA3]{playerlevel}[-]" />
  651.  
  652. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  653. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  654. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="49,91,203" fill="{playerlevelfill}" />
  655. </panel>
  656. <panel height="30" width="320" disableautobackground="true">
  657. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_muscle"/>
  658. <label depth="1" width="200" pos="30,0" name="lblWellness" font_size="26" text="{playerwellnesstitle}: [DECEA3]{playerwellness}[-]" />
  659.  
  660. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  661. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  662. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="175,52,54" fill="{playerwellnessfill}" />
  663. </panel>
  664. <panel height="30" width="320" disableautobackground="true">
  665. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_fork"/>
  666. <label depth="1" width="200" pos="30,0" name="lblFood" font_size="26" text="{playerfoodtitle}: [DECEA3]{playerfood}%[-]" />
  667.  
  668. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  669. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  670. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,174,86" fill="{playerfoodfill}" />
  671. </panel>
  672. <panel height="30" width="320" disableautobackground="true">
  673. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_water"/>
  674. <label depth="1" width="200" pos="30,0" name="lblWater" font_size="26" text="{playerwatertitle}: [DECEA3]{playerwater}%[-]" />
  675.  
  676. <sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
  677. <sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
  678. <sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,137,167" fill="{playerwaterfill}" />
  679. </panel>
  680. <panel height="30" width="320" disableautobackground="true">
  681. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_temperature"/>
  682. <label depth="1" width="200" pos="30,0" font_size="26" text="{playercoretemptitle}: [DECEA3]{playercoretemp}[-]" />
  683. </panel>
  684. <panel height="30" width="320" disableautobackground="true">
  685. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_zombie"/>
  686. <label depth="1" width="200" pos="30,0" font_size="26" text="{playerzombiekillstitle}: [DECEA3]{playerzombiekills|once}[-]" />
  687. </panel>
  688. <panel height="30" width="320" disableautobackground="true">
  689. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_knife"/>
  690. <label depth="1" width="200" pos="30,0" font_size="26" text="{playerpvpkillstitle}: [DECEA3]{playerpvpkills|once}[-]" />
  691. </panel>
  692. <panel height="30" width="320" disableautobackground="true">
  693. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_death"/>
  694. <label depth="1" width="200" pos="30,0" font_size="26" text="{playerdeathstitle}: [DECEA3]{playerdeaths|once}[-]" />
  695. </panel>
  696. <panel height="30" width="320" disableautobackground="true">
  697. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_run"/>
  698. <label depth="1" width="200" pos="30,0" font_size="26" text="{playertravelledtitle}: [DECEA3]{playertravelled|once}[-]" />
  699. </panel>
  700. <panel height="30" width="320" disableautobackground="true">
  701. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_hammer"/>
  702. <label depth="1" width="200" pos="30,0" font_size="26" text="{playeritemscraftedtitle}: [DECEA3]{playeritemscrafted}[-]" />
  703. </panel>
  704. <panel height="30" width="320" disableautobackground="true">
  705. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_skull"/>
  706. <label depth="1" width="290" pos="30,0" font_size="26" text="{playerlongestlifetitle}: [DECEA3]{playerlongestlife}[-]" />
  707. </panel>
  708. </grid>
  709. </rect>
  710. </rect>
  711. </window>
  712.  
  713. <window name="ActiveBuffsWindow" Controller="ActiveBuffWindow" width="320" height="325" panel="Right" >
  714. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  715. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_medical"/>
  716. <label depth="2" name="characterName" pos="42,-6" width="250" height="32" text="ACTIVE EFFECTS" text_key="xuiActiveEffects" font_size="32"/>
  717. </panel>
  718.  
  719. <panel name="content" depth="0" pos="0,-40" disableautobackground="true">
  720. <rect height="43">
  721. <sprite depth="8" name="backgroundMain" pos="0,0" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  722. <sprite color="[mediumGrey]" type="sliced" />
  723. <panel pos="215,0" height="43" disableautobackground="true">
  724. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  725. <rect depth="4" pos="37,-7" >
  726. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  727. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  728. </rect>
  729. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  730. </panel>
  731. </rect>
  732. <grid name="buffs" rows="6" cols="1" pos="3,-43" cell_width="314" cell_height="45" repeat_content="true" controller="ActiveBuffList">
  733. <active_buff_entry />
  734. </grid>
  735. </panel>
  736. </window>
  737.  
  738. <window name="buffInfoPanel" width="603" height="427" controller="BuffInfoWindow" anchor="CenterTop" panel="Center">
  739. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  740. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{bufficon|once}"/>
  741. <label style="header.name" text="{buffname|once}" />
  742. </panel>
  743.  
  744. <rect name="contentBuffInfo" height="381" depth="1" pos="0,-46">
  745. <rect>
  746. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="381" color="[black]" type="sliced" fillcenter="false" />
  747. <sprite depth="1" name="background" color="[black]" type="sliced" visible="false" sprite="menu_empty3px" fillcenter="false" />
  748. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  749. <sprite depth="1" pos="2,-3" name="preview" width="150" height="148" color="[darkGrey]" type="sliced"/>
  750. <sprite depth="3" name="itemPreview" width="100" height="100" sprite="{bufficon|once}" pos="27,-27" foregroundlayer="true"/>
  751.  
  752. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
  753. <grid name="itemActions" rows="4" cols="1" pos="3,-153" width="148" height="100%" cell_width="147" cell_height="42" controller="ItemActionList" repeat_content="true">
  754. <item_action_entry />
  755. </grid>
  756.  
  757. <sprite depth="3" name="fillerBackground" pos="3,-321" height="57" width="147" color="[mediumGrey]" type="sliced"/>
  758.  
  759. <rect depth="1" pos="153,-3" name="description" width="447" height="195">
  760. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
  761. <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
  762. <label depth="3" name="statText" pos="5,-6" width="443" text="{buffstats}"/>
  763. </rect>
  764.  
  765. <rect depth="2" pos="153,-200" name="description" width="447" height="104">
  766. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  767. <label depth="3" name="descriptionText" pos="6,-5" text="{buffdescription|once}" width="440"/>
  768. </rect>
  769.  
  770. <grid rows="1" cols="6" pos="153,-306" cell_width="75" cell_height="75" repeat_content="true" controller="BuffItemList" >
  771. <buff_item name="0"/>
  772. </grid>
  773.  
  774. </rect>
  775. </rect>
  776. </window>
  777.  
  778.  
  779. <window name="mapArea" width="718" height="770" panel="Center" controller="MapArea">
  780. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  781. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map"/>
  782. <label style="header.name" text="MAP" text_key="xuiMap" />
  783. </panel>
  784.  
  785. <panel name="content" depth="0" pos="0,-43" height="770" disableautobackground="true"> <!-- backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" -->
  786. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="718" height="761" color="[black]" type="sliced" fillcenter="false" />
  787. <rect depth="1" name="toolbar" width="712" height="43" pos="6,-6">
  788. <sprite color="[lightGrey]" type="sliced" />
  789. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="718" height="47" color="[black]" type="sliced" fillcenter="false" />
  790. <button depth="1" name="playerIcon" style="icon32px, press, hover" pivot="center" pos="20,-21" sprite="ui_game_symbol_map_player_arrow" tooltip="Center on Player" tooltip_key="lblCenterOnPlayer" sound="[paging_click]" />
  791. <label depth="1" name="playerPos" pos="50,-12" width="160" height="28" text="110 S 769 W" font_size="26"/>
  792.  
  793. <button depth="1" name="bedrollIcon" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_map_bed" tooltip="Center on Sleeping Bag" tooltip_key="lblCenterOnSleepingBag" sound="[paging_click]" />
  794. <label depth="1" name="bedrollPos" pos="246,-12" width="160" height="28" text="300 N 832 W" font_size="26"/>
  795.  
  796. <sprite depth="1" name="cursorIcon" style="icon32px, press, hover" pos="390,-5" sprite="ui_game_symbol_map_cursor" tooltip="Cursor Position" tooltip_key="lblCursorPosition" sound="[paging_click]"/>
  797. <label depth="1" name="cursorPos" pos="434,-12" width="160" height="28" text="300 N 832 W" font_size="26"/>
  798.  
  799. <button depth="1" name="waypointIcon" style="icon32px, hover" pivot="center" on_press="true" pos="578,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Quick Waypoint" tooltip_key="lblRemoveQuickWaypoint" />
  800. <label depth="1" name="waypointDistance" pos="586,-12" width="122" height="28" text="0.2 KILOMETERS" font_size="26"/>
  801. </rect>
  802. <panel name="mapView" depth="1" width="712" height="712" pos="6,-49" disableautobackground="true" on_drag="true" style="press, scroll, hover" sound="[craft_click]" > <!-- backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="0" -->
  803. <texture depth="2" name="mapViewTexture" width="712" height="712" pos="0,0" material="Materials/MaskableMainmap"/>
  804. <panel name="clippingPanel" depth="1" width="712" height="712" pos="0,0" disableautobackground="true" />
  805.  
  806. <rect name="content" depth="3" pos="0,-565" height="239" controller="MapStats">
  807.  
  808. <sprite depth="2" name="dayTimeIcon" width="24" height="24" pos="10,-16" sprite="ui_game_symbol_clock" color="[iconColor]" foregroundlayer="true"/>
  809. <label depth="2" name="dayTimeLabel" pos="40,-18" width="172" height="28" upper_case="true" text="{mapdaytimetitle}: [DECEA3]{mapdaytime}[-]" font_size="26"/>
  810.  
  811. <sprite depth="2" name="tempIcon" width="24" height="24" pos="10,-48" sprite="ui_game_symbol_temperature" color="[iconColor]" foregroundlayer="true"/>
  812. <label depth="2" name="tempLabel" pos="40,-50" width="172" height="28" text="{playercoretemptitle}: [DECEA3]{playercoretemp}[-]" font_size="26"/>
  813.  
  814. <sprite depth="2" name="windIcon" width="24" height="24" pos="10,-80" sprite="ui_game_symbol_wind" color="[iconColor]" foregroundlayer="true"/>
  815. <label depth="2" name="windLabel" pos="40,-82" width="172" height="28" text="{mapwindtitle}: [DECEA3]{mapwind} MPH[-]" font_size="26"/>
  816.  
  817. <sprite depth="2" name="elevIcon" width="24" height="24" pos="10,-112" sprite="ui_game_symbol_climb" color="[iconColor]" foregroundlayer="true"/>
  818. <label depth="2" name="elevLabel" pos="40,-114" width="172" height="28" text="{mapelevationtitle}: [DECEA3]{mapelevation} M[-]" font_size="26"/>
  819.  
  820. </rect>
  821. </panel>
  822. </panel>
  823. </window>
  824.  
  825. <window name="mapAreaSetWaypoint" depth="7" pos="200,-200" width="200" height="98">
  826. <panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  827. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  828. <grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical" controller="MapPopupList" allow_sort_order="true" panel_sort_order="5" >
  829. <rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]">
  830. <sprite name="background" color="[darkGrey]" />
  831. <sprite depth="4" name="Icon" sprite="ui_game_symbol_map_waypoint_set" style="icon32px" pos="8,-3"/>
  832. <label depth="4" name="Name" pos="112,-20" width="250" height="28" text="QUICK WAYPOINT" text_key="xuiQuickWaypoint" font_size="28" justify="center" pivot="center" />
  833. </rect>
  834. <rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]">
  835. <sprite name="background" color="[darkGrey]" />
  836. <sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3"/>
  837. <label depth="4" name="Name" pos="112,-20" width="250" height="28" text="SAVE WAYPOINT" text_key="xuiSaveWaypoint" font_size="28" justify="center" pivot="center"/>
  838. </rect>
  839. </grid>
  840. </panel>
  841. </window>
  842.  
  843. <window name="mapAreaChooseWaypoint" depth="7" pos="200,-200" width="52" height="436">
  844. <panel name="content" depth="0" pos="0,0" height="436" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  845. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  846. <grid name="list" rows="10" cols="1" pos="3,-3" width="46" height="430" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" controller="MapSubPopupList" allow_sort_order="true" panel_sort_order="5" >
  847. <map_popup_sub_line name="0"/>
  848. </grid>
  849. </panel>
  850. </window>
  851.  
  852. <window name="mapAreaEnterWaypointName" depth="7" pos="200,-200" width="160" height="50">
  853. <panel name="content" depth="0" pos="0,0" height="46" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" controller="MapEnterWaypoint">
  854. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  855. <panel pos="13,-8" depth="1" width="160" disableautobackground="true">
  856. <waypoint_input depth="1" name="searchInput" />
  857. </panel>
  858. </panel>
  859. </window>
  860.  
  861. <window name="mapTracking" width="254" height="513" panel="Left" controller="MapWaypoint">
  862. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  863. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
  864. <label style="header.name" text="WAYPOINTS" text_key="xuiWaypoints" />
  865. </panel>
  866.  
  867. <rect name="content" depth="0" pos="0,-43" height="464">
  868. <rect depth="1" name="toolbar" width="248" height="43" pos="6,-6">
  869. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
  870. <sprite color="[mediumGrey]" type="sliced" width="250" height="44" pos="-1,0" />
  871. <button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="30,-21" sprite="ui_game_symbol_compass" tooltip="Track Waypoint" tooltip_key="lblTrackWaypoint" sound="[paging_click]" />
  872. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="88,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  873. <button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="158,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
  874. <button depth="1" name="inviteBtn" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_players" tooltip="Share Waypoint" tooltip_key="lblShareWaypoint" sound="[paging_click]" />
  875. </rect>
  876.  
  877. <rect depth="3" name="searchControls" width="248" height="43" pos="6,-52">
  878. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="46" color="[black]" type="sliced" fillcenter="false" />
  879. <sprite color="[darkGrey]" type="sliced" width="250" pos="-1,0" />
  880. <sprite depth="4" name="searchIcon" style="icon30px" pos="20,-20" sprite="ui_game_symbol_search" pivot="center"/>
  881.  
  882. <panel pos="43,-6" depth="1" width="120" disableautobackground="true">
  883. <waypoint_search depth="1" name="searchInput" />
  884. </panel>
  885.  
  886. <panel pos="148,0" width="104" height="43" disableautobackground="true">
  887. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
  888. <rect depth="4" pos="37,-7">
  889. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  890. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  891. </rect>
  892. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
  893. </panel>
  894. </rect>
  895.  
  896. <grid name="waypointList" rows="8" cols="1" pos="6,-95" width="248" height="368" cell_width="390" cell_height="46" controller="MapWaypointList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
  897. <waypoint_entry name="0" />
  898. </grid>
  899. </rect>
  900. </window>
  901.  
  902. <window name="mapTrackingPopup" depth="10" pos="-390,388" width="200" height="98">
  903. <panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  904. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  905. <grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical">
  906. <rect width="100%" height="43" name="inviteFriends" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry">
  907. <sprite name="background" color="[darkGrey]" />
  908. <sprite depth="4" name="Icon" sprite="ui_game_symbol_allies" style="icon32px" pos="8,-3"/>
  909. <label depth="4" name="Name" pos="112,-22" width="250" height="28" text="ALLIES" text_key="xuiAllies" font_size="24" justify="center" pivot="center"/>
  910. </rect>
  911. <rect width="100%" height="43" name="inviteEveryone" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry">
  912. <sprite name="background" color="[darkGrey]" />
  913. <sprite depth="4" name="Icon" sprite="ui_game_symbol_players" style="icon32px" pos="8,-3"/>
  914. <label depth="4" name="Name" pos="112,-22" width="250" height="28" text="EVERYONE" text_key="xuiEveryone" font_size="24" justify="center" pivot="center"/>
  915. </rect>
  916. </grid>
  917. </panel>
  918. </window>
  919.  
  920. <window name="mapInvites" width="254" height="282" panel="Left">
  921. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  922.  
  923. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
  924. <label style="header.name" text="SHARED WAYPOINTS" text_key="xuiSharedWaypoints" />
  925. </panel>
  926.  
  927. <rect depth="1" name="toolbar" width="248" height="43" pos="6,-49">
  928. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="254" height="49" color="[black]" type="sliced" fillcenter="false" />
  929. <sprite color="[mediumGrey]" type="sliced" width="250" height="44" pos="-1,0" />
  930. <button depth="1" name="waypointSetBtn" style="icon32px, press, hover" pivot="center" pos="46,-21" sprite="ui_game_symbol_map_waypoint_set" tooltip="Save Waypoint" tooltip_key="lblSaveWaypoint" sound="[paging_click]" />
  931. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="121,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  932. <button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="196,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
  933. </rect>
  934.  
  935. <rect name="content" depth="0" pos="0,-43" height="239">
  936. <grid name="invitesList" rows="4" cols="1" pos="6,-52" width="248" height="206" cell_width="248" cell_height="46" controller="MapInvitesList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]">
  937. <invites_entry name="0"/>
  938. </grid>
  939. </rect>
  940. </window>
  941.  
  942. <window name="players" width="1126" height="746" panel="Center">
  943. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  944. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_players"/>
  945. <label style="header.name" text="PLAYERS" text_key="xuiPlayers" />
  946. <label depth="1" name="numberOfPlayers" pos="1094,-12" width="60" height="28" text="1/1" font_size="22" color="[lightGrey]"/>
  947. </panel>
  948.  
  949. <panel name="header" depth="0" pos="-3,-43" height="746" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->
  950. <sprite color="[mediumGrey]" type="sliced" pos="6,-6" height="92" width="1122" />
  951. <rect depth="1" name="steamId" width="154" height="86" pos="6,-6">
  952. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="160" height="92" color="[black]" type="sliced" fillcenter="false" />
  953.  
  954. <sprite depth="1" name="icon" style="icon32px" pos="61,-6" sprite="ui_game_symbol_player" />
  955. <label depth="1" name="text" pos="0,-50" height="28" text="STEAM ID" text_key="xuiSteamID" font_size="26" justify="center"/>
  956. </rect>
  957.  
  958. <rect depth="1" name="zombieKills" width="70" height="86" pos="163,-6">
  959. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  960.  
  961. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_zombie" />
  962. <label depth="1" name="text" pos="0,-38" height="56" text="ZOMBIE KILLS" text_key="xuiZombieKills" font_size="24" justify="center"/>
  963. </rect>
  964.  
  965. <rect depth="1" name="playerKills" width="70" height="86" pos="236,-6">
  966. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  967.  
  968. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_knife" />
  969. <label depth="1" name="text" pos="0,-38" height="56" text="PLAYER KILLS" text_key="xuiPlayerKills" font_size="24" justify="center"/>
  970. </rect>
  971.  
  972. <rect depth="1" name="deaths" width="70" height="86" pos="309,-6">
  973. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="76" height="92" color="[black]" type="sliced" fillcenter="false" />
  974.  
  975. <sprite depth="1" name="icon" style="icon32px" pos="19,-6" sprite="ui_game_symbol_death" />
  976. <label depth="1" name="text" pos="0,-50" height="28" text="DEATHS" text_key="xuiDeaths" font_size="26" justify="center"/>
  977. </rect>
  978.  
  979. <rect depth="1" name="level" width="80" height="86" pos="382,-6">
  980. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  981.  
  982. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_trophy" />
  983. <label depth="1" name="text" pos="0,-50" height="28" text="LEVEL" text_key="xuiLevel" font_size="26" justify="center"/>
  984. </rect>
  985.  
  986. <rect depth="1" name="score" width="80" height="86" pos="465,-6">
  987. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  988.  
  989. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_perk" />
  990. <label depth="1" name="text" pos="0,-50" height="28" text="SCORE" text_key="xuiScore" font_size="26" justify="center"/>
  991. </rect>
  992.  
  993. <rect depth="1" name="ping" width="60" height="86" pos="548,-6">
  994. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="66" height="92" color="[black]" type="sliced" fillcenter="false" />
  995.  
  996. <sprite depth="1" name="icon" style="icon32px" pos="14,-6" sprite="ui_game_symbol_ping" />
  997. <label depth="1" name="text" pos="0,-50" height="28" text="PING" text_key="xuiPing" font_size="26" justify="center"/>
  998. </rect>
  999.  
  1000. <rect depth="1" name="status" width="100" height="86" pos="611,-6">
  1001. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="92" color="[black]" type="sliced" fillcenter="false" />
  1002.  
  1003. <sprite depth="1" name="icon" style="icon32px" pos="34,-6" sprite="ui_game_symbol_invite" />
  1004. <label depth="1" name="text" pos="0,-50" height="28" text="STATUS" text_key="xuiStatus" font_size="26" justify="center"/>
  1005. </rect>
  1006.  
  1007. <rect depth="1" name="allies" width="80" height="86" pos="714,-6">
  1008. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1009.  
  1010. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_allies" />
  1011. <label depth="1" name="text" pos="0,-50" height="28" text="ALLIES" text_key="xuiAllies" font_size="26" justify="center"/>
  1012. </rect>
  1013.  
  1014. <rect depth="1" name="voice" width="80" height="86" pos="797,-6">
  1015. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1016.  
  1017. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_mic" />
  1018. <label depth="1" name="text" pos="0,-50" height="28" text="VOICE" text_key="xuiVoice" font_size="26" justify="center"/>
  1019. </rect>
  1020.  
  1021. <rect depth="1" name="map" width="80" height="86" pos="880,-6">
  1022. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1023.  
  1024. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_map" />
  1025. <label depth="1" name="text" pos="0,-50" height="28" text="MAP" text_key="xuiMap" font_size="26" justify="center"/>
  1026. </rect>
  1027.  
  1028. <rect depth="1" name="track" width="80" height="86" pos="963,-6">
  1029. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1030.  
  1031. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_compass" />
  1032. <label depth="1" name="text" pos="0,-50" height="28" text="TRACK" text_key="xuiTrack" font_size="26" justify="center"/>
  1033. </rect>
  1034.  
  1035. <rect depth="1" name="km" width="80" height="86" pos="1046,-6">
  1036. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="86" height="92" color="[black]" type="sliced" fillcenter="false" />
  1037.  
  1038. <sprite depth="1" name="icon" style="icon32px" pos="24,-6" sprite="ui_game_symbol_run" />
  1039. <label depth="1" name="text" pos="0,-50" height="28" text="KM" text_key="xuiKM" font_size="26" justify="center"/>
  1040. </rect>
  1041. </panel>
  1042.  
  1043. <grid name="playersList" rows="13" cols="1" pos="3,-138" width="1128" height="724" cell_width="1856" cell_height="46" repeat_content="true" arrangement="vertical" controller="PlayersList">
  1044. <players_entry name="0"/>
  1045. </grid>
  1046.  
  1047.  
  1048.  
  1049. <rect depth="3" width="1120" height="43" pos="3,-736">
  1050. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="1126" height="49" color="[black]" type="sliced" fillcenter="false" />
  1051. <sprite name="pagingControls" color="[mediumGrey]" type="sliced" />
  1052. <panel pos="1020,0" width="104" height="43" disableautobackground="true">
  1053. <button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1054. <rect depth="4" pos="27,-7">
  1055. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1056. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1057. </rect>
  1058. <button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1059. </panel>
  1060. </rect>
  1061. </window>
  1062.  
  1063. <window name="windowVehicle" width="380" height="733" panel="Left" controller="VehicleFrameWindow" >
  1064. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1065. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
  1066. <label style="header.name" text="{vehiclenamequality}" />
  1067. <sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
  1068. <sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
  1069. <sprite depth="2" name="sprVehicleQuality" width="110" pos="261, -18" height="8" type="filled" color="{vehiclequalitycolor}" />
  1070.  
  1071. </panel>
  1072.  
  1073. <panel name="content" depth="0" pos="0,-43" disableautobackground="true">
  1074. <sprite color="[darkGrey]" pos="3,-3" height="613" />
  1075. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="733" color="[black]" type="sliced" fillcenter="false" on_press="true" />
  1076. <rect depth="1" pos="3,-3" width="380" height="739">
  1077.  
  1078. <rect pos="3,-3" width="374" height="218">
  1079. <sprite color="[mediumGrey]" type="sliced" />
  1080. <texture depth="2" name="vehiclePreview" material="Materials/Transparent Colored" size="374,218" />
  1081. <label depth="3" pos="14,-20" font_size="26" text="{vehiclequalitytitle}: [DECEA3]{vehiclequality}[-]" width="200" height="30"/>
  1082. <label depth="3" pos="14,-50" font_size="26" text="{vehicledurabilitytitle}: [DECEA3]{vehicledurability}[-]" width="200" height="30"/>
  1083. </rect>
  1084.  
  1085. <grid name="parts" rows="8" cols="1" pos="3,-223" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
  1086. <vehicle_part_slot />
  1087. </grid>
  1088.  
  1089. <rect name="btnRepair" depth="3" pos="0, -698" height="36">
  1090. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1091. <!-- <sprite depth="2" name="background" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/> -->
  1092. <rect depth="3" name="background" pos="3,-5" width="375" height="28">
  1093. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  1094. <sprite depth="2" name="windowIcon" width="24" height="24" pos="126,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1095. <sprite depth="2" name="windowIcon" width="24" height="24" pos="124,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1096.  
  1097. <sprite depth="2" name="windowIcon" width="24" height="24" pos="124,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1098. <sprite depth="2" name="windowIcon" width="24" height="24" pos="126,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
  1099.  
  1100. <sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_wrench"/>
  1101. <label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
  1102. </rect>
  1103. </rect>
  1104. </rect>
  1105.  
  1106. </panel>
  1107. </window>
  1108.  
  1109. <window name="windowVehicleStats" width="228" height="280" panel="Right" controller="VehicleStats" >
  1110. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1111. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
  1112. <label style="header.name" text="{vehiclename} {vehiclestatstitle}" />
  1113. </panel>
  1114.  
  1115.  
  1116. <rect name="content" depth="0" pos="0,-46" height="234">
  1117. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1118. <sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="197" pos="0,-3" />
  1119. <rect depth="2" pos="6,-5">
  1120. <grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false" >
  1121. <panel height="30" width="340" disableautobackground="true">
  1122. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_speed"/>
  1123. <label depth="1" width="180" pos="30,-2" name="lblSpeed" font_size="22" text="{speedtitle}: [DECEA3]{speed}m/s ({speedtext})[-]" />
  1124. </panel>
  1125. <panel height="30" width="340" disableautobackground="true">
  1126. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_noise"/>
  1127. <label depth="1" width="180" pos="30,-2" name="lblNoise" font_size="22" text="{noisetitle}: [DECEA3]{noise}[-]" />
  1128. </panel>
  1129. <panel height="30" width="340" disableautobackground="true">
  1130. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_defense"/>
  1131. <label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{protectiontitle}: [DECEA3]{protection}%[-]" />
  1132. </panel>
  1133. <panel height="30" width="340" disableautobackground="true">
  1134. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
  1135. <label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{passengersTitle}: [DECEA3]{passengers|once}[-]" />
  1136. </panel>
  1137. <panel height="30" width="340" disableautobackground="true">
  1138. <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
  1139. <label depth="1" width="100" pos="30,-2" font_size="22" text="{fueltitle}: [DECEA3]{fuel}%[-]" />
  1140.  
  1141. <sprite depth="2" width="100" pos="105, -7" height="10" type="sliced" color="[black]" />
  1142. <sprite depth="2" width="98" pos="106, -8" height="8" type="sliced" color="[mediumGrey]" />
  1143. <sprite depth="2" name="sprFillPotential" width="98" pos="106, -9" height="6" type="filled" color="[beige]" fill="{potentialfuelfill}" />
  1144. <sprite depth="2" name="sprFuelFill" width="98" pos="106, -8" height="8" type="filled" color="181,57,57" fill="{fuelfill}" />
  1145. </panel>
  1146. </grid>
  1147. </rect>
  1148. <rect name="btnRefuel" depth="3" pos="0, -198" height="36" >
  1149. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1150. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  1151. <rect depth="3" pos="1,-3" width="224" height="31">
  1152. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
  1153. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1154. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1155.  
  1156. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1157. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
  1158.  
  1159. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
  1160. <label depth="2" name="windowName" pos="0,-4" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="24" />
  1161. </rect>
  1162. </rect>
  1163. </rect>
  1164. </window>
  1165.  
  1166. <window name="windowVehicleStorage" width="228" height="262" depth="5" anchor="CenterTop" panel="Right" backgroundcolor="[black]">
  1167. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1168. <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
  1169. <label style="header.name" text="MINIBIKE STORAGE" text_key="xuiMinibikeStorage" />
  1170. </panel>
  1171.  
  1172. <grid depth="2" name="inventory" rows="6" cols="3" pos="3,-46" cell_width="75" cell_height="75" repeat_content="true" controller="VehicleContainer">
  1173. <item_stack name="0"/>
  1174. </grid>
  1175.  
  1176. <panel name="emptyPanel" height="450" depth="4" pos="0,-49" backgroundcolor="[darkGrey]" bordercolor="[black]" visible="false">
  1177. <sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1178. <label pos="0,-180" depth="3" name="descriptionText" width="100%" height="80" text="ADD BASKET TO ACCESS STORAGE." text_key="xuiEmptyVehicleStorage" justify="center" font_size="24"/>
  1179. </panel>
  1180. </window>
  1181.  
  1182. <window name="windowAssemble" width="380" height="745" panel="Left" controller="AssembleWindow" >
  1183. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1184. <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
  1185. <label style="header.name" text="{itemname}" />
  1186.  
  1187. <sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
  1188. <sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
  1189. <sprite depth="2" name="sprQuality" width="110" pos="261, -18" height="8" type="filled" color="{itemqualitycolor}" fill="{itemqualityfill}" />
  1190. </panel>
  1191.  
  1192. <panel name="content" depth="0" pos="0,-43" disableautobackground="true">
  1193. <rect depth="1" height="625">
  1194. <sprite color="[darkGrey]" pos="3,-3" height="613" />
  1195. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="613" color="[black]" type="sliced" fillcenter="false" />
  1196. <rect depth="1" pos="3,-3" width="380" height="619" on_press="true">
  1197.  
  1198.  
  1199.  
  1200. <!--<sprite depth="2" name="itemIcon" pos="200, -100" width="200" height="143" atlas="ItemIconAtlas" sprite="{itemicon}" pivot="center" foregroundlayer="true" />-->
  1201. <rect pos="3,-3" width="374" height="218">
  1202. <texture depth="1" name="itemPreview" material="Materials/Transparent Colored" size="374,218" globalopacity="true"/>
  1203. <sprite color="[mediumGrey]" type="sliced" />
  1204. <label depth="2" pos="8,-12" font_size="24" text="{itemqualitytitle}: [DECEA3]{itemquality}[-]" width="200" height="30" />
  1205. </rect>
  1206.  
  1207. <grid name="parts" rows="6" cols="1" pos="3,-223" cell_width="374" cell_height="60" repeat_content="true" controller="ItemPartStackGrid">
  1208. <item_part_slot />
  1209. </grid>
  1210.  
  1211. <rect depth="3" pos="0, -578" height="36">
  1212. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1213. <sprite depth="2" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/>
  1214. <rect depth="3" pos="3,-5" width="375" height="28">
  1215. <button name="btnComplete" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  1216. <sprite depth="2" name="windowIcon" width="24" height="24" pos="116,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1217. <sprite depth="2" name="windowIcon" width="24" height="24" pos="114,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1218.  
  1219. <sprite depth="2" name="windowIcon" width="24" height="24" pos="114,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1220. <sprite depth="2" name="windowIcon" width="24" height="24" pos="116,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1221.  
  1222. <sprite depth="2" name="windowIcon" width="24" height="24" pos="115,-2" sprite="ui_game_symbol_x" foregroundlayer="true" />
  1223. <label depth="2" name="windowName" justify="center" text="CLOSE" text_key="xuiClose" />
  1224. </rect>
  1225. </rect>
  1226. </rect>
  1227. </rect>
  1228. </panel>
  1229. </window>
  1230.  
  1231. <window name="windowRadial" anchor="CenterCenter">
  1232. <rect name="radialPanel" controller="Radial" repeat_content="true" count="20" pivot="center">
  1233. <radial_entry />
  1234. <radial_entry />
  1235. <radial_entry />
  1236. <radial_entry />
  1237. <radial_entry />
  1238. <radial_entry />
  1239. <radial_entry />
  1240. <radial_entry />
  1241. <radial_entry />
  1242. <radial_entry />
  1243. <radial_entry />
  1244. </rect>
  1245. </window>
  1246.  
  1247. <window name="windowTimer" anchor="CenterCenter">
  1248. <rect depth="15" height="58" width="58" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="Timer">
  1249. <sprite depth="1" name="border" sprite="ui_game_filled_circle" color="0,0,0,128" pivot="center"/>
  1250. <sprite depth="2" height="52" width="52" name="background" sprite="ui_game_filled_circle" color="128,128,128,192" pivot="center" type="filled" fill="0.75" filldirection="radial360"/>
  1251. <label depth="3" name="time" width="75" height="24" pivot="center" justify="center" text=" " font_size="22" />
  1252. </rect>
  1253. </window>
  1254.  
  1255. <window name="windowSkillList" panel="Center" width="647" height="791" controller="SkillListWindow">
  1256. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1257. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{categoryicon}"/>
  1258. <label style="header.name" text="{titlename}" />
  1259.  
  1260. <label pos="635, -9" depth="2" name="unlockedCount" width="84" height="28" text="{totalskills}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
  1261. </panel>
  1262.  
  1263. <panel name="content" pos="-3,-43" height="669" depth="1" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->
  1264.  
  1265. <rect name="categoryHeader" pos="6,-3" width="644" height="43">
  1266. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
  1267. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1268.  
  1269. <panel depth="1" pos="3,-3" width="410" height="37" disableautobackground="true">
  1270. <grid name="categories" pos="-3,-6" rows="1" cols="9" width="568" height="34" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
  1271. <category_icon />
  1272. </grid>
  1273. </panel>
  1274.  
  1275. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1276. <panel depth="1" pos="394,0" width="200" disableautobackground="true">
  1277.  
  1278. <sprite depth="1" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  1279. <skill_search depth="2" name="searchInput"/>
  1280. </panel>
  1281.  
  1282.  
  1283. <panel depth="2" pos="540,0" width="104" height="43" disableautobackground="true" controller="Paging">
  1284. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1285. <rect depth="4" pos="37,-7">
  1286. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1287. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="{pagenumber}" font_size="26" justify="center"/>
  1288. </rect>
  1289. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1290. </panel>
  1291. </rect>
  1292.  
  1293. <rect name="tableHeader" pos="5,-49" width="645" height="43">
  1294. <sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
  1295.  
  1296. <rect depth="1" width="336" height="40">
  1297. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="338" height="46" color="[black]" type="sliced" fillcenter="false" />
  1298.  
  1299. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_skills"/>
  1300. <label depth="1" pos="40,-8" upper_case="true" text="Skill/Perk Name" text_key="xuiSkillPerkName" width="240"/>
  1301. </rect>
  1302.  
  1303. <rect depth="1" pos="336,0" width="100" height="40">
  1304. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1305.  
  1306. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_percent"/>
  1307. <label depth="1" pos="40,-8" upper_case="true" text="Level" text_key="xuiLevel" width="70"/>
  1308. </rect>
  1309.  
  1310. <rect depth="1" pos="439,0" width="100" height="40" >
  1311. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1312.  
  1313. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_perk"/>
  1314. <label depth="1" pos="40,-8" upper_case="true" text="Type" text_key="xuiType" width="70"/>
  1315. </rect>
  1316.  
  1317. <rect depth="1" pos="542,0" width="100" height="40">
  1318. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />
  1319.  
  1320. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_loot_sack"/>
  1321. <label depth="1" pos="40,-8" upper_case="true" text="Cost" text_key="xuiCost" width="55"/>
  1322. </rect>
  1323.  
  1324. <!-- <rect depth="1" pos="585,0" width="149" height="40">
  1325. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />
  1326.  
  1327. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
  1328. <label depth="1" pos="42,-8" upper_case="true" text="Required" text_key="xuiRequired" width="100"/>
  1329. </rect> -->
  1330. </rect>
  1331.  
  1332. <grid name="skills" rows="14" cols="1" pos="6,-92" cell_width="645" cell_height="46" controller="SkillList" repeat_content="true" arrangement="vertical" >
  1333. <skill_entry name="0"/>
  1334. </grid>
  1335. </panel>
  1336. </window>
  1337.  
  1338. <window name="windowSkillInfo" width="603" height="470" panel="Right" controller="SkillInfoWindow">
  1339. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1340. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
  1341. <label style="header.name" text="{groupname}" />
  1342.  
  1343. <label pos="594, -9" depth="2" width="300" height="28" text="{skillpointsavailable}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
  1344. </panel>
  1345. <rect name="content" pos="0,-46" height="424" depth="1">
  1346.  
  1347. <sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="151" height="149" color="[black]" type="sliced" fillcenter="false" />
  1348. <sprite depth="1" pos="2,-2" name="preview" width="148" height="148" color="[darkGrey]" type="sliced" />
  1349. <sprite depth="3" pos="77,-77" width="100" height="100" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>
  1350.  
  1351. <panel depth="2" pos="3,-153" width="146" height="78" disableautobackground="true">
  1352. <sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced"/>
  1353. <grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList">
  1354. <skill_action_entry />
  1355. <skill_action_entry />
  1356. </grid>
  1357. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="151" height="91" color="[black]" type="sliced" fillcenter="false" />
  1358. </panel>
  1359. <rect depth="1" pos="148,0" width="454" height="234" >
  1360. <sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
  1361. <sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="455" height="236" color="[black]" type="sliced" fillcenter="false" />
  1362. <label depth="2" name="descriptionText" pos="6,-8" width="442" height="218" text="{groupdescription}"/>
  1363.  
  1364. <label depth="2" name="XpToNextLevel" pos="6,-205" width="200" height="30" text="XP TO NEXT LEVEL:" visible="{skillpercentshouldshow}"/>
  1365. <sprite depth="2" pos="159,-214" height="12" width="289" type="sliced" color="[black]" visible="{skillpercentshouldshow}" />
  1366. <sprite depth="3" pos="160,-215" height="10" width="287" color="[lightGrey]" foregroundlayer="true" visible="{skillpercentshouldshow}" type="sliced" />
  1367. <sprite depth="3" pos="160,-215" height="10" width="287" color="[red]" foregroundlayer="true" type="filled" fill="{skillpercentthislevel}" visible="{skillpercentshouldshow}" />
  1368. </rect>
  1369. <rect depth="1" pos="0,-234" width="600" height="197">
  1370. <sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
  1371. <sprite depth="3" pos="0,1" width="603" height="198" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1372. <rect name="tableHeader" pos="0,0" width="600" height="43">
  1373. <sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
  1374. <rect depth="1" width="303" height="40">
  1375. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="300" height="46" color="[black]" type="sliced" fillcenter="false" />
  1376. <label name="lblAttributes" depth="1" pos="50,-10" upper_case="true" text="ATTRIBUTES" text_key="xuiAttributes" width="300" height="34" />
  1377. <sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_muscle" />
  1378. </rect>
  1379.  
  1380. <rect depth="1" pos="297,0" width="303" height="40">
  1381. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="46" color="[black]" type="sliced" fillcenter="false" />
  1382.  
  1383. <sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_check"/>
  1384. <label depth="1" pos="50,-10" upper_case="true" text="NEXT LVL REQUIREMENTS" text_key="xuiNextLevelRequirements" height="34" width="300" />
  1385. </rect>
  1386. </rect>
  1387. <grid rows="5" cols="1" pos="6,-46" width="300" cell_width="147" cell_height="28" controller="SkillAttributeList">
  1388. <skill_attribute/>
  1389. <skill_attribute />
  1390. <skill_attribute />
  1391. <skill_attribute />
  1392. <skill_attribute />
  1393. </grid>
  1394. <grid rows="4" cols="1" pos="300,-46" width="300" cell_width="147" cell_height="42" controller="SkillRequirementList">
  1395. <skill_requirement />
  1396. <skill_requirement />
  1397. <skill_requirement />
  1398. <skill_requirement />
  1399. </grid>
  1400. </rect>
  1401. </rect>
  1402. </window>
  1403.  
  1404. <window name="windowSkillStats" width="603" height="303" panel="Right">
  1405. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1406. <sprite pos="10,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
  1407. <label style="header.name" text="Skill Stats" text_key="xuiSkillStats" />
  1408. </panel>
  1409. <panel name="content" pos="0,-46" height="259" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1410. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="259" color="[black]" type="sliced" fillcenter="false" />
  1411. <label depth="2" pos="0,-100" height="50" text="COMING SOON PROFESSION, HOBBY AND MAIN STATS." text_key="xuiSkillStatComingSoon" justify="center" />
  1412. <!-- <panel name="stats" pos="0,0" height="259" width="250" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1413. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="250" height="259" color="[black]" type="sliced" fillcenter="false" />
  1414. </panel>
  1415.  
  1416. <panel name="primary" pos="247,0" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1417. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
  1418. </panel>
  1419.  
  1420. <panel name="secondary" pos="247,-128" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
  1421. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
  1422. </panel> -->
  1423. </panel>
  1424. </window>
  1425.  
  1426. <window name="windowQuestList" width="450" height="513" panel="Left" controller="QuestListWindow">
  1427. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1428. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1429. <label style="header.name" text="QUESTS" text_key="xuiQuests" />
  1430. </panel>
  1431.  
  1432. <rect name="content" depth="0" pos="0,-43" height="464">
  1433.  
  1434. <rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
  1435. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />
  1436.  
  1437. <button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="26,-21" sprite="ui_game_symbol_quest" tooltip="Toggle Active" tooltip_key="lblToggleActive" sound="[paging_click]" />
  1438. <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="69,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
  1439. <button depth="1" name="questRemoveBtn" style="icon32px, press, hover" pivot="center" pos="112,-21" sprite="ui_game_symbol_quest_remove" tooltip="Remove Quest" tooltip_key="lblRemoveQuest" sound="[paging_click]" />
  1440.  
  1441. <sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
  1442. <sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center"/>
  1443.  
  1444. <panel pos="233,-6" depth="1" width="120" disableautobackground="true">
  1445. <quest_search depth="1" name="searchInput" />
  1446. </panel>
  1447.  
  1448. <panel pos="338,0" width="104" height="43" disableautobackground="true">
  1449. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1450. <rect depth="4" pos="37,-7">
  1451. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1452. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1453. </rect>
  1454. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1455. </panel>
  1456. </rect>
  1457.  
  1458. <grid name="questList" rows="15" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46" controller="QuestList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
  1459. <quest_entry name="0" />
  1460. </grid>
  1461. </rect>
  1462. </window>
  1463.  
  1464. <window name="windowQuestDescription" width="653" height="312" panel="Center" controller="QuestDescriptionWindow">
  1465. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1466. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1467. <label style="header.name" text="{questtitle}" width="500" />
  1468. </panel>
  1469. <rect name="content" pos="0,-46" height="266" depth="1">
  1470. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="266" color="[black]" type="sliced" fillcenter="false" />
  1471. <sprite color="[darkGrey]" type="sliced" />
  1472. <label depth="3" name="descriptionText" pos="8,-8" text="{questdescription}" width="630" height="205" font_size="28" overflow="resizeheight" />
  1473. <rect visible="{showempty}">
  1474. <label pos="0,-120" depth="3" name="descriptionText" width="100%" height="65" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" font_size="28" />
  1475. </rect>
  1476. </rect>
  1477. </window>
  1478.  
  1479. <window name="windowQuestObjectives" width="653" height="240" panel="Center" controller="QuestObjectivesWindow">
  1480. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1481. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1482. <label style="header.name" text="OBJECTIVES" text_key="xuiObjectives" />
  1483. <label depth="2" pos="545,-8" width="100" height="28" text="{questdifficulty}" color="[lightGrey]" justify="right" upper_case="true" />
  1484.  
  1485. </panel>
  1486. <rect name="content" pos="0,-46" height="194" depth="1">
  1487. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1488. <sprite color="[darkGrey]" type="sliced" />
  1489. <rect visible="{showquest}">
  1490. <grid name="objectiveList" rows="5" cols="2" pos="12,-10" width="300" height="184" cell_width="300" cell_height="30" repeat_content="true" arrangement="horizontal" controller="QuestObjectiveList">
  1491. <quest_objective_entry name="0" />
  1492. </grid>
  1493. <!-- <sprite depth="8" name="backgroundMain2" sprite="menu_empty3px" pos="0,-220" width="653" height="40" color="[black]" type="sliced" fillcenter="false" visible="{showqequirements}" /> -->
  1494. <label depth="3" pos="8, -165" text="{questrequirementstitle}: {questrequirements}" width="590" visible="{showrequirements}" height="30" />
  1495. </rect>
  1496. <rect visible="{showempty}">
  1497. <label pos="0,-70" depth="3" name="descriptionText" width="100%" height="65" text="OBJECTIVES NOT AVAILABLE AT THIS TIME." text_key="xuiObjectivesNotAvailable" justify="center" font_size="28" />
  1498. </rect>
  1499. </rect>
  1500. </window>
  1501.  
  1502.  
  1503.  
  1504. <window name="windowQuestRewards" width="653" height="199" panel="Center" controller="QuestRewardsWindow">
  1505. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1506. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
  1507. <label style="header.name" text="REWARDS" text_key="xuiRewards" />
  1508. <label depth="2" pos="345,-8" width="300" height="28" text="{finishtime}" color="[lightGrey]" justify="right" upper_case="true" />
  1509. </panel>
  1510. <rect name="content" pos="0,-46" height="153" depth="1">
  1511. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1512. <sprite color="[darkGrey]" type="sliced" />
  1513. <rect visible="{showquest}">
  1514. <grid name="rewardList" rows="5" cols="1" pos="12,-10" width="600" height="368" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" controller="QuestRewardList">
  1515. <quest_reward_entry name="0" />
  1516. </grid>
  1517. </rect>
  1518. <rect visible="{showempty}">
  1519. <label pos="0,-65" depth="3" name="descriptionText" width="100%" height="65" text="REWARDS NOT AVAILABLE AT THIS TIME." text_key="xuiRewardsNotAvailable" justify="center" font_size="28" />
  1520. </rect>
  1521. </rect>
  1522. </window>
  1523.  
  1524. <window name="windowTip" width="603" height="363" pos="-300, 150" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15">
  1525. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
  1526. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
  1527. <label style="header.name" text="{tiptitle}" width="550" />
  1528. </panel>
  1529. <rect name="content" pos="0,-46" height="319" depth="1" pivot="center">
  1530. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" color="[black]" type="sliced" fillcenter="false" />
  1531. <sprite color="[darkGrey]" type="sliced" />
  1532. <label depth="3" name="descriptionText" pos="8,-8" text="{tiptext}" width="590" font_size="30" overflow="resizeheight" />
  1533.  
  1534. <rect name="btnContinue" depth="3" pos="0, -277" height="42" >
  1535. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1536. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  1537. <rect depth="3" pos="0,0" height="42">
  1538. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  1539.  
  1540. <label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
  1541. </rect>
  1542. </rect>
  1543. </rect>
  1544. </window>
  1545.  
  1546. <window name="windowQuestTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="QuestTrackerWindow" visible="{showquest}" depth="-20">
  1547. <sprite pos="6,6" name="Background" sprite="ui_game_popup" height="43" width="240" />
  1548. <label depth="3" text="{questtitle}" font_size="26" justify="right" upper_case="true" pos="-100, -5" height="28" />
  1549. <sprite pos="210,0" name="windowIcon" style="icon32px" sprite="{questicon}" justify="right"/>
  1550.  
  1551. <sprite pos="6,-38" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="240" />
  1552. <grid name="objectiveList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList"
  1553. complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" incomplete_color="[red]" >
  1554. <quest_objective_tracker_entry />
  1555. </grid>
  1556. </window>
  1557.  
  1558. <window name="windowQuestOffer" width="603" height="413" pos="-300, 150" controller="QuestOfferWindow" anchor="CenterCenter" pivot="center" depth="15">
  1559. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
  1560. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{questicon}"/>
  1561. <label style="header.name" text="{questname}" width="500" />
  1562. <label depth="2" pos="545,-10" width="100" height="28" text="{questdifficulty}" color="[mediumGrey]" justify="right" upper_case="true" />
  1563.  
  1564. <!-- <button pos="550,-5" depth="2" name="closeButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]" /> -->
  1565. </panel>
  1566. <panel name="content" pos="0,-46" height="329" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" pivot="center">
  1567. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="329" color="[black]" type="sliced" fillcenter="false" />
  1568. <label depth="3" name="descriptionText" pos="6,-5" text="{questoffer}" width="590" font_size="30" overflow="resizeheight" />
  1569.  
  1570. <!-- <button pos="200,-220" depth="2" name="acceptButton" style="icon32px" sprite="ui_game_symbol_check" defaultcolor="[green]"/>
  1571. <button pos="400,-220" depth="2" name="declineButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]"/> -->
  1572. </panel>
  1573.  
  1574. <rect name="btnAccept" depth="3" pos="0, -378" height="36" disableautobackground="true">
  1575. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />
  1576. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  1577. <rect depth="3" pos="0,-3" width="303" height="31">
  1578. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  1579. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  1580. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  1581.  
  1582. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  1583. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
  1584.  
  1585. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/>
  1586. <label depth="2" name="windowName" pos="0,-2" justify="center" text="ACCEPT" text_key="xuiAccept" effect="outline" />
  1587. </rect>
  1588. </rect>
  1589. <rect name="btnDecline" depth="3" pos="300, -378" height="36" disableautobackground="true">
  1590. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />
  1591. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
  1592. <rect depth="3" pos="0,-3" width="303" height="31">
  1593. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  1594. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1595. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1596.  
  1597. <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1598. <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
  1599.  
  1600. <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_x"/>
  1601. <label depth="2" name="windowName" pos="0,-2" justify="center" text="DECLINE" text_key="xuiDecline" effect="outline" />
  1602. </rect>
  1603. </rect>
  1604. </window>
  1605.  
  1606. <window name="windowArchetypePreview" width="315" height="702" pos="360, 305" anchor="CenterCenter" controller="ArchetypePreviewWindow">
  1607. <texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="315,702" globalopacity="false"/>
  1608. </window>
  1609.  
  1610. <window name="windowArchetypePreview2" width="840" height="702" panel="Center">
  1611. <panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
  1612. <label style="header.name" text="PREVIEW" text_key="xuiPreview" />
  1613. </panel>
  1614. <panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="ArchetypePreviewWindow">
  1615. <texture depth="100" name="playerPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
  1616. <button name="clothesToggle" depth="101" pos="6,-6" sprite="ui_game_symbol_shirt" style="icon32px,press,hover" tooltip="Toggle Clothes On/Off" tooltip_key="lblToggleClothes" />
  1617. <button name="reloadData" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Archetype XML Data" tooltip_key="lblReloadArchetypeXML" />
  1618. <!--<sprite name="resetCamera" depth="101" pos="41,-6" sprite="ui_game_symbol_shirt" style="icon32px,press"/>-->
  1619. </panel>
  1620.  
  1621. </window>
  1622.  
  1623. <window name="windowArchetypeList" width="315" height="526" pos="-332, 336" panel="Left" controller="ArchetypeList">
  1624. <panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
  1625. <label style="header.name" text="ARCHETYPES" text_key="xuiArchetypes" />
  1626. </panel>
  1627. <panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
  1628. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1629. <rect depth="4" pos="37,-7" >
  1630. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1631. <label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center"/>
  1632. </rect>
  1633. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1634. </panel>
  1635. <panel name="content" pos="0,-86" width="315" height="400" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1636. <grid name="archetypeList" rows="10" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical">
  1637. <archetype_entry/>
  1638. </grid>
  1639. </panel>
  1640. <panel name="buttonContent" depth="0" pos="0,-486" width="315" height="40" backgroundcolor="[black]" bordercolor="[black]">
  1641. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1642. <rect depth="1" pos="3,-3" width="309" height="34">
  1643. <sprite depth="1" name="save_button" sprite="ui_game_select_row" color="100,100,100" type="sliced" on_press="true" on_hover="true" />
  1644. <label depth="2" pos="0,-6" justify="center" text="SAVE" text_key="xuiSave" font_size="26" />
  1645. </rect>
  1646. </panel>
  1647. </window>
  1648.  
  1649. <window name="windowClothingList" width="315" height="351" panel="Left" visible="false" controller="ArchetypeClothingList">
  1650. <panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" borderthickness="3">
  1651. <label style="header.name" text="CLOTHING" text_key="xuiClothing" />
  1652. </panel>
  1653. <panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
  1654. <grid name="slotList" rows="1" cols="8" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
  1655. <label name="0" text="0" width="32" height="43" justify="center" style="press"/>
  1656. <label name="1" text="1" width="32" height="43" justify="center" style="press"/>
  1657. <label name="2" text="2" width="32" height="43" justify="center" style="press"/>
  1658. <label name="3" text="3" width="32" height="43" justify="center" style="press"/>
  1659. <label name="4" text="4" width="32" height="43" justify="center" style="press"/>
  1660. <label name="5" text="5" width="32" height="43" justify="center" style="press"/>
  1661. <label name="6" text="6" width="32" height="43" justify="center" style="press"/>
  1662. <label name="7" text="7" width="32" height="43" justify="center" style="press"/>
  1663. </grid>
  1664. </panel>
  1665. <panel name="content" pos="0,-86" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
  1666. <grid name="layerList" rows="1" cols="4" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
  1667. <label name="0" text="0" width="32" height="43" justify="center" style="press"/>
  1668. <label name="1" text="1" width="32" height="43" justify="center" style="press"/>
  1669. <label name="2" text="2" width="32" height="43" justify="center" style="press"/>
  1670. <label name="3" text="3" width="32" height="43" justify="center" style="press"/>
  1671. </grid>
  1672. </panel>
  1673. <panel name="content" pos="0,-126" width="315" height="320" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1674. <grid name="archetypeList" rows="8" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical" controller="XUiC_ArchetypeDnaList">
  1675. <clothing_entry/>
  1676. </grid>
  1677. </panel>
  1678. </window>
  1679.  
  1680. <window name="windowSliders" width="400" height="708" panel="Right" controller="ArchetypeDnaList">
  1681. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1682. <label style="header.name" text="DNA SLIDERS" text_key="xuiDnaSliders" />
  1683. </panel>
  1684. <panel name="content" pos="0,-46" width="400" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3" controller="Paging">
  1685. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1686. <rect depth="4" pos="37,-7" >
  1687. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1688. <label depth="5" text="{pagenumber}" pos="0, -3" width="30" height="28" font_size="26" justify="center"/>
  1689. </rect>
  1690. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1691. </panel>
  1692. <panel name="content" pos="0,-86" height="622" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
  1693. <grid name="archetypeList" rows="17" cols="1" pos="10,-6" width="400" height="552" cell_width="400" cell_height="36" repeat_content="true" arrangement="vertical">
  1694. <slider/>
  1695. </grid>
  1696. </panel>
  1697. <panel name="buttonContent" depth="0" pos="0,-708" width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
  1698. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1699. <rect depth="1" pos="3,-3" width="194" height="34">
  1700. <button depth="1" name="save_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[start]" defaultcolor="[darkGrey]" hovercolor="[white]" selectedcolor="[lightGrey]" type="sliced" on_hover="true" />
  1701. <label depth="2" pos="0,-6" justify="center" text="SAVE" font_size="26" />
  1702. </rect>
  1703. </panel>
  1704. <panel name="buttonContent" depth="0" pos="200,-708" width="200" height="40" backgroundcolor="[black]" bordercolor="[black]">
  1705. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1706. <rect depth="1" pos="3,-3" width="194" height="34">
  1707. <button depth="1" name="cancel_button" width="194" height="34" style="press" hoverscale="1" sprite="ui_game_select_row" sound="[back]" defaultcolor="64,0,0" hovercolor="[red]" type="sliced" on_hover="true" />
  1708. <label depth="2" pos="0,-6" justify="center" text="CANCEL" font_size="26" />
  1709. </rect>
  1710. </panel>
  1711. </window>
  1712.  
  1713. <window name="windowJournalList" width="450" height="513" panel="Left" controller="JournalEntryListWindow">
  1714. <panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1715. <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
  1716. <label style="header.name" text="JOURNAL" text_key="xuiJournal" />
  1717. </panel>
  1718.  
  1719. <rect name="content" depth="0" pos="0,-43" height="464">
  1720.  
  1721. <rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
  1722. <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />
  1723.  
  1724. <sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
  1725. <sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center"/>
  1726.  
  1727. <panel pos="233,-6" depth="1" width="120" disableautobackground="true">
  1728. <quest_search depth="1" name="searchInput" />
  1729. </panel>
  1730.  
  1731. <panel pos="338,0" width="104" height="43" disableautobackground="true">
  1732. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1733. <rect depth="4" pos="37,-7">
  1734. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1735. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1736. </rect>
  1737. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1738. </panel>
  1739. </rect>
  1740.  
  1741. <grid name="journalList" rows="15" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" controller="JournalEntryList" >
  1742. <journal_entry name="0" />
  1743. </grid>
  1744. </rect>
  1745. </window>
  1746.  
  1747. <window name="windowJournalEntryDescription" width="653" height="312" panel="Center" controller="JournalEntryDescriptionWindow" >
  1748. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1749. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
  1750. <label depth="2" pos="345,-8" width="300" height="28" text="{timestamp}" color="[lightGrey]" justify="right" upper_case="true" />
  1751. <label style="header.name" text="{entrytitle}" width="500" />
  1752. </panel>
  1753. <rect name="content" pos="0,-46" height="266" depth="1">
  1754. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="266" color="[black]" type="sliced" fillcenter="false" />
  1755. <sprite color="[darkGrey]" type="sliced" />
  1756. <label depth="3" name="descriptionText" pos="8,-8" text="{entrydescription}" width="630" height="205" font_size="28" overflow="resizeheight" />
  1757. <rect visible="{showempty}">
  1758. <label pos="0,-120" depth="3" name="descriptionText" width="100%" height="65" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" font_size="28" />
  1759. </rect>
  1760. </rect>
  1761. </window>
  1762.  
  1763. <window name="windowTrader" width="645" height="688" panel="Left" controller="TraderWindow">
  1764.  
  1765. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1766. <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_map_trader"/>
  1767. <label style="header.name" size="350,32"/>
  1768. <label depth="2" pos="340,-8" width="300" height="28" text="{restocklabel} {timeleft}" color="[lightGrey]" justify="right" visible="{showrestock}" />
  1769.  
  1770. <label pos="600, -6" depth="2" name="availableMoney" width="64" height="32" text="{availablemoney}" font_size="32" color="[lightGrey]" justify="right" pivot="topright" visible="{isowner}"/>
  1771. <sprite pos="638, -5" depth="2" name="coinIcon" style="icon32px" sprite="ui_game_symbol_coin" color="[lightGrey]" pivot="topright" visible="{isowner}"/>
  1772. </panel>
  1773.  
  1774. <panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">
  1775.  
  1776. <rect depth="2" name="categorySelector" width="645" height="44" pos="3,-6">
  1777. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
  1778. <sprite color="[mediumGrey]" type="sliced" width="639" />
  1779. <grid name="categories" pos="2,-7" rows="1" cols="15" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
  1780. <category_icon />
  1781. </grid>
  1782. </rect>
  1783.  
  1784. <rect depth="3" name="searchControls" width="645" height="44" pos="3,-52">
  1785. <sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
  1786. <sprite color="[darkGrey]" type="sliced" width="639" />
  1787.  
  1788. <button depth="4" name="collect" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_coin" pivot="center" tooltip="COLLECT" tooltip_key="btnCollect" sound="[paging_click]" visible="{isownerorrentable}" />
  1789. <button depth="4" name="takeAll" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_hand" pivot="center" tooltip="TAKE ALL" tooltip_key="btnTakeAll" sound="[paging_click]" visible="{isownerorrentable}" />
  1790. <button depth="4" name="rent" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_vending" pivot="center" tooltip="RENT" tooltip_key="lblContextActionRent" sound="[paging_click]" visible="{isrentable|once}" />
  1791.  
  1792. <label depth="5" pos="135,-8" width="180" height="28" text="{renttimeleft}" visible="{isrenter}" />
  1793.  
  1794. <panel pos="334,0" width="200" disableautobackground="true">
  1795. <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
  1796. <recipe_search depth="5" name="searchInput"/>
  1797. </panel>
  1798.  
  1799. <panel pos="516,0" width="104" height="43" disableautobackground="true">
  1800. <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1801. <rect depth="4" pos="37,-7" >
  1802. <sprite name="background" style="icon30px" color="[black]" type="sliced" />
  1803. <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
  1804. </rect>
  1805. <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1806. </panel>
  1807. </rect>
  1808.  
  1809. <rect name="tableHeader" pos="2,-98" width="642" height="43">
  1810. <sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
  1811.  
  1812. <rect depth="1" width="416" height="40">
  1813. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="421" height="46" color="[black]" type="sliced" fillcenter="false" />
  1814.  
  1815. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_shopping_cart"/>
  1816. <label depth="1" pos="40,-5" upper_case="true" text_key="xuiProductName" width="240"/>
  1817. </rect>
  1818.  
  1819. <rect depth="1" pos="419,0" width="120" height="40" >
  1820. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="126" height="46" color="[black]" type="sliced" fillcenter="false" />
  1821.  
  1822. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_diamond"/>
  1823. <label depth="1" pos="40,-5" upper_case="true" text_key="xuiQuality" width="70"/>
  1824. </rect>
  1825.  
  1826. <rect depth="1" pos="542,0" width="97" height="40">
  1827. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="104" height="46" color="[black]" type="sliced" fillcenter="false" />
  1828.  
  1829. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_coin"/>
  1830. <label depth="1" pos="40,-5" upper_case="true" text_key="xuiCost" width="55"/>
  1831. </rect>
  1832.  
  1833. <!-- <rect depth="1" pos="585,0" width="149" height="40">
  1834. <sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />
  1835.  
  1836. <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
  1837. <label depth="1" pos="42,-8" upper_case="true" text="Required" text_key="xuiRequired" width="100"/>
  1838. </rect> -->
  1839. </rect>
  1840.  
  1841. <grid name="items" rows="13" cols="1" pos="3,-141" width="639" height="552" cell_width="390" cell_height="46" repeat_content="true" arrangement="vertical" controller="TraderItemList" >
  1842. <trader_item name="0"/>
  1843. </grid>
  1844. </panel>
  1845. </window>
  1846.  
  1847. <window name="windowColorPicker" width="250" height="611" panel="Left">
  1848. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1849. <label style="header.name" text="Slots and Layers" />
  1850. </panel>
  1851.  
  1852. <panel name="content" depth="1" pos="0,-46">
  1853.  
  1854. <rect name="slotSelector" controller="SlotSelector" pos="0,-24">
  1855. <label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Slot:" font_size="28" justify="left"/>
  1856. <button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1857. <rect depth="4" pos="37,-7" >
  1858. <sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
  1859. <label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
  1860. </rect>
  1861. <button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1862. </rect>
  1863.  
  1864.  
  1865. <rect name="layerSelector" controller="LayerSelector" pos="0,-86">
  1866. <label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Layer:" font_size="28" justify="left"/>
  1867. <button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1868. <rect depth="4" pos="37,-7" >
  1869. <sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
  1870. <label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
  1871. </rect>
  1872. <button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1873. </rect>
  1874.  
  1875.  
  1876. <rect name="overlaySelector" controller="Selector" min="0" max="9" pos="0,-148">
  1877. <label depth="5" name="slotLabel" pos="6, 21" width="170" height="28" text="Overlay Index:" font_size="28" justify="left"/>
  1878. <button depth="4" name="back" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
  1879. <rect depth="4" pos="37,-7" >
  1880. <sprite name="background" style="icon30px" width="170" color="[black]" type="sliced" />
  1881. <label depth="5" name="currentValue" pos="0, -3" width="170" height="28" text="{val|always}" font_size="26" justify="center"/>
  1882. </rect>
  1883. <button depth="4" name="forward" style="icon30px, press" pos="224,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
  1884. </rect>
  1885.  
  1886. <rect pos="0,-240">
  1887. <label depth="5" pos="6, 0" width="170" height="28" text="Slot Name:" font_size="28" justify="left"/>
  1888. <label depth="5" name="slotName" pos="6, -32" width="240" height="28" font_size="28" justify="left"/>
  1889.  
  1890. <label depth="5" pos="6, -70" width="170" height="28" text="Overlay Name:" font_size="28" justify="left"/>
  1891. <label depth="5" name="overlayName" pos="6, -100" width="240" height="28" font_size="28" justify="left"/>
  1892. </rect>
  1893.  
  1894. <rect pos="0,-406">
  1895. <color_picker/>
  1896. </rect>
  1897. </panel>
  1898. </window>
  1899.  
  1900. <window name="windowSignEdit" pos="400, 83" width="306" height="166" panel="right" controller="SignWindow" >
  1901. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1902. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
  1903. <label style="header.name" text="SIGN" width="100" />
  1904. </panel>
  1905. <rect name="content" pos="0,-46" height="117" depth="1">
  1906. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="117" color="[black]" type="sliced" fillcenter="false" />
  1907. <sprite color="[darkGrey]" type="sliced" />
  1908. <sign_text_area />
  1909. </rect>
  1910. <rect name="btnClose" depth="3" pos="0, -161" height="42" >
  1911. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
  1912. <sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="152" height="32" color="[darkGrey]" type="sliced" />
  1913. <rect depth="3" pos="0,0" height="42">
  1914. <button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
  1915.  
  1916. <label depth="2" name="windowName" pos="0,-1" justify="center" text="CLOSE" text_key="xuiClose" font_size="36" />
  1917. </rect>
  1918. </rect>
  1919. </window>
  1920.  
  1921. <!--
  1922. <window name="windowRWGPreview" width="840" height="702" panel="Center">
  1923. <panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
  1924. <label style="header.name" text="PREVIEW" text_key="xuiPreview" />
  1925. </panel>
  1926. <panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="WorldGenerationPreviewWindow">
  1927. <button name="reload" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Data" tooltip_key="lblReloadArchetypeXML" />
  1928. <texture depth="100" name="worldPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
  1929. <text_area/>
  1930.  
  1931. </panel>
  1932. </window>
  1933. -->
  1934.  
  1935. <window name="serviceInfoPanel" width="603" height="427" controller="ServiceInfoWindow" panel="Center">
  1936. <panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
  1937. <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{servicegroupicon}"/>
  1938. <label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{servicename}" font_size="32" />
  1939. <label depth="2" pos="350,-8" width="225" height="28" text="{pricelabel} {servicecost}" color="[mediumGrey]" justify="right" />
  1940. <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
  1941. </panel>
  1942.  
  1943. <rect name="contentInfo" height="381" depth="1" pos="0,-46" >
  1944. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="380" color="[black]" type="sliced" fillcenter="false" />
  1945. <rect depth="1" pos="3,0" name="preview" width="147" height="150">
  1946. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
  1947. <sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
  1948. <sprite depth="2" name="servicePreview" width="120" height="83" atlas="UIAtlas" sprite="{serviceicon}" color="{serviceicontint}" pos="13,-30" foregroundlayer="true"/>
  1949. </rect>
  1950.  
  1951. <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="231" color="[black]" type="sliced" fillcenter="false" />
  1952. <rect pos="3,-153" width="147" height="100%" >
  1953. <grid name="itemActions" rows="5" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
  1954. repeat_content="true" visible="false">
  1955. <item_action_entry />
  1956. </grid>
  1957. </rect>
  1958.  
  1959. <sprite depth="3" name="fillerBackground" pos="3,-363" height="15" width="147" color="[mediumGrey]" type="sliced"/>
  1960.  
  1961. <rect depth="1" pos="153,0" name="description" width="447" height="198">
  1962. <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
  1963. <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
  1964. <label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{servicestats}" />
  1965. </rect>
  1966.  
  1967. <rect depth="2" pos="153,-200" name="description" width="447" height="178">
  1968. <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
  1969. <sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="183" color="[black]" type="sliced" fillcenter="false" />
  1970. <label depth="3" name="descriptionText" pos="6,-5" text="{servicedescription}" width="440" />
  1971. </rect>
  1972.  
  1973. </rect>
  1974. </window>
  1975.  
  1976. <window name="windowRWGPreview" width="840" height="702" panel="Center">
  1977. <panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3" >
  1978. <label style="header.name" text="RANDOM GEN WORLD PREVIEWER" />
  1979. <button depth="1" name="close" width="24" height="24" defaultcolor="[white]" hoversprite="ui_game_symbol_x" hovercolor="[red]" pos="805, -12" sprite="ui_game_symbol_x" hoverscale="1.0"/>
  1980. </panel>
  1981. <panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, scroll, drag" controller="WorldGenerationPreviewWindow">
  1982. <label depth="104" name="Startup" text="Please press refresh or press Enter on either Seed or Size" pos="420, -336" size="840, 50" justify="center" font_size="28" color="[white]" pivot="center"/>
  1983. <label depth="104" name="Startup2" text="Generation of the data may take up to 2 minutes" pos="420, -366" size="840, 50" justify="center" font_size="28" color="[white]" pivot="center"/>
  1984. <texture depth="105" pos="6,-7" name="worldPreview" material="Materials/Transparent Colored" size="828,689" globalopacity="false"/>
  1985. <button depth="106" name="reload" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Data" tooltip_key="lblReloadArchetypeXML" />
  1986. <rect depth="106">
  1987. <recipe_search name="seedInput" tooltip="Seed"/>
  1988. <label depth="108" text="Seed" pos="168, -8" name="TextContent" font_size="28" color="[white]"/>
  1989. </rect>
  1990. <rect depth="106" pos="0,-46">
  1991. <recipe_search name="worldSizeInput" tooltip="Size (1-5)"/>
  1992. <label depth="108" text="Size (1-5)" pos="168, -8" name="TextContent" font_size="28" color="[white]"/>
  1993. </rect>
  1994. </panel>
  1995. </window>
  1996. </windows>
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