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May 5th, 2014
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  1. [SystemSettings]
  2. bCombineSimilarMappings=False
  3. FloatingPointRenderTargets=False
  4. bEnableForegroundShadowsOnWorld=False
  5. bEnableForegroundSelfShadowing=False
  6. Trilinear=False
  7. StaticDecals=False
  8. DynamicDecals=False
  9. UnbatchedDecals=True
  10. DecalCullDistanceScale=0.750000
  11. DynamicLights=True
  12. DynamicShadows=False
  13. LightEnvironmentShadows=False
  14. CompositeDynamicLights=False
  15. SHSecondaryLighting=False
  16. DirectionalLightmaps=False
  17. MotionBlur=False
  18. MotionBlurPause=False
  19. MotionBlurSkinning=0
  20. DepthOfField=True
  21. AmbientOcclusion=False
  22. Bloom=False
  23. bAllowLightShafts=False
  24. Distortion=False
  25. FilteredDistortion=False
  26. DropParticleDistortion=True
  27. bAllowDownsampledTranslucency=False
  28. SpeedTreeLeaves=False
  29. SpeedTreeFronds=False
  30. LensFlares=False
  31. FogVolumes=False
  32. UseVsync=False
  33. Fullscreen=True
  34. AllowD3D10=False
  35. AllowD3D11=False
  36. AllowRadialBlur=False
  37. AllowSubsurfaceScattering=False
  38. SkeletalMeshLODBias=1
  39. ParticleLODBias=1
  40. DetailMode=0
  41. ShadowFilterQualityBias=0
  42. MaxAnisotropy=0
  43. MaxMultisamples=0
  44. MinShadowResolution=0
  45. MinPreShadowResolution=0
  46. MaxShadowResolution=0
  47. MaxWholeSceneDominantShadowResolution=0
  48. ShadowFadeResolution=0
  49. PreShadowFadeResolution=8
  50. ShadowFadeExponent=0.100000
  51. PlayerShadowFadeResolution=8
  52. ResX=1920
  53. ResY=1080
  54. SceneCaptureStreamingMultiplier=1.000000
  55. ShadowTexelsPerPixel=0.000000
  56. PreShadowResolutionFactor=1.000000
  57. bAllowBetterModulatedShadows=False
  58. bAllowWholeSceneDominantShadows=False
  59. Borderless=False
  60. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. m_TrShadowLODGroup=0
  88. m_TrTextureLODGroup=1
  89.  
  90. [TribesGame.TrAudioSettings]
  91. m_nVolumeMaster=50
  92. m_nVolumeEffects=100
  93. m_nVolumeMusic=0
  94. m_nVolumeVoice=0
  95.  
  96. [WinDrv.WindowsClient]
  97. DisplayGamma=1.4
  98.  
  99. [TribesGame.TrGameEngine]
  100. bSmoothFrameRate=True
  101. MaxSmoothedFrameRate=150
  102. AllowScreenDoorFade=False
  103. AllowNvidiaStereo3d=False
  104. bForceStaticTerrain=True
  105.  
  106. [Engine.GameViewportClient]
  107. bUseHardwareCursorWhenWindowed=TRUE
  108.  
  109. [TribesGame.TrDevice]
  110. m_bTinyWeaponsEnabled=True
  111.  
  112. [Engine.Engine]
  113. bForceStaticTerrain=True
  114.  
  115. [Engine.ISVHacks]
  116. bInitializeShadersOnDemand=False
  117. DisableATITextureFilterOptimizationChecks=True
  118. UseMinimalNVIDIADriverShaderOptimization=True
  119. PumpWindowMessagesWhenRenderThreadStalled=False
  120.  
  121. [TextureStreaming]
  122. PoolSize=2000
  123. MemoryMargin=20
  124. MemoryLoss=0
  125. HysteresisLimit=20
  126. DropMipLevelsLimit=16
  127. StopIncreasingLimit=12
  128. StopStreamingLimit=8
  129. MinEvictSize=10
  130. MinFudgeFactor=1
  131. FudgeFactorIncreaseRateOfChange=0.5
  132. FudgeFactorDecreaseRateOfChange=-0.4
  133. MinRequestedMipsToConsider=11
  134. MinTimeToGuaranteeMinMipCount=2
  135. MaxTimeToGuaranteeMinMipCount=12
  136. UseTextureFileCache=True
  137. LoadMapTimeLimit=5.0
  138. LightmapStreamingFactor=0.04
  139. ShadowmapStreamingFactor=0.04
  140. MaxLightmapRadius=2000.0
  141. AllowStreamingLightmaps=True
  142. TextureFileCacheBulkDataAlignment=1
  143. UsePriorityStreaming=True
  144. bAllowSwitchingStreamingSystem=False
  145. UseDynamicStreaming=True
  146. bEnableAsyncDefrag=False
  147. bEnableAsyncReallocation=False
  148. MaxDefragRelocations=256
  149. MaxDefragDownShift=128
  150.  
  151. [XAudio2.XAudio2Device]
  152. MaxChannels=32
  153. m_bEnableBassBoost=false
  154.  
  155. [TribesGame.TrPlayerController]
  156. m_bEnableChatFilter=False
  157. m_bShowHUDObjectives=true
  158. m_bShowHUDNotifications=true
  159. m_bShowHUDFriendStateNotifications=true
  160. m_bEnableOverheadDamageIndicators=False
  161. m_bShowHUDObjectives=False
  162. m_bShowHUDReticule=True
  163. m_bShowHUDCredits=true
  164. m_bShowHUDAccolades=False
  165. m_bShowHUDBadges=False
  166. m_bShowHUDScores=True
  167. m_bShowHUDHealthBar=True
  168. m_bShowHUDVisor=False
  169. m_bShowHUDChat=true
  170. m_bShowHUDCombatLog=true
  171. m_bShowHUDKillbox=False
  172. m_bShowHUDDeathcam=True
  173. m_bShowHUDHeroText=False
  174. m_bShowHUDPromptPanel=True
  175. m_bShowHUDRespawnTimer=True
  176. m_bShowHUDSkiBars=true
  177. m_bShowHUDFriendColoring=False
  178. m_bShowHUDCracks=False
  179. m_WhisperFilter=0
  180. EnableAlienFX=false
  181. m_bAnimMenu=true
  182. m_bAllowSimulatedProjectiles=True
  183.  
  184. [TribesGame.TrEntryPlayerController]
  185. m_bEnableChatFilter=true
  186. m_bShowHUDObjectives=true
  187. m_bShowHUDNotifications=true
  188. m_bShowHUDFriendStateNotifications=true
  189.  
  190. [extra]
  191. OneFrameThreadLag=False
  192. EnableHighPolyChars=False
  193. OnlyStreamInTextures=False
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