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Jumbuck

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Jul 4th, 2016
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  1. options
  2. 2*int option cache
  3. each option is deployed with a single purpose in mind. the option will execute this purpose until it is destroyed or recalled. options have 12+T+INT AC and 4*T AC. options add your intelligence to hit.
  4.  
  5. offensive option: minor action to deploy. at the end of your turn, all offensive options makes one attack each, each attack dealing Td2 damage.
  6.  
  7. defensive option: minor action to deploy. while this option is alive and within 5 feet of you, you may take the block action from shieldKind.
  8.  
  9. hindering option: minor action to deploy. the hindering option circles around an enemy. as long as it is alive, that enemy has its speed reduced by 10 feet and it does not add its proficiency to hit. at the end of your turns, roll 1d6. on a 1-2, this option malfunctions and falls on the ground. it can only be recalled if you are within 5 feet of it.
  10.  
  11. recall: recall all options to you or recall an amount of options of your choice, but you may not recall an amount greater than your int modifier.
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