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- -- Weapons --
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon
- Costs: 50g
- Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon
- Costs: 100g
- Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Dagger deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Scepter deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
- Costs: 100g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Arrows(x30)
- Costs: 10g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon
- Costs: 50g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon
- Costs: 100g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
- Costs: 200g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon
- Costs: 50g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Bastard-Sword(MW) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1
- Costs: 400g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Arrows(x30)
- Costs: 10g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Scepter(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2400g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Onyx Stone (100g)
- Costs: 2100g
- Curved Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3220g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage
- Costs: 2120g
- Serrated Halberd(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
- Costs: 3280g
- Flanged Scepter(+Lesser Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Necromancy Spells
- Costs: 3220g
- Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 2120g
- Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Onyx Stone (100g)
- Costs: 2100g
- Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
- Costs: 2120g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Kukri(+Acid Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d4 Acidic damage
- Costs: 2320g
- Bastard-Sword(+Vicious) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2400g
- Curved Dagger(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
- Costs: 3220g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bolts(x30)(+Lightning Bite)
- Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2310g
- Flanged Morningstar(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Cold damage
- Costs: 3250g
- Broad Bolts(x30)(+1)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 4310g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Light Crossbow(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage
- Costs: 2120g
- Alchemical Silver Curved Greatsword(+Lightning Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
- Costs: 3700g
- Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 2380g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Onyx Stone (100g)
- Costs: 2100g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Curved Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Broad Bolts(x30)(+Acid Bite)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Acidic damage
- Costs: 2510g
- Alchemical Silver Spiked-Chain(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2900g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Zircon (100g)
- Costs: 2100g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Broad Arrows(x30)(+1)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
- Costs: 2310g
- Quarterstaff(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 2320g
- Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3230g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
- Costs: 350g
- Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 2120g
- Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2400g
- Spiked-Chain(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 500g
- Serrated Trident(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 3230g
- Bow(+2 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 2420g
- Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 2400g
- Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 2120g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Bow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Jasper Stone (100g)
- Costs: 2100g
- Bodkin Arrows(x30)(+Frost Bite)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d4 Cold damage
- Costs: 2310g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3250g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Alchemical Silver Morningstar(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2750g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Flanged Maul(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Cold damage
- Costs: 3300g
- Curved Great-Axe(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
- Costs: 3300g
- Alchemical Silver Scimitar(+Cruel) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2750g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Bloodstone (100g)
- Costs: 2100g
- Great-Axe(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2400g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Light Crossbow(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 2120g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Curved Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Great Mace(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 2400g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Flanged Maul(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3300g
- Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 2120g
- Serrated Long-Spear(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3280g
- Curved Scimitar(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Lightning damage
- Costs: 3250g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Serrated Trident(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
- Costs: 3230g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Flanged Quarterstaff(+Lesser Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Enchant Spells
- Costs: 3220g
- Broad Bolts(x30)(+Frost Bite)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Cold damage
- Costs: 2310g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Flanged Mace(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 19250g
- Kukri(+3)(+Corrosive) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d6 Acidic damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Adamantine Great-Axe(+2)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d4 Lightning damage
- Costs: 38400g
- Curved Great-Axe(+3)(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 75600g
- Heavy Crossbow(+1)(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d6 Cold damage, Engraved with Jade (900g)
- Costs: 18900g
- Adamantine Spiked-Chain(+2)(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 19500g
- Maul(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Jade (900g)
- Costs: 18900g
- Arrows(x30)(+1)(+Acid Burst)
- Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Cold-Iron Serrated Halberd(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 55280g
- Bow(+2)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Bolts(x30)(+Frost Bite)(+4)
- Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Cold damage, Engraved with Coral (400g)
- Costs: 52500g
- Serrated Long-Spear(+1)(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Fire damage
- Costs: 19280g
- Rapier(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Black Pearl (900g)
- Costs: 18900g
- Bow(+Lightning Burst)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Cold-Iron Scepter(+1)(+Lesser Illusion Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1 DC to level 1 Illusion Spells
- Costs: 22320g
- Flanged Scepter(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 19220g
- Great-Axe(+1)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 8400g
- Adamantine Halberd(+3)(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Adamantine penetrates additional +3 Armor DR, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
- Costs: 104380g
- Alchemical Silver Flanged Morningstar(+2)(+Acid Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Acidic damage
- Costs: 19650g
- Bow(+1)(+Acid Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
- Costs: 33600g
- Sword(+2)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Emerald (1600g)
- Costs: 33600g
- Light Crossbow(+Speed) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- costs 2 ticks to reload, ignores 2 DR, weapon 1st strike costs 1 tick less, Engraved with Topaz (900g)
- Costs: 18900g
- Rapier(+1)(+Lawful) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Moonstone (900g)
- Costs: 18900g
- Flanged Club(+Cruel)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 9220g
- Flanged Dire-Flail(+1)(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 9400g
- Scimitar(+2)(+Fire Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Scimitar(+Lightning Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Cold-Iron Curved Falchion(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 55300g
- Serrated Spiked-Chain(+Speed)(+4) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 3 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, weapon 1st strike costs 1 tick less, Engraved with Clear Red Ruby (3600g)
- Costs: 102900g
- Quarterstaff(+4)(+Fire Burst) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Soul Gem (6400g)
- Costs: 102900g
- Adamantine Curved Dagger(+Lawful)(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 20220g
- Club(+4)(+Lawful) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Canary Diamond (3600g)
- Costs: 75600g
- Bow(+Lightning Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Moonstone (900g)
- Costs: 18900g
- Halberd(+Lightning Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Topaz (900g)
- Costs: 18900g
- Alchemical Silver Flanged Scepter(+Divination Focus)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1 DC to Divination Spells, Engraved with Canary Diamond (2500g)
- Costs: 75600g
- Adamantine Flanged Quarterstaff(+1)(+Abjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR, +1 DC to Abjuration Spells
- Costs: 76220g
- Scepter(+Necromancy Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, +1 DC to Necromancy Spells, Engraved with Emerald (1600g)
- Costs: 33600g
- Flanged Morningstar(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 19250g
- Flanged Quarterstaff(+Lesser Enchant Focus)(+3) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 DC to level 1 Enchant Spells, Engraved with Amethyst (400g)
- Costs: 33600g
- Serrated Short-Spear(+4)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Clear Red Ruby (2500g)
- Costs: 75600g
- Adamantine Quarterstaff(+Lesser Divination Focus)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1 DC to level 1 Divination Spells
- Costs: 35320g
- Flanged Maul(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Engraved with Coral (400g)
- Costs: 33600g
- Bodkin Bolts(x30)(+Frost Burst)(+3)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (3600g)
- Costs: 75600g
- Curved Bastard-Sword(+Countering)(+1) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 9300g
- Flanged Club(+Cruel)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 9220g
- Curved Battle-Axe(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with White Pearl (400g)
- Costs: 33600g
- Cold-Iron Falchion(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 36400g
- Broad Arrows(x30)(+Acid Bite)(+2)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +1d4 Acidic damage, Engraved with Jade (900g)
- Costs: 18900g
- Bastard-Sword(+Lightning Bite)(+2) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Black Pearl (900g)
- Costs: 18900g
- Adamantine Scepter(+3)(+Lesser Enchant Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Masterwork increases hit chance by +1, Adamantine penetrates additional +2 Armor DR, +1 DC to level 1 Enchant Spells
- Costs: 53320g
- Curved Bastard-Sword(+3)(+Degrading) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Canary Diamond (2500g)
- Costs: 75600g
- Light Crossbow(+Frost)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Cold damage, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Cold-Iron Flanged Quarterstaff(+1)(+Degrading) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier
- Costs: 55220g
- Bow(+Frost)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Cold damage, Engraved with Emerald (1600g)
- Costs: 33600g
- Halberd(+4)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Heavy Crossbow(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Light Crossbow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Flanged Maul(+Keen)(+2) deals 2d6 damage, x2 Crit Multiplier, 18-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1 crit range, Engraved with Coral (400g)
- Costs: 33600g
- Heavy Crossbow(+Acid Bite)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Bolts(x30)(+Frost Bite)(+4)
- Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Adamantine Curved Great-Axe(+Cruel)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +3 Armor DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 25300g
- Heavy Crossbow(+Acid Bite)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Bolts(x30)(+Frost)(+3)
- Masterwork increases hit chance by +1, +1d6 Cold damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Sword(+3)(+Frost) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Cold damage, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Broad Arrows(x30)(+Lightning Bite)(+3)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Lightning damage
- Costs: 34310g
- Curved Kukri(+Chaotic)(+4) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Clear Red Ruby (2500g)
- Costs: 75600g
- Light Crossbow(+1)(+Flaming) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Fire damage, Engraved with Topaz (900g)
- Costs: 18900g
- Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Jade (900g)
- Costs: 18900g
- Great Mace(+3)(+Fire Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (3600g)
- Costs: 75600g
- Broad Arrows(x30)(+Keen)(+1)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, +1 crit range
- Costs: 20310g
- Quarterstaff(+Speed)(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Adamantine Flanged Scepter(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +2 Armor DR
- Costs: 22220g
- Arrows(x30)(+1)(+Chaotic)
- Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against Lawful aligned targets - can't be wielded by lawful creatures, Engraved with Amethyst (400g)
- Costs: 18900g
- Greatsword(+2)(+Fire Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Moonstone (900g)
- Costs: 18900g
- Bow(+Flaming)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Fire damage, Engraved with Canary Diamond (2500g)
- Costs: 52500g
- Long-Spear(+Frost)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Cold damage, Engraved with Black Pearl (900g)
- Costs: 18900g
- Cold-Iron Trident(+2) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 22330g
- Alchemical Silver Serrated Short-Spear(+Lightning Burst) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 19630g
- Alchemical Silver Serrated Long-Spear(+1)(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage
- Costs: 19680g
- Halberd(+1)(+Acid Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Short-Spear(+2)(+Flaming) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Emerald (1600g)
- Costs: 33600g
- Bow(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Amethyst (400g)
- Costs: 8400g
- Saber(+1)(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 8400g
- Bow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Heavy Crossbow(+2)(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage, Engraved with Jade (900g)
- Costs: 18900g
- Adamantine Curved Dagger(+1)(+Lawful) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +1 Armor DR, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
- Costs: 20220g
- Flanged Morningstar(+Corrosive) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Acidic damage
- Costs: 9250g
- Morningstar(+2)(+Flaming) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Fire damage, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Cold-Iron Flanged Maul(+1)(+Lightning Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 55300g
- Flanged Scepter(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Scepter is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 9220g
- Kukri(+UnHoly)(+4) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Canary Diamond (3600g)
- Costs: 75600g
- Flanged Quarterstaff(+3)(+Greater Conjuration Focus) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 DC to Conjuration Spells, Engraved with Soul Gem (6400g)
- Costs: 102900g
- -- Armors --
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 20g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Direhide Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
- Costs: 370g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Alchemical Silver Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 760g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Buckler, 1 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 560g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Alchemical Silver Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
- Costs: 760g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Heavy Shield(+1), 3 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 1170g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Robe(Burning Hands 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Burning Hands as a spell like ability 3/day - UMD check 12
- Costs: 1160g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 1350g
- Sturdy Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks
- Costs: 2500g
- Coral Shell Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
- Costs: 760g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Tower Shield(Acid Resistance 5), 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Grants 5 points of protection from Acid
- Costs: 1180g
- Robe(Sound Burst 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Sound Burst as a spell like ability 1/day - UMD check 16
- Costs: 1160g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Leather-armor(CON +1)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +1 Constitution
- Costs: 1300g
- Padded Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks
- Costs: 2500g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Coral Shell Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, The armor check penalty of this Coral Shell shield does not affect Swim checks
- Costs: 780g
- Tower Shield, 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
- Costs: 180g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3150g
- Robe(Curse Water 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Curse Water as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Coral (400g)
- Costs: 4400g
- Scalemail(Lightning Resistance 5)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Grants 5 points of protection from Lightning
- This entire set Costs: 2200g
- Padded Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Padded grants +1 DR against Bludge attacks
- This entire set Costs: 3900g
- Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
- Costs: 170g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Scalemail(Cold Resistance 5)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Counterspell +3)
- Grants 5 points of protection from Cold, +3 to Counterspell skill checks
- This entire set Costs: 3300g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4650g
- Light Shield(Sonic Resistance 5), 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Grants 5 points of protection from Sonic
- Costs: 1160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Polished Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Polished grants +1 DR against Slash attacks
- This entire set Costs: 2100g
- Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 1300g
- Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 3150g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 4650g
- Direhide Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
- Costs: 370g
- Padded Fullplate(+2)(Heavy), 11 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 CHA), Fullplate Gauntlets(Disable Device +3), Fullplate Greaves of Fortification(50%).
- Padded grants +1 DR against Bludge attacks, +3 to Disable Device skill checks, +2 Charisma, Fortification grants 50% chance to negate extra damage from critical hits and sneak attacks
- This entire set Costs: 29300g
- Leather-armor(+1)(CON +1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +1 Constitution, Engraved with White Pearl (400g)
- Costs: 4400g
- Heavy Shield(+2)(Globe of Invulnerability, Lesser 1/day), 4 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Wielder can use Globe of Invulnerability, Lesser as a spell like ability 1/day - UMD check 24, Engraved with Canary Diamond (2500g)
- Costs: 27500g
- Jade Heavy Shield(Spell Resistance 17), 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Sets your Spell Resistance to 17, Engraved with Jade (900g)
- Costs: 9900g
- Jade Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Fear 3/day), Fullplate Greaves.
- Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Wielder can use Fear as a spell like ability 3/day - UMD check 24
- This entire set Costs: 84600g
- Leather-armor(Sonic Resistance 10)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Grants 10 points of protection from Sonic, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 13500g
- Jade Light Shield(+4), 5 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Engraved with Emerald (1600g)
- Costs: 17600g
- Jade Heavy Shield(+1)(CON +3), 3 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, +3 Constitution, Engraved with Emerald (1600g)
- Costs: 17600g
- Robe(Remove Paralysis 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Remove Paralysis as a spell like ability 1/day - UMD check 16, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier, Engraved with Red Spinel (400g)
- Costs: 4400g
- Polished Scalemail(+4)(Medium), 10 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Chill Touch 5/day)
- Polished grants +1 DR against Slash attacks, Wielder can use Chill Touch as a spell like ability 5/day - UMD check 12
- This entire set Costs: 22500g
- Robe(Phantasmal Killer 3/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Phantasmal Killer as a spell like ability 3/day - UMD check 24, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Adamantine Buckler(+4), 5 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Engraved with Emerald (1600g)
- Costs: 17600g
- Jade Halfplate(+3)(Heavy), 11 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Shocking Grasp 3/day)
- Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., Wielder can use Shocking Grasp as a spell like ability 3/day - UMD check 12
- This entire set Costs: 63600g
- Jade Fullplate(+4)(Heavy), 13 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +1), Fullplate Greaves.
- Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., +1 Strength
- This entire set Costs: 75100g
- Heavy Shield(Lightning Resistance 5)(+2), 4 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Grants 5 points of protection from Lightning, Engraved with Moonstone (900g)
- Costs: 9900g
- Ironwood Polished Splintmail(+4)(Medium), 11 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Polished grants +1 DR against Slash attacks, Ironwood can be worn by druids
- This entire set Costs: 23900g
- Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Handle Animal +5)
- +5 to Handle Animal skill checks
- This entire set Costs: 18300g
- Robe(Tiny Hut 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Tiny Hut as a spell like ability 1/day - UMD check 20, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Emerald (1600g)
- Costs: 17600g
- Mithral Splintmail(+2)(Light), 9 AC, 3 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Mithral increases the Max Dex of an armor by +2 and reduces its weight class
- This entire set Costs: 20900g
- Padded Splintmail(Spell Resistance 20)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Sleight of Hand +9)
- Padded grants +1 DR against Bludge attacks, Sets your Spell Resistance to 20, +9 to Sleight of Hand skill checks
- This entire set Costs: 41900g
- Leather-armor(+4)(Light), 6 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Emerald (1600g)
- Costs: 17600g
- Padded Gambeson(Lightning Resistance 10)(+4)(Light), 8 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
- Padded grants +1 DR against Bludge attacks, Grants 10 points of protection from Lightning, Engraved with Clear Red Ruby (2500g)
- Costs: 39600g
- Tower Shield(Cold Resistance 20), 4 Shield AC.
- Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction, Grants 20 points of protection from Cold, Engraved with Jade (900g)
- Costs: 9900g
- White Dragonhide Sturdy Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, White Dragonhide grants 2DR/Magic, it can be worn by Druids and grants 20 Cold Resistance
- This entire set Costs: 47100g
- Mithral Fullplate(Acid Resistance 20)(Medium), 9 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+Darkvision), Fullplate Gauntlets, Fullplate Greaves(Dimension Door 1/day).
- Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Grants 20 points of protection from Acid, Grants the wearer 60ft of Dark-Vision, Wielder can use Dimension Door as a spell like ability 1/day - UMD check 24
- This entire set Costs: 62200g
- Sturdy Fullplate(+4)(Heavy), 13 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Forgery +3), Fullplate Greaves.
- Sturdy grants +1 DR against Pierce attacks, +3 to Forgery skill checks
- This entire set Costs: 27000g
- Splintmail(+1)(Rallying)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Rallying applies +4 to saves against fear to yourself and to allies within 30ft
- This entire set Costs: 21900g
- Fullplate(+4)(Heavy), 13 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 25000g
- Robe(Cure serious Wounds 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Cure serious Wounds as a spell like ability 5/day - UMD check 20, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Robe(Mount 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Mount as a spell like ability 5/day - UMD check 12, Engraved with Coral (400g)
- Costs: 4400g
- Polished Gambeson(Spell Resistance 14)(+2)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks, Sets your Spell Resistance to 14, Engraved with White Pearl (400g)
- Costs: 17600g
- Jade Sturdy Fullplate(CON +4)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- Sturdy grants +1 DR against Pierce attacks, Jade reduce damage from sneak attack, precision damage and critical hits by 10. Also reduce MAX DEX by 1., +4 Constitution
- This entire set Costs: 74900g
- Halfplate(False Life 5/day)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Calm +5)
- Wielder can use False Life as a spell like ability 5/day - UMD check 16, +5 to Calm skill checks
- This entire set Costs: 17900g
- Adamantine Padded Scalemail(+4)(Medium), 10 AC, 3 MAX-DEX, 3 Pierce soak, 4 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Handle Animal +5)
- Padded grants +1 DR against Bludge attacks, Medium Adamantine armor adds 2 Armor DR, +5 to Handle Animal skill checks
- This entire set Costs: 32500g
- Polished Splintmail(+1 Fortitide)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Touch of Idiocy 5/day)
- Polished grants +1 DR against Slash attacks, +1 Fortitude save, Wielder can use Touch of Idiocy as a spell like ability 5/day - UMD check 16
- This entire set Costs: 14800g
- Robe(Cause Fear 3/day)(Spell Resistance 11)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Cause Fear as a spell like ability 3/day - UMD check 12, Sets your Spell Resistance to 11, Engraved with White Pearl (400g)
- Costs: 4400g
- Adamantine Padded Fullplate(Spell Resistance 11)(Heavy), 9 AC, 1 MAX-DEX, 9 Pierce soak, 6 bludge soak, 9 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- Padded grants +1 DR against Bludge attacks, Heavy Adamantine armor adds 3 Armor DR, Sets your Spell Resistance to 11
- This entire set Costs: 25900g
- Umbral Skin Leather-armor(Spell Resistance 14)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half, Sets your Spell Resistance to 14
- Costs: 13300g
- Gambeson(+1)(+3 Fortitide)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- +3 Fortitude save, Engraved with Emerald (1600g)
- Costs: 17600g
- Heavy Shield(+4), 6 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Polished Fullplate(CON +1)(+4)(Heavy), 13 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Climb +3), Fullplate Greaves(Jump +9).
- Polished grants +1 DR against Slash attacks, +1 Constitution, +3 to Climb skill checks, +9 to Jump skill checks
- This entire set Costs: 53600g
- Mithral Buckler(+1), 2 Shield AC.
- Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Mithral shields are quicker and lighter - decrease flanking bonus of enemies by 1
- Costs: 4160g
- Gambeson(+2)(Cold Resistance 20)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Grants 20 points of protection from Cold, Engraved with Clear Red Ruby (2500g)
- Costs: 27500g
- Polished Splintmail(+4 Fortitide)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Polished grants +1 DR against Slash attacks, +4 Fortitude save
- This entire set Costs: 19900g
- Adamantine Polished Splintmail(+1)(CON +3)(Medium), 8 AC, 1 MAX-DEX, 5 Pierce soak, 7 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Hold Portal 5/day)
- Polished grants +1 DR against Slash attacks, Medium Adamantine armor adds 2 Armor DR, +3 Constitution, Wielder can use Hold Portal as a spell like ability 5/day - UMD check 12
- This entire set Costs: 35400g
- -- Accesories --
- Copper Ring(+1 WIS)
- +1 Wisdom
- Costs: 1100g
- Copper Ring(+1 WIS)
- +1 Wisdom
- Costs: 1100g
- Copper Ring(Detect Undead 3/day)
- Wielder can use Detect Undead as a spell like ability 3/day - UMD check 12
- Costs: 1100g
- Golden Ring(Protection from Evil/Good/Law/Chaos 3/day)
- Wielder can use Protection from Evil/Good/Law/Chaos as a spell like ability 3/day - UMD check 12
- Costs: 1900g
- Golden Ring(Spider Climb 1/day)
- Wielder can use Spider Climb as a spell like ability 1/day - UMD check 16
- Costs: 1900g
- Golden Ring(Sleep 3/day)
- Wielder can use Sleep as a spell like ability 3/day - UMD check 12
- Costs: 1900g
- Silver Ring(+1 WIS)
- +1 Wisdom
- Costs: 1400g
- Copper Ring(+4 CON)
- +4 Constitution, Engraved with Blue Sapphire (1600g)
- Costs: 17600g
- Golden Ring(+2 CON)
- +2 Constitution
- Costs: 4900g
- Copper Ring(+3 STR)
- +3 Strength, Engraved with Topaz (900g)
- Costs: 9900g
- Silver Ring(Hideous Laughter 1/day)
- Wielder can use Hideous Laughter as a spell like ability 1/day - UMD check 16
- Costs: 1400g
- Copper Ring(Acid Arrow 1/day)
- Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16
- Costs: 1100g
- Golden Ring(+1 INT)
- +1 Intelligence
- Costs: 1900g
- Mithral Ring(+4 STR)
- +4 Strength
- Costs: 17600g
- Tiara(Socialize +3)
- +3 to Socialize skill checks, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(Socialize +3)
- +3 to Socialize skill checks, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(+1 INT)
- +1 Intelligence, Engraved with White Pearl (400g)
- Costs: 1100g
- Tiara(+1 CHA)
- +1 Charisma, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(+1 Will)
- +1 Will save, Engraved with Amethyst (400g)
- Costs: 1100g
- Mask(+1 CHA)
- +1 Charisma, Engraved with White Pearl (400g)
- Costs: 1100g
- Tiara(+1 CHA)
- +1 Charisma, Engraved with Amethyst (400g)
- Costs: 1100g
- Tiara(+4 INT)
- +4 Intelligence, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Mask(Socialize +3)
- +3 to Socialize skill checks, Engraved with Jade (900g)
- Costs: 4400g
- Tiara(+2 Will)
- +2 Will save, Engraved with Topaz (900g)
- Costs: 4400g
- Mask(+3 Will)
- +3 Will save, Engraved with Emerald (1600g)
- Costs: 9900g
- Tiara(+4 INT)
- +4 Intelligence, Engraved with Canary Diamond (2500g)
- Costs: 17600g
- Tiara(+2 WIS)
- +2 Wisdom, Engraved with Black Pearl (900g)
- Costs: 4400g
- Mask(+4 CHA)
- +4 Charisma, Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Coral (400g)
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Coral (400g)
- Costs: 1100g
- Boots(Hide +3)
- +3 to Hide skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Boots(+Winterland)
- Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(Reflex +1)
- +1 Reflex save, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Red Spinel (400g)
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12, Engraved with Amethyst (400g)
- Costs: 1100g
- Boots(Levitate 1/day)
- Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Black Pearl (900g)
- Costs: 4400g
- Boots(Run +7)
- +7 to Run skill checks, Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Boots(Reflex +3)
- +3 Reflex save, Engraved with Emerald (1600g)
- Costs: 9900g
- Boots(Tracking +5)
- +5 to Tracking skill checks, Engraved with Jade (900g)
- Costs: 4400g
- Boots(Tumble(Fall) +7)
- +7 to Tumble(Fall) skill checks, Engraved with Emerald (1600g)
- Costs: 9900g
- Boots(+2 DEX)
- Engraved with Moonstone (900g)
- Costs: 4400g
- Boots(+Cat's Fall)
- Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1., Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with White Pearl (400g)
- Costs: 1100g
- Bracers of Armor +1
- +1 Armor AC, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(Forgery +3)
- +3 to Forgery skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(Escape Artist +3)
- +3 to Escape Artist skill checks, Engraved with Red Spinel (400g)
- Costs: 1100g
- Gloves(Acid Arrow 1/day)
- Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16, Engraved with Red Spinel (400g)
- Costs: 1100g
- Gloves(Escape Artist +3)
- +3 to Escape Artist skill checks, Engraved with Coral (400g)
- Costs: 1100g
- Gloves(STR +3)
- +3 Strength, Engraved with Emerald (1600g)
- Costs: 9900g
- Gloves(Greater Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15), Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Gloves(Vampiric Touch 1/day)
- Wielder can use Vampiric Touch as a spell like ability 1/day - UMD check 20, Engraved with Moonstone (900g)
- Costs: 4400g
- Gloves(Greater Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +15), Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- Gloves(STR +1)
- +1 Strength, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Bestow Curse 3/day)
- Wielder can use Bestow Curse as a spell like ability 3/day - UMD check 24, Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Gloves(Scorching Ray 5/day)
- Wielder can use Scorching Ray as a spell like ability 5/day - UMD check 16, Engraved with Blue Sapphire (1600g)
- Costs: 9900g
- --- Scrolls ---
- Scroll of Enlarge Person
- Costs: 25g
- Scroll of Obscuring Mist
- Costs: 25g
- Scroll of Mage Armor
- Costs: 25g
- Scroll of Comprehend Language
- Costs: 25g
- Scroll of Ray of Enfeeblement
- Costs: 25g
- Scroll of Magic Stone
- Costs: 25g
- Scroll of Detect Alginment
- Costs: 25g
- Scroll of Cause Fear
- Costs: 25g
- Scroll of Hold Portal
- Costs: 25g
- Scroll of Mount
- Costs: 25g
- Scroll of Jump
- Costs: 25g
- Scroll of Silent Image
- Costs: 25g
- Scroll of Protection from Law/Chaos/Evil/Good
- Costs: 25g
- Scroll of Cure Light Wounds
- Costs: 25g
- Scroll of Charm Person
- Costs: 25g
- Scroll of Command
- Costs: 25g
- Scroll of Magic Weapon
- Costs: 25g
- Scroll of Bane
- Costs: 25g
- Scroll of Detect Undead
- Costs: 25g
- Scroll of Identify
- Costs: 25g
- Scroll of Summon Swarm
- Costs: 150g
- Scroll of Charm Monster
- Costs: 700g
- Scroll of Fog Cloud
- Costs: 150g
- Scroll of Shield Other
- Costs: 250g
- Scroll of Cure Moderate Wounds
- Costs: 150g
- Scroll of Blur
- Costs: 150g
- Scroll of Clairvoyance
- Costs: 375g
- Scroll of Magic Mouth
- Costs: 150g
- Scroll of Illusory Wall
- Costs: 700g
- Scroll of Animate Dead
- Costs: 1050g
- Scroll of Remove Curse
- Costs: 700g
- Scroll of Hallucinatory Terrain
- Costs: 700g
- Scroll of Suggestion
- Costs: 375g
- Scroll of Delay Poison
- Costs: 150g
- Scroll of Fear
- Costs: 700g
- Scroll of Phantasmal Killer
- Costs: 700g
- Scroll of Invisibility Purge
- Costs: 375g
- Scroll of Obscure Objects
- Costs: 150g
- Scroll of Mass Reduce Person
- Costs: 700g
- Scroll of Bear's Endurance
- Costs: 150g
- Scroll of Haste
- Costs: 375g
- --- Alchemical Ingredients ---
- (Lvl3)Bloodgrass
- Costs: 600
- (Lvl2)Acid Spike
- Costs: 240
- (Lvl2)Chromus Slime
- Costs: 240
- (Lvl1)Stinging Sap
- Costs: 40
- (Lvl2)Golden Sap
- Costs: 240
- (Lvl3)Diamond Dust
- Costs: 600
- (Lvl1)Elemental Salt
- Costs: 40
- (Lvl2)Sage Root
- Costs: 240
- (Lvl4)Kraken's Eye
- Costs: 1200
- (Lvl4)Shadow Silk
- Costs: 1200
- --- Wands ---
- Wand of Bull's Strength(27 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 4050
- Wand of Shout(15 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 10500
- Wand of Zone of Truth(20 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3000
- Wand of Globe of Invulnerability, Lesser(25 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 17500
- Wand of False Life(28 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 4200
- Wand of Wind Wall(12 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 4500
- Wand of Blur(25 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3750
- Wand of Cat's Grace(28 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 4200
- Wand of Detect Scrying(20 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 14000
- Wand of Blindness/Deafness(9 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 1350
- Wand of Gentle Repose(25 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 9375
- --- Potions & Oils ---
- x3 Levitate (potion or oil)s
- Costs: 300
- x11 Hide from undead Potions
- Costs: 50
- x2 Misdirection Potions
- Costs: 300
- x9 Shillelagh Oils
- Costs: 50
- x3 Spell Immunity Potions
- Costs: 1500
- x2 Magic circle against (Evil) Potions
- Costs: 750
- x3 Magic stone Oils
- Costs: 50
- x4 Cure moderate wounds Potions
- Costs: 300
- x3 Restoration Potions
- Costs: 1600
- x6 Cure light wounds Potions
- Costs: 50
- x2 Greater magic fang +3 Potions
- Costs: 1500
- x3 Lesser restoration Potions
- Costs: 300
- x10 Endure elements Potions
- Costs: 50
- x2 Protection from arrows 10/magic Potions
- Costs: 300
- x2 Fly Potions
- Costs: 750
- x2 Fire Shield Potions
- Costs: 1500
- x3 Displacement Potions
- Costs: 750
- x2 Eagleβs splendor Potions
- Costs: 300
- --- Basic Components ---
- x10118 Magical Components
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
- Costs: 1
- x142 Crafting Kits
- This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
- Costs: 100
- x1387 Boiled Animal Leathers
- Costs: 10
- x432 Iron Ingots
- Iron is the default material for crafting basic forged items
- Costs: 20
- x7671 Wooden Logs
- Raw wooden log used for constructions or campfires
- Costs: 1
- x777 Yew Wood Logs
- Yew is an agile wood used as a base material for ammunition and bowcrafting
- Costs: 10
- --- Rare Materials ---
- x36 Alchemical Silver Ingots
- Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 80
- x6 Cold-Iron Ingots
- Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 600
- x8 Adamantine Ingots
- Adamantine Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 500
- x7 Petrified Wood Logs
- Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 600
- x3 Planar Shard Ingots
- Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 2000
- x50 Coral Shell Ingots
- Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 100
- x7 Ironwood Logs
- Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 400
- x17 Umbral Skin Pieces
- Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 200
- x12 Mithral Ingots
- Mithral Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 400
- x103 Direhide Pieces
- Direhide Piece replaces Fabric when Weaving(Skill) items from that material
- Costs: 50
- --- Gemstones ---
- x2 Canary Diamonds
- Costs: 2500
- x13 Amethysts
- Costs: 400
- x4 Jades
- Costs: 900
- x3 Emeralds
- Costs: 1600
- x6 Black Pearls
- Costs: 900
- x4 Blue Sapphires
- Costs: 1600
- x2 Clear Red Rubys
- Costs: 2500
- x1 Soul Gems
- Costs: 6400
- x13 Red Spinels
- Costs: 400
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