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- Nation 100: Ismia
- -----------------------------------
- Race: Hoburgs, some Pale Ones.
- Military: Light infantry. Boulder throwers. Light caveman cavalry. Sacred light infantry.
- Magic: Earth, Death and Blood. Weak Fire, Air and Astral.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: agrarian, boreal, default, fae
- Pale One themes: default
- Troops:
- - Ranged:
- ** Pale One Boulder Thrower (Pale One), 20g, 21r, Large Rock, Full Scale Mail, Iron Cap.
- --- Ranged unit
- - Infantry:
- ** Guard (Hoburg), 14g, 1r, Stick, Full Leather Armor, Leather Cap.
- --- castledef 2 and Infantry unit
- ** Mace Guard (Hoburg), 14g, 3r, Mace, Full Leather Armor, Leather Cap, Shield.
- --- castledef 2 and Infantry unit
- ** Mountain Maceman (Hoburg), 14g, 4r, Mace, Small Bow, Ring Mail Hauberk, Leather Cap, Shield.
- --- castledef 2, mountainunit and Infantry unit
- ** Mountain Guard (Hoburg), 14g, 3r, Stick, Javelin, Ring Mail Hauberk, Leather Cap.
- --- castledef 2, mountainunit and Infantry unit
- ** Pale One Spear Infantry (Pale One), 10g, 6r, Bronze Spear, Bronze Cap, Buckler.
- --- Infantry unit
- - Cavalry:
- ** Cave Man Cavalier (Hoburg), 55g, 10r, Stick, Ring Mail Hauberk, Leather Cap, Caveman mount.
- --- Mounted unit
- --- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
- - Sacreds:
- ** Shadow Disciple (Hoburg), 30g, 2r, Quarterstaff, Javelin, Full Leather Armor, Leather Cap.
- --- Capital only, Sacred, minoreelemental, patrol and Infantry sacred
- - Monsters:
- ** Troglodyte (Monster), 50g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 30g, 4r, Falchion, Ring Mail Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Spear High Chieftain (Pale One), 60g, 6r, Bronze Spear, Bronze Cap, Buckler.
- --- Infantry unit
- ** Hill Chieftain (Hoburg), 60g, 3r, Quarterstaff, Javelin, Ring Mail Hauberk, Leather Cap.
- --- castledef 2, mountainunit and Infantry unit
- ** Staff Champion (Hoburg), 145g, 10r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Caveman mount.
- --- Mounted unit
- --- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
- ** Shadow Lord (Hoburg), 110g, 2r, Quarterstaff, Javelin, Full Leather Armor, Leather Cap.
- --- Sacred, minoreelemental, patrol and Infantry sacred
- - Priests:
- ** High Priest (Hoburg), 55g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and divineins researcher sloth 1-1
- - Mages:
- ** Loathesome Scion (Hoburg), 260g, 1r, Quarterstaff, Robes.
- --- 1D 1B 1H 2.1? (blood, death, astral, air, at least partially linked).
- --- Slow to recruit, Sacred, MAGICPICKS, protected by tainted earth and PRIESTPICKS
- ** Magma Novice (Hoburg), 40g, 1r, Stick, Robes.
- --- 1E.
- --- MAGICPICKS
- ** Magma Ascendant (Hoburg), 170g, 1r, Sceptre, Robes.
- --- 1F 2E 1.1? (nature, earth, water, fire).
- --- MAGICPICKS
- ** Magma Exarch (Hoburg), 340g, 1r, Sceptre, Robes.
- --- 1F 4E 1.1? (nature, earth, water, fire).
- --- Capital only, Slow to recruit, Sacred and MAGICPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 6r, Enchanted Light Lance, Exceptional Javelin, Full Leather Armor, Leather Cap, Shield, Deer mount.
- --- 1A 2E.
- --- Sacred, Hero, fallpower-high, patrol, Mounted sacred and MAGICPICKS
- ** Hero (Hoburg), 0g, 2r, Enchanted Quarterstaff, Leather Hauberk, Leather Cap, Shield.
- --- Sacred, Hero, resistances_high, incunrest_low, metalman, incunrest_high, amphibian and Infantry sacred
- ** Hero (Hoburg), 0g, 2r, Quarterstaff, Sling, Ring Mail Hauberk, Leather Cap.
- --- Hero, can shapeshift into a werebear, resistances, strong, chaosrec and Infantry elite
- Start army:
- ** Spear High Chieftain
- ** Scout
- ** 7x Pale One Boulder Thrower
- ** 14x Mountain Guard
- Nation 101: Shidopipburg
- -----------------------------------
- Race: Hoburgs, prefers Heat scale +1.
- Military: Light infantry. Hunters and hunters. Light hog cavalry and heavy deer cavalry. Sacred light infantry.
- Magic: Earth. Weak Air, Astral and Death. Some Van mages.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level -1
- - Prefers slightly warmer climate than usual for the race
- Hoburg themes: primitive, oriental, default
- Van themes: default
- Magic site features: elementrange 2
- Troops:
- - Ranged:
- ** Hunter (Hoburg), 6g, 1r, Club, Small Bow, Leather Cuirass, Leather Cap.
- --- Ranged unit
- ** Hunter (Hoburg), 6g, 1r, Club, Blow Pipe, Leather Cuirass, Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Ashigaru (Hoburg), 6g, 3r, Ninjato, Ninjato, Leather Cuirass, Leather Cap.
- --- Infantry unit
- ** Infantry (Hoburg), 6g, 1r, Bamboo Rod, Dagger, Small Bow, Leather Cuirass, Leather Cap.
- --- Infantry unit
- - Cavalry:
- ** Deer Thane (Hoburg), 29g, 10r, Bamboo Rod, Heavy Bronze Lance, Small Bow, Ashigaru Armor, Kabuto, Deer mount.
- --- elite +2, patroller 1 and Mounted unit
- ** Deer Thane (Hoburg), 29g, 10r, Light Lance, Ashigaru Armor, Kabuto, Deer mount.
- --- elite +2, patroller 1 and Mounted unit
- ** Hog Cavalry (Hoburg), 23g, 6r, Light Lance, Heavy Bronze Lance, Small Bow, Leather Hauberk, Leather Cap, Hog mount.
- --- Mounted unit
- - Sacreds:
- ** Unseen Ranger (Hoburg), 27g, 3r, Quarterstaff, Javelin, Leather Hauberk, Kabuto.
- --- Capital only, Sacred, berserkhigh and Infantry sacred
- Commanders:
- - Scouts:
- ** Spy (Hoburg), 45g, 2r, Spear, Javelin, Leather Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Commanding Ashigaru (Hoburg), 55g, 3r, Ninjato, Ninjato, Leather Cuirass, Leather Cap.
- --- Infantry unit
- ** Master Lancer (Hoburg), 70g, 6r, Light Lance, Heavy Bronze Lance, Small Bow, Leather Hauberk, Leather Cap, Hog mount.
- --- Mounted unit
- ** Unseen Lord (Hoburg), 90g, 3r, Quarterstaff, Javelin, Leather Hauberk, Kabuto.
- --- Sacred, berserkhigh and Infantry sacred
- - Priests:
- ** High Priest (Hoburg), 30g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Moon Scion (Hoburg), 195g, 1r, Bamboo Rod, Robes.
- --- 2S 2D.
- --- Capital only, MAGICPICKS, stealthy - fixed cost and deathrec
- ** Breeze Neophyte (Van), 115g, 4r, Pestle, Robes, Half Helmet.
- --- 2E.
- --- MAGICPICKS
- ** Breeze Earth Reader (Van), 165g, 16r, Axe, Chain Mail Hauberk, Shield, Horse mount.
- --- 1E 2.5? (blood, nature, earth, air).
- --- MAGICPICKS
- ** Breeze Evoker (Van), 165g, 17r, Hammer, Chain Mail Hauberk, Shield, Horse mount.
- --- 1A 2.5? (blood, nature, earth, air).
- --- MAGICPICKS
- ** Breeze Exarch (Hoburg), 255g, 1r, Quarterstaff, Robes.
- --- 1A 4E 1.1? (blood, nature, earth, air).
- --- Capital only, Slow to recruit and MAGICPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 5r, Club, Poisoned Composite Bow, Ashigaru Armor, Leather Cap.
- --- 2E.
- --- Sacred, Hero, glamour, metalman, deathpower, deathrec, Ranged sacred and MAGICPICKS
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 1A 1W 4E 3B.
- --- Hero, MAGICPICKS, resource generator 10, protected by tainted earth, deathrec and illusion
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 4E 2S 1N.
- --- Hero, MAGICPICKS, protected by earth, ethereal2, can shapeshift into a turkey, fireres, deathrec and resource generator 15
- Start army:
- ** Commanding Ashigaru
- ** Spy
- ** 8x Hog Cavalry
- ** 34x Infantry
- Nation 102: Uddria
- -----------------------------------
- Race: Hoburgs, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Empoisoners. Light deer and hawk cavalry. Elite cavalry. Sacred heavy deer cavalry.
- Magic: Water, Astral, Death and Nature.
- Priests: Moderate.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - Prefers slightly colder climate than usual for the race
- Hoburg themes: agrarian, boreal, default
- Avvite themes: default
- Troops:
- - Ranged:
- ** Empoisoner (Hoburg), 6g, 5r, Club, Blow Pipe, Chain Mail Cuirass, Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Axeman (Hoburg), 6g, 7r, Hatchet, Chain Mail Cuirass, Legionary Bronze Helmet, Iron Shield.
- --- patroller 1 and Infantry unit
- ** Legionary (Hoburg), 6g, 5r, Stick, Chain Mail Cuirass, Legionary Bronze Helmet.
- --- patroller 1 and Infantry unit
- ** Hammerer (Hoburg), 6g, 3r, Hammer, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Infantry (Hoburg), 6g, 1r, Stick, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Morningstar Harponeer (Hoburg), 6g, 2r, Morningstar, Harpoon, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Harponeer (Hoburg), 6g, 1r, Stick, Harpoon, Leather Cuirass, Leather Cap.
- --- Infantry unit
- - Cavalry:
- ** Deer Rider (Hoburg), 21g, 5r, Stick, Heavy Bronze Lance, Full Leather Armor, Leather Cap, Deer mount.
- --- Mounted unit
- ** Night Knight (Hoburg), 40g, 9r, Light Lance, Full Ring Mail, Leather Cap, Shield, Hawk mount.
- --- Capital only, extrastats, strong and Mounted elite
- - Sacreds:
- ** Shadow Ranger (Hoburg), 29g, 11r, Lance, Exceptional Quarterstaff, Chain Mail Cuirass, Half Helmet, Shield, Deer mount.
- --- Capital only, Sacred, springpower-high and Mounted sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 26g, 3r, Falchion, Leather Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Commanding Hammerer (Hoburg), 35g, 3r, Hammer, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Night Lord (Hoburg), 130g, 9r, Light Lance, Full Ring Mail, Leather Cap, Shield, Hawk mount.
- --- extrastats, strong and Mounted elite
- ** Shadow Lord (Hoburg), 145g, 11r, Lance, Exceptional Quarterstaff, Chain Mail Cuirass, Half Helmet, Shield, Deer mount.
- --- Sacred, springpower-high and Mounted sacred
- - Priests:
- ** Inferior Curate (Hoburg), 30g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and inquisitor
- ** Master Curate (Hoburg), 55g, 1r, Stick, Robes.
- --- 2H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Uddrian Initiate (Hoburg), 35g, 1r, Stick, Robes.
- --- 1N.
- --- MAGICPICKS and ritualrange1
- ** Uddrian Peer (Hoburg), 155g, 1r, Quarterstaff, Robes.
- --- 2W 2N.
- --- MAGICPICKS and ritualrange1
- ** Keeper of the Greatest Penumbra (Hoburg), 165g, 1r, Quarterstaff, Robes.
- --- 1W 1D 1N 2.1? (nature, death, astral, water, at least partially linked).
- --- Slow to recruit and MAGICPICKS
- ** Keeper of the Greatest Moon (Hoburg), 165g, 1r, Quarterstaff, Robes.
- --- 1W 1S 1N 2.1? (nature, death, astral, water, at least partially linked).
- --- Slow to recruit and MAGICPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3W 3S 1D.
- --- Hero, MAGICPICKS, ethereal2, coldres, nobadevents2 and forgebonus 1 tert
- ** Hero (Hoburg), 0g, 3r, Exceptional Falchion, Debilitative Harpoon, Ring Mail Hauberk, Leather Cap, Shield.
- --- 1W 1.1? (nature, death, astral, water).
- --- Sacred, Hero, berserkhigh, hornedserpent, awe, Infantry sacred and MAGICPICKS
- Start army:
- ** Commanding Hammerer
- ** Scout
- ** 9x Deer Rider
- ** 18x Axeman
- Nation 103: Kamburg
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry and heavy infantry. Hunters. Sacred light ranger.
- Magic: Astral. Weak Fire, Nature and Blood.
- Priests: Weak, can perform blood sacrifices.
- -----------------------------------
- National traits:
- - Priests may perform blood sacrifices
- Hoburg themes: agrarian, boreal, default
- Abysian themes: primal, default
- Troops:
- - Ranged:
- ** Mountain Hunter (Hoburg), 6g, 2r, Club, Blow Pipe, Full Leather Armor, Leather Cap.
- --- patroller 1, mountainunit and Ranged unit
- - Infantry:
- ** Heavy Infantry (Hoburg), 6g, 6r, Stick, Full Scale Mail, Leather Cap.
- --- patroller 1 and Infantry unit
- ** Sword Infantry (Hoburg), 6g, 4r, Short Sword, Full Leather Armor, Leather Cap, Iron Shield.
- --- Infantry unit
- ** Infantry (Hoburg), 6g, 1r, Stick, Full Leather Armor, Leather Cap.
- --- Infantry unit
- ** Sword Infantry (Hoburg), 6g, 4r, Kopesh, Ring Mail Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Poisoneer (Hoburg), 6g, 3r, Stick, Blow Pipe, Ring Mail Hauberk, Leather Cap.
- --- Infantry unit
- ** Axeman (Hoburg), 6g, 4r, Hatchet, Ring Mail Hauberk, Leather Cap, Shield.
- --- Infantry unit
- - Sacreds:
- ** Wolf Guard (Hoburg), 35g, 1r, Club, Small Bow, Leather Cuirass, Leather Cap.
- --- Capital only, Sacred, werewolf, bluntres, magicpower and Ranged sacred
- Commanders:
- - Scouts:
- ** Assassin (Hoburg), 45g, 1r, Stick, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Axe Commander (Hoburg), 65g, 4r, Hatchet, Ring Mail Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Warchief (Hoburg), 55g, 3r, Quarterstaff, Blow Pipe, Ring Mail Hauberk, Leather Cap.
- --- Infantry unit
- - Priests:
- ** Arch Bishop (Hoburg), 30g, 1r, Dagger, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Junior Tangled Firestarter (Hoburg), 55g, 1r, Pestle, Robes.
- --- 1F 1S.
- --- MAGICPICKS
- ** Tangled Pyromancer (Hoburg), 175g, 1r, Quarterstaff, Robes.
- --- 1F 2S 1.1? (blood, nature, astral, fire).
- --- MAGICPICKS, falsearmy and warriormage
- ** Tangled Hematomancer (Hoburg), 175g, 1r, Stick, Robes.
- --- 2S 1B 1.1? (blood, nature, astral, fire).
- --- MAGICPICKS, falsearmy and warriormage
- ** Tangled Haruspex (Hoburg), 175g, 1r, Bamboo Rod, Robes.
- --- 2S 1N 1.1? (blood, nature, astral, fire).
- --- MAGICPICKS, falsearmy and warriormage
- ** Chosen Tangled Firestarter (Hoburg), 235g, 1r, Quarterstaff, Robes, Leather Cap.
- --- 1F 2S 1N 1B 2.1? (blood, nature, astral, fire).
- --- Capital only, Slow to recruit, MAGICPICKS and falsearmy
- Heroes:
- ** Hero (Hoburg), 0g, 2r, Club, Blow Pipe, Full Leather Armor, Leather Cap.
- --- 2S 1.1? (blood, astral, earth, water).
- --- Hero, reveals its true shape of a metal man upon death, stealthlow, pillage, bodyguardlow, sieger, castlemaster, Ranged elite and MAGICPICKS
- ** Hero (Hoburg), 0g, 9r, Lance, Enchanted Quarterstaff, Chain Mail Cuirass, Leather Cap, Shield, Deer mount.
- --- Sacred, Hero, awe, metalman, invulnerable (10), strong, incunrest_low, castlemaster and Mounted sacred
- ** Hero (Hoburg), 0g, 8r, Falchion, Chain Mail Cuirass, Leather Cap, Iron Shield.
- --- 1E 2S.
- --- Hero, can shapeshift into a werebear, stealthlow, can enter berserker rage, bodyguardlow, extrastats, sieger, Infantry elite and MAGICPICKS
- Start army:
- ** Axe Commander
- ** Assassin
- ** 30x Mountain Hunter
- ** 27x Poisoneer
- Nation 104: Cihulotmark
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry and heavy infantry. Bowmen. Light hog cavalry. Sacred light ranger.
- Magic: Fire, Air, Water and Nature. Some Human mages.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: advanced, occidental, fae
- Human themes: default
- Troops:
- - Ranged:
- ** Bowman (Hoburg), 15g, 8r, Dagger, Short Bow, Bronze Cuirass, Reinforced Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Staff Champion (Hoburg), 18g, 2r, Quarterstaff, Javelin, Leather Hauberk, Bronze Cap.
- --- elite +1 and Infantry unit
- ** Light Sword Infantry (Hoburg), 15g, 5r, Obsidian Club Sword, Bronze Scale Cuirass, Reinforced Leather Cap, Hoplon.
- --- Infantry unit
- ** Sword Infantry (Hoburg), 15g, 11r, Obsidian Club Sword, Bronze Hauberk, Leather Cap, Hoplon.
- --- Infantry unit
- ** Spear Infantry (Hoburg), 15g, 11r, Bronze Spear, Bronze Hauberk, Leather Cap, Hoplon.
- --- Infantry unit
- ** Primal Knight (Hoburg), 28g, 6r, Quarterstaff, Lorica Segmentata, Bronze Cap.
- --- Capital only, can shapeshift into a hawk, berserklowest and Infantry elite
- - Cavalry:
- ** Hog Cavalier (Hoburg), 30g, 8r, Obsidian Club Sword, Reinforced Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
- --- Mounted unit
- - Sacreds:
- ** Green Guard (Hoburg), 28g, 3r, Obsidian Club Sword, Small Bow, Leather Hauberk, Legionary Bronze Helmet.
- --- Capital only, Sacred, strong and Ranged sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 35g, 3r, Obsidian Club Sword, Bronze Scale Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Spearmeister (Hoburg), 65g, 11r, Bronze Spear, Bronze Hauberk, Leather Cap, Hoplon.
- --- Infantry unit
- ** Castellan (Hoburg), 80g, 8r, Obsidian Club Sword, Reinforced Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
- --- Mounted unit
- ** Green Lord (Hoburg), 80g, 3r, Obsidian Club Sword, Small Bow, Leather Hauberk, Legionary Bronze Helmet.
- --- Capital only, Sacred, strong and Ranged sacred
- - Priests:
- ** Ancient Vintner (Hoburg), 45g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and inquisitor
- - Mages:
- ** Mage of the Red Host (Hoburg), 215g, 1r, Quarterstaff.
- --- 2F 2A 1.1? (blood, earth, air, fire).
- --- Capital only, MAGICPICKS, invulnerable10 and awe
- ** Rose Follower (Human), 100g, 3r, Hammer, Leather Cuirass.
- --- 2W.
- --- MAGICPICKS
- ** Rose Ascendant (Hoburg), 125g, 1r, Sceptre.
- --- 2W 1N.
- --- MAGICPICKS and can shapeshift into a jaguar
- ** Rose Consort (Hoburg), 320g, 1r, Sceptre.
- --- 3W 2N 1.1? (nature, death, earth, water).
- --- Slow to recruit, Sacred, MAGICPICKS, can shapeshift into a jaguar and slimer
- Heroes:
- ** Hero (Hoburg), 0g, 5r, Obsidian Club Sword, Poison Sling, Leather Hauberk, Reinforced Leather Cap.
- --- Hero, can shapeshift into a werewolf, stealthlow, resistances, bodyguardlow, patrol and Ranged elite
- Start army:
- ** Spearmaster
- ** Scout
- ** 12x Staff Champion
- ** 10x Bowman
- Nation 105: Nordorf
- -----------------------------------
- Race: Hoburgs.
- Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
- Magic: Air and Blood. Weak Earth.
- Priests: Strong.
- -----------------------------------
- Hoburg themes: advanced, boreal, default
- Avvite themes: primitive, default
- Magic site features: elementrange 2
- Troops:
- - Infantry:
- ** Clockwork Militia (Hoburg), 22g, 48r, Flail, Full Plate Mail, Full Helmet.
- --- militia, Infantry unit and Cowardly
- --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
- ** Clockwork Axeman (Hoburg), 22g, 22r, Battleaxe, Plate Hauberk, Legionary Bronze Helmet.
- --- Infantry unit and Cowardly
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Clockwork Infantry (Hoburg), 22g, 24r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Shield.
- --- Infantry unit and Cowardly
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Hammer Infantry (Hoburg), 7g, 12r, Hammer, Bronze Hauberk, Legionary Bronze Helmet, Shield.
- --- Infantry unit and Cowardly
- ** Infantry (Hoburg), 7g, 10r, Stick, Bronze Hauberk, Legionary Bronze Helmet.
- --- Infantry unit and Cowardly
- - Cavalry:
- ** Hog Cavalier (Hoburg), 24g, 18r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Shield, Hog mount.
- --- Mounted unit and Cowardly
- - Sacreds:
- ** Flame Thane (Hoburg), 85g, 22r, Spear, Plate Hauberk, Leather Cap, Iron Shield.
- --- Capital only, Sacred, glamour, heat, Infantry sacred and Cowardly
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 27g, 6r, Falchion, Small Bow, Scale Mail Cuirass, Bronze Cap.
- --- Scout and Cowardly
- - Commanders:
- ** Clockwork Lieutenant (Hoburg), 90g, 24r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Shield.
- --- Infantry unit and Cowardly
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- ** Flame Lord (Hoburg), 165g, 22r, Spear, Plate Hauberk, Leather Cap, Iron Shield.
- --- Capital only, Sacred, glamour, heat, Infantry sacred and Cowardly
- --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
- - Priests:
- ** Fledgling Deacon (Hoburg), 35g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and Cowardly
- ** Deacon (Hoburg), 60g, 1r, Stick, Robes.
- --- 2H.
- --- Sacred, PRIESTPICKS and Cowardly
- ** Senior Deacon (Hoburg), 110g, 1r, Robes, Leather Cap.
- --- 3H.
- --- Sacred, PRIESTPICKS and Cowardly
- - Mages:
- ** Novice of the Gravitational Heights (Hoburg), 35g, 1r, Stick, Robes.
- --- 1A.
- --- MAGICPICKS and Cowardly
- ** Consort of the Gravitational Heights (Hoburg), 145g, 1r, Quarterstaff, Robes.
- --- 2A 1.1? (blood, earth, water, air).
- --- MAGICPICKS and Cowardly
- ** Exarch of the Gravitational Heights (Hoburg), 240g, 1r, Quarterstaff, Robes.
- --- 2A 1E 2B 1.1? (blood, earth, water, air).
- --- Capital only, Slow to recruit, MAGICPICKS, protected by tainted earth and Cowardly
- Heroes:
- ** Hero (Hoburg), 0g, 49r, Exceptional Long Spear, Full Helmet, Full Plate Mail, Kite Shield.
- --- 2A 1.1? (blood, nature, water, air).
- --- Sacred, Hero, glamour, resistances_high, poisoncloud, Infantry sacred, MAGICPICKS and Cowardly
- --- the armor has a sealed helmet that allows its wearer to survive underwater and Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3A 3W 1E 3B.
- --- Hero, MAGICPICKS, protected by tainted earth, resource generator 15, can shapeshift into a deep one and Cowardly
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3A 1N 2B.
- --- Hero, MAGICPICKS, flying, majorpoisonres, autodishealer2 and Cowardly
- Start army:
- ** Clockwork Lieutenant
- ** Scout
- ** 7x Hog Cavalier
- ** 7x Clockwork Axeman
- Nation 106: Cunfurt
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry. Hunters and hunters. Light goat cavalry. Sacred light infantry and light ranger.
- Magic: Astral. Weak Air, Earth and Nature.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: agrarian, boreal, default
- Minotaur themes: savage, primitive
- Magic site features: holypower 10
- Troops:
- - Ranged:
- ** Hunter (Hoburg), 6g, 1r, Spiked Club, Blow Pipe, Leather Cuirass, Leather Cap.
- --- Ranged unit
- ** Hunter (Hoburg), 6g, 2r, Spiked Club, Short Bow, Leather Cuirass, Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Axeman (Hoburg), 6g, 2r, Hatchet, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Spear Infantry (Hoburg), 6g, 2r, Bronze Spear, Leather Cuirass, Leather Cap, Iron Shield.
- --- Infantry unit
- ** Light Infantry (Hoburg), 6g, 1r, Stick, Leather Cuirass, Leather Cap.
- --- Infantry unit
- ** Light Sword Infantry (Hoburg), 6g, 3r, Obsidian Club Sword, Leather Cuirass, Leather Cap, Iron Shield.
- --- Infantry unit
- ** Maceman (Hoburg), 6g, 5r, Mace, Bronze Scale Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Sword Infantry (Hoburg), 6g, 6r, Obsidian Club Sword, Bronze Scale Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Infantry (Hoburg), 6g, 4r, Stick, Bronze Scale Hauberk, Leather Cap.
- --- Infantry unit
- - Cavalry:
- ** Goat Rider (Hoburg), 18g, 4r, Stick, Leather Cuirass, Leather Cap, Goat mount.
- --- patroller 1 and Mounted unit
- - Sacreds:
- ** Divine Paladin (Hoburg), 16g, 2r, Quarterstaff, Ring Mail Hauberk, Leather Cap.
- --- Sacred, pillage, sieger and Infantry sacred
- ** Temple Herald (Hoburg), 16g, 6r, Spiked Club, Short Bow, Chain Mail Cuirass, Leather Cap.
- --- Capital only, Sacred, stealthhigh and Ranged sacred
- Commanders:
- - Scouts:
- ** Spy (Hoburg), 45g, 4r, Falchion, Ring Mail Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Sergeant (Hoburg), 65g, 2r, Bronze Spear, Leather Cuirass, Leather Cap, Iron Shield.
- --- Infantry unit
- ** Staff Commander (Hoburg), 105g, 4r, Quarterstaff, Leather Cuirass, Leather Cap, Goat mount.
- --- patroller 1 and Mounted unit
- ** Temple Master (Hoburg), 80g, 6r, Spiked Club, Short Bow, Chain Mail Cuirass, Leather Cap.
- --- Sacred, stealthhigh and Ranged sacred
- - Priests:
- ** Arch Bishop (Hoburg), 45g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Initiate of Invisible Oblivion (Hoburg), 75g, 1r, Stick, Robes.
- --- 1S.
- --- MAGICPICKS and stealthy - fixed cost
- ** Mage of Invisible Oblivion (Hoburg), 115g, 1r, Quarterstaff, Robes.
- --- 2S 1N.
- --- MAGICPICKS and poisonres
- ** Father of Invisible Oblivion (Hoburg), 320g, 1r, Quarterstaff, Robes.
- --- 1A 1E 2S 1N 1H 2.1? (nature, astral, earth, air).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 10r, Falchion, Chain Mail Hauberk, Leather Cap, Iron Shield.
- --- 1S 1.1? (death, astral, earth, water).
- --- Hero, can shapeshift into a werebear, can enter berserker rage, strong, bodyguardlow, pillage, patrol, Infantry elite and MAGICPICKS
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 3E 3S 1D.
- --- Hero, MAGICPICKS, protected by earth, fear, resource generator 15 and explodes as a burst of elemental energy upon death, spawning an elemental
- ** Hero (Hoburg), 0g, 3r, Sacred Falchion, Exceptional Short Bow, Scale Mail Cuirass, Leather Cap.
- --- Sacred, Hero, werewolf, awe, patrol, fallpower-low, incunrest_high, incunrest_low and Ranged sacred
- Start army:
- ** Sergeant
- ** Spy
- ** 30x Spear Infantry
- ** 30x Hunter
- Nation 107: Ocolhorst
- -----------------------------------
- Race: Hoburgs, prefers Cold scale +1.
- Military: Light infantry and heavy infantry. Rangers. Light hawk cavalry. Sacred light hawk cavalry.
- Magic: Fire, Water, Earth and Nature.
- Priests: Weak.
- -----------------------------------
- National traits:
- - Ideal cold level +1
- - Prefers slightly colder climate than usual for the race
- Hoburg themes: agrarian, boreal, cavemen_allies
- Avvite themes: default
- Troops:
- - Ranged:
- ** Ranger (Hoburg), 7g, 6r, Club, Composite Bow, Ring Mail Hauberk, Leather Cap.
- --- Ranged unit and Cowardly
- - Infantry:
- ** Javelin Berserker (Hoburg), 7g, 2r, Stick, Javelin, Full Leather Armor, Leather Cap.
- --- berserker, Infantry unit and Cowardly
- ** Berserker (Hoburg), 7g, 3r, Hatchet, Full Leather Armor, Leather Cap, Shield.
- --- berserker, Infantry unit and Cowardly
- ** Swordsman (Hoburg), 6g, 9r, Obsidian Club Sword, Bronze Cuirass, Leather Cap, Shield.
- --- Infantry unit and Cowardly
- ** Infantry (Hoburg), 6g, 7r, Stick, Bronze Cuirass, Leather Cap.
- --- Infantry unit and Cowardly
- ** Axeman (Hoburg), 6g, 8r, Hatchet, Bronze Cuirass, Leather Cap, Shield.
- --- Infantry unit and Cowardly
- ** Light Infantry (Hoburg), 6g, 2r, Stick, Ring Mail Hauberk, Leather Cap.
- --- Infantry unit and Cowardly
- ** Hammerer (Hoburg), 6g, 5r, Hammer, Full Ring Mail, Leather Cap, Shield.
- --- Infantry unit and Cowardly
- - Cavalry:
- ** Hawk Rider (Hoburg), 30g, 4r, Stick, Heavy Bronze Lance, Leather Cuirass, Leather Cap, Hawk mount.
- --- Mounted unit and Cowardly
- - Sacreds:
- ** Ice Vessel (Hoburg), 60g, 9r, Light Lance, Javelin, Full Ring Mail, Leather Cap, Shield, Hawk mount.
- --- Capital only, Sacred, darkpower2, coldpower, Mounted sacred and Cowardly
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 26g, 5r, Falchion, Scale Mail Cuirass, Leather Cap.
- --- Scout and Cowardly
- - Commanders:
- ** Axemeister (Hoburg), 65g, 8r, Hatchet, Bronze Cuirass, Leather Cap, Shield.
- --- Infantry unit and Cowardly
- ** General (Hoburg), 90g, 4r, Quarterstaff, Heavy Bronze Lance, Leather Cuirass, Leather Cap, Hawk mount.
- --- Mounted unit and Cowardly
- ** Ice Master (Hoburg), 100g, 9r, Light Lance, Javelin, Full Ring Mail, Leather Cap, Shield, Hawk mount.
- --- Capital only, Sacred, darkpower2, coldpower, Mounted sacred and Cowardly
- - Priests:
- ** High Priest (Hoburg), 30g, 1r, Stick, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS and Cowardly
- - Mages:
- ** Ocolhorstian Neophyte (Hoburg - caveman), 95g, 3r, Hatchet, Furs.
- --- 1W 1E 1N.
- --- MAGICPICKS and Cowardly
- ** Hand of the Forest (Hoburg), 175g, 1r, Quarterstaff, Robes.
- --- 2N 1.1? (nature, earth, water, fire).
- --- MAGICPICKS, can shapeshift into a werewolf and Cowardly
- ** Hand of the Turtle (Hoburg), 175g, 1r, Quarterstaff, Robes.
- --- 2W 1.1? (nature, earth, water, fire).
- --- MAGICPICKS, spy and Cowardly
- ** Master of the Forest (Hoburg), 220g, 1r, Quarterstaff, Robes, Leather Cap.
- --- 1N 3.1? (nature, earth, water, fire, at least partially linked).
- --- Capital only, Slow to recruit, MAGICPICKS and Cowardly
- ** Master of the Turtle (Hoburg), 220g, 1r, Quarterstaff, Robes.
- --- 1W 3.1? (nature, earth, water, fire, at least partially linked).
- --- Capital only, Slow to recruit, MAGICPICKS and Cowardly
- Heroes:
- ** Hero (Hoburg), 0g, 10r, Light Lance, Javelin, Chain Mail Cuirass, Leather Cap, Shield, Hawk mount.
- --- 2W 1N 1.1? (nature, death, earth, water).
- --- Hero, reveals its true shape of a metal man upon death, resistances, patrol, castlemaster, sieger, Mounted elite, MAGICPICKS and Cowardly
- Start army:
- ** Axemaster
- ** Scout
- ** 24x Berserker
- ** 18x Ranger
- Nation 108: Cumburg
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry. Light deer cavalry. Sacred light infantry and light deer cavalry.
- Magic: Air and Nature. Weak Water.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: primitive, boreal, default
- Lizard themes: predator_sobek, default
- Troops:
- - Infantry:
- ** Light Sword Warrior (Hoburg), 6g, 3r, Bronze Sword, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Maceman (Hoburg), 6g, 2r, Mace, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Light Warrior (Hoburg), 6g, 1r, Stick, Sling, Leather Hauberk, Leather Cap.
- --- Infantry unit
- ** Sword Warrior (Hoburg), 6g, 4r, Bronze Sword, Full Leather Armor, Leather Cap, Shield.
- --- Infantry unit
- ** Warrior (Hoburg), 6g, 1r, Stick, Sling, Full Leather Armor, Leather Cap.
- --- Infantry unit
- ** Axe Warrior (Hoburg), 6g, 3r, Bronze Hatchet, Full Leather Armor, Leather Cap, Shield.
- --- Infantry unit
- - Cavalry:
- ** Deer Knight (Hoburg), 29g, 6r, Stick, Ring Mail Hauberk, Leather Cap, Deer mount.
- --- elite +2 and Mounted unit
- ** Deer Cavalry (Hoburg), 21g, 7r, Stick, Heavy Bronze Lance, Full Ring Mail, Leather Cap, Deer mount.
- --- Mounted unit
- ** Light Deer Cavalry (Hoburg), 21g, 4r, Stick, Leather Cuirass, Leather Cap, Deer mount.
- --- Mounted unit
- ** Light Deer Cavalry (Hoburg), 21g, 6r, Light Lance, Leather Cuirass, Leather Cap, Shield, Deer mount.
- --- Mounted unit
- - Sacreds:
- ** Night Stalker (Hoburg), 35g, 1r, Quarterstaff, Leather Cuirass, Leather Cap.
- --- Capital only, Sacred, werewolf, berserkhigh and Infantry sacred
- ** Shadow Hierophant (Hoburg), 55g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Deer mount.
- --- Capital only, Sacred, metalman, fallpower-low, poisonarmor and Mounted sacred
- Commanders:
- - Scouts:
- ** Assassin (Hoburg), 45g, 1r, Stick, Javelin, Leather Cuirass, Leather Cap.
- --- Scout
- - Commanders:
- ** Swordmeister (Hoburg), 55g, 3r, Bronze Sword, Leather Hauberk, Leather Cap, Shield.
- --- Infantry unit
- ** Master Thane (Hoburg), 165g, 6r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Deer mount.
- --- elite +2 and Mounted unit
- ** Shadow Master (Hoburg), 120g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Deer mount.
- --- Capital only, Sacred, metalman, fallpower-low, poisonarmor and Mounted sacred
- - Priests:
- ** Greater Spellsinger (Hoburg), 30g, 1r, Bamboo Rod, Robes.
- --- 1H.
- --- Sacred, PRIESTPICKS, divineins researcher sloth 1-1, nobadevents 10, inquisitor and elegist 1
- - Mages:
- ** Breeze Scion (Hoburg), 235g, 1r, Stick, Robes, Leather Cap.
- --- 2A 1W 1.1? (astral, water, air, fire).
- --- Capital only, MAGICPICKS, protected by water and thug-tier2
- ** Fledgling Cumburgian Herbalist (Hoburg), 35g, 1r, Bamboo Rod, Robes.
- --- 1N.
- --- MAGICPICKS
- ** Cumburgian Herbalist (Hoburg), 125g, 1r, Quarterstaff, Robes.
- --- 1N 2.5? (nature, death, earth, air).
- --- MAGICPICKS
- ** Master Herbalist (Hoburg), 210g, 1r, Quarterstaff, Robes.
- --- 2N 3.1? (nature, death, earth, air).
- --- Capital only, Slow to recruit, MAGICPICKS and becomes a vine man upon death
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 1A 1E 4S 4N.
- --- Hero, MAGICPICKS, autodishealer2, protected by earth, can shapeshift into a giant spider, shockres and assassin2
- ** Hero (Hoburg), 0g, 7r, Lance, Enchanted Quarterstaff, Ring Mail Hauberk, Leather Cap, Shield, Hog mount.
- --- Sacred, Hero, incunrest_high, awe, metalman, regen10, resistances_poison, poisonarmor and Mounted sacred
- ** Hero (Hoburg), 0g, 5r, Enchanted Light Lance, Exceptional Sling, Leather Cuirass, Leather Cap, Shield, Hawk mount.
- --- 1N 1B.
- --- Sacred, Hero, metalman, awe, regen10, strong, Mounted sacred and MAGICPICKS
- Start army:
- ** Swordsmaster
- ** Assassin
- ** 10x Light Deer Cavalry
- ** 30x Maceman
- Nation 109: Lumbuburg
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry and heavy infantry. Hunters and hunters. Light parrot, hawk and hog cavalry. Sacred light infantry.
- Magic: Water and Nature. Weak Blood.
- Priests: Weak.
- -----------------------------------
- Hoburg themes: primitive, austral, cavemen_allies
- Van themes: default
- Troops:
- - Ranged:
- ** Tundra Hunter (Hoburg), 6g, 2r, Spiked Club, Small Bow, Leather Cuirass, Reinforced Leather Cap.
- --- wasteunit and Ranged unit
- ** Tundra Hunter (Hoburg), 6g, 2r, Spiked Club, Blow Pipe, Leather Cuirass, Reinforced Leather Cap.
- --- wasteunit and Ranged unit
- - Infantry:
- ** Falchion Infantry (Hoburg), 6g, 2r, Kopesh, Leather Hauberk, Reinforced Leather Cap, Hide Shield.
- --- Infantry unit
- ** Van Axe Infantry (Van), 25g, 18r, Battleaxe, Chain Mail Hauberk, Iron Cap.
- --- Infantry unit
- ** Raging Guard (Hoburg - colossi), 22g, 11r, Machaka Spear, Ring Mail Hauberk, Iron Cap, Buckler.
- --- Capital only, can enter berserker rage and Infantry elite
- - Cavalry:
- ** Parrot Champion (Hoburg), 35g, 7r, Light Lance, Leather Cuirass, Crested Helmet, Shield, Parrot mount.
- --- elite +1 and Mounted unit
- ** Hawk Rider (Hoburg), 30g, 6r, Battleaxe, Furs, Reinforced Leather Cap, Hawk mount.
- --- Mounted unit
- ** Hawk Rider (Hoburg), 30g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Hawk mount.
- --- Mounted unit
- ** Hog Rider (Hoburg), 23g, 8r, Kopesh, Full Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
- --- Mounted unit
- - Sacreds:
- ** Thunder Guardian (Hoburg - colossi), 60g, 9r, Battleaxe, Ring Mail Hauberk, Reinforced Leather Cap.
- --- Capital only, Sacred, glamour and Infantry sacred
- - Monsters:
- ** Hydra Hatchling (Monster), 35g, 1r.
- --- Capital only and Special unit
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 26g, 1r, Bronze Hatchet, Furs, Reinforced Leather Cap.
- --- Scout
- - Commanders:
- ** Falchion Lord (Hoburg), 75g, 2r, Kopesh, Leather Hauberk, Reinforced Leather Cap, Hide Shield.
- --- Infantry unit
- ** Warchief (Hoburg), 80g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Hawk mount.
- --- Mounted unit
- ** Falchion High Chieftain (Hoburg), 80g, 8r, Kopesh, Full Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
- --- Mounted unit
- ** Thunder Master (Hoburg - colossi), 140g, 11r, Battleaxe, Ring Mail Hauberk, Crested Helmet.
- --- Sacred, glamour and Infantry sacred
- - Priests:
- ** High Priest (Hoburg - caveman), 70g, 3r, Hatchet, Furs, Leather Cap.
- --- 1H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Apprentice of the Foreboding Typhoons (Hoburg - caveman), 70g, 1r, Club, Club.
- --- 1N.
- --- Sacred and MAGICPICKS
- ** Agent of the Foreboding Typhoons (Hoburg), 200g, 1r, Quarterstaff, Robes.
- --- 2W 2N.
- --- Sacred, MAGICPICKS and can shapeshift into a deep one
- ** Vessel of the Foreboding Typhoons (Hoburg), 320g, 1r, Quarterstaff, Robes.
- --- 2W 2N 1B 1H 1.1? (blood, nature, astral, water).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, protected by water and PRIESTPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 6r, Light Lance, Leather Cuirass, Reinforced Leather Cap, Shield, Deer mount.
- --- Hero, reveals its true shape of a metal man upon death, resistances, pillage, castlemaster, strong and Mounted elite
- ** Hero (Hoburg - colossi), 0g, 5r, Great Club, Full Leather Armor, Iron Cap.
- --- Hero, can shapeshift into a werewolf, stealthlow, can enter berserker rage, resistances, pillage, patrol and Infantry elite
- ** Hero (Hoburg - colossi), 0g, 3r, Just Machaka Spear, Exceptional Crossbow, Full Leather Armor, Leather Cap, Hide Shield.
- --- Sacred, Hero, glamour, berserklow and Infantry sacred
- Start army:
- ** Falchion Lord
- ** Scout
- ** 8x Raging Guard
- ** 7x Van Axe Infantry
- Nation 110: Portburg
- -----------------------------------
- Race: Hoburgs, prefers Heat scale +2.
- Military: Light infantry and heavy infantry. Rangers. Sacred light hawk cavalry.
- Magic: Water, Astral, Death and Nature. Weak Earth and Blood.
- Priests: Strong, can reanimate the dead.
- -----------------------------------
- National traits:
- - Ideal cold level -2
- - Priests can reanimate the dead
- - Prefers considerably warmer climate than usual for the race
- Hoburg themes: agrarian, boreal, default
- Avvite themes: default
- Magic site features: heal 1
- Troops:
- - Ranged:
- ** Ranger (Hoburg), 6g, 5r, Club, Short Bow, Chain Mail Cuirass, Leather Cap.
- --- Ranged unit
- - Infantry:
- ** Falchion Knight (Hoburg), 7g, 8r, Falchion, Full Ring Mail, Legionary Bronze Helmet, Iron Shield.
- --- elite +1 and Infantry unit
- ** Warrior (Hoburg), 6g, 7r, Bronze Battleaxe, Bronze Scale Hauberk, Bronze Cap.
- --- Infantry unit
- ** Heavy Swordsman (Hoburg), 6g, 7r, Short Sword, Bronze Scale Hauberk, Bronze Cap, Iron Shield.
- --- Infantry unit
- ** Warrior (Hoburg), 6g, 5r, Stick, Bronze Scale Hauberk, Bronze Cap.
- --- Infantry unit
- ** Swordsman (Hoburg), 6g, 5r, Obsidian Club Sword, Scale Mail Cuirass, Leather Cap, Shield.
- --- Infantry unit
- - Sacreds:
- ** Shadow Guard (Hoburg), 80g, 7r, Sacred Light Lance, Leather Cuirass, Half Helmet, Shield, Hawk mount.
- --- Capital only, Sacred, resistances_high, minorwelemental and Mounted sacred
- Commanders:
- - Scouts:
- ** Assassin (Hoburg), 45g, 1r, Stick, Leather Hauberk, Leather Cap.
- --- Scout
- - Commanders:
- ** Swordmeister (Hoburg), 55g, 7r, Short Sword, Bronze Scale Hauberk, Bronze Cap, Iron Shield.
- --- Infantry unit
- ** Warchief (Hoburg), 65g, 8r, Falchion, Full Ring Mail, Legionary Bronze Helmet, Iron Shield.
- --- elite +1 and Infantry unit
- ** Shadow Master (Hoburg), 155g, 7r, Sacred Light Lance, Leather Cuirass, Half Helmet, Shield, Hawk mount.
- --- Capital only, Sacred, resistances_high, minorwelemental and Mounted sacred
- - Priests:
- ** Pilgrim (Hoburg), 30g, 1r, Bamboo Rod, Robes.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Priest (Hoburg), 65g, 1r, Bamboo Rod, Robes.
- --- 2H.
- --- Sacred and PRIESTPICKS
- ** High Priest (Hoburg), 110g, 1r, Robes.
- --- 3H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Lord of the White Valley (Hoburg), 165g, 1r, Stick, Robes.
- --- 2S 1B 1.1? (blood, astral, air, fire).
- --- MAGICPICKS, has a lesser otherness following, nobadevents3, ritualrange1 and drainimmune for extramages
- ** Marsh Hand (Hoburg), 35g, 1r, Pestle, Robes.
- --- 1D.
- --- MAGICPICKS
- ** Marsh Agent (Hoburg), 135g, 1r, Quarterstaff, Robes.
- --- 1W 2D 1N.
- --- MAGICPICKS
- ** Marsh Prince (Hoburg), 260g, 1r, Quarterstaff, Robes, Leather Cap.
- --- 2W 1E 2D 2N 1.1? (nature, death, earth, water).
- --- Capital only, Slow to recruit, MAGICPICKS and deathrec
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes, Leather Cap.
- --- 3W 2D 1N.
- --- Hero, MAGICPICKS, deathrec, protected by water, swampsurvival, iceprot, heretic, drainimmune for extramages and amphibian
- Start army:
- ** Swordsmaster
- ** Assassin
- ** 22x Swordsman
- ** 18x Warrior
- Nation 111: Lumluberg
- -----------------------------------
- Race: Hoburgs.
- Military: Light infantry and heavy infantry. Light goat cavalry and heavy caveman cavalry. Sacred heavy infantry.
- Magic: Nature. Weak Fire, Water and Blood.
- Priests: Strong, temples cost 500 gold.
- -----------------------------------
- National traits:
- - Temples cost 500 gold
- Hoburg themes: agrarian, austral, default
- Fomorian themes: bronze, slaver
- Magic site features: xp 1
- Troops:
- - Infantry:
- ** Mountain Swordsman (Hoburg), 6g, 7r, Bronze Sword, Small Bow, Scale Mail Hauberk, Reinforced Leather Cap, Hide Shield.
- --- mountainunit, patroller 1 and Infantry unit
- ** Infantry (Hoburg), 6g, 2r, Stick, Full Leather Armor, Reinforced Leather Cap.
- --- Infantry unit
- ** Swordsman (Hoburg), 6g, 5r, Bronze Sword, Full Leather Armor, Reinforced Leather Cap, Iron Shield.
- --- Infantry unit
- ** Axe Infantry (Hoburg), 6g, 4r, Bronze Hatchet, Full Leather Armor, Reinforced Leather Cap, Iron Shield.
- --- Infantry unit
- ** Light Axe Infantry (Hoburg), 6g, 3r, Bronze Hatchet, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
- --- Infantry unit
- ** Light Swordsman (Hoburg), 6g, 3r, Kopesh, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
- --- Infantry unit
- ** Light Swordsman (Hoburg), 6g, 4r, Bronze Sword, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
- --- Infantry unit
- - Cavalry:
- ** Goat Cavalry (Hoburg), 18g, 8r, Falchion, Furs, Reinforced Leather Cap, Shield, Goat mount.
- --- Mounted unit
- ** Goat Cavalry (Hoburg), 18g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Goat mount.
- --- Mounted unit
- ** Cave Man Cavalry (Hoburg), 50g, 14r, Light Lance, Heavy Bronze Lance, Scale Mail Hauberk, Reinforced Leather Cap, Shield, Caveman mount.
- --- Mounted unit
- --- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
- - Sacreds:
- ** Furious Guard (Hoburg - colossi), 40g, 12r, Battleaxe, Full Ring Mail, Iron Cap.
- --- Capital only, Sacred, incunrest_low, hornedserpent, berserklow, can continue to fight despite taking mortal wounds and Infantry sacred
- Commanders:
- - Scouts:
- ** Scout (Hoburg), 26g, 2r, Falchion, Furs, Leather Cap.
- --- Scout
- - Commanders:
- ** General (Hoburg), 55g, 3r, Bronze Hatchet, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
- --- Infantry unit
- ** Mountain Lord (Hoburg), 55g, 7r, Bronze Sword, Small Bow, Scale Mail Hauberk, Reinforced Leather Cap, Hide Shield.
- --- mountainunit, patroller 1 and Infantry unit
- ** Commander (Hoburg), 65g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Goat mount.
- --- Mounted unit
- ** High Chieftain (Hoburg), 140g, 14r, Light Lance, Heavy Bronze Lance, Scale Mail Hauberk, Reinforced Leather Cap, Shield, Caveman mount.
- --- Mounted unit
- --- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
- ** Furious Lord (Hoburg - colossi), 155g, 12r, Battleaxe, Full Ring Mail, Iron Cap.
- --- Capital only, Sacred, incunrest_low, hornedserpent, berserklow, can continue to fight despite taking mortal wounds and Infantry sacred
- - Priests:
- ** Servant (Hoburg), 30g, 1r, Stick.
- --- 1H.
- --- Sacred and PRIESTPICKS
- ** Celebrant (Hoburg), 55g, 1r, Sceptre.
- --- 2H.
- --- Sacred and PRIESTPICKS
- ** High Priest (Hoburg), 110g, 1r, Sceptre.
- --- 3H.
- --- Sacred and PRIESTPICKS
- - Mages:
- ** Young Martyr Druid (Hoburg), 55g, 1r, Stick.
- --- 1W 1N.
- --- MAGICPICKS
- ** Martyr Invoker (Hoburg), 125g, 1r, Quarterstaff.
- --- 1N 2.5? (blood, nature, water, fire).
- --- MAGICPICKS
- ** Martyr Druid (Hoburg), 115g, 1r, Quarterstaff.
- --- 1W 2N.
- --- MAGICPICKS
- ** Senior Martyr Druid (Hoburg), 440g, 1r, Quarterstaff, Leather Cap.
- --- 1F 1W 2N 1B 3H 2.1? (blood, nature, water, fire).
- --- Capital only, Slow to recruit, Sacred, MAGICPICKS, protected by water, can shapeshift into a frost fiend and PRIESTPICKS
- Heroes:
- ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
- --- 1F 3W 3B.
- --- Hero, MAGICPICKS, healerscaling 2 and has bound an imp to serve as a familiar
- ** Hero (Hoburg - colossi), 0g, 6r, Exceptional Broad Sword, Just Sling, Ring Mail Hauberk, Reinforced Leather Cap.
- --- Sacred, Hero, werewolf, awe, incunrest_high, berserklow, poisoncloud, sieger and Ranged sacred
- ** Hero (Hoburg - colossi), 0g, 15r, Spear, Scale Mail Hauberk, Half Helmet, Shield.
- --- 2F 2W.
- --- Hero, can shapeshift into a werewolf, can enter berserker rage, patrol, strong, Infantry elite and MAGICPICKS
- Start army:
- ** General
- ** Scout
- ** 10x Goat Cavalry
- ** 30x Infantry
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