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  1. Nation 100: Ismia
  2. -----------------------------------
  3. Race: Hoburgs, some Pale Ones.
  4. Military: Light infantry. Boulder throwers. Light caveman cavalry. Sacred light infantry.
  5. Magic: Earth, Death and Blood. Weak Fire, Air and Astral.
  6. Priests: Weak.
  7. -----------------------------------
  8. Hoburg themes: agrarian, boreal, default, fae
  9. Pale One themes: default
  10.  
  11. Troops:
  12. - Ranged:
  13. ** Pale One Boulder Thrower (Pale One), 20g, 21r, Large Rock, Full Scale Mail, Iron Cap.
  14. --- Ranged unit
  15. - Infantry:
  16. ** Guard (Hoburg), 14g, 1r, Stick, Full Leather Armor, Leather Cap.
  17. --- castledef 2 and Infantry unit
  18. ** Mace Guard (Hoburg), 14g, 3r, Mace, Full Leather Armor, Leather Cap, Shield.
  19. --- castledef 2 and Infantry unit
  20. ** Mountain Maceman (Hoburg), 14g, 4r, Mace, Small Bow, Ring Mail Hauberk, Leather Cap, Shield.
  21. --- castledef 2, mountainunit and Infantry unit
  22. ** Mountain Guard (Hoburg), 14g, 3r, Stick, Javelin, Ring Mail Hauberk, Leather Cap.
  23. --- castledef 2, mountainunit and Infantry unit
  24. ** Pale One Spear Infantry (Pale One), 10g, 6r, Bronze Spear, Bronze Cap, Buckler.
  25. --- Infantry unit
  26. - Cavalry:
  27. ** Cave Man Cavalier (Hoburg), 55g, 10r, Stick, Ring Mail Hauberk, Leather Cap, Caveman mount.
  28. --- Mounted unit
  29. --- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
  30. - Sacreds:
  31. ** Shadow Disciple (Hoburg), 30g, 2r, Quarterstaff, Javelin, Full Leather Armor, Leather Cap.
  32. --- Capital only, Sacred, minoreelemental, patrol and Infantry sacred
  33. - Monsters:
  34. ** Troglodyte (Monster), 50g, 1r.
  35. --- Capital only and Special unit
  36.  
  37. Commanders:
  38. - Scouts:
  39. ** Scout (Hoburg), 30g, 4r, Falchion, Ring Mail Hauberk, Leather Cap.
  40. --- Scout
  41. - Commanders:
  42. ** Spear High Chieftain (Pale One), 60g, 6r, Bronze Spear, Bronze Cap, Buckler.
  43. --- Infantry unit
  44. ** Hill Chieftain (Hoburg), 60g, 3r, Quarterstaff, Javelin, Ring Mail Hauberk, Leather Cap.
  45. --- castledef 2, mountainunit and Infantry unit
  46. ** Staff Champion (Hoburg), 145g, 10r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Caveman mount.
  47. --- Mounted unit
  48. --- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
  49. ** Shadow Lord (Hoburg), 110g, 2r, Quarterstaff, Javelin, Full Leather Armor, Leather Cap.
  50. --- Sacred, minoreelemental, patrol and Infantry sacred
  51. - Priests:
  52. ** High Priest (Hoburg), 55g, 1r, Stick, Robes.
  53. --- 1H.
  54. --- Sacred, PRIESTPICKS and divineins researcher sloth 1-1
  55. - Mages:
  56. ** Loathesome Scion (Hoburg), 260g, 1r, Quarterstaff, Robes.
  57. --- 1D 1B 1H 2.1? (blood, death, astral, air, at least partially linked).
  58. --- Slow to recruit, Sacred, MAGICPICKS, protected by tainted earth and PRIESTPICKS
  59. ** Magma Novice (Hoburg), 40g, 1r, Stick, Robes.
  60. --- 1E.
  61. --- MAGICPICKS
  62. ** Magma Ascendant (Hoburg), 170g, 1r, Sceptre, Robes.
  63. --- 1F 2E 1.1? (nature, earth, water, fire).
  64. --- MAGICPICKS
  65. ** Magma Exarch (Hoburg), 340g, 1r, Sceptre, Robes.
  66. --- 1F 4E 1.1? (nature, earth, water, fire).
  67. --- Capital only, Slow to recruit, Sacred and MAGICPICKS
  68.  
  69. Heroes:
  70. ** Hero (Hoburg), 0g, 6r, Enchanted Light Lance, Exceptional Javelin, Full Leather Armor, Leather Cap, Shield, Deer mount.
  71. --- 1A 2E.
  72. --- Sacred, Hero, fallpower-high, patrol, Mounted sacred and MAGICPICKS
  73. ** Hero (Hoburg), 0g, 2r, Enchanted Quarterstaff, Leather Hauberk, Leather Cap, Shield.
  74. --- Sacred, Hero, resistances_high, incunrest_low, metalman, incunrest_high, amphibian and Infantry sacred
  75. ** Hero (Hoburg), 0g, 2r, Quarterstaff, Sling, Ring Mail Hauberk, Leather Cap.
  76. --- Hero, can shapeshift into a werebear, resistances, strong, chaosrec and Infantry elite
  77.  
  78. Start army:
  79. ** Spear High Chieftain
  80. ** Scout
  81. ** 7x Pale One Boulder Thrower
  82. ** 14x Mountain Guard
  83.  
  84. Nation 101: Shidopipburg
  85. -----------------------------------
  86. Race: Hoburgs, prefers Heat scale +1.
  87. Military: Light infantry. Hunters and hunters. Light hog cavalry and heavy deer cavalry. Sacred light infantry.
  88. Magic: Earth. Weak Air, Astral and Death. Some Van mages.
  89. Priests: Weak.
  90. -----------------------------------
  91. National traits:
  92. - Ideal cold level -1
  93. - Prefers slightly warmer climate than usual for the race
  94.  
  95. Hoburg themes: primitive, oriental, default
  96. Van themes: default
  97.  
  98. Magic site features: elementrange 2
  99.  
  100. Troops:
  101. - Ranged:
  102. ** Hunter (Hoburg), 6g, 1r, Club, Small Bow, Leather Cuirass, Leather Cap.
  103. --- Ranged unit
  104. ** Hunter (Hoburg), 6g, 1r, Club, Blow Pipe, Leather Cuirass, Leather Cap.
  105. --- Ranged unit
  106. - Infantry:
  107. ** Ashigaru (Hoburg), 6g, 3r, Ninjato, Ninjato, Leather Cuirass, Leather Cap.
  108. --- Infantry unit
  109. ** Infantry (Hoburg), 6g, 1r, Bamboo Rod, Dagger, Small Bow, Leather Cuirass, Leather Cap.
  110. --- Infantry unit
  111. - Cavalry:
  112. ** Deer Thane (Hoburg), 29g, 10r, Bamboo Rod, Heavy Bronze Lance, Small Bow, Ashigaru Armor, Kabuto, Deer mount.
  113. --- elite +2, patroller 1 and Mounted unit
  114. ** Deer Thane (Hoburg), 29g, 10r, Light Lance, Ashigaru Armor, Kabuto, Deer mount.
  115. --- elite +2, patroller 1 and Mounted unit
  116. ** Hog Cavalry (Hoburg), 23g, 6r, Light Lance, Heavy Bronze Lance, Small Bow, Leather Hauberk, Leather Cap, Hog mount.
  117. --- Mounted unit
  118. - Sacreds:
  119. ** Unseen Ranger (Hoburg), 27g, 3r, Quarterstaff, Javelin, Leather Hauberk, Kabuto.
  120. --- Capital only, Sacred, berserkhigh and Infantry sacred
  121.  
  122. Commanders:
  123. - Scouts:
  124. ** Spy (Hoburg), 45g, 2r, Spear, Javelin, Leather Hauberk, Leather Cap.
  125. --- Scout
  126. - Commanders:
  127. ** Commanding Ashigaru (Hoburg), 55g, 3r, Ninjato, Ninjato, Leather Cuirass, Leather Cap.
  128. --- Infantry unit
  129. ** Master Lancer (Hoburg), 70g, 6r, Light Lance, Heavy Bronze Lance, Small Bow, Leather Hauberk, Leather Cap, Hog mount.
  130. --- Mounted unit
  131. ** Unseen Lord (Hoburg), 90g, 3r, Quarterstaff, Javelin, Leather Hauberk, Kabuto.
  132. --- Sacred, berserkhigh and Infantry sacred
  133. - Priests:
  134. ** High Priest (Hoburg), 30g, 1r, Stick, Robes.
  135. --- 1H.
  136. --- Sacred and PRIESTPICKS
  137. - Mages:
  138. ** Moon Scion (Hoburg), 195g, 1r, Bamboo Rod, Robes.
  139. --- 2S 2D.
  140. --- Capital only, MAGICPICKS, stealthy - fixed cost and deathrec
  141. ** Breeze Neophyte (Van), 115g, 4r, Pestle, Robes, Half Helmet.
  142. --- 2E.
  143. --- MAGICPICKS
  144. ** Breeze Earth Reader (Van), 165g, 16r, Axe, Chain Mail Hauberk, Shield, Horse mount.
  145. --- 1E 2.5? (blood, nature, earth, air).
  146. --- MAGICPICKS
  147. ** Breeze Evoker (Van), 165g, 17r, Hammer, Chain Mail Hauberk, Shield, Horse mount.
  148. --- 1A 2.5? (blood, nature, earth, air).
  149. --- MAGICPICKS
  150. ** Breeze Exarch (Hoburg), 255g, 1r, Quarterstaff, Robes.
  151. --- 1A 4E 1.1? (blood, nature, earth, air).
  152. --- Capital only, Slow to recruit and MAGICPICKS
  153.  
  154. Heroes:
  155. ** Hero (Hoburg), 0g, 5r, Club, Poisoned Composite Bow, Ashigaru Armor, Leather Cap.
  156. --- 2E.
  157. --- Sacred, Hero, glamour, metalman, deathpower, deathrec, Ranged sacred and MAGICPICKS
  158. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  159. --- 1A 1W 4E 3B.
  160. --- Hero, MAGICPICKS, resource generator 10, protected by tainted earth, deathrec and illusion
  161. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  162. --- 4E 2S 1N.
  163. --- Hero, MAGICPICKS, protected by earth, ethereal2, can shapeshift into a turkey, fireres, deathrec and resource generator 15
  164.  
  165. Start army:
  166. ** Commanding Ashigaru
  167. ** Spy
  168. ** 8x Hog Cavalry
  169. ** 34x Infantry
  170.  
  171. Nation 102: Uddria
  172. -----------------------------------
  173. Race: Hoburgs, prefers Cold scale +1.
  174. Military: Light infantry and heavy infantry. Empoisoners. Light deer and hawk cavalry. Elite cavalry. Sacred heavy deer cavalry.
  175. Magic: Water, Astral, Death and Nature.
  176. Priests: Moderate.
  177. -----------------------------------
  178. National traits:
  179. - Ideal cold level +1
  180. - Prefers slightly colder climate than usual for the race
  181.  
  182. Hoburg themes: agrarian, boreal, default
  183. Avvite themes: default
  184.  
  185. Troops:
  186. - Ranged:
  187. ** Empoisoner (Hoburg), 6g, 5r, Club, Blow Pipe, Chain Mail Cuirass, Leather Cap.
  188. --- Ranged unit
  189. - Infantry:
  190. ** Axeman (Hoburg), 6g, 7r, Hatchet, Chain Mail Cuirass, Legionary Bronze Helmet, Iron Shield.
  191. --- patroller 1 and Infantry unit
  192. ** Legionary (Hoburg), 6g, 5r, Stick, Chain Mail Cuirass, Legionary Bronze Helmet.
  193. --- patroller 1 and Infantry unit
  194. ** Hammerer (Hoburg), 6g, 3r, Hammer, Leather Hauberk, Leather Cap, Shield.
  195. --- Infantry unit
  196. ** Infantry (Hoburg), 6g, 1r, Stick, Leather Hauberk, Leather Cap.
  197. --- Infantry unit
  198. ** Morningstar Harponeer (Hoburg), 6g, 2r, Morningstar, Harpoon, Leather Hauberk, Leather Cap.
  199. --- Infantry unit
  200. ** Harponeer (Hoburg), 6g, 1r, Stick, Harpoon, Leather Cuirass, Leather Cap.
  201. --- Infantry unit
  202. - Cavalry:
  203. ** Deer Rider (Hoburg), 21g, 5r, Stick, Heavy Bronze Lance, Full Leather Armor, Leather Cap, Deer mount.
  204. --- Mounted unit
  205. ** Night Knight (Hoburg), 40g, 9r, Light Lance, Full Ring Mail, Leather Cap, Shield, Hawk mount.
  206. --- Capital only, extrastats, strong and Mounted elite
  207. - Sacreds:
  208. ** Shadow Ranger (Hoburg), 29g, 11r, Lance, Exceptional Quarterstaff, Chain Mail Cuirass, Half Helmet, Shield, Deer mount.
  209. --- Capital only, Sacred, springpower-high and Mounted sacred
  210.  
  211. Commanders:
  212. - Scouts:
  213. ** Scout (Hoburg), 26g, 3r, Falchion, Leather Hauberk, Leather Cap.
  214. --- Scout
  215. - Commanders:
  216. ** Commanding Hammerer (Hoburg), 35g, 3r, Hammer, Leather Hauberk, Leather Cap, Shield.
  217. --- Infantry unit
  218. ** Night Lord (Hoburg), 130g, 9r, Light Lance, Full Ring Mail, Leather Cap, Shield, Hawk mount.
  219. --- extrastats, strong and Mounted elite
  220. ** Shadow Lord (Hoburg), 145g, 11r, Lance, Exceptional Quarterstaff, Chain Mail Cuirass, Half Helmet, Shield, Deer mount.
  221. --- Sacred, springpower-high and Mounted sacred
  222. - Priests:
  223. ** Inferior Curate (Hoburg), 30g, 1r, Stick, Robes.
  224. --- 1H.
  225. --- Sacred, PRIESTPICKS and inquisitor
  226. ** Master Curate (Hoburg), 55g, 1r, Stick, Robes.
  227. --- 2H.
  228. --- Sacred, PRIESTPICKS and inquisitor
  229. - Mages:
  230. ** Uddrian Initiate (Hoburg), 35g, 1r, Stick, Robes.
  231. --- 1N.
  232. --- MAGICPICKS and ritualrange1
  233. ** Uddrian Peer (Hoburg), 155g, 1r, Quarterstaff, Robes.
  234. --- 2W 2N.
  235. --- MAGICPICKS and ritualrange1
  236. ** Keeper of the Greatest Penumbra (Hoburg), 165g, 1r, Quarterstaff, Robes.
  237. --- 1W 1D 1N 2.1? (nature, death, astral, water, at least partially linked).
  238. --- Slow to recruit and MAGICPICKS
  239. ** Keeper of the Greatest Moon (Hoburg), 165g, 1r, Quarterstaff, Robes.
  240. --- 1W 1S 1N 2.1? (nature, death, astral, water, at least partially linked).
  241. --- Slow to recruit and MAGICPICKS
  242.  
  243. Heroes:
  244. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  245. --- 3W 3S 1D.
  246. --- Hero, MAGICPICKS, ethereal2, coldres, nobadevents2 and forgebonus 1 tert
  247. ** Hero (Hoburg), 0g, 3r, Exceptional Falchion, Debilitative Harpoon, Ring Mail Hauberk, Leather Cap, Shield.
  248. --- 1W 1.1? (nature, death, astral, water).
  249. --- Sacred, Hero, berserkhigh, hornedserpent, awe, Infantry sacred and MAGICPICKS
  250.  
  251. Start army:
  252. ** Commanding Hammerer
  253. ** Scout
  254. ** 9x Deer Rider
  255. ** 18x Axeman
  256.  
  257. Nation 103: Kamburg
  258. -----------------------------------
  259. Race: Hoburgs.
  260. Military: Light infantry and heavy infantry. Hunters. Sacred light ranger.
  261. Magic: Astral. Weak Fire, Nature and Blood.
  262. Priests: Weak, can perform blood sacrifices.
  263. -----------------------------------
  264. National traits:
  265. - Priests may perform blood sacrifices
  266.  
  267. Hoburg themes: agrarian, boreal, default
  268. Abysian themes: primal, default
  269.  
  270. Troops:
  271. - Ranged:
  272. ** Mountain Hunter (Hoburg), 6g, 2r, Club, Blow Pipe, Full Leather Armor, Leather Cap.
  273. --- patroller 1, mountainunit and Ranged unit
  274. - Infantry:
  275. ** Heavy Infantry (Hoburg), 6g, 6r, Stick, Full Scale Mail, Leather Cap.
  276. --- patroller 1 and Infantry unit
  277. ** Sword Infantry (Hoburg), 6g, 4r, Short Sword, Full Leather Armor, Leather Cap, Iron Shield.
  278. --- Infantry unit
  279. ** Infantry (Hoburg), 6g, 1r, Stick, Full Leather Armor, Leather Cap.
  280. --- Infantry unit
  281. ** Sword Infantry (Hoburg), 6g, 4r, Kopesh, Ring Mail Hauberk, Leather Cap, Shield.
  282. --- Infantry unit
  283. ** Poisoneer (Hoburg), 6g, 3r, Stick, Blow Pipe, Ring Mail Hauberk, Leather Cap.
  284. --- Infantry unit
  285. ** Axeman (Hoburg), 6g, 4r, Hatchet, Ring Mail Hauberk, Leather Cap, Shield.
  286. --- Infantry unit
  287. - Sacreds:
  288. ** Wolf Guard (Hoburg), 35g, 1r, Club, Small Bow, Leather Cuirass, Leather Cap.
  289. --- Capital only, Sacred, werewolf, bluntres, magicpower and Ranged sacred
  290.  
  291. Commanders:
  292. - Scouts:
  293. ** Assassin (Hoburg), 45g, 1r, Stick, Leather Cuirass, Leather Cap.
  294. --- Scout
  295. - Commanders:
  296. ** Axe Commander (Hoburg), 65g, 4r, Hatchet, Ring Mail Hauberk, Leather Cap, Shield.
  297. --- Infantry unit
  298. ** Warchief (Hoburg), 55g, 3r, Quarterstaff, Blow Pipe, Ring Mail Hauberk, Leather Cap.
  299. --- Infantry unit
  300. - Priests:
  301. ** Arch Bishop (Hoburg), 30g, 1r, Dagger, Robes.
  302. --- 1H.
  303. --- Sacred, PRIESTPICKS and inquisitor
  304. - Mages:
  305. ** Junior Tangled Firestarter (Hoburg), 55g, 1r, Pestle, Robes.
  306. --- 1F 1S.
  307. --- MAGICPICKS
  308. ** Tangled Pyromancer (Hoburg), 175g, 1r, Quarterstaff, Robes.
  309. --- 1F 2S 1.1? (blood, nature, astral, fire).
  310. --- MAGICPICKS, falsearmy and warriormage
  311. ** Tangled Hematomancer (Hoburg), 175g, 1r, Stick, Robes.
  312. --- 2S 1B 1.1? (blood, nature, astral, fire).
  313. --- MAGICPICKS, falsearmy and warriormage
  314. ** Tangled Haruspex (Hoburg), 175g, 1r, Bamboo Rod, Robes.
  315. --- 2S 1N 1.1? (blood, nature, astral, fire).
  316. --- MAGICPICKS, falsearmy and warriormage
  317. ** Chosen Tangled Firestarter (Hoburg), 235g, 1r, Quarterstaff, Robes, Leather Cap.
  318. --- 1F 2S 1N 1B 2.1? (blood, nature, astral, fire).
  319. --- Capital only, Slow to recruit, MAGICPICKS and falsearmy
  320.  
  321. Heroes:
  322. ** Hero (Hoburg), 0g, 2r, Club, Blow Pipe, Full Leather Armor, Leather Cap.
  323. --- 2S 1.1? (blood, astral, earth, water).
  324. --- Hero, reveals its true shape of a metal man upon death, stealthlow, pillage, bodyguardlow, sieger, castlemaster, Ranged elite and MAGICPICKS
  325. ** Hero (Hoburg), 0g, 9r, Lance, Enchanted Quarterstaff, Chain Mail Cuirass, Leather Cap, Shield, Deer mount.
  326. --- Sacred, Hero, awe, metalman, invulnerable (10), strong, incunrest_low, castlemaster and Mounted sacred
  327. ** Hero (Hoburg), 0g, 8r, Falchion, Chain Mail Cuirass, Leather Cap, Iron Shield.
  328. --- 1E 2S.
  329. --- Hero, can shapeshift into a werebear, stealthlow, can enter berserker rage, bodyguardlow, extrastats, sieger, Infantry elite and MAGICPICKS
  330.  
  331. Start army:
  332. ** Axe Commander
  333. ** Assassin
  334. ** 30x Mountain Hunter
  335. ** 27x Poisoneer
  336.  
  337. Nation 104: Cihulotmark
  338. -----------------------------------
  339. Race: Hoburgs.
  340. Military: Light infantry and heavy infantry. Bowmen. Light hog cavalry. Sacred light ranger.
  341. Magic: Fire, Air, Water and Nature. Some Human mages.
  342. Priests: Weak.
  343. -----------------------------------
  344. Hoburg themes: advanced, occidental, fae
  345. Human themes: default
  346.  
  347. Troops:
  348. - Ranged:
  349. ** Bowman (Hoburg), 15g, 8r, Dagger, Short Bow, Bronze Cuirass, Reinforced Leather Cap.
  350. --- Ranged unit
  351. - Infantry:
  352. ** Staff Champion (Hoburg), 18g, 2r, Quarterstaff, Javelin, Leather Hauberk, Bronze Cap.
  353. --- elite +1 and Infantry unit
  354. ** Light Sword Infantry (Hoburg), 15g, 5r, Obsidian Club Sword, Bronze Scale Cuirass, Reinforced Leather Cap, Hoplon.
  355. --- Infantry unit
  356. ** Sword Infantry (Hoburg), 15g, 11r, Obsidian Club Sword, Bronze Hauberk, Leather Cap, Hoplon.
  357. --- Infantry unit
  358. ** Spear Infantry (Hoburg), 15g, 11r, Bronze Spear, Bronze Hauberk, Leather Cap, Hoplon.
  359. --- Infantry unit
  360. ** Primal Knight (Hoburg), 28g, 6r, Quarterstaff, Lorica Segmentata, Bronze Cap.
  361. --- Capital only, can shapeshift into a hawk, berserklowest and Infantry elite
  362. - Cavalry:
  363. ** Hog Cavalier (Hoburg), 30g, 8r, Obsidian Club Sword, Reinforced Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
  364. --- Mounted unit
  365. - Sacreds:
  366. ** Green Guard (Hoburg), 28g, 3r, Obsidian Club Sword, Small Bow, Leather Hauberk, Legionary Bronze Helmet.
  367. --- Capital only, Sacred, strong and Ranged sacred
  368.  
  369. Commanders:
  370. - Scouts:
  371. ** Scout (Hoburg), 35g, 3r, Obsidian Club Sword, Bronze Scale Cuirass, Leather Cap.
  372. --- Scout
  373. - Commanders:
  374. ** Spearmeister (Hoburg), 65g, 11r, Bronze Spear, Bronze Hauberk, Leather Cap, Hoplon.
  375. --- Infantry unit
  376. ** Castellan (Hoburg), 80g, 8r, Obsidian Club Sword, Reinforced Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
  377. --- Mounted unit
  378. ** Green Lord (Hoburg), 80g, 3r, Obsidian Club Sword, Small Bow, Leather Hauberk, Legionary Bronze Helmet.
  379. --- Capital only, Sacred, strong and Ranged sacred
  380. - Priests:
  381. ** Ancient Vintner (Hoburg), 45g, 1r, Stick, Robes.
  382. --- 1H.
  383. --- Sacred, PRIESTPICKS and inquisitor
  384. - Mages:
  385. ** Mage of the Red Host (Hoburg), 215g, 1r, Quarterstaff.
  386. --- 2F 2A 1.1? (blood, earth, air, fire).
  387. --- Capital only, MAGICPICKS, invulnerable10 and awe
  388. ** Rose Follower (Human), 100g, 3r, Hammer, Leather Cuirass.
  389. --- 2W.
  390. --- MAGICPICKS
  391. ** Rose Ascendant (Hoburg), 125g, 1r, Sceptre.
  392. --- 2W 1N.
  393. --- MAGICPICKS and can shapeshift into a jaguar
  394. ** Rose Consort (Hoburg), 320g, 1r, Sceptre.
  395. --- 3W 2N 1.1? (nature, death, earth, water).
  396. --- Slow to recruit, Sacred, MAGICPICKS, can shapeshift into a jaguar and slimer
  397.  
  398. Heroes:
  399. ** Hero (Hoburg), 0g, 5r, Obsidian Club Sword, Poison Sling, Leather Hauberk, Reinforced Leather Cap.
  400. --- Hero, can shapeshift into a werewolf, stealthlow, resistances, bodyguardlow, patrol and Ranged elite
  401.  
  402. Start army:
  403. ** Spearmaster
  404. ** Scout
  405. ** 12x Staff Champion
  406. ** 10x Bowman
  407.  
  408. Nation 105: Nordorf
  409. -----------------------------------
  410. Race: Hoburgs.
  411. Military: Heavy infantry. Heavy hog cavalry. Sacred heavy infantry.
  412. Magic: Air and Blood. Weak Earth.
  413. Priests: Strong.
  414. -----------------------------------
  415. Hoburg themes: advanced, boreal, default
  416. Avvite themes: primitive, default
  417.  
  418. Magic site features: elementrange 2
  419.  
  420. Troops:
  421. - Infantry:
  422. ** Clockwork Militia (Hoburg), 22g, 48r, Flail, Full Plate Mail, Full Helmet.
  423. --- militia, Infantry unit and Cowardly
  424. --- Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound and the armor has a sealed helmet that allows its wearer to survive underwater
  425. ** Clockwork Axeman (Hoburg), 22g, 22r, Battleaxe, Plate Hauberk, Legionary Bronze Helmet.
  426. --- Infantry unit and Cowardly
  427. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  428. ** Clockwork Infantry (Hoburg), 22g, 24r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Shield.
  429. --- Infantry unit and Cowardly
  430. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  431. ** Hammer Infantry (Hoburg), 7g, 12r, Hammer, Bronze Hauberk, Legionary Bronze Helmet, Shield.
  432. --- Infantry unit and Cowardly
  433. ** Infantry (Hoburg), 7g, 10r, Stick, Bronze Hauberk, Legionary Bronze Helmet.
  434. --- Infantry unit and Cowardly
  435. - Cavalry:
  436. ** Hog Cavalier (Hoburg), 24g, 18r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Shield, Hog mount.
  437. --- Mounted unit and Cowardly
  438. - Sacreds:
  439. ** Flame Thane (Hoburg), 85g, 22r, Spear, Plate Hauberk, Leather Cap, Iron Shield.
  440. --- Capital only, Sacred, glamour, heat, Infantry sacred and Cowardly
  441. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  442.  
  443. Commanders:
  444. - Scouts:
  445. ** Scout (Hoburg), 27g, 6r, Falchion, Small Bow, Scale Mail Cuirass, Bronze Cap.
  446. --- Scout and Cowardly
  447. - Commanders:
  448. ** Clockwork Lieutenant (Hoburg), 90g, 24r, Falchion, Plate Hauberk, Legionary Bronze Helmet, Shield.
  449. --- Infantry unit and Cowardly
  450. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  451. ** Flame Lord (Hoburg), 165g, 22r, Spear, Plate Hauberk, Leather Cap, Iron Shield.
  452. --- Capital only, Sacred, glamour, heat, Infantry sacred and Cowardly
  453. --- Their armor is driven by complex clockwork mechanisms that increase their strength and speed, but run down and need rewound
  454. - Priests:
  455. ** Fledgling Deacon (Hoburg), 35g, 1r, Stick, Robes.
  456. --- 1H.
  457. --- Sacred, PRIESTPICKS and Cowardly
  458. ** Deacon (Hoburg), 60g, 1r, Stick, Robes.
  459. --- 2H.
  460. --- Sacred, PRIESTPICKS and Cowardly
  461. ** Senior Deacon (Hoburg), 110g, 1r, Robes, Leather Cap.
  462. --- 3H.
  463. --- Sacred, PRIESTPICKS and Cowardly
  464. - Mages:
  465. ** Novice of the Gravitational Heights (Hoburg), 35g, 1r, Stick, Robes.
  466. --- 1A.
  467. --- MAGICPICKS and Cowardly
  468. ** Consort of the Gravitational Heights (Hoburg), 145g, 1r, Quarterstaff, Robes.
  469. --- 2A 1.1? (blood, earth, water, air).
  470. --- MAGICPICKS and Cowardly
  471. ** Exarch of the Gravitational Heights (Hoburg), 240g, 1r, Quarterstaff, Robes.
  472. --- 2A 1E 2B 1.1? (blood, earth, water, air).
  473. --- Capital only, Slow to recruit, MAGICPICKS, protected by tainted earth and Cowardly
  474.  
  475. Heroes:
  476. ** Hero (Hoburg), 0g, 49r, Exceptional Long Spear, Full Helmet, Full Plate Mail, Kite Shield.
  477. --- 2A 1.1? (blood, nature, water, air).
  478. --- Sacred, Hero, glamour, resistances_high, poisoncloud, Infantry sacred, MAGICPICKS and Cowardly
  479. --- the armor has a sealed helmet that allows its wearer to survive underwater and Their heavy armor is driven by complex clockwork mechanisms that increase their strength and speed, but gradually run down and need rewound
  480. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  481. --- 3A 3W 1E 3B.
  482. --- Hero, MAGICPICKS, protected by tainted earth, resource generator 15, can shapeshift into a deep one and Cowardly
  483. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  484. --- 3A 1N 2B.
  485. --- Hero, MAGICPICKS, flying, majorpoisonres, autodishealer2 and Cowardly
  486.  
  487. Start army:
  488. ** Clockwork Lieutenant
  489. ** Scout
  490. ** 7x Hog Cavalier
  491. ** 7x Clockwork Axeman
  492.  
  493. Nation 106: Cunfurt
  494. -----------------------------------
  495. Race: Hoburgs.
  496. Military: Light infantry. Hunters and hunters. Light goat cavalry. Sacred light infantry and light ranger.
  497. Magic: Astral. Weak Air, Earth and Nature.
  498. Priests: Weak.
  499. -----------------------------------
  500. Hoburg themes: agrarian, boreal, default
  501. Minotaur themes: savage, primitive
  502.  
  503. Magic site features: holypower 10
  504.  
  505. Troops:
  506. - Ranged:
  507. ** Hunter (Hoburg), 6g, 1r, Spiked Club, Blow Pipe, Leather Cuirass, Leather Cap.
  508. --- Ranged unit
  509. ** Hunter (Hoburg), 6g, 2r, Spiked Club, Short Bow, Leather Cuirass, Leather Cap.
  510. --- Ranged unit
  511. - Infantry:
  512. ** Axeman (Hoburg), 6g, 2r, Hatchet, Leather Hauberk, Leather Cap, Shield.
  513. --- Infantry unit
  514. ** Spear Infantry (Hoburg), 6g, 2r, Bronze Spear, Leather Cuirass, Leather Cap, Iron Shield.
  515. --- Infantry unit
  516. ** Light Infantry (Hoburg), 6g, 1r, Stick, Leather Cuirass, Leather Cap.
  517. --- Infantry unit
  518. ** Light Sword Infantry (Hoburg), 6g, 3r, Obsidian Club Sword, Leather Cuirass, Leather Cap, Iron Shield.
  519. --- Infantry unit
  520. ** Maceman (Hoburg), 6g, 5r, Mace, Bronze Scale Hauberk, Leather Cap, Shield.
  521. --- Infantry unit
  522. ** Sword Infantry (Hoburg), 6g, 6r, Obsidian Club Sword, Bronze Scale Hauberk, Leather Cap, Shield.
  523. --- Infantry unit
  524. ** Infantry (Hoburg), 6g, 4r, Stick, Bronze Scale Hauberk, Leather Cap.
  525. --- Infantry unit
  526. - Cavalry:
  527. ** Goat Rider (Hoburg), 18g, 4r, Stick, Leather Cuirass, Leather Cap, Goat mount.
  528. --- patroller 1 and Mounted unit
  529. - Sacreds:
  530. ** Divine Paladin (Hoburg), 16g, 2r, Quarterstaff, Ring Mail Hauberk, Leather Cap.
  531. --- Sacred, pillage, sieger and Infantry sacred
  532. ** Temple Herald (Hoburg), 16g, 6r, Spiked Club, Short Bow, Chain Mail Cuirass, Leather Cap.
  533. --- Capital only, Sacred, stealthhigh and Ranged sacred
  534.  
  535. Commanders:
  536. - Scouts:
  537. ** Spy (Hoburg), 45g, 4r, Falchion, Ring Mail Hauberk, Leather Cap.
  538. --- Scout
  539. - Commanders:
  540. ** Sergeant (Hoburg), 65g, 2r, Bronze Spear, Leather Cuirass, Leather Cap, Iron Shield.
  541. --- Infantry unit
  542. ** Staff Commander (Hoburg), 105g, 4r, Quarterstaff, Leather Cuirass, Leather Cap, Goat mount.
  543. --- patroller 1 and Mounted unit
  544. ** Temple Master (Hoburg), 80g, 6r, Spiked Club, Short Bow, Chain Mail Cuirass, Leather Cap.
  545. --- Sacred, stealthhigh and Ranged sacred
  546. - Priests:
  547. ** Arch Bishop (Hoburg), 45g, 1r, Stick, Robes.
  548. --- 1H.
  549. --- Sacred and PRIESTPICKS
  550. - Mages:
  551. ** Initiate of Invisible Oblivion (Hoburg), 75g, 1r, Stick, Robes.
  552. --- 1S.
  553. --- MAGICPICKS and stealthy - fixed cost
  554. ** Mage of Invisible Oblivion (Hoburg), 115g, 1r, Quarterstaff, Robes.
  555. --- 2S 1N.
  556. --- MAGICPICKS and poisonres
  557. ** Father of Invisible Oblivion (Hoburg), 320g, 1r, Quarterstaff, Robes.
  558. --- 1A 1E 2S 1N 1H 2.1? (nature, astral, earth, air).
  559. --- Capital only, Slow to recruit, Sacred, MAGICPICKS and PRIESTPICKS
  560.  
  561. Heroes:
  562. ** Hero (Hoburg), 0g, 10r, Falchion, Chain Mail Hauberk, Leather Cap, Iron Shield.
  563. --- 1S 1.1? (death, astral, earth, water).
  564. --- Hero, can shapeshift into a werebear, can enter berserker rage, strong, bodyguardlow, pillage, patrol, Infantry elite and MAGICPICKS
  565. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  566. --- 3E 3S 1D.
  567. --- Hero, MAGICPICKS, protected by earth, fear, resource generator 15 and explodes as a burst of elemental energy upon death, spawning an elemental
  568. ** Hero (Hoburg), 0g, 3r, Sacred Falchion, Exceptional Short Bow, Scale Mail Cuirass, Leather Cap.
  569. --- Sacred, Hero, werewolf, awe, patrol, fallpower-low, incunrest_high, incunrest_low and Ranged sacred
  570.  
  571. Start army:
  572. ** Sergeant
  573. ** Spy
  574. ** 30x Spear Infantry
  575. ** 30x Hunter
  576.  
  577. Nation 107: Ocolhorst
  578. -----------------------------------
  579. Race: Hoburgs, prefers Cold scale +1.
  580. Military: Light infantry and heavy infantry. Rangers. Light hawk cavalry. Sacred light hawk cavalry.
  581. Magic: Fire, Water, Earth and Nature.
  582. Priests: Weak.
  583. -----------------------------------
  584. National traits:
  585. - Ideal cold level +1
  586. - Prefers slightly colder climate than usual for the race
  587.  
  588. Hoburg themes: agrarian, boreal, cavemen_allies
  589. Avvite themes: default
  590.  
  591. Troops:
  592. - Ranged:
  593. ** Ranger (Hoburg), 7g, 6r, Club, Composite Bow, Ring Mail Hauberk, Leather Cap.
  594. --- Ranged unit and Cowardly
  595. - Infantry:
  596. ** Javelin Berserker (Hoburg), 7g, 2r, Stick, Javelin, Full Leather Armor, Leather Cap.
  597. --- berserker, Infantry unit and Cowardly
  598. ** Berserker (Hoburg), 7g, 3r, Hatchet, Full Leather Armor, Leather Cap, Shield.
  599. --- berserker, Infantry unit and Cowardly
  600. ** Swordsman (Hoburg), 6g, 9r, Obsidian Club Sword, Bronze Cuirass, Leather Cap, Shield.
  601. --- Infantry unit and Cowardly
  602. ** Infantry (Hoburg), 6g, 7r, Stick, Bronze Cuirass, Leather Cap.
  603. --- Infantry unit and Cowardly
  604. ** Axeman (Hoburg), 6g, 8r, Hatchet, Bronze Cuirass, Leather Cap, Shield.
  605. --- Infantry unit and Cowardly
  606. ** Light Infantry (Hoburg), 6g, 2r, Stick, Ring Mail Hauberk, Leather Cap.
  607. --- Infantry unit and Cowardly
  608. ** Hammerer (Hoburg), 6g, 5r, Hammer, Full Ring Mail, Leather Cap, Shield.
  609. --- Infantry unit and Cowardly
  610. - Cavalry:
  611. ** Hawk Rider (Hoburg), 30g, 4r, Stick, Heavy Bronze Lance, Leather Cuirass, Leather Cap, Hawk mount.
  612. --- Mounted unit and Cowardly
  613. - Sacreds:
  614. ** Ice Vessel (Hoburg), 60g, 9r, Light Lance, Javelin, Full Ring Mail, Leather Cap, Shield, Hawk mount.
  615. --- Capital only, Sacred, darkpower2, coldpower, Mounted sacred and Cowardly
  616.  
  617. Commanders:
  618. - Scouts:
  619. ** Scout (Hoburg), 26g, 5r, Falchion, Scale Mail Cuirass, Leather Cap.
  620. --- Scout and Cowardly
  621. - Commanders:
  622. ** Axemeister (Hoburg), 65g, 8r, Hatchet, Bronze Cuirass, Leather Cap, Shield.
  623. --- Infantry unit and Cowardly
  624. ** General (Hoburg), 90g, 4r, Quarterstaff, Heavy Bronze Lance, Leather Cuirass, Leather Cap, Hawk mount.
  625. --- Mounted unit and Cowardly
  626. ** Ice Master (Hoburg), 100g, 9r, Light Lance, Javelin, Full Ring Mail, Leather Cap, Shield, Hawk mount.
  627. --- Capital only, Sacred, darkpower2, coldpower, Mounted sacred and Cowardly
  628. - Priests:
  629. ** High Priest (Hoburg), 30g, 1r, Stick, Robes.
  630. --- 1H.
  631. --- Sacred, PRIESTPICKS and Cowardly
  632. - Mages:
  633. ** Ocolhorstian Neophyte (Hoburg - caveman), 95g, 3r, Hatchet, Furs.
  634. --- 1W 1E 1N.
  635. --- MAGICPICKS and Cowardly
  636. ** Hand of the Forest (Hoburg), 175g, 1r, Quarterstaff, Robes.
  637. --- 2N 1.1? (nature, earth, water, fire).
  638. --- MAGICPICKS, can shapeshift into a werewolf and Cowardly
  639. ** Hand of the Turtle (Hoburg), 175g, 1r, Quarterstaff, Robes.
  640. --- 2W 1.1? (nature, earth, water, fire).
  641. --- MAGICPICKS, spy and Cowardly
  642. ** Master of the Forest (Hoburg), 220g, 1r, Quarterstaff, Robes, Leather Cap.
  643. --- 1N 3.1? (nature, earth, water, fire, at least partially linked).
  644. --- Capital only, Slow to recruit, MAGICPICKS and Cowardly
  645. ** Master of the Turtle (Hoburg), 220g, 1r, Quarterstaff, Robes.
  646. --- 1W 3.1? (nature, earth, water, fire, at least partially linked).
  647. --- Capital only, Slow to recruit, MAGICPICKS and Cowardly
  648.  
  649. Heroes:
  650. ** Hero (Hoburg), 0g, 10r, Light Lance, Javelin, Chain Mail Cuirass, Leather Cap, Shield, Hawk mount.
  651. --- 2W 1N 1.1? (nature, death, earth, water).
  652. --- Hero, reveals its true shape of a metal man upon death, resistances, patrol, castlemaster, sieger, Mounted elite, MAGICPICKS and Cowardly
  653.  
  654. Start army:
  655. ** Axemaster
  656. ** Scout
  657. ** 24x Berserker
  658. ** 18x Ranger
  659.  
  660. Nation 108: Cumburg
  661. -----------------------------------
  662. Race: Hoburgs.
  663. Military: Light infantry. Light deer cavalry. Sacred light infantry and light deer cavalry.
  664. Magic: Air and Nature. Weak Water.
  665. Priests: Weak.
  666. -----------------------------------
  667. Hoburg themes: primitive, boreal, default
  668. Lizard themes: predator_sobek, default
  669.  
  670. Troops:
  671. - Infantry:
  672. ** Light Sword Warrior (Hoburg), 6g, 3r, Bronze Sword, Leather Hauberk, Leather Cap, Shield.
  673. --- Infantry unit
  674. ** Maceman (Hoburg), 6g, 2r, Mace, Leather Hauberk, Leather Cap, Shield.
  675. --- Infantry unit
  676. ** Light Warrior (Hoburg), 6g, 1r, Stick, Sling, Leather Hauberk, Leather Cap.
  677. --- Infantry unit
  678. ** Sword Warrior (Hoburg), 6g, 4r, Bronze Sword, Full Leather Armor, Leather Cap, Shield.
  679. --- Infantry unit
  680. ** Warrior (Hoburg), 6g, 1r, Stick, Sling, Full Leather Armor, Leather Cap.
  681. --- Infantry unit
  682. ** Axe Warrior (Hoburg), 6g, 3r, Bronze Hatchet, Full Leather Armor, Leather Cap, Shield.
  683. --- Infantry unit
  684. - Cavalry:
  685. ** Deer Knight (Hoburg), 29g, 6r, Stick, Ring Mail Hauberk, Leather Cap, Deer mount.
  686. --- elite +2 and Mounted unit
  687. ** Deer Cavalry (Hoburg), 21g, 7r, Stick, Heavy Bronze Lance, Full Ring Mail, Leather Cap, Deer mount.
  688. --- Mounted unit
  689. ** Light Deer Cavalry (Hoburg), 21g, 4r, Stick, Leather Cuirass, Leather Cap, Deer mount.
  690. --- Mounted unit
  691. ** Light Deer Cavalry (Hoburg), 21g, 6r, Light Lance, Leather Cuirass, Leather Cap, Shield, Deer mount.
  692. --- Mounted unit
  693. - Sacreds:
  694. ** Night Stalker (Hoburg), 35g, 1r, Quarterstaff, Leather Cuirass, Leather Cap.
  695. --- Capital only, Sacred, werewolf, berserkhigh and Infantry sacred
  696. ** Shadow Hierophant (Hoburg), 55g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Deer mount.
  697. --- Capital only, Sacred, metalman, fallpower-low, poisonarmor and Mounted sacred
  698.  
  699. Commanders:
  700. - Scouts:
  701. ** Assassin (Hoburg), 45g, 1r, Stick, Javelin, Leather Cuirass, Leather Cap.
  702. --- Scout
  703. - Commanders:
  704. ** Swordmeister (Hoburg), 55g, 3r, Bronze Sword, Leather Hauberk, Leather Cap, Shield.
  705. --- Infantry unit
  706. ** Master Thane (Hoburg), 165g, 6r, Quarterstaff, Ring Mail Hauberk, Leather Cap, Deer mount.
  707. --- elite +2 and Mounted unit
  708. ** Shadow Master (Hoburg), 120g, 6r, Light Lance, Leather Hauberk, Leather Cap, Shield, Deer mount.
  709. --- Capital only, Sacred, metalman, fallpower-low, poisonarmor and Mounted sacred
  710. - Priests:
  711. ** Greater Spellsinger (Hoburg), 30g, 1r, Bamboo Rod, Robes.
  712. --- 1H.
  713. --- Sacred, PRIESTPICKS, divineins researcher sloth 1-1, nobadevents 10, inquisitor and elegist 1
  714. - Mages:
  715. ** Breeze Scion (Hoburg), 235g, 1r, Stick, Robes, Leather Cap.
  716. --- 2A 1W 1.1? (astral, water, air, fire).
  717. --- Capital only, MAGICPICKS, protected by water and thug-tier2
  718. ** Fledgling Cumburgian Herbalist (Hoburg), 35g, 1r, Bamboo Rod, Robes.
  719. --- 1N.
  720. --- MAGICPICKS
  721. ** Cumburgian Herbalist (Hoburg), 125g, 1r, Quarterstaff, Robes.
  722. --- 1N 2.5? (nature, death, earth, air).
  723. --- MAGICPICKS
  724. ** Master Herbalist (Hoburg), 210g, 1r, Quarterstaff, Robes.
  725. --- 2N 3.1? (nature, death, earth, air).
  726. --- Capital only, Slow to recruit, MAGICPICKS and becomes a vine man upon death
  727.  
  728. Heroes:
  729. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  730. --- 1A 1E 4S 4N.
  731. --- Hero, MAGICPICKS, autodishealer2, protected by earth, can shapeshift into a giant spider, shockres and assassin2
  732. ** Hero (Hoburg), 0g, 7r, Lance, Enchanted Quarterstaff, Ring Mail Hauberk, Leather Cap, Shield, Hog mount.
  733. --- Sacred, Hero, incunrest_high, awe, metalman, regen10, resistances_poison, poisonarmor and Mounted sacred
  734. ** Hero (Hoburg), 0g, 5r, Enchanted Light Lance, Exceptional Sling, Leather Cuirass, Leather Cap, Shield, Hawk mount.
  735. --- 1N 1B.
  736. --- Sacred, Hero, metalman, awe, regen10, strong, Mounted sacred and MAGICPICKS
  737.  
  738. Start army:
  739. ** Swordsmaster
  740. ** Assassin
  741. ** 10x Light Deer Cavalry
  742. ** 30x Maceman
  743.  
  744. Nation 109: Lumbuburg
  745. -----------------------------------
  746. Race: Hoburgs.
  747. Military: Light infantry and heavy infantry. Hunters and hunters. Light parrot, hawk and hog cavalry. Sacred light infantry.
  748. Magic: Water and Nature. Weak Blood.
  749. Priests: Weak.
  750. -----------------------------------
  751. Hoburg themes: primitive, austral, cavemen_allies
  752. Van themes: default
  753.  
  754. Troops:
  755. - Ranged:
  756. ** Tundra Hunter (Hoburg), 6g, 2r, Spiked Club, Small Bow, Leather Cuirass, Reinforced Leather Cap.
  757. --- wasteunit and Ranged unit
  758. ** Tundra Hunter (Hoburg), 6g, 2r, Spiked Club, Blow Pipe, Leather Cuirass, Reinforced Leather Cap.
  759. --- wasteunit and Ranged unit
  760. - Infantry:
  761. ** Falchion Infantry (Hoburg), 6g, 2r, Kopesh, Leather Hauberk, Reinforced Leather Cap, Hide Shield.
  762. --- Infantry unit
  763. ** Van Axe Infantry (Van), 25g, 18r, Battleaxe, Chain Mail Hauberk, Iron Cap.
  764. --- Infantry unit
  765. ** Raging Guard (Hoburg - colossi), 22g, 11r, Machaka Spear, Ring Mail Hauberk, Iron Cap, Buckler.
  766. --- Capital only, can enter berserker rage and Infantry elite
  767. - Cavalry:
  768. ** Parrot Champion (Hoburg), 35g, 7r, Light Lance, Leather Cuirass, Crested Helmet, Shield, Parrot mount.
  769. --- elite +1 and Mounted unit
  770. ** Hawk Rider (Hoburg), 30g, 6r, Battleaxe, Furs, Reinforced Leather Cap, Hawk mount.
  771. --- Mounted unit
  772. ** Hawk Rider (Hoburg), 30g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Hawk mount.
  773. --- Mounted unit
  774. ** Hog Rider (Hoburg), 23g, 8r, Kopesh, Full Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
  775. --- Mounted unit
  776. - Sacreds:
  777. ** Thunder Guardian (Hoburg - colossi), 60g, 9r, Battleaxe, Ring Mail Hauberk, Reinforced Leather Cap.
  778. --- Capital only, Sacred, glamour and Infantry sacred
  779. - Monsters:
  780. ** Hydra Hatchling (Monster), 35g, 1r.
  781. --- Capital only and Special unit
  782.  
  783. Commanders:
  784. - Scouts:
  785. ** Scout (Hoburg), 26g, 1r, Bronze Hatchet, Furs, Reinforced Leather Cap.
  786. --- Scout
  787. - Commanders:
  788. ** Falchion Lord (Hoburg), 75g, 2r, Kopesh, Leather Hauberk, Reinforced Leather Cap, Hide Shield.
  789. --- Infantry unit
  790. ** Warchief (Hoburg), 80g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Hawk mount.
  791. --- Mounted unit
  792. ** Falchion High Chieftain (Hoburg), 80g, 8r, Kopesh, Full Leather Armor, Reinforced Leather Cap, Shield, Hog mount.
  793. --- Mounted unit
  794. ** Thunder Master (Hoburg - colossi), 140g, 11r, Battleaxe, Ring Mail Hauberk, Crested Helmet.
  795. --- Sacred, glamour and Infantry sacred
  796. - Priests:
  797. ** High Priest (Hoburg - caveman), 70g, 3r, Hatchet, Furs, Leather Cap.
  798. --- 1H.
  799. --- Sacred and PRIESTPICKS
  800. - Mages:
  801. ** Apprentice of the Foreboding Typhoons (Hoburg - caveman), 70g, 1r, Club, Club.
  802. --- 1N.
  803. --- Sacred and MAGICPICKS
  804. ** Agent of the Foreboding Typhoons (Hoburg), 200g, 1r, Quarterstaff, Robes.
  805. --- 2W 2N.
  806. --- Sacred, MAGICPICKS and can shapeshift into a deep one
  807. ** Vessel of the Foreboding Typhoons (Hoburg), 320g, 1r, Quarterstaff, Robes.
  808. --- 2W 2N 1B 1H 1.1? (blood, nature, astral, water).
  809. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, protected by water and PRIESTPICKS
  810.  
  811. Heroes:
  812. ** Hero (Hoburg), 0g, 6r, Light Lance, Leather Cuirass, Reinforced Leather Cap, Shield, Deer mount.
  813. --- Hero, reveals its true shape of a metal man upon death, resistances, pillage, castlemaster, strong and Mounted elite
  814. ** Hero (Hoburg - colossi), 0g, 5r, Great Club, Full Leather Armor, Iron Cap.
  815. --- Hero, can shapeshift into a werewolf, stealthlow, can enter berserker rage, resistances, pillage, patrol and Infantry elite
  816. ** Hero (Hoburg - colossi), 0g, 3r, Just Machaka Spear, Exceptional Crossbow, Full Leather Armor, Leather Cap, Hide Shield.
  817. --- Sacred, Hero, glamour, berserklow and Infantry sacred
  818.  
  819. Start army:
  820. ** Falchion Lord
  821. ** Scout
  822. ** 8x Raging Guard
  823. ** 7x Van Axe Infantry
  824.  
  825. Nation 110: Portburg
  826. -----------------------------------
  827. Race: Hoburgs, prefers Heat scale +2.
  828. Military: Light infantry and heavy infantry. Rangers. Sacred light hawk cavalry.
  829. Magic: Water, Astral, Death and Nature. Weak Earth and Blood.
  830. Priests: Strong, can reanimate the dead.
  831. -----------------------------------
  832. National traits:
  833. - Ideal cold level -2
  834. - Priests can reanimate the dead
  835. - Prefers considerably warmer climate than usual for the race
  836.  
  837. Hoburg themes: agrarian, boreal, default
  838. Avvite themes: default
  839.  
  840. Magic site features: heal 1
  841.  
  842. Troops:
  843. - Ranged:
  844. ** Ranger (Hoburg), 6g, 5r, Club, Short Bow, Chain Mail Cuirass, Leather Cap.
  845. --- Ranged unit
  846. - Infantry:
  847. ** Falchion Knight (Hoburg), 7g, 8r, Falchion, Full Ring Mail, Legionary Bronze Helmet, Iron Shield.
  848. --- elite +1 and Infantry unit
  849. ** Warrior (Hoburg), 6g, 7r, Bronze Battleaxe, Bronze Scale Hauberk, Bronze Cap.
  850. --- Infantry unit
  851. ** Heavy Swordsman (Hoburg), 6g, 7r, Short Sword, Bronze Scale Hauberk, Bronze Cap, Iron Shield.
  852. --- Infantry unit
  853. ** Warrior (Hoburg), 6g, 5r, Stick, Bronze Scale Hauberk, Bronze Cap.
  854. --- Infantry unit
  855. ** Swordsman (Hoburg), 6g, 5r, Obsidian Club Sword, Scale Mail Cuirass, Leather Cap, Shield.
  856. --- Infantry unit
  857. - Sacreds:
  858. ** Shadow Guard (Hoburg), 80g, 7r, Sacred Light Lance, Leather Cuirass, Half Helmet, Shield, Hawk mount.
  859. --- Capital only, Sacred, resistances_high, minorwelemental and Mounted sacred
  860.  
  861. Commanders:
  862. - Scouts:
  863. ** Assassin (Hoburg), 45g, 1r, Stick, Leather Hauberk, Leather Cap.
  864. --- Scout
  865. - Commanders:
  866. ** Swordmeister (Hoburg), 55g, 7r, Short Sword, Bronze Scale Hauberk, Bronze Cap, Iron Shield.
  867. --- Infantry unit
  868. ** Warchief (Hoburg), 65g, 8r, Falchion, Full Ring Mail, Legionary Bronze Helmet, Iron Shield.
  869. --- elite +1 and Infantry unit
  870. ** Shadow Master (Hoburg), 155g, 7r, Sacred Light Lance, Leather Cuirass, Half Helmet, Shield, Hawk mount.
  871. --- Capital only, Sacred, resistances_high, minorwelemental and Mounted sacred
  872. - Priests:
  873. ** Pilgrim (Hoburg), 30g, 1r, Bamboo Rod, Robes.
  874. --- 1H.
  875. --- Sacred and PRIESTPICKS
  876. ** Priest (Hoburg), 65g, 1r, Bamboo Rod, Robes.
  877. --- 2H.
  878. --- Sacred and PRIESTPICKS
  879. ** High Priest (Hoburg), 110g, 1r, Robes.
  880. --- 3H.
  881. --- Sacred and PRIESTPICKS
  882. - Mages:
  883. ** Lord of the White Valley (Hoburg), 165g, 1r, Stick, Robes.
  884. --- 2S 1B 1.1? (blood, astral, air, fire).
  885. --- MAGICPICKS, has a lesser otherness following, nobadevents3, ritualrange1 and drainimmune for extramages
  886. ** Marsh Hand (Hoburg), 35g, 1r, Pestle, Robes.
  887. --- 1D.
  888. --- MAGICPICKS
  889. ** Marsh Agent (Hoburg), 135g, 1r, Quarterstaff, Robes.
  890. --- 1W 2D 1N.
  891. --- MAGICPICKS
  892. ** Marsh Prince (Hoburg), 260g, 1r, Quarterstaff, Robes, Leather Cap.
  893. --- 2W 1E 2D 2N 1.1? (nature, death, earth, water).
  894. --- Capital only, Slow to recruit, MAGICPICKS and deathrec
  895.  
  896. Heroes:
  897. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes, Leather Cap.
  898. --- 3W 2D 1N.
  899. --- Hero, MAGICPICKS, deathrec, protected by water, swampsurvival, iceprot, heretic, drainimmune for extramages and amphibian
  900.  
  901. Start army:
  902. ** Swordsmaster
  903. ** Assassin
  904. ** 22x Swordsman
  905. ** 18x Warrior
  906.  
  907. Nation 111: Lumluberg
  908. -----------------------------------
  909. Race: Hoburgs.
  910. Military: Light infantry and heavy infantry. Light goat cavalry and heavy caveman cavalry. Sacred heavy infantry.
  911. Magic: Nature. Weak Fire, Water and Blood.
  912. Priests: Strong, temples cost 500 gold.
  913. -----------------------------------
  914. National traits:
  915. - Temples cost 500 gold
  916.  
  917. Hoburg themes: agrarian, austral, default
  918. Fomorian themes: bronze, slaver
  919.  
  920. Magic site features: xp 1
  921.  
  922. Troops:
  923. - Infantry:
  924. ** Mountain Swordsman (Hoburg), 6g, 7r, Bronze Sword, Small Bow, Scale Mail Hauberk, Reinforced Leather Cap, Hide Shield.
  925. --- mountainunit, patroller 1 and Infantry unit
  926. ** Infantry (Hoburg), 6g, 2r, Stick, Full Leather Armor, Reinforced Leather Cap.
  927. --- Infantry unit
  928. ** Swordsman (Hoburg), 6g, 5r, Bronze Sword, Full Leather Armor, Reinforced Leather Cap, Iron Shield.
  929. --- Infantry unit
  930. ** Axe Infantry (Hoburg), 6g, 4r, Bronze Hatchet, Full Leather Armor, Reinforced Leather Cap, Iron Shield.
  931. --- Infantry unit
  932. ** Light Axe Infantry (Hoburg), 6g, 3r, Bronze Hatchet, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
  933. --- Infantry unit
  934. ** Light Swordsman (Hoburg), 6g, 3r, Kopesh, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
  935. --- Infantry unit
  936. ** Light Swordsman (Hoburg), 6g, 4r, Bronze Sword, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
  937. --- Infantry unit
  938. - Cavalry:
  939. ** Goat Cavalry (Hoburg), 18g, 8r, Falchion, Furs, Reinforced Leather Cap, Shield, Goat mount.
  940. --- Mounted unit
  941. ** Goat Cavalry (Hoburg), 18g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Goat mount.
  942. --- Mounted unit
  943. ** Cave Man Cavalry (Hoburg), 50g, 14r, Light Lance, Heavy Bronze Lance, Scale Mail Hauberk, Reinforced Leather Cap, Shield, Caveman mount.
  944. --- Mounted unit
  945. --- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
  946. - Sacreds:
  947. ** Furious Guard (Hoburg - colossi), 40g, 12r, Battleaxe, Full Ring Mail, Iron Cap.
  948. --- Capital only, Sacred, incunrest_low, hornedserpent, berserklow, can continue to fight despite taking mortal wounds and Infantry sacred
  949.  
  950. Commanders:
  951. - Scouts:
  952. ** Scout (Hoburg), 26g, 2r, Falchion, Furs, Leather Cap.
  953. --- Scout
  954. - Commanders:
  955. ** General (Hoburg), 55g, 3r, Bronze Hatchet, Leather Cuirass, Reinforced Leather Cap, Iron Shield.
  956. --- Infantry unit
  957. ** Mountain Lord (Hoburg), 55g, 7r, Bronze Sword, Small Bow, Scale Mail Hauberk, Reinforced Leather Cap, Hide Shield.
  958. --- mountainunit, patroller 1 and Infantry unit
  959. ** Commander (Hoburg), 65g, 6r, Light Lance, Furs, Reinforced Leather Cap, Shield, Goat mount.
  960. --- Mounted unit
  961. ** High Chieftain (Hoburg), 140g, 14r, Light Lance, Heavy Bronze Lance, Scale Mail Hauberk, Reinforced Leather Cap, Shield, Caveman mount.
  962. --- Mounted unit
  963. --- The caveman is fiercely loyal and will follow the hoburg army even if its rider dies
  964. ** Furious Lord (Hoburg - colossi), 155g, 12r, Battleaxe, Full Ring Mail, Iron Cap.
  965. --- Capital only, Sacred, incunrest_low, hornedserpent, berserklow, can continue to fight despite taking mortal wounds and Infantry sacred
  966. - Priests:
  967. ** Servant (Hoburg), 30g, 1r, Stick.
  968. --- 1H.
  969. --- Sacred and PRIESTPICKS
  970. ** Celebrant (Hoburg), 55g, 1r, Sceptre.
  971. --- 2H.
  972. --- Sacred and PRIESTPICKS
  973. ** High Priest (Hoburg), 110g, 1r, Sceptre.
  974. --- 3H.
  975. --- Sacred and PRIESTPICKS
  976. - Mages:
  977. ** Young Martyr Druid (Hoburg), 55g, 1r, Stick.
  978. --- 1W 1N.
  979. --- MAGICPICKS
  980. ** Martyr Invoker (Hoburg), 125g, 1r, Quarterstaff.
  981. --- 1N 2.5? (blood, nature, water, fire).
  982. --- MAGICPICKS
  983. ** Martyr Druid (Hoburg), 115g, 1r, Quarterstaff.
  984. --- 1W 2N.
  985. --- MAGICPICKS
  986. ** Senior Martyr Druid (Hoburg), 440g, 1r, Quarterstaff, Leather Cap.
  987. --- 1F 1W 2N 1B 3H 2.1? (blood, nature, water, fire).
  988. --- Capital only, Slow to recruit, Sacred, MAGICPICKS, protected by water, can shapeshift into a frost fiend and PRIESTPICKS
  989.  
  990. Heroes:
  991. ** Hero (Hoburg), 0g, 1r, Quarterstaff, Robes.
  992. --- 1F 3W 3B.
  993. --- Hero, MAGICPICKS, healerscaling 2 and has bound an imp to serve as a familiar
  994. ** Hero (Hoburg - colossi), 0g, 6r, Exceptional Broad Sword, Just Sling, Ring Mail Hauberk, Reinforced Leather Cap.
  995. --- Sacred, Hero, werewolf, awe, incunrest_high, berserklow, poisoncloud, sieger and Ranged sacred
  996. ** Hero (Hoburg - colossi), 0g, 15r, Spear, Scale Mail Hauberk, Half Helmet, Shield.
  997. --- 2F 2W.
  998. --- Hero, can shapeshift into a werewolf, can enter berserker rage, patrol, strong, Infantry elite and MAGICPICKS
  999.  
  1000. Start army:
  1001. ** General
  1002. ** Scout
  1003. ** 10x Goat Cavalry
  1004. ** 30x Infantry
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