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G01P03A_M02A0108.xml

Jul 17th, 2016
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  1. <!--M02A0108-->
  2. <ScriptGroup name="M02A0108">
  3.     <!---->
  4.     <!--m02a0108-->
  5.     <ScriptSequence name="m02a0108">
  6.         <Code>
  7.             <Group type="1" unk2="0">
  8.                 <Instruction name="sound_Stop" />
  9.                 <Instruction name="back_SetGround" param1="202" />
  10.                 <Instruction name="supervision_Acting" param1="0" />
  11.                 <performer Unk_PerformerRef="0">
  12.                     <Instruction name="camera_SetMyself" />
  13.                 </performer>
  14.                 <lives Unk_LivesRef="NPC_POPPO">
  15.                     <Instruction name="SetAnimation" int="4" />
  16.                 </lives>
  17.                 <lives Unk_LivesRef="NPC_BIPPA">
  18.                     <Instruction name="SetAnimation" int="4" />
  19.                 </lives>
  20.                 <Instruction name="screen_FadeIn" bool="1" duration1="30" />
  21.                 <Instruction name="bgm_PlayFadeIn" bgm="7" duration1="0" param2="256" />
  22.                 <Instruction name="Wait" duration="30" />
  23.                 <lives Unk_LivesRef="ATTENDANT1">
  24.                     <Instruction name="SetEffect" param1="88" param2="3" />
  25.                 </lives>
  26.                 <lives Unk_LivesRef="ATTENDANT1">
  27.                     <Instruction name="WaitEffect" />
  28.                 </lives>
  29.                 <Instruction name="message_SetFace" Unk_LivesRef="ATTENDANT1" face1="EMOTION" param2="17" />
  30.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  31.                     <CaseText int="1" strref1="0">
  32.                         <String language="English" value=" Wow!" />
  33.                     </CaseText>
  34.                     <CaseText int="2" strref1="1">
  35.                         <String language="English" value=" Wow!" />
  36.                     </CaseText>
  37.                     <DefaultText strref="2">
  38.                         <String language="English" value=" Wow!" />
  39.                     </DefaultText>
  40.                 </message_SwitchTalk>
  41.                 <Instruction name="message_Close" />
  42.                 <performer Unk_PerformerRef="0">
  43.                     <Instruction name="MovePositionMark" param1="-32640" param2="2" param3="0" param4="43" param5="36" />
  44.                 </performer>
  45.                 <lives Unk_LivesRef="PLAYER">
  46.                     <Instruction name="MovePositionMark" param1="-32640" param2="2" param3="2" param4="45" param5="35" />
  47.                 </lives>
  48.                 <Instruction name="Wait" duration="10" />
  49.                 <lives Unk_LivesRef="ATTENDANT1">
  50.                     <Instruction name="MovePositionMark" param1="-32640" param2="2" param3="2" param4="41" param5="35" />
  51.                 </lives>
  52.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="PLAYER" />
  53.                 <Instruction name="WaitExecutePerformer" Unk_PerformerRef="0" />
  54.                 <Instruction name="Wait" duration="30" />
  55.                 <lives Unk_LivesRef="ATTENDANT1">
  56.                     <Instruction name="Turn2DirectionLives" param1="4" param2="10" param3="0" />
  57.                 </lives>
  58.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="ATTENDANT1" />
  59.                 <lives Unk_LivesRef="PLAYER">
  60.                     <Instruction name="Turn2DirectionLives" param1="4" param2="10" param3="10" />
  61.                 </lives>
  62.                 <Instruction name="message_SetFace" Unk_LivesRef="ATTENDANT1" face1="EMOTION" param2="0" />
  63.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  64.                     <CaseText int="1" strref1="3">
  65.                         <String language="English" value=" So this is [CS:N]Wigglytuff[CR]'s Guild!" />
  66.                     </CaseText>
  67.                     <CaseText int="2" strref1="4">
  68.                         <String language="English" value=" So this is [CS:N]Wigglytuff[CR]'s Guild!" />
  69.                     </CaseText>
  70.                     <DefaultText strref="5">
  71.                         <String language="English" value=" So this is [CS:N]Wigglytuff[CR]'s Guild!" />
  72.                     </DefaultText>
  73.                 </message_SwitchTalk>
  74.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  75.                     <CaseText int="1" strref1="6">
  76.                         <String language="English" value=" There sure are a lot of Pokémon&#10;here. Are they all exploration teams?" />
  77.                     </CaseText>
  78.                     <CaseText int="2" strref1="7">
  79.                         <String language="English" value=" So many Pokémon! I wonder if&#10;they're all on exploration teams?" />
  80.                     </CaseText>
  81.                     <DefaultText strref="8">
  82.                         <String language="English" value=" There are sure a lot of Pokémon&#10;here. Do they all belong to exploration teams?" />
  83.                     </DefaultText>
  84.                 </message_SwitchTalk>
  85.                 <Instruction name="CallCommon" param1="686" />
  86.                 <Instruction name="message_ResetActor" />
  87.                 <Instruction name="message_Talk" strref="9">
  88.                     <String language="English" value=" Excuse me!" />
  89.                 </Instruction>
  90.                 <Instruction name="message_Close" />
  91.                 <Instruction name="se_Play" param1="8978" />
  92.                 <lives Unk_LivesRef="PLAYER">
  93.                     <Instruction name="SetEffect" param1="88" param2="3" />
  94.                 </lives>
  95.                 <lives Unk_LivesRef="ATTENDANT1">
  96.                     <Instruction name="SetEffect" param1="88" param2="3" />
  97.                 </lives>
  98.                 <lives Unk_LivesRef="ATTENDANT1">
  99.                     <Instruction name="WaitEffect" />
  100.                 </lives>
  101.                 <lives Unk_LivesRef="ATTENDANT1">
  102.                     <Instruction name="Turn2Direction" param1="4" param2="2" param3="4" />
  103.                 </lives>
  104.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="ATTENDANT1" />
  105.                 <lives Unk_LivesRef="PLAYER">
  106.                     <Instruction name="Turn2Direction" param1="4" param2="1" param3="4" />
  107.                 </lives>
  108.                 <Instruction name="Wait" duration="30" />
  109.                 <Instruction name="supervision_Acting" param1="1" />
  110.                 <Instruction name="Wait" duration="1" />
  111.                 <performer Unk_PerformerRef="0">
  112.                     <Instruction name="MovePositionMark" param1="1" param2="2" param3="2" param4="43" param5="28" />
  113.                 </performer>
  114.                 <lives Unk_LivesRef="NPC_PERAPPU">
  115.                     <Instruction name="MovePositionOffset" param1="-32564" param2="0" param3="8" />
  116.                 </lives>
  117.                 <Instruction name="WaitExecutePerformer" Unk_PerformerRef="0" />
  118.                 <Instruction name="Wait" duration="45" />
  119.                 <performer Unk_PerformerRef="0">
  120.                     <Instruction name="MovePositionMark" param1="1" param2="2" param3="0" param4="43" param5="36" />
  121.                 </performer>
  122.                 <lives Unk_LivesRef="NPC_PERAPPU">
  123.                     <Instruction name="MovePositionMark" param1="-32564" param2="2" param3="2" param4="43" param5="31" />
  124.                 </lives>
  125.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  126.                 <Instruction name="WaitExecutePerformer" Unk_PerformerRef="0" />
  127.                 <Instruction name="Wait" duration="15" />
  128.                 <Instruction name="message_SetFaceOnly" Unk_LivesRef="NPC_PERAPPU" face1="NORMAL" param2="18" />
  129.                 <Instruction name="message_Talk" strref="10">
  130.                     <String language="English" value=" It was you two that just came in, right?" />
  131.                 </Instruction>
  132.                 <Instruction name="CallCommon" param1="686" />
  133.                 <lives Unk_LivesRef="ATTENDANT1">
  134.                     <Instruction name="ExecuteCommon" param1="37" param2="0" />
  135.                 </lives>
  136.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="ATTENDANT1" />
  137.                 <Instruction name="message_SetFace" Unk_LivesRef="ATTENDANT1" face1="NORMAL" param2="0" />
  138.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  139.                     <CaseText int="1" strref1="11">
  140.                         <String language="English" value=" Y-yes!" />
  141.                     </CaseText>
  142.                     <CaseText int="2" strref1="12">
  143.                         <String language="English" value=" Y-yes!" />
  144.                     </CaseText>
  145.                     <DefaultText strref="13">
  146.                         <String language="English" value=" Y-yes!" />
  147.                     </DefaultText>
  148.                 </message_SwitchTalk>
  149.                 <Instruction name="CallCommon" param1="686" />
  150.                 <Instruction name="message_SetFaceOnly" Unk_LivesRef="NPC_PERAPPU" face1="NORMAL" param2="18" />
  151.                 <Instruction name="message_Talk" strref="14">
  152.                     <String language="English" value=" I'm [CS:N]Chatot[CR]! ô[K] I'm the Pokémon in the&#10;know around these parts!" />
  153.                 </Instruction>
  154.                 <Instruction name="message_SetFace" Unk_LivesRef="NPC_PERAPPU" face1="NORMAL" param2="18" />
  155.                 <Instruction name="message_Talk" strref="15">
  156.                     <String language="English" value=" I am Guildmaster [CS:N]Wigglytuff[CR]'s&#10;right-hand Pokémon! ô" />
  157.                 </Instruction>
  158.                 <Instruction name="message_Talk" strref="16">
  159.                     <String language="English" value=" Now, shoo! Leave the premises!&#10;We have no time for salespeople or silly&#10;surveys.[K] Off you go, if you please!" />
  160.                 </Instruction>
  161.                 <Instruction name="CallCommon" param1="686" />
  162.                 <Instruction name="se_Play" param1="8972" />
  163.                 <lives Unk_LivesRef="ATTENDANT1">
  164.                     <Instruction name="SetEffect" param1="171" param2="3" />
  165.                 </lives>
  166.                 <Instruction name="message_SetFace" Unk_LivesRef="ATTENDANT1" face1="SURPRISE" param2="0" />
  167.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  168.                     <CaseText int="1" strref1="17">
  169.                         <String language="English" value=" N-no! That's not why we're here!" />
  170.                     </CaseText>
  171.                     <CaseText int="2" strref1="18">
  172.                         <String language="English" value=" N-no! That's not why we're here!" />
  173.                     </CaseText>
  174.                     <DefaultText strref="19">
  175.                         <String language="English" value=" N-no! That's not why we're here!" />
  176.                     </DefaultText>
  177.                 </message_SwitchTalk>
  178.                 <Instruction name="message_SetFace" Unk_LivesRef="ATTENDANT1" face1="NORMAL" param2="0" />
  179.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  180.                     <CaseText int="1" strref1="20">
  181.                         <String language="English" value=" We want to form an&#10;exploration team..." />
  182.                     </CaseText>
  183.                     <CaseText int="2" strref1="21">
  184.                         <String language="English" value=" We want to form an&#10;exploration team..." />
  185.                     </CaseText>
  186.                     <DefaultText strref="22">
  187.                         <String language="English" value=" We want to form an&#10;exploration team..." />
  188.                     </DefaultText>
  189.                 </message_SwitchTalk>
  190.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  191.                     <CaseText int="1" strref1="23">
  192.                         <String language="English" value=" So we came here. We want to&#10;get proper training as an exploration team." />
  193.                     </CaseText>
  194.                     <CaseText int="2" strref1="24">
  195.                         <String language="English" value=" That's why we came. We want&#10;to be trained as an exploration team." />
  196.                     </CaseText>
  197.                     <DefaultText strref="25">
  198.                         <String language="English" value=" So we came here. We want to&#10;get proper training as an exploration team." />
  199.                     </DefaultText>
  200.                 </message_SwitchTalk>
  201.                 <Instruction name="message_Close" />
  202.                 <Instruction name="se_Play" param1="8969" />
  203.                 <lives Unk_LivesRef="NPC_PERAPPU">
  204.                     <Instruction name="SetEffect" param1="91" param2="3" />
  205.                 </lives>
  206.                 <lives Unk_LivesRef="NPC_PERAPPU">
  207.                     <Instruction name="WaitEffect" />
  208.                 </lives>
  209.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  210.                 <Instruction name="message_SetFace" Unk_LivesRef="NPC_PERAPPU" face1="SURPRISE" param2="18" />
  211.                 <Instruction name="message_Talk" strref="26">
  212.                     <String language="English" value=" Wh-what?! Exploration team?" />
  213.                 </Instruction>
  214.                 <Instruction name="message_Close" />
  215.                 <Instruction name="lives" Unk_LivesRef="NPC_PERAPPU" />
  216.                 <Instruction name="Turn2DirectionTurn" param1="4" param2="1" param3="5" />
  217.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  218.                 <Instruction name="message_SetFace" Unk_LivesRef="NPC_PERAPPU" face1="THINK" param2="18" />
  219.                 <Instruction name="message_Talk" strref="27">
  220.                     <String language="English" value=" It's rare to see a kid like this&#10;want to apprentice at the guild." />
  221.                 </Instruction>
  222.                 <Instruction name="message_Talk" strref="28">
  223.                     <String language="English" value=" Especially given how hard our&#10;training is!" />
  224.                 </Instruction>
  225.                 <Instruction name="message_Talk" strref="29">
  226.                     <String language="English" value=" Surely the steady stream of&#10;Pokémon that run away from our rigorous&#10;training proves how true that is!" />
  227.                 </Instruction>
  228.                 <Instruction name="CallCommon" param1="686" />
  229.                 <Instruction name="se_Play" param1="8962" />
  230.                 <lives Unk_LivesRef="ATTENDANT1">
  231.                     <Instruction name="SetEffect" param1="89" param2="3" />
  232.                 </lives>
  233.                 <lives Unk_LivesRef="ATTENDANT1">
  234.                     <Instruction name="WaitEffect" />
  235.                 </lives>
  236.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="ATTENDANT1" />
  237.                 <Instruction name="message_SetFace" Unk_LivesRef="ATTENDANT1" face1="THINK" param2="0" />
  238.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  239.                     <CaseText int="1" strref1="30">
  240.                         <String language="English" value=" Hey." />
  241.                     </CaseText>
  242.                     <CaseText int="2" strref1="31">
  243.                         <String language="English" value=" Excuse me." />
  244.                     </CaseText>
  245.                     <DefaultText strref="32">
  246.                         <String language="English" value=" Excuse me." />
  247.                     </DefaultText>
  248.                 </message_SwitchTalk>
  249.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  250.                     <CaseText int="1" strref1="33">
  251.                         <String language="English" value=" Is the exploration team training&#10;really that strict?" />
  252.                     </CaseText>
  253.                     <CaseText int="2" strref1="34">
  254.                         <String language="English" value=" Is the exploration team training&#10;that severe?" />
  255.                     </CaseText>
  256.                     <DefaultText strref="35">
  257.                         <String language="English" value=" Is the exploration team training&#10;that harsh?" />
  258.                     </DefaultText>
  259.                 </message_SwitchTalk>
  260.                 <Instruction name="CallCommon" param1="686" />
  261.                 <Instruction name="se_Play" param1="8973" />
  262.                 <lives Unk_LivesRef="NPC_PERAPPU">
  263.                     <Instruction name="SetEffect" param1="91" param2="3" />
  264.                 </lives>
  265.                 <lives Unk_LivesRef="NPC_PERAPPU">
  266.                     <Instruction name="WaitEffect" />
  267.                 </lives>
  268.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  269.                 <Instruction name="message_SetFace" Unk_LivesRef="NPC_PERAPPU" face1="SURPRISE" param2="18" />
  270.                 <Instruction name="message_Talk" strref="36">
  271.                     <String language="English" value=" What?!" />
  272.                 </Instruction>
  273.                 <Instruction name="CallCommon" param1="686" />
  274.                 <Instruction name="se_Play" param1="8972" />
  275.                 <lives Unk_LivesRef="NPC_PERAPPU">
  276.                     <Instruction name="Turn2Direction" param1="1" param2="2" param3="0" />
  277.                 </lives>
  278.                 <lives Unk_LivesRef="NPC_PERAPPU">
  279.                     <Instruction name="SetEffect" param1="171" param2="3" />
  280.                 </lives>
  281.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  282.                 <lives Unk_LivesRef="NPC_PERAPPU">
  283.                     <Instruction name="SetAnimation" int="42" />
  284.                 </lives>
  285.                 <Instruction name="message_Talk" strref="37">
  286.                     <String language="English" value=" Well...no! No, no, no!" />
  287.                 </Instruction>
  288.                 <Instruction name="message_Talk" strref="38">
  289.                     <String language="English" value=" It's not true in the slightest![K]&#10;Our training program for exploration teams is&#10;as easy as can be!" />
  290.                 </Instruction>
  291.                 <Instruction name="CallCommon" param1="686" />
  292.                 <lives Unk_LivesRef="NPC_PERAPPU">
  293.                     <Instruction name="SetAnimation" int="2" />
  294.                 </lives>
  295.                 <lives Unk_LivesRef="NPC_PERAPPU">
  296.                     <Instruction name="SetAnimation" int="44" />
  297.                 </lives>
  298.                 <Instruction name="message_SetFace" Unk_LivesRef="NPC_PERAPPU" face1="GLADNESS" param2="18" />
  299.                 <Instruction name="message_Talk" strref="39">
  300.                     <String language="English" value=" Well, well, well! ô[K] I wish you&#10;had told me up front that you wanted to be&#10;an exploration team! ô Hee-heeee! ô" />
  301.                 </Instruction>
  302.                 <Instruction name="CallCommon" param1="686" />
  303.                 <lives Unk_LivesRef="NPC_PERAPPU">
  304.                     <Instruction name="SetAnimation" int="2" />
  305.                 </lives>
  306.                 <Instruction name="se_Play" param1="8961" />
  307.                 <lives Unk_LivesRef="PLAYER">
  308.                     <Instruction name="SetEffect" param1="92" param2="3" />
  309.                 </lives>
  310.                 <lives Unk_LivesRef="ATTENDANT1">
  311.                     <Instruction name="SetEffect" param1="92" param2="3" />
  312.                 </lives>
  313.                 <lives Unk_LivesRef="ATTENDANT1">
  314.                     <Instruction name="WaitEffect" />
  315.                 </lives>
  316.                 <Instruction name="Wait" duration="60" />
  317.                 <lives Unk_LivesRef="ATTENDANT1">
  318.                     <Instruction name="Turn2DirectionLives" param1="4" param2="10" param3="0" />
  319.                 </lives>
  320.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="ATTENDANT1" />
  321.                 <lives Unk_LivesRef="PLAYER">
  322.                     <Instruction name="Turn2DirectionLives" param1="4" param2="10" param3="10" />
  323.                 </lives>
  324.                 <Instruction name="message_SetFace" Unk_LivesRef="ATTENDANT1" face1="SAD" param2="0" />
  325.                 <message_SwitchTalk svar="PARTNER_TALK_KIND">
  326.                     <CaseText int="1" strref1="40">
  327.                         <String language="English" value=" His attitude did an about-face..." />
  328.                     </CaseText>
  329.                     <CaseText int="2" strref1="41">
  330.                         <String language="English" value=" His attitude suddenly changed,&#10;didn't it...?" />
  331.                     </CaseText>
  332.                     <DefaultText strref="42">
  333.                         <String language="English" value=" What a shift in attitude!" />
  334.                     </DefaultText>
  335.                 </message_SwitchTalk>
  336.                 <Instruction name="CallCommon" param1="686" />
  337.                 <Instruction name="message_SetFace" Unk_LivesRef="NPC_PERAPPU" face1="NORMAL" param2="18" />
  338.                 <Instruction name="message_Talk" strref="43">
  339.                     <String language="English" value=" OK! Let's get your team signed&#10;up right away. Follow me! ô" />
  340.                 </Instruction>
  341.                 <Instruction name="message_Close" />
  342.                 <lives Unk_LivesRef="PLAYER">
  343.                     <Instruction name="Turn2Direction" param1="4" param2="10" param3="4" />
  344.                 </lives>
  345.                 <lives Unk_LivesRef="ATTENDANT1">
  346.                     <Instruction name="Turn2Direction" param1="4" param2="10" param3="4" />
  347.                 </lives>
  348.                 <lives Unk_LivesRef="NPC_PERAPPU">
  349.                     <Instruction name="MovePositionOffset" param1="-32640" param2="0" param3="32728" />
  350.                 </lives>
  351.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  352.                 <Instruction name="Wait" duration="20" />
  353.                 <Instruction name="se_Play" param1="8978" />
  354.                 <lives Unk_LivesRef="NPC_PERAPPU">
  355.                     <Instruction name="SetEffect" param1="172" param2="3" />
  356.                 </lives>
  357.                 <lives Unk_LivesRef="NPC_PERAPPU">
  358.                     <Instruction name="WaitEffect" />
  359.                 </lives>
  360.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  361.                 <Instruction name="Wait" duration="10" />
  362.                 <lives Unk_LivesRef="NPC_PERAPPU">
  363.                     <Instruction name="Turn2Direction" param1="1" param2="2" param3="0" />
  364.                 </lives>
  365.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  366.                 <Instruction name="Wait" duration="10" />
  367.                 <lives Unk_LivesRef="NPC_PERAPPU">
  368.                     <Instruction name="ExecuteCommon" param1="41" param2="0" />
  369.                 </lives>
  370.                 <Instruction name="WaitExecuteLives" Unk_LivesRef="NPC_PERAPPU" />
  371.                 <Instruction name="message_SetFace" Unk_LivesRef="NPC_PERAPPU" face1="HAPPY" param2="18" />
  372.                 <Instruction name="message_Talk" strref="44">
  373.                     <String language="English" value=" Oh, anything wrong? Come on!&#10;Over here! ô[K] Quickly, please! ô" />
  374.                 </Instruction>
  375.                 <Instruction name="CallCommon" param1="686" />
  376.                 <lives Unk_LivesRef="NPC_PERAPPU">
  377.                     <Instruction name="MovePositionMark" param1="-32564" param2="2" param3="2" param4="45" param5="22" />
  378.                 </lives>
  379.                 <lives Unk_LivesRef="PLAYER">
  380.                     <Instruction name="MovePositionOffset" param1="1" param2="0" param3="32680" />
  381.                 </lives>
  382.                 <Instruction name="Wait" duration="25" />
  383.                 <lives Unk_LivesRef="ATTENDANT1">
  384.                     <Instruction name="MovePositionMark" param1="1" param2="2" param3="2" param4="45" param5="22" />
  385.                 </lives>
  386.                 <Instruction name="lives" Unk_LivesRef="NPC_PERAPPU" />
  387.                 <Instruction name="Destroy" />
  388.                 <Instruction name="Wait" duration="20" />
  389.                 <Instruction name="screen_FadeOut" param1="1" param2="30" />
  390.                 <Instruction name="End" />
  391.             </Group>
  392.             <Group type="3" unk2="159">
  393.                 <Instruction name="SetAnimation" int="2" />
  394.                 <Instruction name="Wait" duration="30" />
  395.                 <Label id="0" />
  396.                 <Instruction name="SetEffect" param1="90" param2="3" />
  397.                 <Instruction name="WaitRandom" param1="90" param2="180" />
  398.                 <Instruction name="SetEffect" param1="0" param2="3" />
  399.                 <Instruction name="WaitRandom" param1="60" param2="180" />
  400.                 <Instruction name="Jump" label="0" />
  401.                 <Instruction name="Hold" />
  402.             </Group>
  403.             <Group type="3" unk2="160">
  404.                 <Instruction name="SetAnimation" int="2" />
  405.                 <Instruction name="Wait" duration="30" />
  406.                 <Label id="1" />
  407.                 <Instruction name="SetEffect" param1="90" param2="3" />
  408.                 <Instruction name="WaitRandom" param1="90" param2="180" />
  409.                 <Instruction name="SetEffect" param1="0" param2="3" />
  410.                 <Instruction name="WaitRandom" param1="60" param2="180" />
  411.                 <Instruction name="Jump" label="1" />
  412.                 <Instruction name="Hold" />
  413.             </Group>
  414.             <Group type="3" unk2="101">
  415.                 <Instruction name="SetAnimation" int="2" />
  416.                 <Instruction name="Wait" duration="30" />
  417.                 <Label id="2" />
  418.                 <Instruction name="Turn2Direction" param1="4" param2="10" param3="6" />
  419.                 <Instruction name="SetEffect" param1="90" param2="3" />
  420.                 <Instruction name="WaitRandom" param1="90" param2="180" />
  421.                 <Instruction name="SetEffect" param1="0" param2="3" />
  422.                 <Instruction name="Turn2Direction" param1="4" param2="10" param3="4" />
  423.                 <Instruction name="WaitRandom" param1="120" param2="180" />
  424.                 <Instruction name="Jump" label="2" />
  425.             </Group>
  426.         </Code>
  427.         <Strings language="English">
  428.             <String value=" Wow!" />
  429.             <String value=" Wow!" />
  430.             <String value=" Wow!" />
  431.             <String value=" So this is [CS:N]Wigglytuff[CR]'s Guild!" />
  432.             <String value=" So this is [CS:N]Wigglytuff[CR]'s Guild!" />
  433.             <String value=" So this is [CS:N]Wigglytuff[CR]'s Guild!" />
  434.             <String value=" There sure are a lot of Pokémon&#10;here. Are they all exploration teams?" />
  435.             <String value=" So many Pokémon! I wonder if&#10;they're all on exploration teams?" />
  436.             <String value=" There are sure a lot of Pokémon&#10;here. Do they all belong to exploration teams?" />
  437.             <String value=" Excuse me!" />
  438.             <String value=" It was you two that just came in, right?" />
  439.             <String value=" Y-yes!" />
  440.             <String value=" Y-yes!" />
  441.             <String value=" Y-yes!" />
  442.             <String value=" I'm [CS:N]Chatot[CR]! ô[K] I'm the Pokémon in the&#10;know around these parts!" />
  443.             <String value=" I am Guildmaster [CS:N]Wigglytuff[CR]'s&#10;right-hand Pokémon! ô" />
  444.             <String value=" Now, shoo! Leave the premises!&#10;We have no time for salespeople or silly&#10;surveys.[K] Off you go, if you please!" />
  445.             <String value=" N-no! That's not why we're here!" />
  446.             <String value=" N-no! That's not why we're here!" />
  447.             <String value=" N-no! That's not why we're here!" />
  448.             <String value=" We want to form an&#10;exploration team..." />
  449.             <String value=" We want to form an&#10;exploration team..." />
  450.             <String value=" We want to form an&#10;exploration team..." />
  451.             <String value=" So we came here. We want to&#10;get proper training as an exploration team." />
  452.             <String value=" That's why we came. We want&#10;to be trained as an exploration team." />
  453.             <String value=" So we came here. We want to&#10;get proper training as an exploration team." />
  454.             <String value=" Wh-what?! Exploration team?" />
  455.             <String value=" It's rare to see a kid like this&#10;want to apprentice at the guild." />
  456.             <String value=" Especially given how hard our&#10;training is!" />
  457.             <String value=" Surely the steady stream of&#10;Pokémon that run away from our rigorous&#10;training proves how true that is!" />
  458.             <String value=" Hey." />
  459.             <String value=" Excuse me." />
  460.             <String value=" Excuse me." />
  461.             <String value=" Is the exploration team training&#10;really that strict?" />
  462.             <String value=" Is the exploration team training&#10;that severe?" />
  463.             <String value=" Is the exploration team training&#10;that harsh?" />
  464.             <String value=" What?!" />
  465.             <String value=" Well...no! No, no, no!" />
  466.             <String value=" It's not true in the slightest![K]&#10;Our training program for exploration teams is&#10;as easy as can be!" />
  467.             <String value=" Well, well, well! ô[K] I wish you&#10;had told me up front that you wanted to be&#10;an exploration team! ô Hee-heeee! ô" />
  468.             <String value=" His attitude did an about-face..." />
  469.             <String value=" His attitude suddenly changed,&#10;didn't it...?" />
  470.             <String value=" What a shift in attitude!" />
  471.             <String value=" OK! Let's get your team signed&#10;up right away. Follow me! ô" />
  472.             <String value=" Oh, anything wrong? Come on!&#10;Over here! ô[K] Quickly, please! ô" />
  473.         </Strings>
  474.     </ScriptSequence>
  475. </ScriptGroup>
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