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LordHDL

Why SNES Turtles in Time is bad

Sep 24th, 2013
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  1. When I stream Turtles in Time arcade, people always bring up how they don't remember this or that when they played the game, how the Technodrome level is missing, or how Slash is better than Cement Man.
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  3. Since having to explain every time I stream is tedious, I'll list differences between arcade and SNES Turtles in Time here. Not every last change (and yes, everything was changed), just enough to get the point across.
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  5. First, the aesthetics:
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  7. -Every level is visually less impressive than arcade.
  8. -Many frames of animation were cut from the port, making everything look choppier.
  9. -Many visual effects, like the darkness in the stage 4 cave, are gone.
  10. -Many voice clips were removed and changed to speech bubbles.
  11. -All the audio is lower quality, including the entire soundtrack.
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  13. Now the core changes:
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  15. -Most levels have less space on the screen, as in the distances from top to bottom and side to side are reduced.
  16. -All enemies are stupid in the port. They stand in front of you waiting for you to attack, and their actions are predictable.
  17. -Significantly fewer enemies.
  18. -Enemies can be easily combo'd by mashing the buttons mindlessly. In arcade you have to time your attacks.
  19. -Throws and slams can be exploited, leading to degenerate strategies that trivialize the game.
  20. -Bosses can be stunned/wrecked/destroyed in some way by abusing the combo system and their lack of invincibility or counter attacks. Slash, who everyone claims is better than Cement Man, is one of the worst offenders because you can infinite/stun him in at least 2 different ways.
  21. -The turtles have nerfed attacks, and some moves were removed outright.
  22. -Two levels, 3 and 7, are "bonus" levels and involve merely sitting in a corner and occasionally jumping to avoid a few enemies.
  23. -Points give you extra lives, making an already easy game even easier.
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  25. -------------------
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  27. To sum up, the arcade version is much more challenging, requires actual strategy, provides a different experience every time you play due to how unpredictable enemies are, has better mechanics, and is overall a more refined package. The SNES port is greatly watered down in virtually every aspect.
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