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- VERSION: 247.9
- ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x000000013f784718) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:172]
- ShooterGame.exe!AShooterPlayerController::ClientAddActorItem_Implementation() (0x000000013f99a9c4) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:3322]
- ShooterGame.exe!AShooterPlayerController::execClientAddActorItem() (0x000000013fe4f1c5) + 533 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:45]
- ShooterGame.exe!UFunction::Invoke() (0x000000013ffd3c20) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
- ShooterGame.exe!UObject::ProcessEvent() (0x0000000140021318) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
- ShooterGame.exe!AActor::ProcessEvent() (0x000000014063812f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
- ShooterGame.exe!FObjectReplicator::ReceivedBunch() (0x00000001406de2ad) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:654]
- ShooterGame.exe!UActorChannel::ProcessBunch() (0x00000001406d88ed) + 26 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1727]
- ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00000001406d3d7f) + 0 bytes [
- c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248]
- ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00000001406d449b) + 11 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:530]
- ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00000001406d3f8c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
- ShooterGame.exe!UNetConnection::ReceivedPacket() (0x000000014081e4ca) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1109]
- ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x000000014081d2c8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:576]
- ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00000001405ee494) + 0 bytes
- [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
- ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013f6e8694) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
- ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00000001407fe303) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
- ShooterGame.exe!UWorld::Tick() (0x00000001407f2cc6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]
- ShooterGame.exe!UGameEngine::Tick() (0x0000000140720ffc) + 0 bytes
- [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1134]
- ShooterGame.exe!FEngineLoop::Tick() (0x000000013f62ee21) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
- ShooterGame.exe!GuardedMain() (0x000000013f62944c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
- ShooterGame.exe!GuardedMainWrapper() (0x000000013f63030a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
- ShooterGame.exe!WinMain() (0x000000013f630438) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
- ShooterGame.exe!__tmainCRTStartup() (0x00000001418bf661) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction (0x0000000076b959cd) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x0000000076dca2e1) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x0000000076dca2e1) + 0 bytes [UnknownFile:0]
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