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- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function that defines sets and variables to be used.
- -------------------------------------------------------------------------------------------------------------------
- -- IMPORTANT: Make sure to also get the Mote-Include.lua file (and its supplementary files) to go with this.
- -- Initialization function for this job file.
- function get_sets()
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent.
- function job_setup()
- end
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- -- Options: Override default values
- options.CastingModes = {'Normal', 'Resistant', 'Cleave'}
- options.OffenseModes = {'Normal','Club','Staff'}
- options.DefenseModes = {'Normal'}
- options.WeaponskillModes = {'Normal'}
- options.IdleModes = {'Normal','Hybrid','PDT','petPDT','Helm'}
- options.RestingModes = {'Normal'}
- options.PhysicalDefenseModes = {'PDT'}
- options.MagicalDefenseModes = {'MDT'}
- state.Defense.PhysicalMode = 'PDT'
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II',
- 'Stonera', 'Thundara', 'Fira', 'Blizzara', 'Aerora', 'Watera'}
- geo_clubs = S{'Trail Wand', 'Tamaxchi','Twebuliij'}
- pick_tp_weapon()
- -- Default macro set/book
- set_macro_page(1, 12)
- end
- -- Called when this job file is unloaded (eg: job change)
- function file_unload()
- if binds_on_unload then
- binds_on_unload()
- end
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA['Full Circle'] = {hands="Bagua Mitaines +1"}
- sets.precast.JA['Life Cycle'] = {body="Geomancy Tunic"}
- sets.precast.JA['Bolster'] = {body="Bagua Tunic +1"}
- sets.precast.JA['Curative Recantation'] = {hands="Bagua Mitaines"}
- sets.precast.JA['Mending Halation'] = {legs="Bagua Pants"}
- sets.precast.JA['Radial Arcana'] = {feet="Bagua Sandals"}
- -- Fast cast sets for spells
- sets.precast.FC = {
- head="Nahtirah Hat",neck="Jeweled Collar",ear2="Loquacious Earring",
- body="Eirene's Manteel",ring1="Prolix Ring",
- back="Swith Cape",waist="Witful Belt",legs="Geomancy Pants",feet="Chelona Boots"}
- sets.precast.FC.Cure = {
- head="Nahtirah Hat",neck="Jeweled Collar",ear2="Loquacious Earring",
- body="Heka's Kalasiris",ring1="Prolix Ring",
- back="Pahtli Cape",waist="Witful Belt",legs="Orvail Pants +1",feet="Chelona Boots"}
- sets.precast.FC.ElementalMagic = {
- head="Nahtirah Hat",neck="Jeweled Collar",ear2="Loquacious Earring",
- body="Eirene's Manteel",hands="Bagua Mitaines +1",ring1="Prolix Ring",
- back="Swith Cape",waist="Witful Belt",legs="Geomancy Pants",feet="Chelona Boots"}
- sets.precast.FC.Stoneskin = {
- head="Umuthi Hat",neck="Jeweled Collar",ear2="Loquacious Earring",
- body="Eirene's Manteel",hands="Carapacho Cuffs",ring1="Prolix Ring",
- back="Swith Cape",waist="Siegel Sash",legs="Geomancy Pants",feet="Chelona Boots"}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Buremte Hat",neck="Ancient Torque",ear1="Steelflash Earring",ear2="Bladeborn Earring",
- body="Artsieq Jubbah",hands="Hagondes Cuffs",ring1="Pyrosoul Ring",ring2="Rajas Ring",
- back="Pahtli Cape",waist="Witch Sash",legs="Theurgist's Slacks",feet="Umbani Boots"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Flash Nova'] = {
- head="Nahtirah Hat",neck="Light Gorget",ear1="Moonshade Earring",ear2="Brutal Earring",
- body="Bagua Tunic +1",hands="Hagondes Cuffs",ring1="Aquasoul Ring",ring2="Icesoul Ring",
- back="Refraction Cape",waist="Light Belt",legs="Theurgist's Slacks",feet="Umbani Boots"}
- sets.precast.WS['Exudation'] = {
- head="Nahtirah Hat",neck="Light Gorget",ear1="Moonshade Earring",ear2="Brutal Earring",
- body="Bagua Tunic +1",hands="Hagondes Cuffs",ring1="Aquasoul Ring",ring2="Icesoul Ring",
- back="Refraction Cape",waist="Light Belt",legs="Theurgist's Slacks",feet="Umbani Boots"}
- sets.precast.WS['Hexa Strike'] = {
- head="Espial Cap",neck="Rancor Collar",ear1="Steelflash Earring",ear2="Bladeborn Earring",
- body="Espial Gambison",hands="Espial Bracers",ring1="Pyrosoul Ring",ring2="Rajas Ring",
- back="Pahtli Cape",waist="Witch Sash",legs="Espial Hose",feet="Espial Socks"}
- sets.precast.WS['Starlight'] = {ear2="Moonshade Earring"}
- sets.precast.WS['Moonlight'] = {ear2="Moonshade Earring"}
- sets.precast.WS['Retribution'] = {
- head="Buremte Hat",neck="Soil Gorget",ear1="Moonshade Earring",ear2="Brutal Earring",
- body="Artsieq Jubbah",hands="Hagondes Cuffs",ring1="Pyrosoul Ring",ring2="Rajas Ring",
- back="Pahtli Cape",waist="Shadow Belt",legs="Theurgist's Slacks",feet="Umbani Boots"}
- sets.precast.WS['Cataclysm'] = {
- head="Buremte Hat",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Novio Earring",
- body="Hagondes Coat",hands="Hagondes Cuffs",ring1="Pyrosoul Ring",ring2="Strendu Ring",
- back="Toro Cape",waist="Aswang Sash",legs="Theurgist's Slacks",feet="Umbani Boots"}
- -- Midcast Sets
- sets.midcast.FastRecast = {
- head="Artsieq Hat",ear2="Loquacious Earring",
- body="Artsieq Jubbah",hands="Artsieq Cuffs",ring1="Prolix Ring",
- back="Swith Cape",waist="Ninurta's Sash",legs="Geomancy Pants",feet="Umbani Boots"}
- sets.midcast.Geomancy = {range="Dunna",
- head="Artsieq Hat",ear1="Gifted Earring",ear2="Magnetic Earring",
- body="Bagua Tunic +1",hands="Geomancy Mitaines",
- back="Lifestream Cape",waist="Austerity Belt",legs="Bagua Pants +1",feet="Umbani Boots" }
- -- Cure potency =
- sets.midcast.Cure = {main="Chatoyant Staff",sub="Achaq Grip",range="Dunna",
- head="Artsieq Hat",neck="Weike Torque",ear1="Beatific Earring",ear2="Novia Earring",
- body="Heka's Kalasiris",hands="Bokwus Gloves",ring1="Haoma's Ring",ring2="Sirona's Ring",
- back="Pahtli Cape",waist="Ninurta's Sash",legs="Nares Trews",feet="Umbani Boots"}
- sets.midcast.Stoneskin = {
- head="Umuthi hat",neck="Stone Gorget",ear1="Earthcry Earring",ear2="Gifted Earring",
- body="Hagondes Coat",hands="Artsieq Cuffs",ring1="Aquasoul Ring",ring2="Aquasoul Ring",
- back="Refraction Cape",waist="Siegel Sash",legs="Theurgist's Slacks",feet="Umbani Boots"}
- sets.midcast.Protectra = {ring1="Sheltered Ring"}
- sets.midcast.Shellra = {ring1="Sheltered Ring"}
- -- Custom Spell Classes
- sets.midcast['Enfeebling Magic'] = {main="Twebuliij Staff",sub="Mephitis Grip",ranged="Aureole",
- head="Artsieq Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Artsieq Jubbah",hands="Artsieq Cuffs",ring1="Aquasoul Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Witch Sash",legs="Theurgist's Slacks",feet="Umbani boots"}
- sets.midcast.IntEnfeebles = {main="Twebuliij Staff",sub="Mephitis Grip",ranged="Aureole",
- head="Artsieq Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Artsieq Jubbah",hands="Hagondes Cuffs",ring1="Aquasoul Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Witch Sash",legs="Theurgist's Slacks",feet="Umbani boots"}
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Elemental Magic'] = {main="Twebuliij",sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Buremte Hat",neck="Eddy Necklace",ear1="Novio Earring",ear2="Friomisi Earring",
- body="Hagondes Coat +1",hands="Hagondes Cuffs",ring1="Icesoul Ring",ring2="Strendu Ring",
- back="Toro Cape",waist="Tengu-no-Obi",legs="Theurgist's Slacks",feet="Umbani Boots"}
- sets.midcast['Elemental Magic'].Resistant = {main="Twebuliij",sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat",neck="Eddy Necklace",ear1="Novio Earring",ear2="Friomisi Earring",
- body="Artsieq Jubbah",hands="Hagondes Cuffs",ring1="Sangoma Ring",ring2="Strendu Ring",
- back="Refraction Cape",waist="Tengu-no-Obi",legs="Bokwus Slops",feet="Artsieq Boots"}
- sets.midcast['Elemental Magic'].Cleave = {main="Twebuliij",sub="Zuuxowu Grip",ammo="Dosis Tathlum",
- head="Hagondes Hat",neck="Eddy Necklace",ear1="Novio Earring",ear2="Friomisi Earring",
- body="Seidr Cotehardie",hands="Hagondes Cuffs",ring1="Icesoul Ring",ring2="Strendu Ring",
- back="Toro Cape",waist="Tengu-no-Obi",legs="Hagondes Pants",feet="Hagondes Sabots"}
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip",
- head="Hagondes Hat",legs="Hagondes Pants",feet="Hagondes Sabots"})
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip"
- })
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {head="Wivre Hairpin",neck="Wiglen Gorget",ear2="Magnetic Earring",
- body="Artsieq Jubbah",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- legs="Nares Trews",feet="Chelona Boots"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle.Town = {main="Terra's Staff",sub="Oneiros Grip",range="Dunna",
- head="Wivre Hairpin",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
- body="Artsieq Jubbah",hands="Bagua Mitaines +1",ring1="Dark Ring",ring2="Defending Ring",
- back="Cheviot Cape",waist="Fucho-no-obi",legs="Nares Trews",feet="Geomancy Sandals"}
- sets.idle.Field = {main="Terra's Staff",sub="Oneiros Grip",range="Dunna",
- head="Wivre Hairpin",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
- body="Artsieq Jubbah",hands="Bagua Mitaines +1",ring1="Dark Ring",ring2="Defending Ring",
- back="Cheviot Cape",waist="Fucho-no-obi",legs="Nares Trews",feet="Geomancy Sandals"}
- sets.idle.Field.Helm = {main="Terra's Staff",sub="Oneiros Grip",range="Dunna",
- head="Wivre Hairpin",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
- body="Trench Tunic",hands="Field Gloves",ring1="Dark Ring",ring2="Defending Ring",
- back="Cheviot Cape",waist="Fucho-no-obi",legs="Field Hose",feet="Field Boots"}
- sets.idle.Field.PDT = {main="Terra's Staff",sub="Oneiros Grip",range="Dunna",
- head="Artsieq Hat",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
- body="Hagondes Coat +1",hands="Bagua Mitaines +1",ring1="Dark Ring",ring2="Defending Ring",
- back="Cheviot Cape",waist="Fucho-no-obi",legs="Nares Trews",feet="Geomancy Sandals"}
- sets.idle.Field.petPDT = {main="Terra's Staff",sub="Oneiros Grip",range="Dunna",
- head="Wivre Hairpin",neck="Twilight Torque",ear1="Gifted Earring",ear2="Loquacious Earring",
- body="Artsieq Jubbah",hands="Geomancy Mitaines",ring1="Dark Ring",ring2="Defending Ring",
- back="Cheviot Cape",waist="Fucho-no-obi",legs="Nares Trews",feet="Bagua Sandals"}
- sets.idle.Weak = {main="Terra's Staff",sub="Oneiros Grip",range="Dunna",
- head="Nefer Khat +1",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back="Umbra Cape",waist="Goading Belt",legs="Nares Trews",feet="Herald's Gaiters"}
- -- Defense sets
- sets.defense.PDT = {range="Dunna",
- head="Hagondes Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Hagondes Coat +1",hands="Hagondes Cuffs",ring1="Dark Ring",ring2="Defending Ring",
- back="Umbra Cape",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
- sets.defense.MDT = {range="Dunna",
- head="Nahtirah Hat",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
- body="Vanir Cotehardie",hands="Bagua Mitaines +1",ring1="Dark Ring",ring2="Defending- Ring",
- back="Umbra Cape",waist="Goading Belt",legs="Bokwus Slops",feet="Hagondes Sabots"}
- sets.Kiting = {feet="Geomancy Sandals"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {main="Eminent Wand",sub="Genbu's Shield",range="Dunna",
- head="Espial Cap",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Espial Gambison",hands="Espial Bracers",ring1="Beeline Ring",ring2="Rajas Ring",
- back="Kayapa Cape",waist="Ninurta's Sash",legs="Espial Hose",feet="Espial Socks"}
- sets.engaged.Acc = {main="Eminent Wand",sub="Genbu's Shield",range="Dunna",
- head="Espial Cap",neck="Ancient Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Espial Gambison",hands="Espial Bracers",ring1="Beeline Ring",ring2="Rajas Ring",
- back="Kayapa Cape",waist="Ninurta's Sash",legs="Espial Hose",feet="Espial Socks"}
- sets.engaged.DualWield = {main="Eminent Wand",sub="Tamaxchi",range="Dunna",
- head="Espial Cap",neck="Asperity Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Espial Gambison",hands="Espial Bracers",ring1="Beeline Ring",ring2="Rajas Ring",
- back="Kayapa Cape",waist="Ninurta's Sash",legs="Espial Hose",feet="Espial Socks"}
- sets.engaged.DualWield.Acc = {main="Eminent Wand",sub="Tamaxchi",range="Dunna",
- head="Espial Cap",neck="Ancient Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Espial Gambison",hands="Espial Bracers",ring1="Beeline Ring",ring2="Rajas Ring",
- back="Kayapa Cape",waist="Ninurta's Sash",legs="Espial Hose",feet="Espial Socks"}
- sets.engaged.Staff = {main="Twebuliij",sub="Oneiros Grip",range="Dunna",
- head="Espial Cap",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Espial Gambison",hands="Espial Bracers",ring1="Beeline Ring",ring2="Rajas Ring",
- back="Kayapa Cape",waist="Ninurta's Sash",legs="Espial Hose",feet="Espial Socks"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks that are called to process player actions at specific points in time.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- end
- -- Run after the general precast() is done.
- function job_post_precast(spell, action, spellMap, eventArgs)
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.action_type == 'Magic' then
- -- Default base equipment layer of fast recast.
- equip(sets.midcast.FastRecast)
- end
- end
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- --[[ No real need to differentiate with current gear.
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- --]]
- end
- end
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Customization hooks for idle and melee sets, after they've been automatically constructed.
- -------------------------------------------------------------------------------------------------------------------
- function customize_idle_set(idleSet)
- return idleSet
- end
- function customize_melee_set(meleeSet)
- return meleeSet
- end
- -------------------------------------------------------------------------------------------------------------------
- -- General hooks for other events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when the player's status changes.
- function job_status_change(newStatus,oldStatus)
- end
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- --handle_equipping_gear(player.status)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for custom player commands.
- function job_self_command(cmdParams, eventArgs)
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- pick_tp_weapon()
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'OffenseMode' then
- if newValue == 'Normal' then
- disable('main','sub','ranged')
- else
- enable('main','sub','ranged')
- end
- elseif stateField == 'Reset' then
- if state.OffenseMode == 'None' then
- enable('main','sub','ranged')
- end
- end
- end
- -- Examine equipment to determine what our current TP weapon is.
- function pick_tp_weapon()
- if geo_clubs:contains(player.equipment.main) then
- state.CombatWeapon = 'Club'
- if S{'NIN','DNC'}:contains(player.sub_job) and geo_clubs:contains(player.equipment.sub) then
- state.CombatForm = "DualWield"
- else
- state.CombatForm = nil
- end
- else
- state.CombatWeapon = nil
- state.CombatForm = nil
- end
- end
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