Advertisement
BeniS

extendedopcode.lua

Feb 10th, 2013
1,906
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 0.49 KB | None | 0 0
  1. OPCODE_LANGUAGE = 1
  2.  
  3. function onExtendedOpcode(cid, opcode, buffer)
  4.         if opcode == OPCODE_LANGUAGE then
  5.           -- otclient language
  6.           if buffer == 'en' or buffer == 'pt' then
  7.                   -- example, setting player language, because otclient is multi-language...
  8.                   --doCreatureSetStorage(cid, CREATURE_STORAGE_LANGUAGE, buffer)
  9.           end
  10.         else
  11.           -- other opcodes can be ignored, and the server will just work fine...
  12.         end
  13. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement