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- Wood warriors balance at higher levels:
- Exiled Alchemist: A mage that costs 20 gold only dealing 15 damage is a bit too low
- Suggested change Exiled Alchemist: ranged damage from 5x3 to 6x3
- Level 2 seems fine a bit worse damage than sorcerer 8-3 instead of 9-3 but has heal +8
- Suggested change Legendary Sorcerer: ranged damage from 10-3 to 10-4
- (his exp cost is quite high and most mages deal around 40 dmg at level 3)
- Suggested changer Woods Druid: Exp from level 2-3 decreased from 100 to 74
- (make Legendary Sorcerer a cost-effective unit and something for the Wood warrior players to look forward too)
- Explorer Puck: level 1 seems fine
- Rats knight (compared to Predator Rat's knight which is the alternative upgrade there is no point at all in getting this upgrade)
- The other upgrade bring 5x4(6x4 at night) backstab and 10x2 ranged damage
- Suggested changes Rats knight: damage increase from 6x3 to 8x3
- Suggested changes Rats knight: ranged damage increased from 7x2 to 8x2
- Suggested changes Predator Rats knights : ranged damage decreased from 10x2 to 8x2
- (just to balance the two upgrades)
- Suggested changes Wildrats knight: damage increase from 7x4 to 8x4
- (just to keep up with the damage increase at level 1)
- Suggested changes Swamp explorer: Costal reef defence increased from 0% to 30%
- Suggested changes Swamp explorer: Costal reef movement increased from - to 2
- (a bit strange that their only water unit can't walk on costal reefs , i left defences there low to show that they are not accustomed to that)
- Suggested changes Amphibians Rider: melee damage increase from 5x4 slow to 6x4 slow.
- (just a slight buff for the unit since there are much better water units than him (especially with his lower than average deep sea,costal reef values)
- Suggested changes Amphibians Rider: Costal reef defence increased from 0% to 30%
- Suggested changes Amphibians Rider: Costal reef movement cost increased from - to 2
- Suggested changes Amphibians Rider: Shallow water movement cost decreased from 2 to 1
- (he is riding a Frog,frogs don't have problems with shallow water also from balance point of view to make him on par with other water units)
- Suggested Changes Fatal Tangle: Regeneration increased from +4 to +8
- (a slight buff for the unit in case it meets some undead units, so that i can still be somewhat useful)
- Suggested changes Faun Captain: second melee attack gains slow - 9x2 slow
- Suggested changes Faun Overlord: second melee attack gains slow - 12x2 slow
- Suggested changes Faun Overlord: melee Damage increased from 6x5 to 7x5, second attack from 12x2 to 14x2
- (compared to other level 3 units he was lacking damage, and the slow gives him even more utility now so that people pick him a bit more regularly over the sharpshooter)
- Suggested changes Faun Sharpshooter: ranged damage increase from 10x4 marksman to 12x4 marksman
- Suggested changes Faun Sharpshooter: ranged damage increase from 6x3 poison to 9x3 poison
- (his level 3 upgrade was worse than elvish sharpshooter and costed more now its power level is similar with the added poison attack, a bit higher Hp than elvish sharpshooter, less damage on normal ranged attack and higher Exp cost).
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