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SiegeTank

Wood Warriors balance

Aug 8th, 2014
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  1. Wood warriors balance at higher levels:
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  5. Exiled Alchemist: A mage that costs 20 gold only dealing 15 damage is a bit too low
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  7. Suggested change Exiled Alchemist: ranged damage from 5x3 to 6x3
  8. Level 2 seems fine a bit worse damage than sorcerer 8-3 instead of 9-3 but has heal +8
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  10. Suggested change Legendary Sorcerer: ranged damage from 10-3 to 10-4
  11. (his exp cost is quite high and most mages deal around 40 dmg at level 3)
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  13. Suggested changer Woods Druid: Exp from level 2-3 decreased from 100 to 74
  14. (make Legendary Sorcerer a cost-effective unit and something for the Wood warrior players to look forward too)
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  17. Explorer Puck: level 1 seems fine
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  19. Rats knight (compared to Predator Rat's knight which is the alternative upgrade there is no point at all in getting this upgrade)
  20. The other upgrade bring 5x4(6x4 at night) backstab and 10x2 ranged damage
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  22. Suggested changes Rats knight: damage increase from 6x3 to 8x3
  23. Suggested changes Rats knight: ranged damage increased from 7x2 to 8x2
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  25. Suggested changes Predator Rats knights : ranged damage decreased from 10x2 to 8x2
  26. (just to balance the two upgrades)
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  28. Suggested changes Wildrats knight: damage increase from 7x4 to 8x4
  29. (just to keep up with the damage increase at level 1)
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  31. Suggested changes Swamp explorer: Costal reef defence increased from 0% to 30%
  32. Suggested changes Swamp explorer: Costal reef movement increased from - to 2
  33. (a bit strange that their only water unit can't walk on costal reefs , i left defences there low to show that they are not accustomed to that)
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  35. Suggested changes Amphibians Rider: melee damage increase from 5x4 slow to 6x4 slow.
  36. (just a slight buff for the unit since there are much better water units than him (especially with his lower than average deep sea,costal reef values)
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  38. Suggested changes Amphibians Rider: Costal reef defence increased from 0% to 30%
  39. Suggested changes Amphibians Rider: Costal reef movement cost increased from - to 2
  40. Suggested changes Amphibians Rider: Shallow water movement cost decreased from 2 to 1
  41. (he is riding a Frog,frogs don't have problems with shallow water also from balance point of view to make him on par with other water units)
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  44. Suggested Changes Fatal Tangle: Regeneration increased from +4 to +8
  45. (a slight buff for the unit in case it meets some undead units, so that i can still be somewhat useful)
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  48. Suggested changes Faun Captain: second melee attack gains slow - 9x2 slow
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  50. Suggested changes Faun Overlord: second melee attack gains slow - 12x2 slow
  51. Suggested changes Faun Overlord: melee Damage increased from 6x5 to 7x5, second attack from 12x2 to 14x2
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  53. (compared to other level 3 units he was lacking damage, and the slow gives him even more utility now so that people pick him a bit more regularly over the sharpshooter)
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  55. Suggested changes Faun Sharpshooter: ranged damage increase from 10x4 marksman to 12x4 marksman
  56. Suggested changes Faun Sharpshooter: ranged damage increase from 6x3 poison to 9x3 poison
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  58. (his level 3 upgrade was worse than elvish sharpshooter and costed more now its power level is similar with the added poison attack, a bit higher Hp than elvish sharpshooter, less damage on normal ranged attack and higher Exp cost).
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