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ZAM Villa

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Mar 14th, 2015
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  1. 26:17 ;mp_villa;level.bunkerList[0] = createBlock((3538.71, 5357, -93.2647), (0, 90, 0));level.bunkerList[1] = createBlock((3546.09, 5427.58, -108.002), (0, 90, 0));level.bunkerList[2] = createBlock((3546.54, 5459.52, -108.002), (0, 90, 0));level.bunkerList[3] = createBlock((3547.24, 5492.14, -108.002), (0, 90, 0));level.bunkerList[4] = createBlock((3546.44, 5523.01, -108.002), (0, 90, 0));level.bunkerList[5] = createBlock((3546.99, 5550.36, -108.002), (0, 90, 0));level.bunkerList[6] = createBlock((3547.86, 5579.03, -108.002), (0, 90, 0));level.bunkerList[7] = createBlock((3548.02, 5605.43, -108.002), (0, 90, 0));level.bunkerList[8] = createBlock((3548.2, 5634.82, -108.002), (0, 90, 0));level.bunkerList[9] = createBlock((3548.39, 5665.24, -108.002), (0, 90, 0)); 26:17 ;mp_villa;level.bunkerList[10] = createBlock((3548.57, 5694.98, -108.002), (0, 90, 0));level.bunkerList[11] = createBlock((3548.77, 5726.59, -108.002), (0, 90, 0));level.bunkerList[12] = createBlock((3548.97, 5760.42, -108.002), (0, 90, 0));level.bunkerList[13] = createBlock((3549.18, 5793.24, -108.002), (0, 90, 0));level.bunkerList[14] = createBlock((3549.37, 5825.41, -108.002), (0, 90, 0));level.bunkerList[15] = createBlock((3549.56, 5855.73, -108.002), (0, 90, 0));level.bunkerList[16] = createBlock((3549.73, 5883.63, -108.002), (0, 90, 0));level.bunkerList[17] = createBlock((3549.91, 5913.01, -108.002), (0, 90, 0));level.bunkerList[18] = createBlock((3550.1, 5943.23, -108.002), (0, 90, 0));level.bunkerList[19] = createBlock((3550.24, 5966.91, -108.002), (0, 90, 0)); 26:17 ;mp_villa;level.bunkerList[20] = createBlock((3550.42, 5995.79, -108.002), (0, 90, 0));level.bunkerList[21] = createBlock((3550.62, 6027.95, -108.002), (0, 90, 0));level.bunkerList[22] = createBlock((3608.36, 6028.33, -108.002), (0, 90, 0));level.bunkerList[23] = createBlock((3664.41, 6026.83, -108.002), (0, 90, 0));level.bunkerList[24] = createBlock((3722.88, 6025.92, -108.002), (0, 90, 0));level.bunkerList[25] = createBlock((3724.29, 6059.14, -108.002), (0, 90, 0));level.bunkerList[26] = createBlock((3723.58, 6087.9, -108.002), (0, 90, 0));level.bunkerList[27] = createBlock((3723.34, 6121.49, -108.002), (0, 90, 0));level.bunkerList[28] = createBlock((3723.14, 6149.33, -108.002), (0, 90, 0));level.bunkerList[29] = createBlock((3722.94, 6176.61, -108.002), (0, 90, 0)); 26:17 ;mp_villa;level.bunkerList[30] = createBlock((3722.71, 6207.93, -108.002), (0, 90, 0));level.bunkerList[31] = createBlock((3722.5, 6236.82, -108.002), (0, 90, 0));level.bunkerList[32] = createBlock((3722.27, 6268.14, -108.002), (0, 90, 0));level.bunkerList[33] = createBlock((3722.04, 6299.8, -108.002), (0, 90, 0));level.bunkerList[34] = createBlock((3721.79, 6334.39, -108.002), (0, 90, 0));level.bunkerList[35] = createBlock((3721.57, 6364.08, -108.002), (0, 90, 0));level.bunkerList[36] = createBlock((3721.39, 6388.75, -108.002), (0, 90, 0));level.bunkerList[37] = createBlock((3721.19, 6416.59, -108.002), (0, 90, 0));level.bunkerList[38] = createBlock((3720.33, 6444.52, -108.002), (0, 90, 0));level.bunkerList[39] = createBlock((3720.23, 6475.63, -108.002), (0, 90, 0)); 26:17 ;mp_villa;level.bunkerList[40] = createBlock((3720.15, 6505.03, -108.002), (0, 90, 0));level.bunkerList[41] = createBlock((3720.11, 6535.98, -108.002), (0, 90, 0));level.bunkerList[42] = createBlock((3720.06, 6567.93, -108.002), (0, 90, 0));level.bunkerList[43] = createBlock((3720.01, 6599.39, -108.002), (0, 90, 0));level.bunkerList[44] = createBlock((3720.09, 6630.22, -108.002), (0, 90, 0));level.bunkerList[45] = createBlock((3720.16, 6659.42, -108.002), (0, 90, 0));level.bunkerList[46] = createBlock((3720.22, 6686.44, -108.002), (0, 90, 0));level.bunkerList[47] = createBlock((3785.18, 6683.72, -108.002), (0, 90, 0));level.bunkerList[48] = createBlock((3853.61, 6683.32, -108.002), (0, 90, 0));level.bunkerList[49] = createBlock((3917.41, 6681.6, -108.002), (0, 90, 0)); 26:17 ;mp_villa;level.bunkerList[50] = createBlock((3917.01, 6710.37, -108.002), (0, 90, 0));level.bunkerList[51] = createBlock((3916.88, 6740.6, -108.002), (0, 90, 0));level.bunkerList[52] = createBlock((3918.07, 6771.39, -108.002), (0, 90, 0));level.bunkerList[53] = createBlock((3918.93, 6802.67, -108.002), (0, 90, 0));level.bunkerList[54] = createBlock((3919.82, 6835.51, -108.002), (0, 90, 0));level.bunkerList[55] = createBlock((3920.66, 6867, -108.002), (0, 90, 0));level.bunkerList[56] = createBlock((3921.69, 6899.89, -108.002), (0, 90, 0));level.bunkerList[57] = createBlock((3921.16, 6931.75, -108.002), (0, 90, 0));level.bunkerList[58] = createBlock((3920.92, 6961.93, -108.002), (0, 90, 0));level.bunkerList[59] = createBlock((3921.51, 6992.05, -108.002), (0, 90, 0)); 26:17 ;mp_villa;level.bunkerList[60] = createBlock((3922.51, 7022.34, -108.002), (0, 90, 0));level.bunkerList[61] = createBlock((3923.8, 7052.08, -108.002), (0, 90, 0));level.bunkerList[62] = createBlock((3924.16, 7086.12, -108.002), (0, 90, 0));level.bunkerList[63] = createBlock((3923.16, 7113.85, -108.002), (0, 90, 0));level.bunkerList[64] = createBlock((3923.2, 7143.82, -108.002), (0, 90, 0));level.bunkerList[65] = createBlock((3863.24, 7145.58, -108.002), (0, 90, 0));level.bunkerList[66] = createBlock((3857.78, 7113.17, -108.002), (0, 90, 0));level.bunkerList[67] = createBlock((3797.96, 7146.44, -108.002), (0, 90, 0));level.bunkerList[68] = createBlock((3797.34, 7118.36, -108.002), (0, 90, 0));level.bunkerList[69] = createBlock((3869.83, 7079.86, -108.002), (0, 90, 0)); 28:00 ShutdownGame:
  2. 28:00 ------------------------------------------------------------
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