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  1.  
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  3.  
  4. materialPath: c:\program files (x86)\steam\steamapps\syzzled\team fortress 2\tf\materials
  5. Loading C:\Users\Axel\Pictures\3DSMAX\TF2 Projects\Nuclear Bunker\Map\Alpha3\development builds\Dev1.vmf
  6. Patching WVT material: maps/dev1/dev/dev_blendmeasure2_wvt_patch
  7. Patching WVT material: maps/dev1/dev/dev_blendmeasure_wvt_patch
  8. fixing up env_cubemap materials on brush sides...
  9. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  10.  
  11. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 -3072.0 -312.0)
  12. Leaf 0 contents: CONTENTS_SOLID
  13. Leaf 1 contents:
  14. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  15. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  16. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  17. Candidate brush IDs:
  18.  
  19.  
  20. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 -2560.0 -312.0)
  21. Leaf 0 contents:
  22. Leaf 1 contents: CONTENTS_SOLID
  23. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  24. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  25. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  26. Candidate brush IDs:
  27.  
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-192.0 -2048.0 -312.0)
  30. Leaf 0 contents:
  31. Leaf 1 contents: CONTENTS_SOLID
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-704.0 -2048.0 -312.0)
  39. Leaf 0 contents:
  40. Leaf 1 contents: CONTENTS_SOLID
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 -3072.0 -312.0)
  48. Leaf 0 contents: CONTENTS_SOLID
  49. Leaf 1 contents:
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -2560.0 -312.0)
  57. Leaf 0 contents: CONTENTS_SOLID
  58. Leaf 1 contents:
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1344.0 -2048.0 -312.0)
  66. Leaf 0 contents:
  67. Leaf 1 contents: CONTENTS_SOLID
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1856.0 -2048.0 -312.0)
  75. Leaf 0 contents:
  76. Leaf 1 contents: CONTENTS_SOLID
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82. *** Suppressing further FindPortalSide errors.... ***
  83. Processing areas...done (0)
  84. Building Faces...done (0)
  85. FixTjuncs...
  86. PruneNodes...
  87. WriteBSP...
  88. done (0)
  89. *** Error: Skybox vtf files for skybox/sky_tf2_04_hdr weren't compiled with the same size texture and/or same flags!
  90. Can't load skybox file skybox/sky_tf2_04_hdr to build the default cubemap!
  91. *** Error: Skybox vtf files for skybox/sky_tf2_04_hdr weren't compiled with the same size texture and/or same flags!
  92. Can't load skybox file skybox/sky_tf2_04_hdr to build the default cubemap!
  93. Finding displacement neighbors...
  94. Finding lightmap sample positions...
  95. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  96. Building Physics collision data...
  97. done (0) (184616 bytes)
  98. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  99. Compacting texture/material tables...
  100. Reduced 255 texinfos to 169
  101. Reduced 11 texdatas to 9 (317 bytes to 274)
  102. Writing C:\Users\Axel\Pictures\3DSMAX\TF2 Projects\Nuclear Bunker\Map\Alpha3\development builds\Dev1.bsp
  103. 4 seconds elapsed
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