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/xcg/ Modlist, brief update

Aug 26th, 2016
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  1. Sorry for not updating the modlist for so long when I explicitly promised I'd do it regularly, I ran into some health issues and haven't had a computer that often, let alone one that can run XCOM2. I'm home now though and I've done some stuff with the list, here's a brief list of what's been added/removed:
  2.  
  3. ADDED:
  4. Fixes Category:
  5. >30 Ability Icons
  6. >Blademaster Throwing Axe Fix
  7.  
  8. Weapons Category:
  9. >XM177E2
  10. >FN P90
  11. >Dragunov SVD
  12. >AKS-74un
  13. >XM16E1
  14. >M16A4
  15. >XM16E1
  16. >XM177E2 Commando
  17. >RPKn
  18. >SCAR-H Assault Rifle
  19. >TheAxeMod
  20. >HK MP5
  21. >Oblivion Energy Cannon
  22. >FN FAL 50.00
  23. >Pancor Jackhammer
  24. >Sawn-off Remington 870
  25. >PKM
  26. >WA 2000
  27. >Codename RU-557
  28. >AUG A1
  29.  
  30. Armor Customization Category:
  31. >XCOM EU Ports T1 Armor
  32. >Richard Returns Mask
  33. >XCOM EU Ports - Extras
  34. >EW Mec Ports
  35. >ADVENT Mec for Spark
  36. >SliWhists SPARK Pack
  37. >Fallout Ranger Pack
  38. >Halo Reach Marines Pack
  39. >Individual Arms
  40. >Stenchfury's Modular Armors
  41. >All Spark Tier Customization Unlocked
  42. >Armorless Kevlar Parts
  43. >Half Life 2 Combine
  44.  
  45. Maps/PCPs/Plots/World Category:
  46. >XCOM2 Cities
  47. >Even More Maps
  48.  
  49. UI Tweaks Category:
  50. >Longer Names V2
  51. >Tactical UI KillCounter
  52.  
  53. QOL Features Category:
  54. >Edited Ragdoll Physics
  55. >Non-blocking reload, Faster Overwatch
  56. >Persistent Bullet Shells
  57.  
  58. Gameplay Features Category:
  59. >Long War Laser Pack
  60. >Long War Perk Pack
  61. >It's Just A Spark
  62. >Mod Achievment System
  63. >Some More Achievments
  64. >Turrets Are Cover
  65.  
  66.  
  67. REMOVED:
  68. >It's Just A Scratch (Replaced by It's Just A Spark, same dealio but works in SLG)
  69. >Wet Work Fix (Redundant, Firaxis fixed it. Thanks anon!)
  70. >After Action - Days Wounded (Redundant, Firaxis fixed it. Thanks anon!)
  71. >Update Carried Units (Redundant, Firaxis fixed it. Thanks anon!)
  72. >Longer Names (Replaced by Longer Names V2, a version that is still supported. Old LN caused instability issues since expansions)
  73. >More Cities (Made redundant by another mod, XCOM2 Cities, that I replaced it with)
  74. >ShowMeTheSkills (Replaced with an updated version that works properly with SLG)
  75. >Fix Spawned Units Ability Init (Fix'd by Firaxis)
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