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- package aarons.project.game.graphics;
- import java.awt.image.BufferedImage;
- import java.io.IOException;
- import javax.imageio.ImageIO;
- public class SpriteSheet {
- private String path;
- public final int SIZE;
- public int[] pixels;
- public static SpriteSheet tiles = new SpriteSheet("/textures/spritesheet.png", 256);
- public SpriteSheet(String path, int size) {
- this.path = path;
- this.SIZE = size;
- pixels = new int [SIZE * SIZE];
- load();
- }
- private void load() {
- try {
- BufferedImage image = ImageIO.read(SpriteSheet.class.getResource(path));
- int w = image .getWidth();
- int h = image.getHeight();
- image.getRGB(0, 0, w, h, pixels, 0, w);
- } catch (IOException e) {
- e.printStackTrace();
- }
- }
- }
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