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- common/ifilesystemopendialog.h
- devtools/bin/buildshaderlist.pl
- devtools/bin/checkshaderchecksums.pl
- devtools/bin/copyshaderincfiles.pl
- devtools/bin/copyshaders.pl
- devtools/bin/d3dx10_33.dll
- devtools/bin/d3dx9_33.dll
- devtools/bin/fix_particle_operator_names.pl
- devtools/bin/shaderinfo.pl
- devtools/bin/splitdiff3.pl
- devtools/bin/uniqifylist.pl
- devtools/bin/valve_perl_helpers.pl
- dx10sdk/Utilities/dx9_30/dx_proxy.dll
- dx9sdk/utilities/dx_proxy.dll
- dx9sdk/utilities/fxc.exe
- dx9sdk/utilities/psa.exe
- dx9sdk/utilities/vsa.exe
- game/client/client_episodic-2005.vcproj
- game/client/client_hl2mp-2005.vcproj
- game/client/client_scratch-2005.vcproj
- game/client/sdk/c_sdk_player_resource.cpp
- game/client/sdk/c_sdk_player_resource.h
- game/client/sdk/hud_sdkdeathnotice.cpp
- game/client/sdk/sdk_backgroundpanel.cpp
- game/client/sdk/sdk_backgroundpanel.h
- game/client/sdk/sdk_fx_tracers.cpp
- game/client/sdk/sdk_hud_armor.cpp
- game/client/sdk/sdk_hud_damage.cpp
- game/client/sdk/sdk_hud_stamina.cpp
- game/client/sdk/sdk_hud_stamina.h
- game/client/sdk/sdk_hud_targetid.cpp
- game/client/sdk/sdk_scoreboard.cpp
- game/client/sdk/sdk_scoreboard.h
- game/client/sdk/vgui/sdk_classmenu.cpp
- game/client/sdk/vgui/sdk_classmenu.h
- game/client/sdk/vgui/sdk_spectatorgui.cpp
- game/client/sdk/vgui/sdk_spectatorgui.h
- game/client/sdk/vgui/sdk_teammenu.cpp
- game/client/sdk/vgui/sdk_teammenu.h
- game/client/sdk/vgui/sdk_textwindow.cpp
- game/client/sdk/vgui/sdk_textwindow.h
- game/server/server_episodic-2005.vcproj
- game/server/server_hl2mp-2005.vcproj
- game/server/server_scratch-2005.vcproj
- game/server/episodic/vehicle_hl2buggy.cpp
- game/server/episodic/vehicle_hl2buggy.h
- game/server/sdk/sdk_player_resource.cpp
- game/server/sdk/sdk_player_resource.h
- game/shared/hl2mp/hl2mp_playeranimstate.cpp
- game/shared/hl2mp/hl2mp_playeranimstate.h
- lib/linux/choreoobjects_486.a
- lib/linux/dmxloader_486.a
- lib/linux/mathlib_486.a
- lib/linux/particles_486.a
- lib/linux/tier1_486.a
- lib/linux/tier2_486.a
- lib/linux/tier3_486.a
- linux_sdk/Makefile
- linux_sdk/Makefile.plugin
- linux_sdk/Makefile.server
- linux_sdk/Makefile.vcpm
- materialsystem/IShaderSystem.h
- materialsystem/shader_dll_verify.cpp
- materialsystem/shader_dll_verify.h
- materialsystem/shaderapidx9/locald3dtypes.h
- materialsystem/shaderlib/BaseShader.cpp
- materialsystem/shaderlib/ShaderDLL.cpp
- materialsystem/shaderlib/shaderDLL_Global.h
- materialsystem/shaderlib/shaderlib-2005.vcproj
- materialsystem/shaderlib/shaderlib_cvar.cpp
- materialsystem/shaderlib/shaderlib_cvar.h
- materialsystem/stdshaders/aftershock.cpp
- materialsystem/stdshaders/aftershock_helper.cpp
- materialsystem/stdshaders/aftershock_helper.h
- materialsystem/stdshaders/BaseVSShader.cpp
- materialsystem/stdshaders/BaseVSShader.h
- materialsystem/stdshaders/Bloom.cpp
- materialsystem/stdshaders/buildsdkshaders.bat
- materialsystem/stdshaders/buildshaders.bat
- materialsystem/stdshaders/cable_dx9.cpp
- materialsystem/stdshaders/clean.bat
- materialsystem/stdshaders/cleantemps.bat
- materialsystem/stdshaders/cloak_blended_pass_helper.cpp
- materialsystem/stdshaders/cloak_blended_pass_helper.h
- materialsystem/stdshaders/cloak_dx9_helper.cpp
- materialsystem/stdshaders/cloak_dx9_helper.h
- materialsystem/stdshaders/commandbuilder.h
- materialsystem/stdshaders/common_flashlight_fxc.h
- materialsystem/stdshaders/common_fxc.h
- materialsystem/stdshaders/common_hlsl_cpp_consts.h
- materialsystem/stdshaders/common_lightmappedgeneric_fxc.h
- materialsystem/stdshaders/common_pragmas.h
- materialsystem/stdshaders/common_ps_fxc.h
- materialsystem/stdshaders/common_vertexlitgeneric_dx9.h
- materialsystem/stdshaders/common_vs_fxc.h
- materialsystem/stdshaders/core_dx9.cpp
- materialsystem/stdshaders/cpp_shader_constant_register_map.h
- materialsystem/stdshaders/dx8fallbacks.cpp
- materialsystem/stdshaders/emissive_scroll_blended_pass_dx8_helper.cpp
- materialsystem/stdshaders/emissive_scroll_blended_pass_helper.cpp
- materialsystem/stdshaders/emissive_scroll_blended_pass_helper.h
- materialsystem/stdshaders/eyeball.cpp
- materialsystem/stdshaders/eyeglint_dx9.cpp
- materialsystem/stdshaders/eyes.cpp
- materialsystem/stdshaders/eyes_dx8_dx9_helper.cpp
- materialsystem/stdshaders/eyes_dx8_dx9_helper.h
- materialsystem/stdshaders/eyes_dx9.cpp
- materialsystem/stdshaders/eye_refract.cpp
- materialsystem/stdshaders/eye_refract_helper.cpp
- materialsystem/stdshaders/eye_refract_helper.h
- materialsystem/stdshaders/flesh_interior_blended_pass_helper.cpp
- materialsystem/stdshaders/flesh_interior_blended_pass_helper.h
- materialsystem/stdshaders/genwaterloop.pl
- materialsystem/stdshaders/lightmappedgeneric_decal.cpp
- materialsystem/stdshaders/lightmappedgeneric_dx9_helper.cpp
- materialsystem/stdshaders/lightmappedgeneric_dx9_helper.h
- materialsystem/stdshaders/lightmappedgeneric_ps2_3_x.h
- materialsystem/stdshaders/lightmappedreflective.cpp
- materialsystem/stdshaders/lightmappedtwotexture.cpp
- materialsystem/stdshaders/macros.vsh
- materialsystem/stdshaders/refract.cpp
- materialsystem/stdshaders/refract_dx9_helper.cpp
- materialsystem/stdshaders/refract_dx9_helper.h
- materialsystem/stdshaders/screenspace_general.cpp
- materialsystem/stdshaders/SDK_aftershock_ps2x.fxc
- materialsystem/stdshaders/SDK_aftershock_vs20.fxc
- materialsystem/stdshaders/SDK_bloomadd_ps11.fxc
- materialsystem/stdshaders/SDK_bloomadd_ps2x.fxc
- materialsystem/stdshaders/SDK_Bloom_ps2x.fxc
- materialsystem/stdshaders/SDK_cable_ps2x.fxc
- materialsystem/stdshaders/SDK_cable_vs20.fxc
- materialsystem/stdshaders/SDK_cloak_blended_pass_ps2x.fxc
- materialsystem/stdshaders/SDK_cloak_blended_pass_vs20.fxc
- materialsystem/stdshaders/SDK_cloak_ps2x.fxc
- materialsystem/stdshaders/SDK_cloak_vs20.fxc
- materialsystem/stdshaders/SDK_core_ps2x.fxc
- materialsystem/stdshaders/SDK_core_vs20.fxc
- materialsystem/stdshaders/SDK_emissive_scroll_blended_pass_dx8_ps11.psh
- materialsystem/stdshaders/SDK_emissive_scroll_blended_pass_dx8_vs11.vsh
- materialsystem/stdshaders/SDK_emissive_scroll_blended_pass_ps2x.fxc
- materialsystem/stdshaders/SDK_emissive_scroll_blended_pass_vs20.fxc
- materialsystem/stdshaders/SDK_eyeglint_ps2x.fxc
- materialsystem/stdshaders/SDK_eyeglint_vs20.fxc
- materialsystem/stdshaders/SDK_Eyes.psh
- materialsystem/stdshaders/SDK_eyes.vsh
- materialsystem/stdshaders/SDK_eyes_flashlight2_ps11.psh
- materialsystem/stdshaders/SDK_eyes_flashlight_inc.fxc
- materialsystem/stdshaders/SDK_eyes_flashlight_ps11.fxc
- materialsystem/stdshaders/SDK_eyes_flashlight_ps2x.fxc
- materialsystem/stdshaders/SDK_eyes_flashlight_vs11.vsh
- materialsystem/stdshaders/SDK_eyes_flashlight_vs20.fxc
- materialsystem/stdshaders/SDK_eyes_ps2x.fxc
- materialsystem/stdshaders/SDK_Eyes_vs20.fxc
- materialsystem/stdshaders/SDK_eye_refract_ps2x.fxc
- materialsystem/stdshaders/SDK_eye_refract_vs20.fxc
- materialsystem/stdshaders/SDK_flashlight_ps11.fxc
- materialsystem/stdshaders/SDK_flashlight_ps2x.fxc
- materialsystem/stdshaders/SDK_flesh_interior_blended_pass_ps2x.fxc
- materialsystem/stdshaders/SDK_flesh_interior_blended_pass_vs20.fxc
- materialsystem/stdshaders/SDK_LightmappedGeneric.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_AddEnvMapMaskNoTexture.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_AddEnvMapNoTexture.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_basealphamaskedenvmap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BaseAlphaMaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BaseTexture.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BaseTexture.vsh
- materialsystem/stdshaders/SDK_lightmappedgeneric_basetextureblend.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BaseTextureBlend.vsh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedEnvmap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedEnvmap.vsh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedEnvmap_ps14.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedEnvmap_ps14.vsh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedLightmap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedLightmap.vsh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedLightmap_base_ps14.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedLightmap_base_ps14.vsh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedLightmap_blend_ps14.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_BumpmappedLightmap_blend_ps14.vsh
- materialsystem/stdshaders/SDK_LightmappedGeneric_Decal.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_Decal.vsh
- materialsystem/stdshaders/SDK_lightmappedgeneric_decal_ps2x.fxc
- materialsystem/stdshaders/SDK_lightmappedgeneric_decal_vs20.fxc
- materialsystem/stdshaders/SDK_LightmappedGeneric_Detail.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_DetailNoTexture.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_DetailSelfIlluminated.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_envmap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_EnvMapNoTexture.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_EnvMapV2.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_flashlight_vs11.fxc
- materialsystem/stdshaders/SDK_lightmappedgeneric_flashlight_vs20.fxc
- materialsystem/stdshaders/SDK_lightmappedgeneric_inc.vsh
- materialsystem/stdshaders/SDK_LightmappedGeneric_LightingOnly.vsh
- materialsystem/stdshaders/SDK_LightmappedGeneric_LightingOnly_Overbright2.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_lightingonly_overbright2_ps11.fxc
- materialsystem/stdshaders/SDK_lightmappedgeneric_lightingonly_vs11.fxc
- materialsystem/stdshaders/SDK_lightmappedgeneric_maskedenvmap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_MaskedEnvMapNoTexture.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_MaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_MultiplyByLighting.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_multiplybylightingbasealphamaskedselfillum.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_multiplybylightingbasenotexture.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_MultiplyByLightingNoTexture.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_MultiplyByLightingSelfIllum.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_NoTexture.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_ps11.fxc
- materialsystem/stdshaders/SDK_lightmappedgeneric_ps2x.fxc
- materialsystem/stdshaders/SDK_LightmappedGeneric_SelfIlluminated.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_selfilluminatedenvmap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_SelfIlluminatedEnvMapV2.psh
- materialsystem/stdshaders/SDK_lightmappedgeneric_selfilluminatedmaskedenvmap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_SelfIlluminatedMaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_SSBumpmappedLightmap.psh
- materialsystem/stdshaders/SDK_LightmappedGeneric_VertexColor.vsh
- materialsystem/stdshaders/SDK_lightmappedgeneric_vs11.vsh
- materialsystem/stdshaders/SDK_lightmappedgeneric_vs20.fxc
- materialsystem/stdshaders/SDK_lightmappedreflective_ps2x.fxc
- materialsystem/stdshaders/SDK_lightmappedreflective_vs20.fxc
- materialsystem/stdshaders/SDK_refract_ps2x.fxc
- materialsystem/stdshaders/SDK_Refract_vs20.fxc
- materialsystem/stdshaders/SDK_screenspaceeffect_vs20.fxc
- materialsystem/stdshaders/SDK_skin_ps20b.fxc
- materialsystem/stdshaders/SDK_skin_vs20.fxc
- materialsystem/stdshaders/SDK_splinecard_vsxx.fxc
- materialsystem/stdshaders/SDK_spritecard_ps11.fxc
- materialsystem/stdshaders/SDK_spritecard_ps2x.fxc
- materialsystem/stdshaders/SDK_spritecard_vsxx.fxc
- materialsystem/stdshaders/SDK_teeth_bump_ps2x.fxc
- materialsystem/stdshaders/SDK_teeth_bump_vs20.fxc
- materialsystem/stdshaders/SDK_teeth_flashlight_ps2x.fxc
- materialsystem/stdshaders/SDK_teeth_flashlight_vs20.fxc
- materialsystem/stdshaders/SDK_teeth_ps2x.fxc
- materialsystem/stdshaders/SDK_teeth_vs20.fxc
- materialsystem/stdshaders/SDK_UnlitGeneric.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_BaseAlphaMaskedEnvMap.psh
- materialsystem/stdshaders/SDK_unlitgeneric_basetimesdetail.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_Detail.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_DetailEnvMap.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_DetailEnvMapMask.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_DetailEnvMapMaskNoTexture.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_DetailEnvMapNoTexture.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_DetailNoTexture.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_EnvMap.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_EnvMapMask.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_EnvMapMaskNoTexture.psh
- materialsystem/stdshaders/SDK_UnlitGeneric_EnvMapNoTexture.psh
- materialsystem/stdshaders/SDK_unlitgeneric_inc.vsh
- materialsystem/stdshaders/SDK_UnlitGeneric_LightingOnly.vsh
- materialsystem/stdshaders/SDK_unlitgeneric_lightingonly_vs11.fxc
- materialsystem/stdshaders/SDK_UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
- materialsystem/stdshaders/SDK_UnlitGeneric_NoTexture.psh
- materialsystem/stdshaders/SDK_unlitgeneric_notexture_ps11.fxc
- materialsystem/stdshaders/SDK_unlitgeneric_notexture_ps2x.fxc
- materialsystem/stdshaders/SDK_unlitgeneric_ps11.fxc
- materialsystem/stdshaders/SDK_unlitgeneric_ps2x.fxc
- materialsystem/stdshaders/SDK_unlitgeneric_vs11.vsh
- materialsystem/stdshaders/SDK_unlitgeneric_vs20.fxc
- materialsystem/stdshaders/SDK_UnlitTwoTexture.psh
- materialsystem/stdshaders/SDK_UnlitTwoTexture.vsh
- materialsystem/stdshaders/SDK_unlittwotexture_ps2x.fxc
- materialsystem/stdshaders/SDK_unlittwotexture_vs20.fxc
- materialsystem/stdshaders/SDK_VertexLitGeneric.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_basealphamaskedenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_BaseAlphaMaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_Detail.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_detailbasealphamaskedenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_DetailBaseAlphaMaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_detailenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_DetailEnvMapV2.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_detailmaskedenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_DetailMaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_DetailNoTexture.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_DetailSelfIlluminated.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_detailselfilluminatedenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_DetailSelfIlluminatedEnvMapV2.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_detailselfilluminatedmaskedenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_DetailSelfIlluminatedMaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_Detail_additive.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_Detail_additive_selfillum.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_Detail_LerpBase.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_envmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_EnvMapNoTexture.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_EnvmappedBumpmapV2.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_EnvmappedBumpmapV2_MultByAlpha_ps14.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_EnvmappedBumpmapV2_ps14.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
- materialsystem/stdshaders/SDK_VertexLitGeneric_EnvmappedBumpmap_NoLighting_ps14.vsh
- materialsystem/stdshaders/SDK_VertexLitGeneric_EnvMapV2.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_flashlight_vs11.vsh
- materialsystem/stdshaders/SDK_vertexlitgeneric_inc.vsh
- materialsystem/stdshaders/SDK_vertexlitgeneric_lightingonly_overbright2.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_lightingonly_overbright2_ps11.fxc
- materialsystem/stdshaders/SDK_vertexlitgeneric_maskedenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_MaskedEnvMapNoTexture.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_MaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_NoTexture.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_SelfIlluminated.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_selfilluminatedenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
- materialsystem/stdshaders/SDK_vertexlitgeneric_selfilluminatedmaskedenvmap.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_SelfIlluminatedMaskedEnvMapV2.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_SelfIllumOnly.psh
- materialsystem/stdshaders/SDK_VertexLitGeneric_SelfIllumOnly.vsh
- materialsystem/stdshaders/SDK_vertexlitgeneric_vs11.vsh
- materialsystem/stdshaders/SDK_vertexlit_and_unlit_generic_bump_ps2x.fxc
- materialsystem/stdshaders/SDK_vertexlit_and_unlit_generic_bump_vs20.fxc
- materialsystem/stdshaders/SDK_vertexlit_and_unlit_generic_ps2x.fxc
- materialsystem/stdshaders/SDK_vertexlit_and_unlit_generic_vs20.fxc
- materialsystem/stdshaders/SDK_vertexlit_lighting_only_ps2x.fxc
- materialsystem/stdshaders/SDK_vortwarp_ps2x.fxc
- materialsystem/stdshaders/SDK_vortwarp_vs20.fxc
- materialsystem/stdshaders/SDK_WaterCheap_ps2x.fxc
- materialsystem/stdshaders/SDK_WaterCheap_vs20.fxc
- materialsystem/stdshaders/SDK_water_ps2x.fxc
- materialsystem/stdshaders/SDK_Water_vs20.fxc
- materialsystem/stdshaders/SDK_WorldTwoTextureBlend.psh
- materialsystem/stdshaders/SDK_WorldTwoTextureBlend_DetailAlpha.psh
- materialsystem/stdshaders/SDK_worldtwotextureblend_ps2x.fxc
- materialsystem/stdshaders/SDK_WorldTwoTextureBlend_SelfIlluminated.psh
- materialsystem/stdshaders/SDK_WorldVertexAlpha.psh
- materialsystem/stdshaders/SDK_WorldVertexAlpha.vsh
- materialsystem/stdshaders/SDK_WorldVertexAlpha_ps2x.fxc
- materialsystem/stdshaders/SDK_WorldVertexTransition.psh
- materialsystem/stdshaders/SDK_WorldVertexTransition.vsh
- materialsystem/stdshaders/SDK_WorldVertexTransition_BlendBase2.psh
- materialsystem/stdshaders/SDK_WorldVertexTransition_Editor.psh
- materialsystem/stdshaders/SDK_WorldVertexTransition_ps14.psh
- materialsystem/stdshaders/SDK_WorldVertexTransition_ps2x.fxc
- materialsystem/stdshaders/SDK_WorldVertexTransition_Seamless.psh
- materialsystem/stdshaders/SDK_WorldVertexTransition_Seamless.vsh
- materialsystem/stdshaders/SDK_WorldVertexTransition_vs14.vsh
- materialsystem/stdshaders/SDK_WorldVertexTransition_vs20.fxc
- materialsystem/stdshaders/SDK_writevertexalphatodestalpha_ps11.fxc
- materialsystem/stdshaders/SDK_writevertexalphatodestalpha_vs11.fxc
- materialsystem/stdshaders/shader_constant_register_map.h
- materialsystem/stdshaders/skin_dx9_helper.cpp
- materialsystem/stdshaders/skin_dx9_helper.h
- materialsystem/stdshaders/spritecard.cpp
- materialsystem/stdshaders/stdshader_dx9-2005.vcproj
- materialsystem/stdshaders/stdshader_dx9_20b.txt
- materialsystem/stdshaders/stdshader_dx9_30.txt
- materialsystem/stdshaders/teeth.cpp
- materialsystem/stdshaders/unlitgeneric_dx9.cpp
- materialsystem/stdshaders/unlittwotexture_dx9.cpp
- materialsystem/stdshaders/unlittwotexture_inc.vsh
- materialsystem/stdshaders/vertexlitgeneric_dx9.cpp
- materialsystem/stdshaders/vertexlitgeneric_dx95_helper.h
- materialsystem/stdshaders/vertexlitgeneric_dx9_helper.cpp
- materialsystem/stdshaders/vertexlitgeneric_dx9_helper.h
- materialsystem/stdshaders/vortwarp_dx9.cpp
- materialsystem/stdshaders/vortwarp_vs20_helper.h
- materialsystem/stdshaders/water.cpp
- materialsystem/stdshaders/water_ps2x_helper.h
- materialsystem/stdshaders/worldtwotextureblend.cpp
- materialsystem/stdshaders/worldvertexalpha.cpp
- materialsystem/stdshaders/worldvertextransition.cpp
- materialsystem/stdshaders/worldvertextransition_dx8_helper.cpp
- materialsystem/stdshaders/worldvertextransition_dx8_helper.h
- mathlib/mathlib-2005.vcproj
- public/ATI_Compress.h
- public/maya/ValveMaya/HyperShadeUtil.h
- public/maya/ValveMaya/Undo.h
- tier1/tier1-2005.vcproj
- utils/captioncompiler/captioncompiler-2005.vcproj
- utils/demoinfo/demoinfo-2005.vcproj
- utils/demoinfo/demoinfo.cpp
- utils/demoinfo/demosmoothersamplesource.cpp
- utils/demoinfo/demosmoothersamplesource.h
- utils/demoinfo/demosmoothersamplesource.txt
- utils/demoinfo/tooldemofile.cpp
- utils/demoinfo/tooldemofile.h
- utils/glview/glview-2005.vcproj
- utils/height2normal/height2normal-2005.vcproj
- utils/motionmapper/motionmapper-2005.vcproj
- utils/phonemeextractor/phonemeextractor-2005.vcproj
- utils/qc_eyes/qc_eyes-2005.vcproj
- utils/serverplugin_sample/serverplugin_empty-2005.vcproj
- utils/tgadiff/tgadiff-2005.vcproj
- utils/vbsp/vbsp-2005.vcproj
- utils/vice/vice-2005.vcproj
- utils/vprojtomake/makefilecreator.cpp
- utils/vprojtomake/makefilecreator.h
- utils/vprojtomake/MsXml2.h
- utils/vprojtomake/MsXml2.Lib
- utils/vprojtomake/stdafx.cpp
- utils/vprojtomake/stdafx.h
- utils/vprojtomake/vcprojconvert.cpp
- utils/vprojtomake/vcprojconvert.h
- utils/vprojtomake/vprojtomake-2005.vcproj
- utils/vprojtomake/vprojtomake.cpp
- utils/vrad/vrad_dll-2005.vcproj
- utils/vrad_launcher/vrad_launcher-2005.vcproj
- utils/vtf2tga/vtf2tga-2005.vcproj
- utils/vtfdiff/vtfdiff-2005.vcproj
- utils/vvis/vvis_dll-2005.vcproj
- utils/vvis_launcher/vvis_launcher-2005.vcproj
- utils/xwad/goldsrc_bspfile.h
- utils/xwad/goldsrc_standin.cpp
- utils/xwad/goldsrc_standin.h
- utils/xwad/lbmlib.cpp
- utils/xwad/lbmlib.h
- utils/xwad/wadlib.cpp
- utils/xwad/wadlib.h
- utils/xwad/xwad-2005.vcproj
- utils/xwad/xwad.cpp
- vgui2/vgui_controls/vgui_controls-2005.vcproj
- vmpi/ichannel.h
- vmpi/imysqlwrapper.h
- vmpi/iphelpers.h
- vmpi/messbuf.h
- vmpi/threadhelpers.h
- vmpi/vmpi.h
- vmpi/vmpi_defs.h
- vmpi/vmpi_dispatch.h
- vmpi/vmpi_distribute_work.h
- vmpi/vmpi_filesystem.h
- vmpi/vmpi_parameters.h
- Everything_SDK-2005.sln
- Game_Episodic-2005.sln
- Game_HL2MP-2005.sln
- Game_Scratch-2005.sln
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