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- conversationData={
- texts={
- "I'm a magical bomb person! I can make you explode fast or slow.",
- "Would you like to blow up quickly or slowly?",
- "Choose your death speed!"
- },
- responses={
- "I'd like to blow up fast.",
- "I'd like to blow up slow.",
- "You know, blowing up isn't really my style..."
- },
- responseBranches={
- {
- texts={"Okay!","Alright.","I'll do that for you."},
- responses={},
- onEnter=function(player,npc)
- local char=player.Character
- if char and char:FindFirstChild("Head") then
- local head=char.Head
- local explosion=Instance.new("Explosion")
- explosion.BlastPressure=0
- explosion.Position=head.Position
- char:BreakJoints()
- explosion.Parent=char
- end
- end
- },
- {
- texts={"Okay!","It's happening slowly.","This may hurt a little bit."},
- responses={},
- onEnter=function(player,npc)
- local char=player.Character
- if char and char:FindFirstChild("Head") then
- local head=char.Head
- local smoke=Instance.new("Smoke")
- smoke.Parent=head
- wait(3)
- local fire=Instance.new("Fire")
- fire.Parent=head
- wait(3)
- local explosion=Instance.new("Explosion")
- explosion.BlastPressure=0
- explosion.Position=head.Position
- char:BreakJoints()
- explosion.Parent=char
- end
- end
- },
- {
- texts={"Too bad. Fast it is.", "You're gonna blow up anyways.", "Oh crap! I already cast the spe-"},
- responses={},
- onEnter=function(player,npc)
- local char=player.Character
- if char and char:FindFirstChild("Head") then
- local head=char.Head
- local explosion=Instance.new("Explosion")
- explosion.BlastPressure=0
- explosion.Position=head.Position
- char:BreakJoints()
- explosion.Parent=char
- end
- end
- }
- }
- }
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