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  1. // ---------------------------// AUTOEXEC //---------------------------//
  2. // Special thanks to:
  3. // m0re for his config and his beautiful HUD - (link is down)
  4. // Chris for his equally as important config - https://chrisdown.name/tf2/
  5. // Rhpasody for his proactivity and idea of updating and making a new graphical config -
  6. // Comanglia for amazin config which I would have never been able to steal most of my stuff from - http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide
  7. // Danpixed for his Everything Pack - http://www.teamfortress.tv/27801/danpixed-s-maxfps-compilation
  8. // _______________
  9. // | READ THIS |
  10. // `````````````````
  11. // move autoexec.cfg -> x:\Steam\steamapps\<user name>\team fortress 2\tf\cfg
  12. // clear config.cfg, dont clear bind commands
  13. // _______________
  14. // | DXLEVEL |
  15. // `````````````````
  16. // Use dxlevel 80 or 81, IF you prefer dxlevel 90 or don't know how to set DX80, change mat_bumpmap to 1
  17. // right click TF2 > properties > launch options > -dxlevel 80 or 81
  18. // ____________________
  19. // | LAUNCH OPTIONS |
  20. // ``````````````````````
  21. // -noforcemspd ;; Use desktop mouse speed settings.
  22. // -noforcemaccel ;; Use desktop mouse acceleration settings.
  23. // -window ;; This enables tf2 to start in a window mode, instead of fullscreen.
  24. // -full ;; This runs tf2 in full screen mode.
  25. // -freq ;; Set the Refresh Rate
  26. // -nocrashdialog ;; Suppresses some memory could not be read unhandled errors.
  27. // -dev ;; Enables developer mode. Also disables the automatic loading of menu background maps and stops the quit dialog from appearing on exit.
  28. // -high ;; Sets the game to high priority
  29. // ___________________________________
  30. // | DEFAULT CONFIGS - AUTOCONFIG |
  31. // `````````````````````````````````````
  32. // -autoconfig
  33. // right click TF2 > properties > launch options > -autoconfig
  34. // Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
  35. // _______________
  36. // | EXEC |
  37. // `````````````````
  38. sv_forcepreload "1"
  39. // _______________
  40. // | NET |
  41. // `````````````````
  42. //These are my net settings both LAN and Online
  43. //
  44. rate "90000" // Max bytes/sec the host can receive data.
  45. cl_cmdrate "101" // Number of command pakets sent to the server per second.
  46. cl_interp "0" // Interpolate x seconds from game (0.02 = 20ms)
  47. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
  48. cl_updaterate "101" // Number of packets per second you are requesting from the server.
  49. cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
  50. cl_smoothtime "0" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
  51. cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
  52. cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  53. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  54. net_queue_trace "0"
  55. net_splitpacket_maxrate "1048576"
  56. // _______________
  57. // | SPRAYS |
  58. // `````````````````
  59. cl_playerspraydisable "1" // Set to 1 to disable.
  60. r_spray_lifetime "0" // Set to 0 to disable.
  61. // _______________
  62. // | GIBS |
  63. // `````````````````
  64. cl_phys_props_enable "0" // Disables clientside props being affected by physics. Set to 1 to enable.
  65. cl_phys_props_max "0" // Sets the maximum amount of clientside props your client can have at once. Default is 128.
  66. props_break_max_pieces "0" // Sets the amount of pieces props can break into. Default is -1 (model default).
  67. r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Default is 1000.
  68. cl_burninggibs "0" // Disables burning gibs. Enough of a performance hit with it enabled that it really shouldn't be on either way...
  69. prop_active_gib_limit "0"
  70. // _______________
  71. // |FACIAL DETAILS |
  72. // `````````````````
  73. r_eyes "0" // Set to 1 to enable.
  74. r_flex "0" // Set to 1 to enable.
  75. r_lod 2 // Needs to be set to 1, or else facial features will be disabled regardless.
  76. r_teeth "0" // Set to 1 to enable.
  77. r_eyemove 0
  78. r_eyeshift_x "0"
  79. r_eyeshift_y "0"
  80. r_eyeshift_z "0"
  81. r_eyesize "0"
  82. blink_duration "0" // Default is 0.2
  83. // _______________
  84. // | RAGDOLLS |
  85. // `````````````````
  86. cl_ragdoll_fade_time 0 // Sets how long until ragdolls fade, in seconds. Default is 15.
  87. cl_ragdoll_forcefade 1 // Set to 0 to enable.
  88. cl_ragdoll_physics_enable 0 // Sets whether bullets, explosives, or attacks will interact with the body. Default is 1.
  89. g_ragdoll_fadespeed 0 // Sets how fast the fading effect is. Default is 600.
  90. g_ragdoll_lvfadespeed 0 // Set to 100 to enable. Convar isn't documented.
  91. ragdoll_sleepaftertime 0 // Set to "5.0f" to enable.
  92. // _______________
  93. // | SHADOW |
  94. // `````````````````
  95. r_shadowmaxrendered "0" // Set to 11 to enable.
  96. r_shadowrendertotexture "0" // Set to 1 to enable, but can cause lag; 0 is the recommended setting either way.
  97. r_shadows "0" // Set to 1 to enable.
  98. nb_shadow_dist "400" // Distance from which shadows are visible. Uncomment to modify.
  99. // _______________
  100. // | MAT |
  101. // `````````````````
  102. mat_aaquality "0"
  103. mat_alphacoverage "0"
  104. mat_antialias "1"
  105. mat_autoexposure_max "0"
  106. mat_autoexposure_min "0"
  107. mat_bloomscale "0"
  108. mat_bloom_scalefactor_scalar "0"
  109. mat_bufferprimitives "1"
  110. mat_bumpmap "0"
  111. mat_clipz "1"
  112. mat_colcorrection_disableentities "0"
  113. mat_colorcorrection "0"
  114. mat_compressedtextures "1"
  115. mat_debugdepthval "0"
  116. mat_debugdepthvalmax "0"
  117. mat_disable_bloom "1"
  118. mat_disable_d3d9ex "1"
  119. mat_disable_fancy_blending "1"
  120. mat_disable_lightwarp "1"
  121. mat_disable_ps_patch "1"
  122. mat_envmapsize "0"
  123. mat_envmaptgasize "0"
  124. mat_fastspecular "1"
  125. mat_filterlightmaps "0"
  126. mat_filtertextures "0"
  127. mat_forceaniso "1"
  128. mat_forcehardwaresync "0"
  129. mat_forcemanagedtextureintohardware "0"
  130. mat_framebuffercopyoverlaysize "0"
  131. mat_hdr_enabled "0"
  132. mat_hdr_level "0"
  133. mat_levelflush "1"
  134. mat_max_worldmesh_vertices "0"
  135. mat_mipmaptextures "1"
  136. mat_monitorgamma "2"
  137. mat_motion_blur_enabled "0"
  138. mat_motion_blur_forward_enabled "0"
  139. mat_motion_blur_strength "0"
  140. mat_non_hdr_bloom_scalefactor "0"
  141. mat_parallaxmap "0"
  142. mat_phong "0"
  143. mat_picmip "2"
  144. mat_queue_mode "2"
  145. mat_reducefillrate "1"
  146. mat_reduceparticles "1"
  147. mat_shadowstate "0"
  148. mat_softwarelighting "0"
  149. mat_software_aa_blur_one_pixel_lines "0"
  150. mat_software_aa_edge_threshold "9"
  151. mat_software_aa_quality "0"
  152. mat_software_aa_strength "0"
  153. mat_software_aa_strength_vgui "0"
  154. mat_software_aa_tap_offset "0"
  155. mat_specular "0"
  156. mat_trilinear "0"
  157. mat_use_compressed_hdr_textures "0"
  158. mat_viewportscale "1"
  159. mat_viewportupscale "1"
  160. mat_vsync "0"
  161. mat_wateroverlaysize "8"
  162. mod_load_anims_async "1"
  163. mod_load_mesh_async "1"
  164. mod_load_vcollide_async "1"
  165. // _______________
  166. // | CL_ |
  167. // `````````````````
  168. cl_ask_blacklist_opt_out "1"
  169. cl_ask_favorite_opt_out "1"
  170. cl_clearhinthistory "1"
  171. cl_cloud_settings "0"
  172. cl_debugrumble "0"
  173. cl_detaildist "0"
  174. cl_detailfade "0"
  175. cl_drawmonitors "0"
  176. cl_ejectbrass "0"
  177. cl_hud_killstreak_display_time "1"
  178. cl_hud_playerclass_use_playermodel "0"
  179. cl_jiggle_bone_framerate_cutoff "0"
  180. cl_loadondemand_default "0"
  181. cl_muzzleflash_dlight_1st "0"
  182. cl_localnetworkbackdoor "0"
  183. cl_new_impact_effects "0"
  184. cl_notifications_show_ingame "0"
  185. cl_phys_props_enable "0"
  186. cl_phys_props_max "0"
  187. cl_playerspraydisable "1"
  188. cl_predict "1"
  189. cl_predictweapons "1"
  190. cl_rumblescale "0"
  191. cl_showhelp "0"
  192. cl_showpluginmessages "0"
  193. cl_show_splashes "0"
  194. cl_software_cursor "0"
  195. cl_threaded_bone_setup "1"
  196. cl_threaded_client_leaf_system "0"
  197. // _______________
  198. // | HUD |
  199. // `````````````````
  200. hud_achievement_count "0"
  201. hud_achievement_glowtime "0"
  202. hud_deathnotice_time "2.5"
  203. hud_saytext_time "2.5"
  204. // _______________
  205. // | R_ |
  206. // `````````````````
  207. r_3dsky "0"
  208. r_ambientboost "0"
  209. r_ambientfactor "0"
  210. r_ambientmin "0"
  211. r_bloomtintb "0"
  212. r_bloomtintexponent "0"
  213. r_bloomtintg "0"
  214. r_bloomtintr "0"
  215. r_cheapwaterend "1"
  216. r_cheapwaterstart "1"
  217. r_decals "0"
  218. r_decalstaticprops "0"
  219. r_decal_cullsize "0"
  220. r_dopixelvisibility "0"
  221. r_drawbatchdecals "0"
  222. r_drawdetailprops "0"
  223. r_drawflecks "0"
  224. r_drawmodeldecals "0"
  225. r_drawtracers_firstperson "0"
  226. r_dynamic "0"
  227. r_fastzreject "-1"
  228. r_flashlightdepthtexture "0"
  229. r_flex "0"
  230. r_forcewaterleaf "1"
  231. r_hunkalloclightmaps "0"
  232. r_lightaverage "0"
  233. r_lightcache_zbuffercache "0"
  234. r_maxdlights "0"
  235. r_maxmodeldecal "1"
  236. r_maxnewsamples "0"
  237. r_maxsampledist "1"
  238. r_minnewsamples "0"
  239. r_occlusion "1"
  240. r_PhysPropStaticLighting "0"
  241. r_pixelfog "1"
  242. r_propsmaxdist "1"
  243. r_queued_decals "0"
  244. r_queued_post_processing "1" //causes issues for people who do use post processing and have AMD cards
  245. r_queued_ropes "1"
  246. r_renderoverlayfragment "0"
  247. r_rootlod "2"
  248. r_ropetranslucent "0"
  249. r_shadowmaxrendered "0"
  250. r_shadowrendertotexture "0"
  251. r_shadows "0"
  252. r_spray_lifetime "0"
  253. r_staticprop_lod "4"
  254. r_threaded_client_shadow_manager "1"
  255. r_threaded_particles "1"
  256. r_threaded_renderables "1"
  257. r_waterdrawreflection "0"
  258. r_waterdrawrefraction "1"
  259. r_waterforceexpensive "0"
  260. r_waterforcereflectentities "0"
  261. r_worldlights "0"
  262. // _______________
  263. // | ROPES |
  264. // `````````````````
  265. rope_averagelight "0"
  266. rope_collide "0"
  267. rope_rendersolid "0"
  268. rope_shake "0"
  269. rope_smooth "0"
  270. rope_smooth_enlarge "0"
  271. rope_subdiv "0"
  272. rope_wind_dist "0"
  273. // _______________
  274. // | TF_ |
  275. // `````````````````
  276. tf_explanations_backpackpanel "1"
  277. tf_explanations_charinfopanel "1"
  278. tf_explanations_charinfo_armory_panel "1"
  279. tf_explanations_craftingpanel "1"
  280. tf_explanations_discardpanel "1"
  281. tf_explanations_store "1"
  282. tf_particles_disable_weather "1"
  283. tf_playergib "0"
  284. tf_training_has_prompted_for_forums "1"
  285. tf_training_has_prompted_for_loadout "1"
  286. tf_training_has_prompted_for_offline_practice "1"
  287. tf_training_has_prompted_for_options "1"
  288. tf_training_has_prompted_for_training "1"
  289. // _______________
  290. // | VIOLENCE_ |
  291. // `````````````````
  292. violence_agibs "0" // Sets whether you can see gibs from the 'alien' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
  293. violence_hgibs "0" // Sets whether you can see gibs from the 'human' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
  294. violence_hblood "1" // Draw human blood - This gives more fps on "1" - I preffer it on 1
  295. violence_ablood "1" // Draw alien blood (Chris has both of these on, WHY?)
  296. // _______________
  297. // | MP_ |
  298. // `````````````````
  299. mp_decals "0"
  300. mp_usehwmmodels "0"
  301. mp_usehwmvcds "0"
  302. // _______________
  303. // | MISC |
  304. // `````````````````
  305. adsp_debug "0"
  306. ai_expression_optimization "1"
  307. budget_show_history "0"
  308. commentary "0"
  309. fast_fogvolume "1"
  310. filesystem_native "0"
  311. flex_smooth "1"
  312. fov_desired 90
  313. glow_outline_effect_enable "0"
  314. gl_clear "0"
  315. host_thread_mode "2" // Bugs out singleplayer, will usually improve performance.(Option only for multicores) Default: 0
  316. in_usekeyboardsampletime "0"
  317. lod_transitiondist "0"
  318. muzzleflash_light "0"
  319. overview_mode "0"
  320. sb_dontshow_maxplayer_warning "1"
  321. sys_minidumpspewlines "500"
  322. tracer_extra "0"
  323. // _______________
  324. // | AUDIO |
  325. // `````````````````
  326. dsp_enhance_stereo 0 // better stereo, turned off for performances sake. Default: 1
  327. dsp_slow_cpu 1
  328. snd_async_fullyasync 1
  329. snd_legacy_surround 1
  330. snd_mixahead .05
  331. snd_pitchquality 0
  332. snd_spatialize_roundrobin 1
  333. voice_fadeouttime 0
  334. // I use this to amp up my surround sound, uncomment if you'd like this setting. Default: 2
  335. snd_surround_speakers 5
  336.  
  337. echo +-------------------+
  338. echo | R4NDOM CFG LOADED |
  339. echo +-------------------+
  340. exec binds.cfg
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