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  1. FT-6 Pike
  2. Category: Strike Fighter
  3. Stats:
  4. Max Health: 1450
  5. Power Weapon Regen Rate: 10
  6. Power Weapon Regen Rate (when Recently Consumed): 4
  7. Power Shield Regen Rate: 180
  8. Power Shield Regen Rate (when Recently Consumed): 0
  9. Power Engine Regen Rate: 5
  10. Power Engine Regen Rate (when Recently Consumed): 2
  11. Booster Activation Power Cost: 6
  12. Booster Power Per-Second Consumption: 12
  13. Power Engine Regen High Power Multiplier (OBSOLETE?): 1
  14. Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
  15. Power Shield Regen High Power Multiplier (OBSOLETE?): 1
  16. Booster Speed Multiplier: 3.2
  17. Booster Maneuverability Modifier: 0.25
  18. Booster Acceleration: 10
  19. Booster Maneuverability Regain Time: 2
  20. Ship Evasion: 0.05
  21. Engine Speed Modifier at Max Power: 1.2
  22. Engine Speed Modifier at Min Power: 0.9
  23. Sensor Detection Radius: 150
  24. Sensor Communication Range: 75
  25. Sensor Focused Detection Range: 165
  26. Sensor Focused Detection Arc: 15
  27. Sensor Signature: 0
  28. Sensor Dampening: 0
  29. Weapon Max Power: 100
  30. Shields Max Power (Capacity): 3600
  31. Engines Max Power: 100
  32. Turn Rate Modifier: 1
  33. Power Weapon Regen Delay: 1.5
  34. Power Engine Regen Delay: 3
  35. Power Shield Regen Delay: 6
  36. Shield Bleed Through: 0
  37. Ship Damage Reduction: 0.05
  38. Engine Speed Multiplier: 1
  39. Strafe Modifier: 1
  40. Shield Strength Modifier at Min Power: 0.9
  41. Shield Strength Modifier at Max Power: 1.2
  42. Shield Strength Modifier at Default Power: 1
  43. Weapon Damage Modifier at Min Power: 0.9
  44. Weapon Damage Modifier at Max Power: 1.2
  45. Weapon Damage Modifier at Default Power: 1
  46. Crit Chance: 0
  47. Crit Chance Reduction: 0
  48. field_4000004CF472A732: 0.7
  49. field_4000004CF472A733: 0.4
  50. field_4000004CF472A734: 1.9
  51. field_4000004CF472A735: 1.9
  52. field_4000004CF472A736: 115
  53. field_4000004CF472A737: 25
  54. field_4000004CF472A739: 1
  55. field_4000004CF472A73A: 0.021
  56. field_4000004CF472A73B: 1
  57. field_4000004CF472A73C: 1
  58. field_4000004CF472A73D: 0.1
  59. field_4000004D09F84BEA: 0.5
  60. field_4000004D09F84BEB: 0.5
  61. field_4000004D09F84BEC: 1.2
  62. Engine Base Speed: 6.2
  63. field_4000004D0CBD3849: 4.1
  64. field_4000004D0CBD384A: 2.1
  65. field_4000004D0CBD384B: 0.64
  66. field_4000004D0CBD384C: 0.8
  67. Yaw: 0.96
  68. field_4000004D0CBD384E: 0.53
  69. field_4000004D0CBD384F: 1.06
  70. field_4000004D0CBD3850: 1.32
  71. Pitch: 1.58
  72. field_4000004D0CBD3852: 0.53
  73.  
  74. PrimaryWeapon (1)
  75. Quad Laser Cannon (Default)
  76. Available: True
  77. Base:
  78. TalentTree(5)
  79. Row 1
  80. Blaster rate of fire increased by 8%. (Self)
  81. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  82. Row 2
  83. Blaster range increased by 5%. (Self)
  84. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  85. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  86. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  87. Row 3
  88. Blaster damage increased by 5%. (Self)
  89. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  90. Row 4
  91. Critical hit chance increased by 10%. (Self)
  92. Crit_Chance: 0.1 (AddToCurrent)
  93. The cost of using blasters is reduced by 10%. (Self)
  94. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  95. Row 5
  96. Blaster damage to enemy ship hulls increased by 18%. (Self)
  97. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  98. Blaster damage to enemy ship shields increased by 18%. (Self)
  99. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  100.  
  101. Heavy Laser Cannon
  102. Available: True
  103. Base:
  104. TalentTree(5)
  105. Row 1
  106. Blaster damage increased by 5%. (Self)
  107. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  108. Row 2
  109. Blaster range increased by 5%. (Self)
  110. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  111. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  112. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  113. Row 3
  114. Blaster damage to enemy ship hulls increased by 9%. (Self)
  115. Weapon_Hull_Damage_Multiplier: 0.09 (AddToCurrent)
  116. Row 4
  117. Critical hit chance increased by 5%, and weapon tracking penalty reduced by 5%. (Self)
  118. Crit_Chance: 0.05 (AddToCurrent)
  119. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  120. Blaster damage ignores 100% of enemy armor. (Self)
  121. Weapon_Armor_Penetration: 1 (AddToCurrent)
  122. Row 5
  123. Shield piercing increased by 20%. (Self)
  124. Weapon_Shield_Piercing: 0.2 (AddToCurrent)
  125. Blaster damage to enemy ship shields increased by 18%. (Self)
  126. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  127.  
  128. Light Laser Cannon
  129. Available: True
  130. Base:
  131. TalentTree(5)
  132. Row 1
  133. Blaster damage increased by 5%. (Self)
  134. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  135. Row 2
  136. The cost of using blasters is reduced by 10%. (Self)
  137. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  138. Row 3
  139. Blaster rate of fire increased by 8%. (Self)
  140. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  141. Row 4
  142. Critical hit chance increased by 10%. (Self)
  143. Crit_Chance: 0.1 (AddToCurrent)
  144. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  145. Weapon_Firing_Arc: 1 (AddToCurrent)
  146. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  147. Row 5
  148. Blaster damage to enemy ship hulls increased by 18%. (Self)
  149. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  150. Blaster damage to enemy ship shields increased by 18%. (Self)
  151. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  152.  
  153. SecondaryWeapon (2)
  154. Ion Missiles
  155. Available: True
  156. Base:
  157. TalentTree(5)
  158. Row 1
  159. Lock on time reduced by 14%. (Self)
  160. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  161. Row 2
  162. Critical damage chance increased by 10%. (Self)
  163. Crit_Chance: 0.1 (AddToCurrent)
  164. Row 3
  165. Missile hits drain an additional 5 points of engine and weapon power. (Ship)
  166. Row 4
  167. Ammunition capacity increased by 2. (Self)
  168. Ammo_Pool_Size: 2 (AddToCurrent)
  169. Missile range increased by 5%. (Self)
  170. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  171. Row 5
  172. Missile hits slow target by 40% for 12 seconds. (Ship)
  173. Missile hits slow power regeneration by 50% for 6 seconds. (Ship)
  174.  
  175. Proton Torpedoes
  176. Available: True
  177. Base:
  178. TalentTree(5)
  179. Row 1
  180. Lock on time reduced by 14%. (Self)
  181. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  182. Row 2
  183. Critical hit chance increased by 10%. (Self)
  184. Crit_Chance: 0.1 (AddToCurrent)
  185. Row 3
  186. Missile damage increased by 5%. (Self)
  187. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  188. Row 4
  189. Missile speed increased by 100%. (Ship)
  190. Firing arc increased by 4 degrees. (Self)
  191. Weapon_Firing_Arc: 2 (AddToCurrent)
  192. Row 5
  193. Ammunition capacity increased by 4. (Self)
  194. Ammo_Pool_Size: 4 (AddToCurrent)
  195. Range increased by 15%. (Self)
  196. Weapon_Range_Long: 0.15 (PercentOfCurrent)
  197.  
  198. Cluster Missiles
  199. Available: True
  200. Base:
  201. TalentTree(5)
  202. Row 1
  203. Lock on time reduced by 14%. (Self)
  204. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  205. Row 2
  206. Shield piercing increased by 10%. (Self)
  207. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  208. Row 3
  209. Missile damage increased by 5%. (Self)
  210. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  211. Row 4
  212. Missile range increased by 5%. (Self)
  213. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  214. Ammunition capacity increased by 4. (Self)
  215. Ammo_Pool_Size: 4 (AddToCurrent)
  216. Row 5
  217. Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%. (Self)
  218. Ammo_Pool_Size: -0.5 (PercentOfCurrent)
  219. Missiles cause an additional 15% damage over 5 seconds. (Ship)
  220.  
  221. Concussion Missiles (Default)
  222. Available: True
  223. Base:
  224. TalentTree(5)
  225. Row 1
  226. Shield piercing increased by 10%. (Self)
  227. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  228. Row 2
  229. Lock on time reduced by 14%. (Self)
  230. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  231. Row 3
  232. Missile damage increased by 5%. (Self)
  233. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  234. Row 4
  235. Missile range increased by 5%. (Self)
  236. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  237. Ammunition capacity increased by 3. (Self)
  238. Ammo_Pool_Size: 3 (AddToCurrent)
  239. Row 5
  240. Target's speed reduced by 30% for 15 seconds. Target's engine power drained by 25. (Ship)
  241. Missiles damage ignores 100% of enemy armor. (Self)
  242. Weapon_Armor_Penetration: 1 (AddToCurrent)
  243.  
  244. Engine (1)
  245. Shield Power Converter
  246. Available: True
  247. Base: Transfers 20% of the engine's power to the shield power pool.
  248. TalentTree(3)
  249. Row 1
  250. Ability cooldown time reduced by 3 seconds. (Ship)
  251. Cooldown_Time: -3 (AddToCurrent)
  252. Row 2
  253. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  254. Ability_Engine_Cost: -0.1 (PercentOfBase)
  255. Row 3
  256. Shield power pool increased by 15%. (Ship)
  257. Shields_Max_Power_(Capacity): 0.15 (PercentOfCurrent)
  258. Engine power pool increased by 15%. (Ship)
  259. Engines_Max_Power: 0.15 (PercentOfCurrent)
  260.  
  261. Weapon Power Converter
  262. Available: True
  263. Base: Transfers 20% of the engine's power to the weapon power pool.
  264. TalentTree(3)
  265. Row 1
  266. Ability cooldown time reduced by 3 seconds. (Ship)
  267. Cooldown_Time: -3 (AddToCurrent)
  268. Row 2
  269. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  270. Ability_Engine_Cost: -0.1 (PercentOfBase)
  271. Row 3
  272. Blaster power pool increased by 15%. (Ship)
  273. Weapon_Max_Power: 0.15 (PercentOfCurrent)
  274. Engine power pool increased by 15%. (Ship)
  275. Engines_Max_Power: 0.15 (PercentOfCurrent)
  276.  
  277. Barrel Roll (Default)
  278. Available: True
  279. Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  280. TalentTree(3)
  281. Row 1
  282. Reduces the power cost of activating Barrel Roll by 15. (Ship)
  283. Ability_Engine_Cost: -0.15 (AddToCurrent)
  284. Row 2
  285. Ability cooldown time reduced by 5 seconds. (Ship)
  286. Cooldown_Time: -5 (AddToCurrent)
  287. Row 3
  288. Engine speed increased by 10%. (Ship)
  289. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  290. Ship's turning rate increased by 10%. (Ship)
  291. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  292.  
  293. Koiogran Turn
  294. Available: True
  295. Base: A 180-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  296. TalentTree(3)
  297. Row 1
  298. Reduces the power cost of activating Koiogran Turn by 15. (Ship)
  299. Ability_Engine_Cost: -0.15 (AddToCurrent)
  300. Row 2
  301. Ability cooldown time reduced by 5 seconds. (Ship)
  302. Cooldown_Time: -5 (AddToCurrent)
  303. Row 3
  304. Engine speed increased by 10%. (Ship)
  305. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  306. Ship's turning rate increased by 10%. (Ship)
  307. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  308.  
  309. ShieldProjector (1)
  310. Directional Shield
  311. Available: True
  312. Base: Shifts shield strength and regen priority between fore and aft shields.
  313. TalentTree(3)
  314. Row 1
  315. The power cost of using the Directional Shield ability is removed. (Ship)
  316. Ability_Shields_Cost: -1 (PercentOfBase)
  317. Row 2
  318. Shield power pool increased by 10% . (Ship)
  319. Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
  320. Row 3
  321. Shield regeneration delay decreased by 3 seconds. (Ship)
  322. Power_Shield_Regen_Delay: -3 (AddToCurrent)
  323. Shield power pool regeneration rate increased by 10%. (Ship)
  324. Power_Shield_Regen_Rate: 0.1 (PercentOfCurrent)
  325.  
  326. Quick-Charge Shield (Default)
  327. Available: True
  328. Base:
  329. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  330. Power_Shield_Regen_Rate: 0.45 (PercentOfCurrent)
  331. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.45 (PercentOfCurrent)
  332. TalentTree(3)
  333. Row 1
  334. Shield power pool regeneration amount increased by 6%. (Ship)
  335. Row 2
  336. Shield power pool regeneration rate increased by 15%. (Ship)
  337. Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
  338. Row 3
  339. Shields regen at 60% of normal while taking damage. (Ship)
  340. Power_Shield_Regen_Rate_(when_Recently_Consumed): 60 (AddToCurrent)
  341. Ability cooldown time reduced by 10 seconds. (Ship)
  342. Cooldown_Time: -10 (AddToCurrent)
  343.  
  344. Charged Plating
  345. Available: True
  346. Base:
  347. Shields_Max_Power_(Capacity): 0.55 (PercentOfCurrent)
  348. Shield_Bleed_Through: 0.5 (AddToCurrent)
  349. TalentTree(3)
  350. Row 1
  351. Reduce the amount of damage that bleeds through your shields to your hull when hit by 10%. (Ship)
  352. Shield_Bleed_Through: -0.1 (AddToCurrent)
  353. Row 2
  354. Ability duration is increased by 4 seconds. (Ship)
  355. Effect_Duration: 4 (AddToCurrent)
  356. Row 3
  357. Damage taken while Charged Plating is active will generate 5 weapon power per hit. This effect can occur once per second. (Ship)
  358. Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second. (Ship)
  359.  
  360. Armor (1)
  361. Lightweight Armor (Default)
  362. Available: True
  363. Base: Increases the chance enemies will miss you by 4%.
  364. Ship_Evasion: 0.04 (AddToCurrent)
  365. TalentTree(3)
  366. Row 1
  367. Increases the chance enemies will miss you by an additional 2%. (Ship)
  368. Ship_Evasion: 0.02 (AddToCurrent)
  369. Row 2
  370. Increases the chance enemies will miss you by an additional 2%. (Ship)
  371. Ship_Evasion: 0.02 (AddToCurrent)
  372. Row 3
  373. Increases the chance enemies will miss you by an additional 2%. (Ship)
  374. Ship_Evasion: 0.02 (AddToCurrent)
  375.  
  376. Deflection Armor
  377. Available: True
  378. Base: Reduces the amount of damage done to your hull by 8%.
  379. Ship_Damage_Reduction: 0.08 (AddToCurrent)
  380. TalentTree(3)
  381. Row 1
  382. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  383. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  384. Row 2
  385. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  386. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  387. Row 3
  388. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  389. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  390.  
  391. Reinforced Armor
  392. Available: True
  393. Base: Increases the total amount of damage your hull can take by 8%.
  394. Max_Health: 0.08 (PercentOfCurrent)
  395. TalentTree(3)
  396. Row 1
  397. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  398. Max_Health: 0.04 (PercentOfCurrent)
  399. Row 2
  400. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  401. Max_Health: 0.04 (PercentOfCurrent)
  402. Row 3
  403. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  404. Max_Health: 0.04 (PercentOfCurrent)
  405.  
  406. Thruster (1)
  407. Speed Thrusters (Default)
  408. Available: True
  409. Base: Engine speed increased by 4%.
  410. Engine_Speed_Multiplier: 0.04 (AddToCurrent)
  411. TalentTree(3)
  412. Row 1
  413. Engine speed increased by an additional 2%. (Ship)
  414. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  415. Row 2
  416. Engine speed increased by an additional 2%. (Ship)
  417. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  418. Row 3
  419. Engine speed increased by an additional 2%. (Ship)
  420. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  421.  
  422. Power Thrusters
  423. Available: True
  424. Base: Engine power pool increased by 8%.
  425. Engines_Max_Power: 0.08 (PercentOfCurrent)
  426. TalentTree(3)
  427. Row 1
  428. Engine power pool increased by an additional 4%. (Ship)
  429. Engines_Max_Power: 0.04 (PercentOfCurrent)
  430. Row 2
  431. Engine power pool increased by an additional 4%. (Ship)
  432. Engines_Max_Power: 0.04 (PercentOfCurrent)
  433. Row 3
  434. Engine power pool increased by an additional 4%. (Ship)
  435. Engines_Max_Power: 0.04 (PercentOfCurrent)
  436.  
  437. Turning Thrusters
  438. Available: True
  439. Base: Ship's turning rate increased by 4%.
  440. Turn_Rate_Modifier: 0.04 (AddToCurrent)
  441. TalentTree(3)
  442. Row 1
  443. Ship's turning rate increased by an additional 2%. (Ship)
  444. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  445. Row 2
  446. Ship's turning rate increased by an additional 2%. (Ship)
  447. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  448. Row 3
  449. Ship's turning rate increased by an additional 2%. (Ship)
  450. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  451.  
  452. Regeneration Thrusters
  453. Available: True
  454. Base: Engine power pool regeneration increased by 8%.
  455. Power_Engine_Regen_Rate: 0.08 (PercentOfCurrent)
  456. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  457. TalentTree(3)
  458. Row 1
  459. Engine power pool regeneration increased by an additional 4%. (Ship)
  460. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  461. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  462. Row 2
  463. Engine power pool regeneration increased by an additional 4%. (Ship)
  464. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  465. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  466. Row 3
  467. Engine power pool regeneration increased by an additional 4%. (Ship)
  468. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  469. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  470.  
  471. Capacitor (1)
  472. Range Capacitor (Default)
  473. Available: True
  474. Base: Primary weapon range increased by 4%.
  475. Weapon_Range_Long: 0.04 (PercentOfCurrent)
  476. Weapon_Range_Mid: 0.04 (PercentOfCurrent)
  477. Weapon_Range_Point_Blank: 0.04 (PercentOfCurrent)
  478. TalentTree(3)
  479. Row 1
  480. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  481. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  482. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  483. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  484. Row 2
  485. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  486. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  487. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  488. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  489. Row 3
  490. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  491. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  492. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  493. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  494.  
  495. Frequency Capacitor
  496. Available: True
  497. Base: Primary weapon rate of fire increased by 6%.
  498. Weapon_Rate_of_Fire: 0.06 (PercentOfCurrent)
  499. TalentTree(3)
  500. Row 1
  501. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  502. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  503. Row 2
  504. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  505. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  506. Row 3
  507. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  508. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  509.  
  510. Damage Capacitor
  511. Available: True
  512. Base: Primary weapon damage increased by 4%.
  513. Weapon_Base_Damage: 0.04 (PercentOfCurrent)
  514. TalentTree(3)
  515. Row 1
  516. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  517. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  518. Row 2
  519. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  520. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  521. Row 3
  522. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  523. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  524.  
  525. Magazine (1)
  526. Power Pool Extender
  527. Available: True
  528. Base: Blaster power pool increased by 8%.
  529. Weapon_Max_Power: 0.08 (PercentOfCurrent)
  530. TalentTree(3)
  531. Row 1
  532. Blaster power pool increased by an additional 4%. (Ship)
  533. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  534. Row 2
  535. Blaster power pool increased by an additional 4%. (Ship)
  536. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  537. Row 3
  538. Blaster power pool increased by an additional 4%. (Ship)
  539. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  540.  
  541. Regeneration Extender
  542. Available: True
  543. Base: Blaster power pool regeneration increased by 8%.
  544. Power_Weapon_Regen_Rate: 0.08 (PercentOfCurrent)
  545. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  546. TalentTree(3)
  547. Row 1
  548. Blaster power pool regeneration increased by an additional 4%. (Ship)
  549. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  550. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  551. Row 2
  552. Blaster power pool regeneration increased by an additional 4%. (Ship)
  553. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  554. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  555. Row 3
  556. Blaster power pool regeneration increased by an additional 4%. (Ship)
  557. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  558. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  559.  
  560. Munitions Capacity Extender (Default)
  561. Available: True
  562. Base: Ammunition capacity increased by 20%.
  563. Ammo_Pool_Size: 0.2 (PercentOfCurrent)
  564. TalentTree(3)
  565. Row 1
  566. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  567. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  568. Row 2
  569. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  570. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  571. Row 3
  572. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  573. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
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