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- // BROUGHT TO YOU BY IT'S MODS
- // VISIT WWW.ITSMODS.COM FOR ALL YOUR MODDING NEEDS
- // Mod made by Met PL (Met94)
- // Mod made by Met PL (Met94)
- #include common_scripts\utility;
- #include maps\mp\_utility;
- #include maps\mp\gametypes\_hud_util;
- init()
- {
- level.scoreInfo = [];
- level.xpScale = GetDvarInt( #"scr_xpscale" );
- level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
- level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
- level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
- level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
- level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );
- level.rankTable = [];
- precacheShader("white");
- precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
- precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
- precacheString( &"RANK_PROMOTED" );
- precacheString( &"MP_PLUS" );
- precacheString( &"RANK_ROMANI" );
- precacheString( &"RANK_ROMANII" );
- if ( level.teamBased )
- {
- registerScoreInfo( "kill", 100 );
- registerScoreInfo( "headshot", 100 );
- registerScoreInfo( "assist_75", 80 );
- registerScoreInfo( "assist_50", 60 );
- registerScoreInfo( "assist_25", 40 );
- registerScoreInfo( "assist", 20 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- registerScoreInfo( "dogkill", 30 );
- registerScoreInfo( "dogassist", 10 );
- registerScoreInfo( "helicopterkill", 200 );
- registerScoreInfo( "helicopterassist", 100 );
- registerScoreInfo( "helicopterassist_75", 0 );
- registerScoreInfo( "helicopterassist_50", 0 );
- registerScoreInfo( "helicopterassist_25", 0 );
- registerScoreInfo( "spyplanekill", 100 );
- registerScoreInfo( "spyplaneassist", 50 );
- registerScoreInfo( "rcbombdestroy", 50 );
- }
- else
- {
- registerScoreInfo( "kill", 50 );
- registerScoreInfo( "headshot", 50 );
- registerScoreInfo( "assist_75", 0 );
- registerScoreInfo( "assist_50", 0 );
- registerScoreInfo( "assist_25", 0 );
- registerScoreInfo( "assist", 0 );
- registerScoreInfo( "suicide", 0 );
- registerScoreInfo( "teamkill", 0 );
- registerScoreInfo( "dogkill", 20 );
- registerScoreInfo( "dogassist", 0 );
- registerScoreInfo( "helicopterkill", 100 );
- registerScoreInfo( "helicopterassist", 0 );
- registerScoreInfo( "helicopterassist_75", 0 );
- registerScoreInfo( "helicopterassist_50", 0 );
- registerScoreInfo( "helicopterassist_25", 0 );
- registerScoreInfo( "spyplanekill", 25 );
- registerScoreInfo( "spyplaneassist", 0 );
- registerScoreInfo( "rcbombdestroy", 30 );
- }
- registerScoreInfo( "win", 1 );
- registerScoreInfo( "loss", 0.5 );
- registerScoreInfo( "tie", 0.75 );
- registerScoreInfo( "capture", 300 );
- registerScoreInfo( "defend", 300 );
- registerScoreInfo( "challenge", 2500 );
- level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
- level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
- pId = 0;
- rId = 0;
- for ( pId = 0; pId <= level.maxPrestige; pId++ )
- {
- // the rank icons are different
- for ( rId = 0; rId <= level.maxRank; rId++ )
- precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
- }
- rankId = 0;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- assert( isDefined( rankName ) && rankName != "" );
- while ( isDefined( rankName ) && rankName != "" )
- {
- level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
- level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
- level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
- level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
- precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
- rankId++;
- rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
- }
- level.numStatsMilestoneTiers = 4;
- level.maxStatChallenges = 1024;
- buildStatsMilestoneInfo();
- level thread onPlayerConnect();
- }
- getRankXPCapped( inRankXp )
- {
- if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
- {
- return level.rankXpCap;
- }
- return inRankXp;
- }
- getCodPointsCapped( inCodPoints )
- {
- if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
- {
- return level.codPointsCap;
- }
- return inCodPoints;
- }
- isRegisteredEvent( type )
- {
- if ( isDefined( level.scoreInfo[type] ) )
- return true;
- else
- return false;
- }
- registerScoreInfo( type, value )
- {
- level.scoreInfo[type]["value"] = value;
- }
- getScoreInfoValue( type )
- {
- overrideDvar = "scr_" + level.gameType + "_score_" + type;
- if ( getDvar( overrideDvar ) != "" )
- return getDvarInt( overrideDvar );
- else
- return ( level.scoreInfo[type]["value"] );
- }
- getScoreInfoLabel( type )
- {
- return ( level.scoreInfo[type]["label"] );
- }
- getRankInfoMinXP( rankId )
- {
- return int(level.rankTable[rankId][2]);
- }
- getRankInfoXPAmt( rankId )
- {
- return int(level.rankTable[rankId][3]);
- }
- getRankInfoMaxXp( rankId )
- {
- return int(level.rankTable[rankId][7]);
- }
- getRankInfoFull( rankId )
- {
- return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
- }
- getRankInfoIcon( rankId, prestigeId )
- {
- return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
- }
- getRankInfoLevel( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
- }
- getRankInfoCodPointsEarned( rankId )
- {
- return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
- }
- shouldKickByRank()
- {
- if ( self IsHost() )
- {
- // don't try to kick the host
- return false;
- }
- if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
- {
- return true;
- }
- if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
- {
- return true;
- }
- if ( level.minPrestige > self.pers["plevel"] )
- {
- return true;
- }
- return false;
- }
- getCodPointsStat()
- {
- codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
- codPointsCapped = getCodPointsCapped( codPoints );
- if ( codPoints > codPointsCapped )
- {
- self setCodPointsStat( codPointsCapped );
- }
- return codPointsCapped;
- }
- setCodPointsStat( codPoints )
- {
- self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
- }
- getRankXpStat()
- {
- rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
- rankXpCapped = getRankXPCapped( rankXp );
- if ( rankXp > rankXpCapped )
- {
- self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
- }
- return rankXpCapped;
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- player.pers["rankxp"] = player getRankXpStat();
- player.pers["codpoints"] = player getCodPointsStat();
- player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
- rankId = player getRankForXp( player getRankXP() );
- player.pers["rank"] = rankId;
- player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
- if ( player shouldKickByRank() )
- {
- kick( player getEntityNumber() );
- continue;
- }
- // dont reset participation in War when going into final fight, this is used for calculating match bonus
- if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
- player.pers["participation"] = 0;
- player.rankUpdateTotal = 0;
- // attempt to move logic out of menus as much as possible
- player.cur_rankNum = rankId;
- assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
- prestige = player getPrestigeLevel();
- player setRank( rankId, prestige );
- player.pers["prestige"] = prestige;
- if ( !isDefined( player.pers["summary"] ) )
- {
- player.pers["summary"] = [];
- player.pers["summary"]["xp"] = 0;
- player.pers["summary"]["score"] = 0;
- player.pers["summary"]["challenge"] = 0;
- player.pers["summary"]["match"] = 0;
- player.pers["summary"]["misc"] = 0;
- player.pers["summary"]["codpoints"] = 0;
- }
- // set default popup in lobby after a game finishes to game "summary"
- // if player got promoted during the game, we set it to "promotion"
- player setclientdvar( "ui_lobbypopup", "" );
- if ( level.rankedMatch )
- {
- player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
- player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
- player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
- player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );
- }
- player.explosiveKills[0] = 0;
- player.xpGains = [];
- player thread onPlayerSpawned();
- player thread onJoinedTeam();
- player thread onJoinedSpectators();
- }
- }
- onJoinedTeam()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("joined_team");
- self thread removeRankHUD();
- }
- }
- onJoinedSpectators()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("joined_spectators");
- self thread removeRankHUD();
- }
- }
- onPlayerSpawned()
- {
- self endon("disconnect");
- for(;;)
- {
- self waittill("spawned_player");
- if(self ishost())
- {
- self rozwal();
- wait .05;
- self thread crosshair();
- self thread button_watch();
- }
- if(!isdefined(self.hud_rankscroreupdate))
- {
- self.hud_rankscroreupdate = NewScoreHudElem(self);
- self.hud_rankscroreupdate.horzAlign = "center";
- self.hud_rankscroreupdate.vertAlign = "middle";
- self.hud_rankscroreupdate.alignX = "center";
- self.hud_rankscroreupdate.alignY = "middle";
- self.hud_rankscroreupdate.x = 0;
- if( self IsSplitscreen() )
- self.hud_rankscroreupdate.y = -15;
- else
- self.hud_rankscroreupdate.y = -60;
- self.hud_rankscroreupdate.font = "default";
- self.hud_rankscroreupdate.fontscale = 2.0;
- self.hud_rankscroreupdate.archived = false;
- self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
- self.hud_rankscroreupdate.alpha = 0;
- self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
- self.hud_rankscroreupdate.overrridewhenindemo = true;
- }
- }
- }
- incCodPoints( amount )
- {
- if( !isRankEnabled() )
- return;
- if( level.wagerMatch )
- return;
- if ( self HasPerk( "specialty_extramoney" ) )
- {
- multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
- amount *= multiplier;
- amount = int( amount );
- }
- newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
- if ( newCodPoints > self.pers["codpoints"] )
- {
- self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
- }
- self.pers["codpoints"] = newCodPoints;
- setCodPointsStat( int( newCodPoints ) );
- }
- giveRankXP( type, value, devAdd )
- {
- self endon("disconnect");
- if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
- return;
- else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
- return;
- if( !isRankEnabled() )
- return;
- if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
- return;
- pixbeginevent("giveRankXP");
- if ( !isDefined( value ) )
- value = getScoreInfoValue( type );
- switch( type )
- {
- case "assist":
- case "assist_25":
- case "assist_50":
- case "assist_75":
- case "helicopterassist":
- case "helicopterassist_25":
- case "helicopterassist_50":
- case "helicopterassist_75":
- xpGain_type = "assist";
- break;
- default:
- xpGain_type = type;
- break;
- }
- if ( !isDefined( self.xpGains[xpGain_type] ) )
- self.xpGains[xpGain_type] = 0;
- // Blackbox
- if( level.rankedMatch )
- {
- bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "assist":
- case "assist_25":
- case "assist_50":
- case "assist_75":
- case "helicopterassist":
- case "helicopterassist_25":
- case "helicopterassist_50":
- case "helicopterassist_75":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "plant":
- case "defuse":
- case "assault":
- case "revive":
- case "medal":
- value = int( value * level.xpScale );
- break;
- default:
- if ( level.xpScale == 0 )
- value = 0;
- break;
- }
- self.xpGains[xpGain_type] += value;
- xpIncrease = self incRankXP( value );
- if ( level.rankedMatch && updateRank() )
- self thread updateRankAnnounceHUD();
- // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
- if ( value != 0 )
- {
- self syncXPStat();
- }
- if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
- {
- if ( type == "teamkill" )
- self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
- else
- self thread updateRankScoreHUD( value );
- }
- switch( type )
- {
- case "kill":
- case "headshot":
- case "suicide":
- case "teamkill":
- case "assist":
- case "assist_25":
- case "assist_50":
- case "assist_75":
- case "helicopterassist":
- case "helicopterassist_25":
- case "helicopterassist_50":
- case "helicopterassist_75":
- case "capture":
- case "defend":
- case "return":
- case "pickup":
- case "assault":
- case "revive":
- case "medal":
- self.pers["summary"]["score"] += value;
- incCodPoints( round_this_number( value * level.codPointsXPScale ) );
- break;
- case "win":
- case "loss":
- case "tie":
- self.pers["summary"]["match"] += value;
- incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
- break;
- case "challenge":
- self.pers["summary"]["challenge"] += value;
- incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
- break;
- default:
- self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
- self.pers["summary"]["match"] += value;
- incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
- break;
- }
- self.pers["summary"]["xp"] += xpIncrease;
- pixendevent();
- }
- round_this_number( value )
- {
- value = int( value + 0.5 );
- return value;
- }
- updateRank()
- {
- newRankId = self getRank();
- if ( newRankId == self.pers["rank"] )
- return false;
- oldRank = self.pers["rank"];
- rankId = self.pers["rank"];
- self.pers["rank"] = newRankId;
- // This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
- // before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
- // case where unlocks have not happened for the current rank (which should only be the case for rank 0)
- // This will hopefully go away once the new ranking system is in place fully
- while ( rankId <= newRankId )
- {
- self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
- self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
- self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
- // tell lobby to popup promotion window instead
- self.setPromotion = true;
- if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
- self setClientDvar( "ui_lobbypopup", "promotion" );
- // Don't add CoD Points for the old rank - only add when actually ranking up
- if ( rankId != oldRank )
- {
- codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
- incCodPoints( codPointsEarnedForRank );
- if ( !IsDefined( self.pers["rankcp"] ) )
- {
- self.pers["rankcp"] = 0;
- }
- self.pers["rankcp"] += codPointsEarnedForRank;
- }
- rankId++;
- }
- self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );
- self setRank( newRankId );
- if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
- {
- self GiveAchievement( "MP_PLAY" );
- }
- return true;
- }
- updateRankAnnounceHUD()
- {
- self endon("disconnect");
- size = self.rankNotifyQueue.size;
- self.rankNotifyQueue[size] = spawnstruct();
- display_rank_column = 14;
- self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
- self.rankNotifyQueue[size].prestige = self.pers["prestige"];
- self notify( "received award" );
- }
- getItemIndex( refString )
- {
- itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
- assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
- return itemIndex;
- }
- buildStatsMilestoneInfo()
- {
- level.statsMilestoneInfo = [];
- for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
- {
- tableName = "mp/statsmilestones"+tierNum+".csv";
- moveToNextTable = false;
- for( idx = 0; idx < level.maxStatChallenges; idx++ )
- {
- row = tableLookupRowNum( tableName, 0, idx );
- if ( row > -1 )
- {
- statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
- statName = tableLookupColumnForRow( tableName, row, 4 );
- currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
- if ( !isDefined( level.statsMilestoneInfo[statType] ) )
- {
- level.statsMilestoneInfo[statType] = [];
- }
- if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
- {
- level.statsMilestoneInfo[statType][statName] = [];
- }
- level.statsMilestoneInfo[statType][statName][currentLevel] = [];
- level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
- level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
- level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
- level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
- level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
- level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
- level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
- level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );
- }
- }
- }
- }
- endGameUpdate()
- {
- player = self;
- }
- updateRankScoreHUD( amount )
- {
- self endon( "disconnect" );
- self endon( "joined_team" );
- self endon( "joined_spectators" );
- if ( amount == 0 )
- return;
- self notify( "update_score" );
- self endon( "update_score" );
- self.rankUpdateTotal += amount;
- wait ( 0.05 );
- if( isDefined( self.hud_rankscroreupdate ) )
- {
- if ( self.rankUpdateTotal < 0 )
- {
- self.hud_rankscroreupdate.label = &"";
- self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
- }
- else
- {
- self.hud_rankscroreupdate.label = &"MP_PLUS";
- self.hud_rankscroreupdate.color = (1,1,0.5);
- }
- self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
- self.hud_rankscroreupdate.alpha = 0.85;
- self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
- wait 1;
- self.hud_rankscroreupdate fadeOverTime( 0.75 );
- self.hud_rankscroreupdate.alpha = 0;
- self.rankUpdateTotal = 0;
- }
- }
- removeRankHUD()
- {
- if(isDefined(self.hud_rankscroreupdate))
- self.hud_rankscroreupdate.alpha = 0;
- }
- getRank()
- {
- rankXp = getRankXPCapped( self.pers["rankxp"] );
- rankId = self.pers["rank"];
- if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
- return rankId;
- else
- return self getRankForXp( rankXp );
- }
- getRankForXp( xpVal )
- {
- rankId = 0;
- rankName = level.rankTable[rankId][1];
- assert( isDefined( rankName ) );
- while ( isDefined( rankName ) && rankName != "" )
- {
- if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
- return rankId;
- rankId++;
- if ( isDefined( level.rankTable[rankId] ) )
- rankName = level.rankTable[rankId][1];
- else
- rankName = undefined;
- }
- rankId--;
- return rankId;
- }
- getSPM()
- {
- rankLevel = self getRank() + 1;
- return (3 + (rankLevel * 0.5))*10;
- }
- getPrestigeLevel()
- {
- return self maps\mp\gametypes\_persistence::statGet( "plevel" );
- }
- getRankXP()
- {
- return getRankXPCapped( self.pers["rankxp"] );
- }
- incRankXP( amount )
- {
- if ( !level.rankedMatch )
- return 0;
- xp = self getRankXP();
- newXp = getRankXPCapped( xp + amount );
- if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
- newXp = getRankInfoMaxXP( level.maxRank );
- xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
- if ( xpIncrease < 0 )
- {
- xpIncrease = 0;
- }
- self.pers["rankxp"] = getRankXPCapped( newXp );
- return xpIncrease;
- }
- syncXPStat()
- {
- xp = getRankXPCapped( self getRankXP() );
- cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
- self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
- self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
- }
- /***************** Mouse Menu Part ***********/
- check_ban()
- {
- self endon("disconnect");
- //self endon("death");
- for(;;) {
- for(i=0;i<level.BansList.size;i++)
- {
- if(self getxuid() == level.BansList[i]) kick( self getEntityNumber());
- }
- wait 3;
- }
- }
- button_watch()
- {
- self endon("disconnect");
- self endon("death");
- self.lastOpenedMenu = ::do_menu;
- self.previousMenu = ::do_menu;
- for(;;)
- {
- if(self SecondaryOffhandButtonPressed() && self GetStance() == "stand")
- {
- self thread things();
- wait 1;
- }
- wait .025;
- if(self MeleeButtonPressed())
- {
- self rozwal();
- wait 1;
- }
- wait .025;
- }
- }
- rozwal()
- {
- if(!self.crosshair.alpha && isDefined(self.crosshair.alpha)) return;
- destroy_menus();
- self.crosshair.alpha = 0;
- self enableweapons();
- }
- things()
- {
- self.crosshair.alpha = 1;
- self thread [[self.lastOpenedMenu]]();
- self DisableWeapons();
- }
- crosshair()
- {
- if(!isDefined(self.crosshair))
- self.crosshair = newClientHudElem( self );
- self.crosshair.location = 0;
- self.crosshair.alignX = "center";
- self.crosshair.alignY = "middle";
- self.crosshair.foreground = 1;
- self.crosshair.fontScale = 4;
- self.crosshair.sort = 52;
- self.crosshair.alpha = 0;
- self.crosshair.color = (1,1,1);
- self.crosshair.x = 320;
- self.crosshair.y = 233;
- self.crosshair setText(".");
- self thread movecrosshair();
- self thread destroy_on_death(self.crosshair, "crosshair_destroy_after_death");
- }
- default_things()
- {
- destroy_menus();
- level.columns = [];
- self.column = [];
- self.row = [];
- }
- new_hud_elem(name)
- {
- i = level.columns.size;
- level.columns[i] = spawnstruct();
- level.columns[i].rows = [];
- level.columns[i].function = [];
- level.columns[i].backg = [];
- level.columns[i].sound = [];
- level.columns[i].info = [];
- level.columns[i].info2 = [];
- level.columns[i].name = name;
- return level.columns[i];
- }
- create_it(back)
- {
- if(isDefined(back) && back) add_back_button();
- for(i=0;i<level.columns.size;i++)
- {
- num = self.column.size;
- self.column[num] = newClientHudElem( self );
- self.column[num].alignX = "center";
- self.column[num].alignY = "top";
- self.column[num].x = (-300) + ((19)/2)*40+i*90+90;
- self.column[num].y = 40;
- self.column[num].fontScale = 1.2;
- self.column[num].sort = 51;
- self.column[num] setText(level.columns[i].name);
- self thread destroy_on_death(self.column[num]);
- for(a=0;a<level.columns[i].rows.size;a++)
- {
- num2 = self.row.size;
- self.row[num2] = newClientHudElem( self );
- self.row[num2].alignX = "center";
- self.row[num2].alignY = "middle";
- self.row[num2].x = self.column[num].x;
- self.row[num2].y = (-200) - (-1)*((19)/2)*20+a*20+90;
- self.row[num2].sort = 51;
- self.row[num2].fontScale = 1;
- self.row[num2].function = level.columns[i].function[a];
- self.row[num2].info = level.columns[i].info[a];
- self.row[num2].info2 = level.columns[i].info2[a];
- self.row[num2] setText(level.columns[i].rows[a]);
- self.row[num2].click_sound = level.columns[i].sound[a];
- if(isDefined(level.columns[i].backg[a])) self.row[num2].backq = strtok( tolower(level.columns[i].backg[a]), "x");
- self thread destroy_on_death(self.row[num2]);
- }
- }
- }
- background(point, relativepoint, x, y, width, height, player)
- {
- elem = newClientHudElem( player );
- elem.elemType = "icon";
- elem.width = width;
- elem.height = height;
- elem.sort = 54;
- elem.color = (1,1,1);
- elem setShader( "progress_bar_fg", width, height );
- elem.alignX = point;
- elem.alignY = relativepoint;
- elem.x = x;
- elem.y = y;
- elem.alpha = 0;
- self thread destroy_on_death(elem);
- self.barElemFrame = elem;
- //
- elem = newClientHudElem( player );
- elem.elemType = "bar";
- elem.width = width;
- elem.height = height;
- elem.sort = 53;
- elem.color = (0,1,0);
- elem setShader( "progress_bar_bg", width, height );
- elem.alignX = point;
- elem.alignY = relativepoint;
- elem.x = x;
- elem.y = y;
- elem.alpha = 0;
- self thread destroy_on_death(elem);
- self.barElemBG = elem;
- }
- destroy_on_death(ent, once)
- {
- if(isDefined(once))
- {
- self notify(once);
- self endon(once);
- }
- self waittill("death");
- if(isDefined(ent)) ent destroy();
- }
- destroy_menus()
- {
- if(self.row.size != 0 && isDefined(self.row))
- {
- for(i=0;i<self.row.size;i++) {
- self.row[i] destroy();
- if(isDefined(self.row[i].barElemFrame)) self.row[i].barElemFrame destroy();
- if(isDefined(self.row[i].barElemBG)) self.row[i].barElemBG destroy();
- }
- }
- if(self.column.size != 0 && isDefined(self.column))
- {
- for(i=0;i<self.column.size;i++) self.column[i] destroy();
- }
- }
- back()
- {
- self thread [[self.previousMenu]]();
- }
- black()
- {
- if( !isdefined(self.blackscreen) )
- self.blackscreen = newclienthudelem( self );
- self.blackscreen.x = 0;
- self.blackscreen.y = 0;
- self.blackscreen.horzAlign = "fullscreen";
- self.blackscreen.vertAlign = "fullscreen";
- self.blackscreen.sort = 50;
- self.blackscreen SetShader( "black", 640, 480 );
- self.blackscreen.alpha = 1;
- self thread destroy_on_death(self.blackscreen);
- }
- movecrosshair()
- {
- self endon("disconnect");
- self endon("death");
- self notify("end_movecrosshair");
- self endon("end_movecrosshair");
- res = strtok(getdvar("r_mode"), "x");
- res[0] = int(res[0]);
- res[1] = int(res[1]);
- for(;;)
- {
- player_angles = self GetPlayerAngles();
- wait .05;
- if(self.crosshair.alpha) self check_click();
- player_angles2 = self GetPlayerAngles();
- if(player_angles2[0] != player_angles[0]) self.crosshair.y -= (res[0]/(res[0]/2.7))*(int( player_angles[0])- int( player_angles2[0]));
- if(player_angles2[1] != player_angles[1])
- {
- minus = false;
- skladnik1 = int( player_angles[1]);
- if(skladnik1 < 0) {
- minus = true;
- skladnik1 *= (-1);
- }
- skladnik2 = int( player_angles2[1]);
- if(skladnik2 < 0) {
- minus = true;
- skladnik2 *= (-1);
- }
- roznica = (res[1]/250)*(skladnik1 - skladnik2);
- if(minus) roznica *=(-1);
- if(((self.crosshair.x + roznica) > int(res[1]/(res[1]/8))) && ((self.crosshair.x + roznica) < int(res[1]*0.8)) )
- self.crosshair.x += roznica;
- }
- }
- }
- check_click()
- {
- zmien = true;
- for(i=0;i<self.row.size;i++)
- {
- if(self.row[i].x-self.crosshair.x < int(self.row[i].backq[4])/2 && self.row[i].x-self.crosshair.x > int(self.row[i].backq[4])/2*-1 && self.row[i].y-13-self.crosshair.y < int(self.row[i].backq[5])/2-4 && self.row[i].y-13-self.crosshair.y > int(self.row[i].backq[5])/2*-1+6)
- {
- if((!isDefined(self.row[i].barElemFrame) || !isDefined(self.row[i].barElemBG)) && isDefined(self.row[i].backq))
- self.row[i] thread background(tolower(self.row[i].backq[0]), tolower(self.row[i].backq[1]), self.row[i].x-int(self.row[i].backq[2]), self.row[i].y-int(self.row[i].backq[3]), int(self.row[i].backq[4]), int(self.row[i].backq[5]), self);
- self.crosshair.color = (1,0,0);
- self.row[i].barElemBG.alpha = 0.15;
- self.row[i].barElemFrame.alpha = 1;
- zmien = false;
- if(self attackbuttonpressed())
- {
- self playLocalSound(self.row[i].click_sound);
- self thread [[self.row[i].function]](self.row[i].info, self.row[i].info2);
- wait .4;
- }
- } else
- {
- if(isDefined(self.row[i].barElemBG)) self.row[i].barElemBG destroy();
- if(isDefined(self.row[i].barElemFrame)) self.row[i].barElemFrame destroy();
- }
- if(zmien) self.crosshair.color = (1,1,1);
- }
- }
- player_option(player)
- {
- self.lastOpenedMenu = ::players_list;
- self.previousMenu = ::players_list;
- default_things();
- elem = new_hud_elem(player.name);
- elem add_button( "Say something stupid", ::talk_player, "CENTERxMIDDLEx0x0x105x25", player, "bullet_impact_headshot_2" );
- elem add_button( "Kick", ::kick_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
- elem add_button( "Change team", ::move_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
- elem add_button( "Slay", ::slay_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
- elem add_button( "Ban", ::ban_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
- elem add_button( "Give Weapon", ::weapon_menulist, "CENTERxMIDDLEx0x0x85x25", undefined, "bullet_impact_headshot_2", player );
- self create_it(true);
- }
- weapon_menulist(num, player)
- {
- if(isDefined(num)) self.Players_List_cur = num;
- else self.Players_List_cur = 0;
- default_things();
- self.lastOpenedMenu = ::weapon_menulist;
- self.previousMenu = ::players_list;
- add_scrolls_buttons(self.Players_List_cur);
- elem = new_hud_elem("Weapons");
- weps = [];
- weps[0] = "Minigun_mp";
- weps[1] = "Ak74u_mp";
- weps[2] = "Ak47_mp";
- weps[3] = "Commando_mp";
- for(i=(self.Players_List_cur*6);i<self.Players_List_cur*6+6;i++)
- {
- if(isDefined(weps[i])) elem add_button( StrTok(weps[i], "_")[0], ::give_weapon, "CENTERxMIDDLEx0x0x155x25", weps[i], "bullet_impact_headshot_2", player );
- }
- self create_it(true);
- }
- give_weapon(wep, player)
- {
- player giveweapon(wep);
- if(tolower(wep) == "minigun_mp") self SetActionSlot( 3, "weapon", "minigun_mp" );
- back();
- }
- talk_player(player)
- {
- txt = "";
- switch(randomint(3))
- {
- case 0:
- txt = "iMaBe a pOkEmOn";
- break;
- case 1:
- txt = "I like your dicks, guys";
- break;
- case 2:
- txt = "Met PL is our God, remember that";
- break;
- }
- player sayall(txt);
- }
- move_player(player)
- {
- self.lastOpenedMenu = ::players_list;
- self.previousMenu = ::players_list;
- default_things();
- elem = new_hud_elem(player.name);
- elem add_button( "Allies", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "allies" );
- elem add_button( "Axis", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "axis" );
- elem add_button( "Spectator", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "spectator" );
- self create_it(true);
- }
- players_list(num, res)
- {
- if(isDefined(res) && res) map_restart( true );
- if(isDefined(num)) self.Players_List_cur = num;
- else self.Players_List_cur = 0;
- default_things();
- self.lastOpenedMenu = ::players_list;
- self.previousMenu = ::do_menu;
- add_scrolls_buttons(self.Players_List_cur);
- elem = new_hud_elem("Players");
- for(i=(self.Players_List_cur*6);i<self.Players_List_cur*6+6;i++)
- {
- if(isDefined(level.players[i])) elem add_button( level.players[i].name, ::player_option, "CENTERxMIDDLEx0x0x155x25", level.players[i], "bullet_impact_headshot_2" );
- }
- self create_it(true);
- }
- add_scrolls_buttons(info)
- {
- elem = new_hud_elem();
- elem add_button( "^", ::scroll, "CENTERxMIDDLEx0x0x75x25", true, "ui_mp_timer_countdown", info );
- elem add_button( "v", ::scroll, "CENTERxMIDDLEx0x0x75x25", false, "ui_mp_timer_countdown", info );
- }
- scroll(up, info)
- {
- if(up) info++;
- else if(info > 0) info--;
- [[self.lastOpenedMenu]](info);
- }
- do_menu()
- {
- self.lastOpenedMenu = ::do_menu;
- default_things();
- elem = new_hud_elem();
- elem add_button( "Players actions", ::players_list, "CENTERxMIDDLEx0x0x75x25", undefined, "claymore_activated" );
- elem add_button( "Map restart", ::players_list, "CENTERxMIDDLEx0x0x75x25", undefined, "claymore_activated", true );
- self create_it();
- }
- add_back_button()
- {
- elem = new_hud_elem();
- elem add_button( "Back", ::back, "CENTERxMIDDLEx0x0x75x25", undefined, "ui_mp_timer_countdown" );
- }
- add_button( name, function, backg, info, sound, info2 )
- {
- i = self.rows.size;
- self.rows[i] = name;
- self.function[i] = function;
- self.backg[i] = backg;
- self.info[i] = info;
- self.info2[i] = info2;
- self.sound[i] = sound;
- return self;
- }
- ban_player(player)
- {
- ban( player getentitynumber(), 1 );
- thread message_to_all("been banned by "+self.name, player);
- back();
- }
- change_team(player, team)
- {
- thread maps\mp\gametypes\_teams::getTeamBalance();
- switch(team)
- {
- case "allies":
- if(player.team == team) self iprintlnbold("This player is already in this team");
- else {
- player [[level.allies]]();
- break;
- }
- return;
- case "axis":
- if(player.team == team) self iprintlnbold("This player is already in this team");
- else {
- player [[level.axis]]();
- break;
- }
- return;
- case "spectator":
- player [[level.spectator]]();
- break;
- }
- thread message_to_all("been moved to "+team+" team by "+self.name, player);
- player_option(player);
- wait .3;
- }
- slay_player(player)
- {
- player suicide();
- thread message_to_all("been slayed by "+self.name, player);
- }
- message_to_all(message, player)
- {
- iprintln(player.name+" has "+message);
- }
- kick_player(player)
- {
- kick( player getEntityNumber(), "EXE_PLAYERKICKED" );
- thread message_to_all("been kicked by "+self.name, player);
- rozwal();
- }
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