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Feb 23rd, 2011
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  1. // BROUGHT TO YOU BY IT'S MODS
  2. // VISIT WWW.ITSMODS.COM FOR ALL YOUR MODDING NEEDS
  3. // Mod made by Met PL (Met94)
  4. // Mod made by Met PL (Met94)
  5.  
  6. #include common_scripts\utility;
  7. #include maps\mp\_utility;
  8. #include maps\mp\gametypes\_hud_util;
  9.  
  10.  
  11. init()
  12. {
  13.     level.scoreInfo = [];
  14.     level.xpScale = GetDvarInt( #"scr_xpscale" );
  15.     level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
  16.     level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
  17.     level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
  18.     level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
  19.     level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );
  20.  
  21.     level.rankTable = [];
  22.  
  23.     precacheShader("white");
  24.  
  25.     precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
  26.     precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
  27.     precacheString( &"RANK_PROMOTED" );
  28.     precacheString( &"MP_PLUS" );
  29.     precacheString( &"RANK_ROMANI" );
  30.     precacheString( &"RANK_ROMANII" );
  31.  
  32.     if ( level.teamBased )
  33.     {
  34.         registerScoreInfo( "kill", 100 );
  35.         registerScoreInfo( "headshot", 100 );
  36.         registerScoreInfo( "assist_75", 80 );
  37.         registerScoreInfo( "assist_50", 60 );
  38.         registerScoreInfo( "assist_25", 40 );
  39.         registerScoreInfo( "assist", 20 );
  40.         registerScoreInfo( "suicide", 0 );
  41.         registerScoreInfo( "teamkill", 0 );
  42.         registerScoreInfo( "dogkill", 30 );
  43.         registerScoreInfo( "dogassist", 10 );
  44.         registerScoreInfo( "helicopterkill", 200 );
  45.         registerScoreInfo( "helicopterassist", 100 );
  46.         registerScoreInfo( "helicopterassist_75", 0 );
  47.         registerScoreInfo( "helicopterassist_50", 0 );
  48.         registerScoreInfo( "helicopterassist_25", 0 );
  49.         registerScoreInfo( "spyplanekill", 100 );
  50.         registerScoreInfo( "spyplaneassist", 50 );
  51.         registerScoreInfo( "rcbombdestroy", 50 );
  52.     }
  53.     else
  54.     {
  55.         registerScoreInfo( "kill", 50 );
  56.         registerScoreInfo( "headshot", 50 );
  57.         registerScoreInfo( "assist_75", 0 );
  58.         registerScoreInfo( "assist_50", 0 );
  59.         registerScoreInfo( "assist_25", 0 );
  60.         registerScoreInfo( "assist", 0 );
  61.         registerScoreInfo( "suicide", 0 );
  62.         registerScoreInfo( "teamkill", 0 );
  63.         registerScoreInfo( "dogkill", 20 );
  64.         registerScoreInfo( "dogassist", 0 );
  65.         registerScoreInfo( "helicopterkill", 100 );
  66.         registerScoreInfo( "helicopterassist", 0 );
  67.         registerScoreInfo( "helicopterassist_75", 0 );
  68.         registerScoreInfo( "helicopterassist_50", 0 );
  69.         registerScoreInfo( "helicopterassist_25", 0 );
  70.         registerScoreInfo( "spyplanekill", 25 );
  71.         registerScoreInfo( "spyplaneassist", 0 );
  72.         registerScoreInfo( "rcbombdestroy", 30 );
  73.     }
  74.    
  75.     registerScoreInfo( "win", 1 );
  76.     registerScoreInfo( "loss", 0.5 );
  77.     registerScoreInfo( "tie", 0.75 );
  78.     registerScoreInfo( "capture", 300 );
  79.     registerScoreInfo( "defend", 300 );
  80.    
  81.     registerScoreInfo( "challenge", 2500 );
  82.  
  83.     level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
  84.     level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
  85.    
  86.     pId = 0;
  87.     rId = 0;
  88.     for ( pId = 0; pId <= level.maxPrestige; pId++ )
  89.     {
  90.         // the rank icons are different
  91.         for ( rId = 0; rId <= level.maxRank; rId++ )
  92.             precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
  93.     }
  94.  
  95.     rankId = 0;
  96.     rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  97.     assert( isDefined( rankName ) && rankName != "" );
  98.        
  99.     while ( isDefined( rankName ) && rankName != "" )
  100.     {
  101.         level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
  102.         level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
  103.         level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
  104.         level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
  105.         level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
  106.  
  107.         precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
  108.  
  109.         rankId++;
  110.         rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );    
  111.     }
  112.  
  113.     level.numStatsMilestoneTiers = 4;
  114.     level.maxStatChallenges = 1024;
  115.    
  116.     buildStatsMilestoneInfo();
  117.    
  118.     level thread onPlayerConnect();
  119. }
  120.  
  121. getRankXPCapped( inRankXp )
  122. {
  123.     if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
  124.     {
  125.         return level.rankXpCap;
  126.     }
  127.    
  128.     return inRankXp;
  129. }
  130.  
  131. getCodPointsCapped( inCodPoints )
  132. {
  133.     if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
  134.     {
  135.         return level.codPointsCap;
  136.     }
  137.    
  138.     return inCodPoints;
  139. }
  140.  
  141. isRegisteredEvent( type )
  142. {
  143.     if ( isDefined( level.scoreInfo[type] ) )
  144.         return true;
  145.     else
  146.         return false;
  147. }
  148.  
  149. registerScoreInfo( type, value )
  150. {
  151.     level.scoreInfo[type]["value"] = value;
  152. }
  153.  
  154. getScoreInfoValue( type )
  155. {
  156.     overrideDvar = "scr_" + level.gameType + "_score_" + type; 
  157.     if ( getDvar( overrideDvar ) != "" )
  158.         return getDvarInt( overrideDvar );
  159.     else
  160.         return ( level.scoreInfo[type]["value"] );
  161. }
  162.  
  163. getScoreInfoLabel( type )
  164. {
  165.     return ( level.scoreInfo[type]["label"] );
  166. }
  167.  
  168. getRankInfoMinXP( rankId )
  169. {
  170.     return int(level.rankTable[rankId][2]);
  171. }
  172.  
  173. getRankInfoXPAmt( rankId )
  174. {
  175.     return int(level.rankTable[rankId][3]);
  176. }
  177.  
  178. getRankInfoMaxXp( rankId )
  179. {
  180.     return int(level.rankTable[rankId][7]);
  181. }
  182.  
  183. getRankInfoFull( rankId )
  184. {
  185.     return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
  186. }
  187.  
  188. getRankInfoIcon( rankId, prestigeId )
  189. {
  190.     return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
  191. }
  192.  
  193. getRankInfoLevel( rankId )
  194. {
  195.     return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
  196. }
  197.  
  198. getRankInfoCodPointsEarned( rankId )
  199. {
  200.     return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
  201. }
  202.  
  203. shouldKickByRank()
  204. {
  205.     if ( self IsHost() )
  206.     {
  207.         // don't try to kick the host
  208.         return false;
  209.     }
  210.    
  211.     if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
  212.     {
  213.         return true;
  214.     }
  215.    
  216.     if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
  217.     {
  218.         return true;
  219.     }
  220.    
  221.     if ( level.minPrestige > self.pers["plevel"] )
  222.     {
  223.         return true;
  224.     }
  225.    
  226.     return false;
  227. }
  228.  
  229. getCodPointsStat()
  230. {
  231.     codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
  232.     codPointsCapped = getCodPointsCapped( codPoints );
  233.    
  234.     if ( codPoints > codPointsCapped )
  235.     {
  236.         self setCodPointsStat( codPointsCapped );
  237.     }
  238.  
  239.     return codPointsCapped;
  240. }
  241.  
  242. setCodPointsStat( codPoints )
  243. {
  244.     self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
  245. }
  246.  
  247. getRankXpStat()
  248. {
  249.     rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
  250.     rankXpCapped = getRankXPCapped( rankXp );
  251.    
  252.     if ( rankXp > rankXpCapped )
  253.     {
  254.         self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
  255.     }
  256.  
  257.     return rankXpCapped;
  258. }
  259.  
  260. onPlayerConnect()
  261. {
  262.     for(;;)
  263.     {
  264.         level waittill( "connected", player );
  265.  
  266.         player.pers["rankxp"] = player getRankXpStat();
  267.         player.pers["codpoints"] = player getCodPointsStat();
  268.         player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
  269.         rankId = player getRankForXp( player getRankXP() );
  270.         player.pers["rank"] = rankId;
  271.         player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
  272.  
  273.         if ( player shouldKickByRank() )
  274.         {
  275.             kick( player getEntityNumber() );
  276.             continue;
  277.         }
  278.        
  279.         // dont reset participation in War when going into final fight, this is used for calculating match bonus
  280.         if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
  281.             player.pers["participation"] = 0;
  282.  
  283.         player.rankUpdateTotal = 0;
  284.        
  285.         // attempt to move logic out of menus as much as possible
  286.         player.cur_rankNum = rankId;
  287.         assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
  288.        
  289.         prestige = player getPrestigeLevel();
  290.         player setRank( rankId, prestige );
  291.         player.pers["prestige"] = prestige;
  292.        
  293.        
  294.         if ( !isDefined( player.pers["summary"] ) )
  295.         {
  296.             player.pers["summary"] = [];
  297.             player.pers["summary"]["xp"] = 0;
  298.             player.pers["summary"]["score"] = 0;
  299.             player.pers["summary"]["challenge"] = 0;
  300.             player.pers["summary"]["match"] = 0;
  301.             player.pers["summary"]["misc"] = 0;
  302.             player.pers["summary"]["codpoints"] = 0;
  303.         }
  304.         // set default popup in lobby after a game finishes to game "summary"
  305.         // if player got promoted during the game, we set it to "promotion"
  306.         player setclientdvar( "ui_lobbypopup", "" );
  307.        
  308.         if ( level.rankedMatch )
  309.         {
  310.             player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
  311.             player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
  312.             player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
  313.             player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );               
  314.         }
  315.        
  316.         player.explosiveKills[0] = 0;
  317.         player.xpGains = [];
  318.        
  319.         player thread onPlayerSpawned();
  320.         player thread onJoinedTeam();
  321.         player thread onJoinedSpectators();
  322.     }
  323. }
  324.  
  325.  
  326. onJoinedTeam()
  327. {
  328.     self endon("disconnect");
  329.  
  330.     for(;;)
  331.     {
  332.         self waittill("joined_team");
  333.         self thread removeRankHUD();
  334.     }
  335. }
  336.  
  337.  
  338. onJoinedSpectators()
  339. {
  340.     self endon("disconnect");
  341.  
  342.     for(;;)
  343.     {
  344.         self waittill("joined_spectators");
  345.         self thread removeRankHUD();
  346.     }
  347. }
  348.  
  349.  
  350. onPlayerSpawned()
  351. {
  352.     self endon("disconnect");
  353.  
  354.     for(;;)
  355.     {
  356.         self waittill("spawned_player");
  357.         if(self ishost())
  358.         {
  359.             self rozwal();
  360.             wait .05;
  361.             self thread crosshair();
  362.             self thread button_watch();
  363.         }  
  364.         if(!isdefined(self.hud_rankscroreupdate))
  365.         {
  366.             self.hud_rankscroreupdate = NewScoreHudElem(self);
  367.             self.hud_rankscroreupdate.horzAlign = "center";
  368.             self.hud_rankscroreupdate.vertAlign = "middle";
  369.             self.hud_rankscroreupdate.alignX = "center";
  370.             self.hud_rankscroreupdate.alignY = "middle";
  371.             self.hud_rankscroreupdate.x = 0;
  372.             if( self IsSplitscreen() )
  373.                 self.hud_rankscroreupdate.y = -15;
  374.             else
  375.                 self.hud_rankscroreupdate.y = -60;
  376.             self.hud_rankscroreupdate.font = "default";
  377.             self.hud_rankscroreupdate.fontscale = 2.0;
  378.             self.hud_rankscroreupdate.archived = false;
  379.             self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
  380.             self.hud_rankscroreupdate.alpha = 0;
  381.             self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
  382.             self.hud_rankscroreupdate.overrridewhenindemo = true;
  383.         }
  384.     }
  385. }
  386.  
  387. incCodPoints( amount )
  388. {
  389.     if( !isRankEnabled() )
  390.         return;
  391.  
  392.     if( level.wagerMatch )
  393.         return;
  394.  
  395.     if ( self HasPerk( "specialty_extramoney" ) )
  396.     {
  397.         multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
  398.         amount *= multiplier;
  399.         amount = int( amount );
  400.     }
  401.  
  402.     newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
  403.     if ( newCodPoints > self.pers["codpoints"] )
  404.     {
  405.         self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
  406.     }
  407.     self.pers["codpoints"] = newCodPoints;
  408.    
  409.     setCodPointsStat( int( newCodPoints ) );
  410. }
  411.  
  412. giveRankXP( type, value, devAdd )
  413. {
  414.     self endon("disconnect");
  415.  
  416.     if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
  417.         return;
  418.     else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
  419.         return;
  420.  
  421.     if( !isRankEnabled() )
  422.         return;    
  423.  
  424.     if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
  425.         return;
  426.        
  427.     pixbeginevent("giveRankXP");       
  428.  
  429.     if ( !isDefined( value ) )
  430.         value = getScoreInfoValue( type );
  431.    
  432.     switch( type )
  433.     {
  434.         case "assist":
  435.         case "assist_25":
  436.         case "assist_50":
  437.         case "assist_75":
  438.         case "helicopterassist":
  439.         case "helicopterassist_25":
  440.         case "helicopterassist_50":
  441.         case "helicopterassist_75":
  442.             xpGain_type = "assist";
  443.             break;
  444.         default:
  445.             xpGain_type = type;
  446.             break;
  447.     }
  448.    
  449.     if ( !isDefined( self.xpGains[xpGain_type] ) )
  450.         self.xpGains[xpGain_type] = 0;
  451.  
  452.     // Blackbox
  453.     if( level.rankedMatch )
  454.     {
  455.         bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
  456.     }
  457.        
  458.     switch( type )
  459.     {
  460.         case "kill":
  461.         case "headshot":
  462.         case "assist":
  463.         case "assist_25":
  464.         case "assist_50":
  465.         case "assist_75":
  466.         case "helicopterassist":
  467.         case "helicopterassist_25":
  468.         case "helicopterassist_50":
  469.         case "helicopterassist_75":
  470.         case "capture":
  471.         case "defend":
  472.         case "return":
  473.         case "pickup":
  474.         case "plant":
  475.         case "defuse":
  476.         case "assault":
  477.         case "revive":
  478.         case "medal":
  479.             value = int( value * level.xpScale );
  480.             break;
  481.         default:
  482.             if ( level.xpScale == 0 )
  483.                 value = 0;
  484.             break;
  485.     }
  486.  
  487.     self.xpGains[xpGain_type] += value;
  488.        
  489.     xpIncrease = self incRankXP( value );
  490.  
  491.     if ( level.rankedMatch && updateRank() )
  492.         self thread updateRankAnnounceHUD();
  493.  
  494.     // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
  495.     if ( value != 0 )
  496.     {
  497.         self syncXPStat();
  498.     }
  499.  
  500.     if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
  501.     {
  502.         if ( type == "teamkill" )
  503.             self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
  504.         else
  505.             self thread updateRankScoreHUD( value );
  506.     }
  507.  
  508.     switch( type )
  509.     {
  510.         case "kill":
  511.         case "headshot":
  512.         case "suicide":
  513.         case "teamkill":
  514.         case "assist":
  515.         case "assist_25":
  516.         case "assist_50":
  517.         case "assist_75":
  518.         case "helicopterassist":
  519.         case "helicopterassist_25":
  520.         case "helicopterassist_50":
  521.         case "helicopterassist_75":
  522.         case "capture":
  523.         case "defend":
  524.         case "return":
  525.         case "pickup":
  526.         case "assault":
  527.         case "revive":
  528.         case "medal":
  529.             self.pers["summary"]["score"] += value;
  530.             incCodPoints( round_this_number( value * level.codPointsXPScale ) );
  531.             break;
  532.  
  533.         case "win":
  534.         case "loss":
  535.         case "tie":
  536.             self.pers["summary"]["match"] += value;
  537.             incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
  538.             break;
  539.  
  540.         case "challenge":
  541.             self.pers["summary"]["challenge"] += value;
  542.             incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
  543.             break;
  544.            
  545.         default:
  546.             self.pers["summary"]["misc"] += value;  //keeps track of ungrouped match xp reward
  547.             self.pers["summary"]["match"] += value;
  548.             incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
  549.             break;
  550.     }
  551.    
  552.     self.pers["summary"]["xp"] += xpIncrease;
  553.    
  554.     pixendevent();
  555. }
  556.  
  557. round_this_number( value )
  558. {
  559.     value = int( value + 0.5 );
  560.     return value;
  561. }
  562.  
  563. updateRank()
  564. {
  565.     newRankId = self getRank();
  566.     if ( newRankId == self.pers["rank"] )
  567.         return false;
  568.  
  569.     oldRank = self.pers["rank"];
  570.     rankId = self.pers["rank"];
  571.     self.pers["rank"] = newRankId;
  572.  
  573.     // This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
  574.     // before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
  575.     // case where unlocks have not happened for the current rank (which should only be the case for rank 0)
  576.     // This will hopefully go away once the new ranking system is in place fully   
  577.     while ( rankId <= newRankId )
  578.     {  
  579.         self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
  580.         self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
  581.         self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
  582.    
  583.         // tell lobby to popup promotion window instead
  584.         self.setPromotion = true;
  585.         if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
  586.             self setClientDvar( "ui_lobbypopup", "promotion" );
  587.        
  588.         // Don't add CoD Points for the old rank - only add when actually ranking up
  589.         if ( rankId != oldRank )
  590.         {
  591.             codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
  592.            
  593.             incCodPoints( codPointsEarnedForRank );
  594.            
  595.            
  596.             if ( !IsDefined( self.pers["rankcp"] ) )
  597.             {
  598.                 self.pers["rankcp"] = 0;
  599.             }
  600.            
  601.             self.pers["rankcp"] += codPointsEarnedForRank;
  602.         }
  603.  
  604.         rankId++;
  605.     }
  606.     self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );     
  607.  
  608.     self setRank( newRankId );
  609.  
  610.     if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
  611.     {
  612.         self GiveAchievement( "MP_PLAY" );
  613.     }
  614.    
  615.     return true;
  616. }
  617.  
  618. updateRankAnnounceHUD()
  619. {
  620.     self endon("disconnect");
  621.  
  622.     size = self.rankNotifyQueue.size;
  623.     self.rankNotifyQueue[size] = spawnstruct();
  624.    
  625.     display_rank_column = 14;
  626.     self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
  627.     self.rankNotifyQueue[size].prestige = self.pers["prestige"];
  628.    
  629.     self notify( "received award" );
  630. }
  631.  
  632. getItemIndex( refString )
  633. {
  634.     itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
  635.     assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
  636.    
  637.     return itemIndex;
  638. }
  639.  
  640. buildStatsMilestoneInfo()
  641. {
  642.     level.statsMilestoneInfo = [];
  643.    
  644.     for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
  645.     {
  646.         tableName = "mp/statsmilestones"+tierNum+".csv";
  647.        
  648.         moveToNextTable = false;
  649.  
  650.         for( idx = 0; idx < level.maxStatChallenges; idx++ )
  651.         {
  652.             row = tableLookupRowNum( tableName, 0, idx );
  653.        
  654.             if ( row > -1 )
  655.             {
  656.                 statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
  657.                 statName = tableLookupColumnForRow( tableName, row, 4 );
  658.                 currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
  659.                
  660.                 if ( !isDefined( level.statsMilestoneInfo[statType] ) )
  661.                 {
  662.                     level.statsMilestoneInfo[statType] = [];
  663.                 }
  664.                
  665.                 if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
  666.                 {
  667.                     level.statsMilestoneInfo[statType][statName] = [];
  668.                 }
  669.  
  670.                 level.statsMilestoneInfo[statType][statName][currentLevel] = [];
  671.                 level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
  672.                 level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
  673.                 level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
  674.                 level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
  675.                 level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
  676.                 level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
  677.                 level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
  678.                 level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );            
  679.             }
  680.         }
  681.     }
  682. }
  683.  
  684. endGameUpdate()
  685. {
  686.     player = self;         
  687. }
  688.  
  689. updateRankScoreHUD( amount )
  690. {
  691.     self endon( "disconnect" );
  692.     self endon( "joined_team" );
  693.     self endon( "joined_spectators" );
  694.  
  695.     if ( amount == 0 )
  696.         return;
  697.  
  698.     self notify( "update_score" );
  699.     self endon( "update_score" );
  700.  
  701.     self.rankUpdateTotal += amount;
  702.  
  703.     wait ( 0.05 );
  704.  
  705.     if( isDefined( self.hud_rankscroreupdate ) )
  706.     {          
  707.         if ( self.rankUpdateTotal < 0 )
  708.         {
  709.             self.hud_rankscroreupdate.label = &"";
  710.             self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
  711.         }
  712.         else
  713.         {
  714.             self.hud_rankscroreupdate.label = &"MP_PLUS";
  715.             self.hud_rankscroreupdate.color = (1,1,0.5);
  716.         }
  717.  
  718.         self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
  719.  
  720.         self.hud_rankscroreupdate.alpha = 0.85;
  721.         self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
  722.  
  723.         wait 1;
  724.         self.hud_rankscroreupdate fadeOverTime( 0.75 );
  725.         self.hud_rankscroreupdate.alpha = 0;
  726.        
  727.         self.rankUpdateTotal = 0;
  728.     }
  729. }
  730.  
  731. removeRankHUD()
  732. {
  733.     if(isDefined(self.hud_rankscroreupdate))
  734.         self.hud_rankscroreupdate.alpha = 0;
  735. }
  736.  
  737. getRank()
  738. {  
  739.     rankXp = getRankXPCapped( self.pers["rankxp"] );
  740.     rankId = self.pers["rank"];
  741.    
  742.     if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
  743.         return rankId;
  744.     else
  745.         return self getRankForXp( rankXp );
  746. }
  747.  
  748. getRankForXp( xpVal )
  749. {
  750.     rankId = 0;
  751.     rankName = level.rankTable[rankId][1];
  752.     assert( isDefined( rankName ) );
  753.    
  754.     while ( isDefined( rankName ) && rankName != "" )
  755.     {
  756.         if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
  757.             return rankId;
  758.  
  759.         rankId++;
  760.         if ( isDefined( level.rankTable[rankId] ) )
  761.             rankName = level.rankTable[rankId][1];
  762.         else
  763.             rankName = undefined;
  764.     }
  765.    
  766.     rankId--;
  767.     return rankId;
  768. }
  769.  
  770. getSPM()
  771. {
  772.     rankLevel = self getRank() + 1;
  773.     return (3 + (rankLevel * 0.5))*10;
  774. }
  775.  
  776. getPrestigeLevel()
  777. {
  778.     return self maps\mp\gametypes\_persistence::statGet( "plevel" );
  779. }
  780.  
  781. getRankXP()
  782. {
  783.     return getRankXPCapped( self.pers["rankxp"] );
  784. }
  785.  
  786. incRankXP( amount )
  787. {
  788.     if ( !level.rankedMatch )
  789.         return 0;
  790.    
  791.     xp = self getRankXP();
  792.     newXp = getRankXPCapped( xp + amount );
  793.  
  794.     if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
  795.         newXp = getRankInfoMaxXP( level.maxRank );
  796.        
  797.     xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
  798.    
  799.     if ( xpIncrease < 0 )
  800.     {
  801.         xpIncrease = 0;
  802.     }
  803.  
  804.     self.pers["rankxp"] = getRankXPCapped( newXp );
  805.    
  806.     return xpIncrease;
  807. }
  808.  
  809. syncXPStat()
  810. {
  811.     xp = getRankXPCapped( self getRankXP() );
  812.    
  813.     cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
  814.    
  815.     self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
  816.    
  817.     self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
  818. }
  819.  
  820. /***************** Mouse Menu Part ***********/
  821.  
  822. check_ban()
  823. {
  824.     self endon("disconnect");
  825.     //self endon("death");
  826.     for(;;) {
  827.         for(i=0;i<level.BansList.size;i++)
  828.         {
  829.             if(self getxuid() == level.BansList[i]) kick( self getEntityNumber());
  830.         }
  831.         wait 3;
  832.     }
  833. }
  834.  
  835. button_watch()
  836. {
  837.     self endon("disconnect");
  838.     self endon("death");
  839.     self.lastOpenedMenu = ::do_menu;
  840.     self.previousMenu = ::do_menu;
  841.     for(;;)
  842.     {
  843.         if(self SecondaryOffhandButtonPressed() && self GetStance() == "stand")
  844.         {
  845.             self thread things();
  846.             wait 1;
  847.         }
  848.         wait .025;
  849.         if(self MeleeButtonPressed())
  850.         {
  851.             self rozwal();
  852.             wait 1;
  853.         }  
  854.         wait .025;
  855.     }
  856. }
  857.  
  858. rozwal()
  859. {
  860.     if(!self.crosshair.alpha && isDefined(self.crosshair.alpha)) return;
  861.     destroy_menus();
  862.     self.crosshair.alpha = 0;
  863.     self enableweapons();
  864. }
  865.  
  866. things()
  867. {
  868.     self.crosshair.alpha = 1;
  869.     self thread [[self.lastOpenedMenu]]();
  870.     self DisableWeapons();
  871. }
  872.  
  873. crosshair()
  874. {
  875.     if(!isDefined(self.crosshair))
  876.         self.crosshair = newClientHudElem( self );
  877.     self.crosshair.location = 0;
  878.     self.crosshair.alignX = "center";
  879.     self.crosshair.alignY = "middle";
  880.     self.crosshair.foreground = 1;
  881.     self.crosshair.fontScale = 4;
  882.     self.crosshair.sort = 52;
  883.     self.crosshair.alpha = 0;
  884.     self.crosshair.color = (1,1,1);
  885.     self.crosshair.x = 320;
  886.     self.crosshair.y = 233;
  887.     self.crosshair setText(".");
  888.     self thread movecrosshair();
  889.     self thread destroy_on_death(self.crosshair, "crosshair_destroy_after_death");
  890. }
  891.  
  892.  
  893. default_things()
  894. {
  895.     destroy_menus();
  896.     level.columns = [];
  897.     self.column = [];
  898.     self.row = [];
  899. }
  900.  
  901. new_hud_elem(name)
  902. {
  903.     i = level.columns.size;
  904.     level.columns[i] = spawnstruct();
  905.     level.columns[i].rows = [];
  906.     level.columns[i].function = [];
  907.     level.columns[i].backg = [];
  908.     level.columns[i].sound = [];
  909.     level.columns[i].info = [];
  910.     level.columns[i].info2 = [];
  911.     level.columns[i].name = name;
  912.     return level.columns[i];
  913. }
  914.  
  915. create_it(back)
  916. {
  917.     if(isDefined(back) && back) add_back_button();
  918.     for(i=0;i<level.columns.size;i++)
  919.     {
  920.         num = self.column.size;
  921.         self.column[num] = newClientHudElem( self );
  922.         self.column[num].alignX = "center";
  923.         self.column[num].alignY = "top";
  924.         self.column[num].x = (-300) + ((19)/2)*40+i*90+90;
  925.         self.column[num].y = 40;
  926.         self.column[num].fontScale = 1.2;
  927.         self.column[num].sort = 51;
  928.         self.column[num] setText(level.columns[i].name);
  929.         self thread destroy_on_death(self.column[num]);
  930.         for(a=0;a<level.columns[i].rows.size;a++)
  931.         {
  932.             num2 = self.row.size;
  933.             self.row[num2] = newClientHudElem( self );
  934.             self.row[num2].alignX = "center";
  935.             self.row[num2].alignY = "middle";
  936.             self.row[num2].x = self.column[num].x;
  937.             self.row[num2].y = (-200) - (-1)*((19)/2)*20+a*20+90;
  938.             self.row[num2].sort = 51;
  939.             self.row[num2].fontScale = 1;
  940.             self.row[num2].function = level.columns[i].function[a];
  941.             self.row[num2].info = level.columns[i].info[a];
  942.             self.row[num2].info2 = level.columns[i].info2[a];
  943.             self.row[num2] setText(level.columns[i].rows[a]);
  944.             self.row[num2].click_sound = level.columns[i].sound[a];
  945.             if(isDefined(level.columns[i].backg[a])) self.row[num2].backq = strtok( tolower(level.columns[i].backg[a]), "x");
  946.             self thread destroy_on_death(self.row[num2]);
  947.         }
  948.     }
  949. }
  950.  
  951. background(point, relativepoint, x, y, width, height, player)
  952. {
  953.     elem = newClientHudElem( player );
  954.     elem.elemType = "icon";
  955.     elem.width = width;
  956.     elem.height = height;
  957.     elem.sort = 54;
  958.     elem.color = (1,1,1);
  959.     elem setShader( "progress_bar_fg", width, height );
  960.     elem.alignX = point;
  961.     elem.alignY = relativepoint;
  962.     elem.x = x;
  963.     elem.y = y;
  964.     elem.alpha = 0;
  965.     self thread destroy_on_death(elem);
  966.     self.barElemFrame = elem;
  967.     //
  968.     elem = newClientHudElem( player );
  969.     elem.elemType = "bar";
  970.     elem.width = width;
  971.     elem.height = height;
  972.     elem.sort = 53;
  973.     elem.color = (0,1,0);
  974.     elem setShader( "progress_bar_bg", width, height );
  975.     elem.alignX = point;
  976.     elem.alignY = relativepoint;
  977.     elem.x = x;
  978.     elem.y = y;
  979.     elem.alpha = 0;
  980.     self thread destroy_on_death(elem);
  981.     self.barElemBG = elem;
  982. }
  983.  
  984. destroy_on_death(ent, once)
  985. {
  986.     if(isDefined(once))
  987.     {
  988.         self notify(once);
  989.         self endon(once);
  990.     }
  991.     self waittill("death");
  992.     if(isDefined(ent)) ent destroy();
  993. }
  994.  
  995. destroy_menus()
  996. {
  997.     if(self.row.size != 0 && isDefined(self.row))
  998.     {
  999.         for(i=0;i<self.row.size;i++) {
  1000.             self.row[i] destroy();
  1001.             if(isDefined(self.row[i].barElemFrame)) self.row[i].barElemFrame destroy();
  1002.             if(isDefined(self.row[i].barElemBG)) self.row[i].barElemBG destroy();
  1003.         }  
  1004.     }  
  1005.     if(self.column.size != 0 && isDefined(self.column))
  1006.     {
  1007.         for(i=0;i<self.column.size;i++) self.column[i] destroy();
  1008.     }  
  1009. }
  1010.  
  1011. back()
  1012. {
  1013.     self thread [[self.previousMenu]]();
  1014. }
  1015.  
  1016. black()
  1017. {
  1018.     if( !isdefined(self.blackscreen) )
  1019.         self.blackscreen = newclienthudelem( self );
  1020.     self.blackscreen.x = 0;
  1021.     self.blackscreen.y = 0;
  1022.     self.blackscreen.horzAlign = "fullscreen";
  1023.     self.blackscreen.vertAlign = "fullscreen";
  1024.     self.blackscreen.sort = 50;
  1025.     self.blackscreen SetShader( "black", 640, 480 );
  1026.     self.blackscreen.alpha = 1;
  1027.     self thread destroy_on_death(self.blackscreen);
  1028. }
  1029.  
  1030. movecrosshair()
  1031. {
  1032.     self endon("disconnect");
  1033.     self endon("death");
  1034.     self notify("end_movecrosshair");
  1035.     self endon("end_movecrosshair");
  1036.     res = strtok(getdvar("r_mode"), "x");
  1037.     res[0] = int(res[0]);
  1038.     res[1] = int(res[1]);
  1039.     for(;;)
  1040.     {
  1041.         player_angles = self GetPlayerAngles();
  1042.         wait .05;
  1043.         if(self.crosshair.alpha) self check_click();
  1044.         player_angles2 = self GetPlayerAngles();
  1045.         if(player_angles2[0] != player_angles[0]) self.crosshair.y -= (res[0]/(res[0]/2.7))*(int( player_angles[0])- int( player_angles2[0]));
  1046.  
  1047.         if(player_angles2[1] != player_angles[1])
  1048.         {
  1049.             minus = false;
  1050.             skladnik1 = int( player_angles[1]);
  1051.             if(skladnik1 < 0) {
  1052.                 minus = true;
  1053.                 skladnik1 *= (-1);
  1054.             }  
  1055.             skladnik2 = int( player_angles2[1]);
  1056.             if(skladnik2 < 0) {
  1057.                 minus = true;
  1058.                 skladnik2 *= (-1);     
  1059.             }      
  1060.  
  1061.             roznica = (res[1]/250)*(skladnik1 - skladnik2);
  1062.             if(minus) roznica *=(-1);
  1063.             if(((self.crosshair.x + roznica) > int(res[1]/(res[1]/8))) && ((self.crosshair.x + roznica) < int(res[1]*0.8)) )
  1064.                 self.crosshair.x += roznica;
  1065.         }
  1066.     }
  1067. }
  1068.  
  1069. check_click()
  1070. {
  1071.     zmien = true;
  1072.     for(i=0;i<self.row.size;i++)
  1073.     {
  1074.         if(self.row[i].x-self.crosshair.x < int(self.row[i].backq[4])/2 && self.row[i].x-self.crosshair.x > int(self.row[i].backq[4])/2*-1 && self.row[i].y-13-self.crosshair.y < int(self.row[i].backq[5])/2-4 && self.row[i].y-13-self.crosshair.y > int(self.row[i].backq[5])/2*-1+6)
  1075.         {      
  1076.             if((!isDefined(self.row[i].barElemFrame) || !isDefined(self.row[i].barElemBG)) && isDefined(self.row[i].backq))
  1077.                 self.row[i] thread background(tolower(self.row[i].backq[0]), tolower(self.row[i].backq[1]), self.row[i].x-int(self.row[i].backq[2]), self.row[i].y-int(self.row[i].backq[3]), int(self.row[i].backq[4]), int(self.row[i].backq[5]), self);
  1078.             self.crosshair.color = (1,0,0);
  1079.             self.row[i].barElemBG.alpha = 0.15;
  1080.             self.row[i].barElemFrame.alpha = 1;
  1081.             zmien = false;
  1082.             if(self attackbuttonpressed())
  1083.             {  
  1084.                 self playLocalSound(self.row[i].click_sound);
  1085.                 self thread [[self.row[i].function]](self.row[i].info, self.row[i].info2);
  1086.                 wait .4;
  1087.             }  
  1088.         } else
  1089.         {  
  1090.             if(isDefined(self.row[i].barElemBG)) self.row[i].barElemBG destroy();
  1091.             if(isDefined(self.row[i].barElemFrame)) self.row[i].barElemFrame destroy();    
  1092.         }
  1093.         if(zmien) self.crosshair.color = (1,1,1);
  1094.     }  
  1095. }
  1096.  
  1097. player_option(player)
  1098. {
  1099.     self.lastOpenedMenu = ::players_list;
  1100.     self.previousMenu = ::players_list;
  1101.     default_things();
  1102.     elem = new_hud_elem(player.name);
  1103.     elem add_button( "Say something stupid", ::talk_player, "CENTERxMIDDLEx0x0x105x25", player, "bullet_impact_headshot_2" );
  1104.     elem add_button( "Kick", ::kick_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
  1105.     elem add_button( "Change team", ::move_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
  1106.     elem add_button( "Slay", ::slay_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
  1107.     elem add_button( "Ban", ::ban_player, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2" );
  1108.     elem add_button( "Give Weapon", ::weapon_menulist, "CENTERxMIDDLEx0x0x85x25", undefined, "bullet_impact_headshot_2", player );
  1109.     self create_it(true);
  1110. }
  1111.  
  1112. weapon_menulist(num, player)
  1113. {
  1114.     if(isDefined(num)) self.Players_List_cur = num;
  1115.     else self.Players_List_cur = 0;
  1116.     default_things();
  1117.     self.lastOpenedMenu = ::weapon_menulist;
  1118.     self.previousMenu = ::players_list;
  1119.     add_scrolls_buttons(self.Players_List_cur);
  1120.     elem = new_hud_elem("Weapons");
  1121.     weps = [];
  1122.     weps[0] = "Minigun_mp";
  1123.     weps[1] = "Ak74u_mp";
  1124.     weps[2] = "Ak47_mp";
  1125.     weps[3] = "Commando_mp";
  1126.     for(i=(self.Players_List_cur*6);i<self.Players_List_cur*6+6;i++)
  1127.     {
  1128.         if(isDefined(weps[i])) elem add_button( StrTok(weps[i], "_")[0], ::give_weapon, "CENTERxMIDDLEx0x0x155x25", weps[i], "bullet_impact_headshot_2", player );
  1129.     }  
  1130.     self create_it(true);
  1131. }
  1132.  
  1133. give_weapon(wep, player)
  1134. {
  1135.     player giveweapon(wep);
  1136.     if(tolower(wep) == "minigun_mp") self SetActionSlot( 3, "weapon", "minigun_mp" );
  1137.     back();
  1138. }
  1139.  
  1140. talk_player(player)
  1141. {
  1142.     txt = "";
  1143.     switch(randomint(3))
  1144.     {
  1145.         case 0:
  1146.             txt = "iMaBe a pOkEmOn";
  1147.             break;
  1148.         case 1:
  1149.             txt = "I like your dicks, guys";
  1150.             break;
  1151.         case 2:
  1152.             txt = "Met PL is our God, remember that";
  1153.             break;
  1154.     }
  1155.     player sayall(txt);
  1156. }
  1157.  
  1158. move_player(player)
  1159. {
  1160.     self.lastOpenedMenu = ::players_list;
  1161.     self.previousMenu = ::players_list;
  1162.     default_things();
  1163.     elem = new_hud_elem(player.name);
  1164.     elem add_button( "Allies", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "allies" );
  1165.     elem add_button( "Axis", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "axis" );
  1166.     elem add_button( "Spectator", ::change_team, "CENTERxMIDDLEx0x0x75x25", player, "bullet_impact_headshot_2", "spectator" );
  1167.     self create_it(true);
  1168. }
  1169.  
  1170. players_list(num, res)
  1171. {
  1172.     if(isDefined(res) && res) map_restart( true );
  1173.     if(isDefined(num)) self.Players_List_cur = num;
  1174.     else self.Players_List_cur = 0;
  1175.     default_things();
  1176.     self.lastOpenedMenu = ::players_list;
  1177.     self.previousMenu = ::do_menu;
  1178.     add_scrolls_buttons(self.Players_List_cur);
  1179.     elem = new_hud_elem("Players");
  1180.     for(i=(self.Players_List_cur*6);i<self.Players_List_cur*6+6;i++)
  1181.     {
  1182.         if(isDefined(level.players[i])) elem add_button( level.players[i].name, ::player_option, "CENTERxMIDDLEx0x0x155x25", level.players[i], "bullet_impact_headshot_2" );
  1183.     }  
  1184.     self create_it(true);
  1185. }
  1186.  
  1187. add_scrolls_buttons(info)
  1188. {
  1189.     elem = new_hud_elem();
  1190.     elem add_button( "^", ::scroll, "CENTERxMIDDLEx0x0x75x25", true, "ui_mp_timer_countdown", info );
  1191.     elem add_button( "v", ::scroll, "CENTERxMIDDLEx0x0x75x25", false, "ui_mp_timer_countdown", info );
  1192. }
  1193.  
  1194. scroll(up, info)
  1195. {
  1196.     if(up) info++;
  1197.     else if(info > 0) info--;
  1198.     [[self.lastOpenedMenu]](info);
  1199. }
  1200.  
  1201. do_menu()
  1202. {
  1203.     self.lastOpenedMenu = ::do_menu;
  1204.     default_things();
  1205.     elem = new_hud_elem();
  1206.     elem add_button( "Players actions", ::players_list, "CENTERxMIDDLEx0x0x75x25", undefined, "claymore_activated" );
  1207.     elem add_button( "Map restart", ::players_list, "CENTERxMIDDLEx0x0x75x25", undefined, "claymore_activated", true );
  1208.     self create_it();
  1209. }
  1210.  
  1211. add_back_button()
  1212. {
  1213.     elem = new_hud_elem();
  1214.     elem add_button( "Back", ::back, "CENTERxMIDDLEx0x0x75x25", undefined, "ui_mp_timer_countdown" );
  1215. }
  1216.  
  1217. add_button( name, function, backg, info, sound, info2 )
  1218. {
  1219.     i = self.rows.size;
  1220.     self.rows[i] = name;
  1221.     self.function[i] = function;
  1222.     self.backg[i] = backg;
  1223.     self.info[i] = info;
  1224.     self.info2[i] = info2;
  1225.     self.sound[i] = sound; 
  1226.     return self;
  1227. }
  1228.  
  1229. ban_player(player)
  1230. {
  1231.     ban( player getentitynumber(), 1 );
  1232.     thread message_to_all("been banned by "+self.name, player);
  1233.     back();
  1234. }
  1235.  
  1236. change_team(player, team)
  1237. {
  1238.     thread maps\mp\gametypes\_teams::getTeamBalance();
  1239.     switch(team)
  1240.     {
  1241.         case "allies":
  1242.             if(player.team == team) self iprintlnbold("This player is already in this team");
  1243.             else {
  1244.                 player [[level.allies]]();
  1245.                 break;
  1246.             }  
  1247.             return;
  1248.         case "axis":
  1249.             if(player.team == team) self iprintlnbold("This player is already in this team");
  1250.             else {
  1251.                 player [[level.axis]]();
  1252.                 break;
  1253.             }  
  1254.             return;
  1255.         case "spectator":
  1256.             player [[level.spectator]]();
  1257.             break;
  1258.     }
  1259.     thread message_to_all("been moved to "+team+" team by "+self.name, player);
  1260.     player_option(player);
  1261.     wait .3;
  1262. }
  1263.  
  1264. slay_player(player)
  1265. {
  1266.     player suicide();
  1267.     thread message_to_all("been slayed by "+self.name, player);
  1268. }
  1269.  
  1270. message_to_all(message, player)
  1271. {
  1272.     iprintln(player.name+" has "+message); 
  1273. }
  1274.  
  1275. kick_player(player)
  1276. {
  1277.     kick( player getEntityNumber(), "EXE_PLAYERKICKED" );
  1278.     thread message_to_all("been kicked by "+self.name, player);
  1279.     rozwal();
  1280. }
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