Advertisement
Guest User

Untitled

a guest
Jan 18th, 2016
104
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.44 KB | None | 0 0
  1. GUNZ 1,0,0,290 launched. build (Jan 16 2016 10:11:02)
  2. Log time (01/18/16 15:57:32)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2793 MHz
  5. Display Device = Intel(R) HD Graphics ( vendor=8086 device=152 subsys=2afb103c revision=9 )
  6. Display Driver Version = 10.18.0010.4276
  7. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 886.000000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(Primary Sound Driver): Hardware Mixing Not Supported
  27. 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  28. [[[getMaxChannel32]]]]
  29. found 0 custom music
  30.  
  31. -------------------> Sound Engine Create : 1.379000
  32.  
  33. sound engine create.
  34. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  35. start log bipmap
  36. end of load bitmaps2
  37. loading pictures : 3.480000
  38. warning : bitmap frame_b.png not found.
  39. warning : bitmap frame_t.png not found.
  40. warning : bitmap stripe.tga not found.
  41. warning : bitmap slot_head.tga not found.
  42. warning : bitmap slot_head.tga not found.
  43. warning : bitmap icon_gameroom.tga not found.
  44. IDLResource Loading Success!!
  45. IDL resources : 0.203000
  46. start InitInterface option
  47. Number of Display mode : 38
  48. Number of Display mode : 0
  49. end of InitInterface option ok
  50. Init maps : no Current ChannelRule
  51. Screen Effect Manager Create : 0.168000
  52. Screen effect manager create success.
  53. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  54. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  55. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  56. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  57. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  58. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  74. Effect manager create success.
  75. Client create success.
  76. game interface create success.
  77.  
  78. -------------------> GameInterface Create : 4.263000
  79.  
  80. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  81. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  82. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  83. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  84. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  85. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  86. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  87. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  88. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  89. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  90. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  91. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  92. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  93. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  94. Load character.xml success,
  95.  
  96. -------------------> Character Loading : 3.837000
  97.  
  98.  
  99. -------------------> WeaponMesh Loading : 0.903000
  100.  
  101. Load weapon.xml success.
  102.  
  103. -------------------> Worlditem Loading : 0.044000
  104.  
  105. Load zitem info success.
  106. Load zBuff info success.
  107. Init world item manager success.
  108. Init map Descriptor success.
  109. Init channel rule manager success.
  110. Init abuse manager success.
  111. Init chatting filter. success
  112. Error While Read spymaplist.
  113. Error While read spymode.
  114.  
  115. -------------------> ETC .. : 3.740000
  116.  
  117. BspObject open : begin interface/login/login.rs
  118. RBspObject::Open : Open_MaterialList
  119. RBspObject::Open : Open_LightList
  120. BspObject open object list : begin
  121. RBspObject::Open_ObjectList : size 8
  122. RBspObject::Open_ObjectList : end
  123. RBspObject::Open : OpenDescription
  124. RBspObject::OpenRs : file.Open
  125. RBspObject::OpenRs : file.Read(&header)
  126. RBspObject::OpenRs : file.Read(&nMaterial)
  127. RBspObject::OpenRs : Open_Nodes begin
  128. RBspObject::OpenRs : Open_Nodes end
  129. RBspObject::Open : OpenRs
  130. RBspObject::Open : OpenBsp
  131. BspObject load lightmap : file.Read(&header)
  132. BspObject load lightmap nCount = 1
  133. BspObject load lightmap 0
  134. BspObject load lightmap : file.Read(&m_nLightmap) done
  135. BspObject load lightmap : end
  136. RBspObject::Open : done
  137. Load smoke description mesh.
  138. main : OnCreate() done
  139. Server Connected
  140. Login Posted
  141. Login Failed.(ErrCode=10000)
  142. Server Connected
  143. Login Posted
  144. Login Failed.(ErrCode=10000)
  145. Server Connected
  146. Login Posted
  147. Login Successful.
  148. Responsed Account Charlist
  149. Cloth VertexBuffer is Released
  150. Selected character name : ^9Mi^1ch^9i^5 (5E 39 4D 69 5E 31 63 68 5E 39 69 5E 35 ) (len = 13)
  151. Reset Device
  152. Video memory 886.000000
  153. shader initialize successful : 1
  154. devices Restored.
  155. Emblem url is null! clanID(187068)
  156. Emblem url is null! clanID(185871)
  157. Emblem url is null! clanID(187128)
  158. Emblem url is null! clanID(187068)
  159. Emblem url is null! clanID(185871)
  160. Emblem url is null! clanID(187128)
  161. Reset Device
  162. Video memory 886.000000
  163. shader initialize successful : 1
  164. devices Restored.
  165. StageCreated
  166. CastStageBridgePeer call in Zgame::Create
  167. game create begin , type = 13
  168. BspObject open : begin maps/Island/Island.rs
  169. RBspObject::Open : Open_MaterialList
  170. RBspObject::Open : Open_LightList
  171. BspObject open object list : begin
  172. RBspObject::Open_ObjectList : size 16
  173. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  174. RBspObject::Open_ObjectList : end
  175. RBspObject::Open : OpenDescription
  176. RBspObject::OpenRs : file.Open
  177. RBspObject::OpenRs : file.Read(&header)
  178. RBspObject::OpenRs : file.Read(&nMaterial)
  179. RBspObject::OpenRs : Open_Nodes begin
  180. RBspObject::OpenRs : Open_Nodes end
  181. RBspObject::Open : OpenRs
  182. RBspObject::Open : OpenBsp
  183. BspObject load lightmap : file.Read(&header)
  184. BspObject load lightmap nCount = 1
  185. BspObject load lightmap 0
  186. BspObject load lightmap : file.Read(&m_nLightmap) done
  187. BspObject load lightmap : end
  188. RBspObject::Open : done
  189. create game enrvironment.
  190. game world create success.
  191. Reload all animation end
  192. ---------------------------------setBuffer
  193. game created ( 15:59:16 )
  194. Create character : Name=^9Mi^1ch^9i^5 Level=99
  195. Connect to Agent by UDP
  196. Connect to Agent by UDP
  197. Reset Device
  198. ------------------------ReleaseBuffer
  199. Video memory 886.000000
  200. ---------------------------------setBuffer
  201. shader initialize successful : 1
  202. devices Restored.
  203. Cloth VertexBuffer is Released
  204. Connect to Agent by UDP
  205. Cloth VertexBuffer is Released
  206. Connect to Agent by UDP
  207. Cloth VertexBuffer is Released
  208. Connect to Agent by UDP
  209. Connect to Agent by UDP
  210. Cloth VertexBuffer is Released
  211. Crash ( 16:01:42 )
  212. Build Jan 15 2016 21:16:50
  213.  
  214. dwTotalMemKB = 8256864 KB
  215. dwAvailMemKB = 4833656 KB
  216. dwVirtualMemKB = 2097024 KB
  217.  
  218. [Exception]
  219. Address : 0051bac8
  220. ExpCode : c0000005
  221. Flags : 00000000
  222. #Param : 00000002
  223. other : 00000000
  224.  
  225. [Context]
  226. GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
  227. EDI: 00000000 ESI: 00000000 EBX: 00000000 EDX: 00ae9130
  228. ECX: 47edb4f0 EAX: 00000000 EBP: 4580a048 EIP: 0051bac8
  229. CS : 00000023 Flg: 00210297 ESP: 0019d2a8 SS : 0000002b
  230.  
  231. [Stack]
  232. 47edb4f0 00ae9130 0001c202 4580a0ac 0000000f 00000028 00000000 00000000
  233. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  234. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  235. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  236. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  237. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  238. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  239. 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
  240. 00000000 00000000 00000000 00000000 00000000 00000000 0000002a 00000029
  241. 00000000 0019d3ec 0074df5c 00000000 0019d484 00000008 00837d48 0298da10
  242. 0019d400 0019d404 0074dfb4 00000000 0000002a 00000000 00000004 0019d414
  243. 0074d53a 05739c90 00000001 005e697d 0019d440 0019d438 0000002a 00000029
  244. 00000000 18c64ec8 0019002a 05739c90 0000002a 00000008 6b6e553f 6e776f6e
  245. 0019003f 1854db40 00000000 00000000 0019d4bc 00000000 05739c58 005c2e81
  246. 00000000 00000001 1854db40 47f6fa08 00000006 00000000 01000000 005cc9cf
  247. 0019d4b8 18c64ec8 0019d498 005cc9cf 0019d4c8 18c64ec8 0019d4a8 18c64ec8
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement