Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GUNZ 1,0,0,290 launched. build (Jan 16 2016 10:11:02)
- Log time (01/18/16 15:57:32)
- Linear88's Runnable!
- CPU ID = GenuineIntel ( family = 774 , model = 10 , stepping = 9 ) @ 2793 MHz
- Display Device = Intel(R) HD Graphics ( vendor=8086 device=152 subsys=2afb103c revision=9 )
- Display Driver Version = 10.18.0010.4276
- Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- device created.
- Video memory 886.000000
- shader initialize successful : 1
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primary Sound Driver): Hardware Mixing Not Supported
- 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
- [[[getMaxChannel32]]]]
- found 0 custom music
- -------------------> Sound Engine Create : 1.379000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures : 3.480000
- warning : bitmap frame_b.png not found.
- warning : bitmap frame_t.png not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap icon_gameroom.tga not found.
- IDLResource Loading Success!!
- IDL resources : 0.203000
- start InitInterface option
- Number of Display mode : 38
- Number of Display mode : 0
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create : 0.168000
- Screen effect manager create success.
- SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- Effect manager create success.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create : 4.263000
- model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
- model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
- model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
- model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
- model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
- Load character.xml success,
- -------------------> Character Loading : 3.837000
- -------------------> WeaponMesh Loading : 0.903000
- Load weapon.xml success.
- -------------------> Worlditem Loading : 0.044000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- Error While Read spymaplist.
- Error While read spymode.
- -------------------> ETC .. : 3.740000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Server Connected
- Login Posted
- Login Failed.(ErrCode=10000)
- Server Connected
- Login Posted
- Login Failed.(ErrCode=10000)
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- Cloth VertexBuffer is Released
- Selected character name : ^9Mi^1ch^9i^5 (5E 39 4D 69 5E 31 63 68 5E 39 69 5E 35 ) (len = 13)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- Emblem url is null! clanID(187068)
- Emblem url is null! clanID(185871)
- Emblem url is null! clanID(187128)
- Emblem url is null! clanID(187068)
- Emblem url is null! clanID(185871)
- Emblem url is null! clanID(187128)
- Reset Device
- Video memory 886.000000
- shader initialize successful : 1
- devices Restored.
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 13
- BspObject open : begin maps/Island/Island.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 16
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- BspObject load lightmap : file.Read(&header)
- BspObject load lightmap nCount = 1
- BspObject load lightmap 0
- BspObject load lightmap : file.Read(&m_nLightmap) done
- BspObject load lightmap : end
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 15:59:16 )
- Create character : Name=^9Mi^1ch^9i^5 Level=99
- Connect to Agent by UDP
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- Video memory 886.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Cloth VertexBuffer is Released
- Connect to Agent by UDP
- Cloth VertexBuffer is Released
- Connect to Agent by UDP
- Cloth VertexBuffer is Released
- Connect to Agent by UDP
- Connect to Agent by UDP
- Cloth VertexBuffer is Released
- Crash ( 16:01:42 )
- Build Jan 15 2016 21:16:50
- dwTotalMemKB = 8256864 KB
- dwAvailMemKB = 4833656 KB
- dwVirtualMemKB = 2097024 KB
- [Exception]
- Address : 0051bac8
- ExpCode : c0000005
- Flags : 00000000
- #Param : 00000002
- other : 00000000
- [Context]
- GS : 0000002b FS : 00000053 ES : 0000002b DS : 0000002b
- EDI: 00000000 ESI: 00000000 EBX: 00000000 EDX: 00ae9130
- ECX: 47edb4f0 EAX: 00000000 EBP: 4580a048 EIP: 0051bac8
- CS : 00000023 Flg: 00210297 ESP: 0019d2a8 SS : 0000002b
- [Stack]
- 47edb4f0 00ae9130 0001c202 4580a0ac 0000000f 00000028 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
- 00000000 00000000 00000000 00000000 00000000 00000000 0000002a 00000029
- 00000000 0019d3ec 0074df5c 00000000 0019d484 00000008 00837d48 0298da10
- 0019d400 0019d404 0074dfb4 00000000 0000002a 00000000 00000004 0019d414
- 0074d53a 05739c90 00000001 005e697d 0019d440 0019d438 0000002a 00000029
- 00000000 18c64ec8 0019002a 05739c90 0000002a 00000008 6b6e553f 6e776f6e
- 0019003f 1854db40 00000000 00000000 0019d4bc 00000000 05739c58 005c2e81
- 00000000 00000001 1854db40 47f6fa08 00000006 00000000 01000000 005cc9cf
- 0019d4b8 18c64ec8 0019d498 005cc9cf 0019d4c8 18c64ec8 0019d4a8 18c64ec8
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement