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- #pragma strict
- #pragma implicit
- #pragma downcast
- enum MainMenuState
- {
- IDLE,
- OPTIONS,
- GRAPHICS,
- ABOUT,
- CONECTION,
- }
- class MainMenuScreen extends MonoBehaviour
- {
- private var nameRoom : String = "";
- public var _usePhoton : GameObject;
- public var ShowMainConect : boolean;
- public var gameManager : GameManager;
- public var menuBackground : Texture2D;
- private var menuBackgroundRect : Rect;
- private var limit : int = 8;
- public var windowBackground : Texture2D;
- private var windowBackgroundRect : Rect;
- public var playGame : Texture2D;
- public var playGameOver : Texture2D;
- private var playGameRect : Rect;
- public var resume : Texture2D;
- public var resumeOver : Texture2D;
- private var resumeRect : Rect;
- public var options : Texture2D;
- public var optionsOver : Texture2D;
- private var optionsRect : Rect;
- public var graphics : Texture2D;
- public var graphicsOver : Texture2D;
- private var graphicsRect : Rect;
- public var about : Texture2D;
- public var aboutOver : Texture2D;
- private var aboutRect : Rect;
- public var conect : Texture2D;
- public var conectOver : Texture2D;
- private var conectRect : Rect;
- public var hudSkin : GUISkin;
- private var panelLeft : GUIStyle;
- private var panelLeftRect : Rect;
- private var panelRight : GUIStyle;
- private var panelRightRect : Rect;
- private var descriptionStyle : GUIStyle;
- private var titleStyle : GUIStyle;
- private var customBox : GUIStyle;
- private var mousePos : Vector2;
- private var screenSize : Vector2;
- private var evt : Event;
- private var state : MainMenuState;
- private var lastMouseTime : float;
- public var receiveDamageOn : Texture2D;
- public var receiveDamageOff : Texture2D;
- public var dontReceiveDamageOn : Texture2D;
- public var dontReceiveDamageOff : Texture2D;
- private var damageRect : Rect;
- private var scrollPosition : Rect;
- private var scrollView : Rect;
- private var scroll : Vector2;
- public var black : Texture2D;
- private var alpha : float;
- static public var goingToGame : boolean;
- static public var showProgress : boolean;
- private var aboutScroll : Vector2;
- private var connectScroll : Vector2;
- private var graphicsScroll : Vector2;
- private var aboutStyle : GUIStyle;
- private var conectStyle: GUIStyle;
- private var resumeGame : boolean;
- public var visible : boolean;
- private var sliderBackground : GUIStyle;
- private var sliderButton : GUIStyle;
- public var greenBar : Texture2D;
- public var checkOn : Texture2D;
- public var checkOff : Texture2D;
- public var whiteMarker : Texture2D;
- private var margin : float = 30;
- private var questionRect : Rect;
- private var greenRect : Rect;
- private var tooltipStyle : GUIStyle;
- private var questionButtonStyle : GUIStyle;
- private var aquirisLogo : GUIStyle;
- private var unityLogo : GUIStyle;
- private var textFieldStyle : GUIStyle;
- public var overSound : AudioClip;
- public var overVolume : float = 0.4;
- public var clickSound : AudioClip;
- public var clickVolume : float = 0.7;
- private var over : boolean;
- private var hideOptions : boolean;
- private var loadingIndustry : boolean;
- public var textStyle : GUIStyle;
- private var angle : float;
- public var loadingBackground : Texture2D;
- var GameList : Hashtable = new Hashtable();
- function PushList(_gameList : Hashtable)
- {
- if(_gameList != GameList)
- {
- GameList.Clear();
- GameList = _gameList;
- }
- }
- function ShowMainConection()
- {
- ShowMainConect = true;
- }
- function Awake()
- {
- angle = 0.0;
- over = false;
- loadingIndustry = false;
- showProgress = false;
- hideOptions = Application.loadedLevelName != "demo_industry";
- GameManager.receiveDamage = true;
- questionButtonStyle = hudSkin.GetStyle("QuestionButton");
- tooltipStyle = hudSkin.GetStyle("TooltipStyle");
- aquirisLogo = hudSkin.GetStyle("AquirisLogo");
- unityLogo = hudSkin.GetStyle("UnityLogo");
- questionRect = new Rect(0, 0, 11, 11);
- textFieldStyle = hudSkin.GetStyle("textField");
- alpha = 1.0;
- goingToGame = false;
- resumeGame = false;
- state = MainMenuState.IDLE;
- descriptionStyle = hudSkin.GetStyle("Description");
- titleStyle = hudSkin.GetStyle("Titles");
- customBox = hudSkin.GetStyle("CustomBox");
- panelLeft = hudSkin.GetStyle("PanelLeft");
- panelRight = hudSkin.GetStyle("PanelRight");
- aboutStyle = hudSkin.GetStyle("About");
- conectStyle = hudSkin.GetStyle("Conect");
- menuBackgroundRect = new Rect(0, 0, menuBackground.width, menuBackground.height);
- windowBackgroundRect = new Rect(0, 0, windowBackground.width, windowBackground.height);
- panelLeftRect = new Rect(0, 0, 235, 240);
- panelRightRect = new Rect(0, 0, 235, 240);
- playGameRect = new Rect(0, 0, playGame.width * 0.75, playGame.height * 0.75);
- optionsRect = new Rect(0, 0, options.width * 0.75, options.height * 0.75);
- graphicsRect = new Rect(0, 0, graphics.width * 0.75, graphics.height * 0.75);
- aboutRect = new Rect(0, 0, about.width * 0.75, about.height * 0.75);
- conectRect = new Rect(0, 0, conect.width * 0.75, conect.height * 0.75);
- resumeRect = new Rect(0, 0, resume.width * 0.75, resume.height * 0.75);
- damageRect = new Rect(0, 0, receiveDamageOn.width * 0.7, receiveDamageOn.height * 0.7);
- }
- function Update()
- {
- if(goingToGame)
- {
- alpha += Time.deltaTime;
- if(alpha >= 1.0)
- {
- if(!loadingIndustry)
- {
- loadingIndustry = true;
- Application.LoadLevelAsync("demo_industry");
- }
- }
- }
- else
- {
- if(alpha > 0 && gameManager.showMenu == false)
- {
- alpha -= Time.deltaTime * 0.5;
- }
- }
- if(Time.timeScale == 0.0 || GameManager.showMenu)
- {
- lastMouseTime -= 0.01;
- }
- if(showProgress)
- {
- angle -= Time.deltaTime * 360;
- if(angle < -360.0)
- {
- angle += 360.0;
- }
- }
- }
- function DrawGUI(event : Event)
- {
- evt = event;
- screenSize = new Vector2(Screen.width, Screen.height);
- mousePos = new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y);
- if(visible)
- {
- if(state != MainMenuState.IDLE)
- {
- windowBackgroundRect.x = menuBackgroundRect.x + menuBackgroundRect.width;
- windowBackgroundRect.y = (screenSize.y - windowBackgroundRect.height) * 0.5;
- GUI.DrawTexture(windowBackgroundRect, windowBackground);
- if(state == MainMenuState.GRAPHICS || state == MainMenuState.ABOUT || state == MainMenuState.CONECTION)
- {
- panelLeftRect.width = 475;
- panelLeftRect.x = windowBackgroundRect.x + 15;
- panelLeftRect.y = windowBackgroundRect.y + 55;
- GUI.Box(panelLeftRect, "", panelLeft);
- }
- }
- if(state == MainMenuState.OPTIONS)
- {
- DrawGameOptions();
- }
- else if(state == MainMenuState.GRAPHICS)
- {
- DrawGraphicOptions();
- }
- else if(state == MainMenuState.ABOUT)
- {
- DrawAbout();
- }
- else if(state == MainMenuState.CONECTION)
- {
- DrawConection();
- }
- DrawMenu();
- }
- if(showProgress)
- {
- var currentProgress : float = IndustryLoader.industryProgress;//Application.GetStreamProgressForLevel("demo_industry");
- currentProgress *= 100.0;
- var aux : int = currentProgress;
- currentProgress = aux;
- if(currentProgress < 1.0)
- {
- GUIUtility.RotateAroundPivot(angle, new Vector2(Screen.width - 28, Screen.height - 28));
- GUI.DrawTexture(Rect(Screen.width - 56, Screen.height - 56, 56, 56), loadingBackground, ScaleMode.ScaleToFit, true, 0);
- GUI.matrix = Matrix4x4.identity;
- GUI.Label(new Rect(Screen.width - 52, Screen.height - 36, 50, 20), currentProgress.ToString(), textStyle);
- }
- }
- if(alpha > 0.0)
- {
- var c : Color = GUI.color;
- var d : Color = c;
- d.a = alpha;
- GUI.color = d;
- GUI.DrawTexture(new Rect(0, 0, screenSize.x, screenSize.y), black);
- if(goingToGame)
- {
- GUI.Label(new Rect(Screen.width - 120, Screen.height - 40, 90, 20), "Loading...", textStyle);
- }
- GUI.color = c;
- }
- if(ShowMainConect)
- MainConection();
- }
- function DrawGameOptions()
- {
- panelLeftRect.width = 235;
- panelLeftRect.x = windowBackgroundRect.x + 15;
- panelLeftRect.y = windowBackgroundRect.y + 55;
- panelRightRect.x = panelLeftRect.x + 5 + panelLeftRect.width;
- panelRightRect.y = panelLeftRect.y;
- damageRect.x = panelLeftRect.x + ((panelLeftRect.width - damageRect.width) * 0.5);
- damageRect.y = panelLeftRect.y + ((panelLeftRect.height - damageRect.height) * 0.5);
- var dRect = damageRect;
- dRect.x = panelRightRect.x + ((panelRightRect.width - damageRect.width) * 0.5);
- if(evt.current.type == EventType.MouseUp && evt.button == 0 && Time.time > lastMouseTime)
- {
- if(damageRect.Contains(mousePos))
- {
- if(!GameManager.receiveDamage)
- {
- audio.volume = clickVolume;
- audio.PlayOneShot(clickSound);
- GameManager.receiveDamage = true;
- lastMouseTime = Time.time;
- }
- }
- else if(dRect.Contains(mousePos))
- {
- if(GameManager.receiveDamage)
- {
- audio.volume = clickVolume;
- audio.PlayOneShot(clickSound);
- GameManager.receiveDamage = false;
- lastMouseTime = Time.time;
- }
- }
- }
- if(GameManager.receiveDamage)
- {
- GUI.DrawTexture(damageRect, receiveDamageOn);
- GUI.DrawTexture(dRect, dontReceiveDamageOff);
- }
- else
- {
- GUI.DrawTexture(damageRect, receiveDamageOff);
- GUI.DrawTexture(dRect, dontReceiveDamageOn);
- }
- GUI.Label(new Rect(windowBackgroundRect.x + 20, windowBackgroundRect.y + 15, 200, 20), "GAME OPTIONS", titleStyle);
- }
- private var sceneConf : SceneSettings;
- function GetSceneRef()
- {
- //var currentScene : int = Application.loadedLevel;
- var currentScene : int;// = Application.loadedLevel;
- if(Application.loadedLevelName == "demo_start_cutscene")
- {
- currentScene = 0;
- }
- else if(Application.loadedLevelName == "demo_forest")
- {
- currentScene = 1;
- }
- else if(Application.loadedLevelName == "demo_industry")
- {
- currentScene = 2;
- }
- if(GameQualitySettings.scenes != null)
- {
- if(currentScene >= 0 && currentScene < GameQualitySettings.scenes.Length)
- {
- sceneConf = GameQualitySettings.scenes[currentScene];
- }
- else
- {
- currentScene = -1;
- }
- }
- else
- {
- currentScene = -1;
- }
- }
- private function DrawSliderOverlay (rect : Rect, val : float)
- {
- rect.width = Mathf.Clamp(val * 199.0, 0.0, 199.0);
- GUI.DrawTexture (rect, greenBar);
- }
- private function SettingsSlider (name : String, nameLen : int, tooltip : String, v : float, vmin : float, vmax : float, dispname : String, dispmul : float, dispadd : float)
- {
- GUILayout.BeginHorizontal();
- GUILayout.Space(margin);
- GUILayout.BeginVertical();
- GUILayout.Label (name);
- questionRect.x = margin + nameLen;
- questionRect.y += 39;
- GUI.Button(questionRect, GUIContent(String.Empty, tooltip), questionButtonStyle);
- v = GUILayout.HorizontalSlider(v, vmin, vmax, GUILayout.Width(210));
- greenRect.y += 39;
- DrawSliderOverlay (greenRect, Mathf.InverseLerp (vmin, vmax, v));
- var disp = v * dispmul + dispadd;
- GUI.Label(new Rect(greenRect.x + 220, greenRect.y - 7, 200, 20), dispname + disp.ToString("0.00"));
- GUILayout.EndVertical();
- GUILayout.EndHorizontal();
- return v;
- }
- private function SettingsIntSlider (name : String, nameLen : int, tooltip : String, v : int, vmin : int, vmax : int, dispnames : String[])
- {
- GUILayout.BeginHorizontal();
- GUILayout.Space(margin);
- GUILayout.BeginVertical();
- GUILayout.Label (name);
- questionRect.x = margin + nameLen;
- questionRect.y += 39;
- GUI.Button(questionRect, GUIContent(String.Empty, tooltip), questionButtonStyle);
- v = GUILayout.HorizontalSlider(v, vmin, vmax, GUILayout.Width(210));
- greenRect.y += 39;
- DrawSliderOverlay (greenRect, Mathf.InverseLerp (vmin, vmax, v));
- GUI.Label(new Rect(greenRect.x + 220, greenRect.y - 7, 200, 20), dispnames == null ? v.ToString() : dispnames[v]);
- if (Mathf.Abs(vmin-vmax) < 8)
- DrawMarker (greenRect.y + 5, Mathf.Abs(vmin-vmax));
- GUILayout.EndVertical();
- GUILayout.EndHorizontal();
- return v;
- }
- private function SettingsSpace (pix:int)
- {
- GUILayout.Space (pix);
- questionRect.y += pix;
- greenRect.y += pix;
- }
- private function SettingsToggle (v : boolean, name : String, nameLen : int, tooltip : String) : boolean
- {
- GUILayout.BeginVertical();
- GUILayout.Space(7);
- v = GUILayout.Toggle (v, v ? checkOn : checkOff, GUILayout.Width(14), GUILayout.Height(14));
- GUILayout.EndVertical();
- GUILayout.Space(5);
- GUILayout.Label(name);
- questionRect.x = margin + nameLen;
- GUI.Button (questionRect, GUIContent(String.Empty, tooltip), questionButtonStyle);
- return v;
- }
- private function BeginToggleRow ()
- {
- GUILayout.BeginHorizontal();
- GUILayout.Space(margin);
- GUILayout.BeginVertical();
- GUILayout.BeginHorizontal(GUILayout.Width(400));
- questionRect.y += 21;
- }
- private function EndToggleRow (pix : int)
- {
- GUILayout.Space (pix);
- GUILayout.EndHorizontal();
- GUILayout.EndVertical();
- GUILayout.EndHorizontal();
- }
- function DrawGraphicOptions()
- {
- GetSceneRef();
- var currentQualityLevel : int = QualitySettings.currentLevel;
- var originalColor : Color = GUI.color;
- if(sceneConf == null) return;
- GUI.Label(new Rect(windowBackgroundRect.x + 20, windowBackgroundRect.y + 15, 200, 20), "GRAPHICS OPTIONS", titleStyle);
- var graphicRect : Rect = new Rect(panelLeftRect.x + 7, panelLeftRect.y + 30, panelLeftRect.width - 9, panelLeftRect.height - 35);
- var cSkin : GUISkin = GUI.skin;
- GUI.skin = hudSkin;
- greenRect = new Rect(margin, 0, 210, 5);
- GUILayout.BeginArea(graphicRect);
- graphicsScroll = GUILayout.BeginScrollView(graphicsScroll, GUILayout.Width(graphicRect.width));
- var boxRect = new Rect(17, 0, 430, 0);
- // overall level
- boxRect.height = 18 + 39;
- GUI.Box(boxRect, "", customBox);
- // post-fx
- boxRect.y += 10 + boxRect.height;
- boxRect.height = 93;
- GUI.Box(boxRect, "", customBox);
- // distances
- boxRect.y += 10 + boxRect.height;
- boxRect.height = 18 + 39;
- GUI.Box(boxRect, "", customBox);
- // shadow distance
- boxRect.y += 10 + boxRect.height;
- boxRect.height = 18 + 39;
- GUI.Box(boxRect, "", customBox);
- // texture limit
- boxRect.y += 10 + boxRect.height;
- boxRect.height = 18 + 39;
- GUI.Box(boxRect, "", customBox);
- // terrain
- boxRect.y += 10 + boxRect.height;
- boxRect.height = 18 + 39 * 7;
- GUI.Box(boxRect, "", customBox);
- GUILayout.BeginVertical();
- questionRect.y = -31;
- greenRect.y = -9;
- GameQualitySettings.overallQuality = SettingsIntSlider (
- "Overall Quality Level", 125, "Overall quality level of the game.",
- GameQualitySettings.overallQuality, 0, 5,
- ["QUALITY: FASTEST", "QUALITY: FAST", "QUALITY: SIMPLE", "QUALITY: GOOD", "QUALITY: BEAUTIFUL", "QUALITY: FANTASTIC"]);
- GUILayout.Space(29);
- questionRect.y += 47;
- BeginToggleRow ();
- GameQualitySettings.anisotropicFiltering = SettingsToggle (GameQualitySettings.anisotropicFiltering, "Anisotropic Filtering", 153, "Anisotropic filtering for the textures.");
- GUILayout.FlexibleSpace();
- GameQualitySettings.ambientParticles = SettingsToggle (GameQualitySettings.ambientParticles, "Ambient Particles", 355, "Smoke & dust particles.");
- EndToggleRow (50);
- BeginToggleRow ();
- GameQualitySettings.colorCorrection = SettingsToggle (GameQualitySettings.colorCorrection, "Color Correction", 128, "Color correction image effect.");
- GUILayout.FlexibleSpace();
- GameQualitySettings.bloomAndFlares = SettingsToggle (GameQualitySettings.bloomAndFlares, "Bloom & Flares", 336, "Bloom & Lens Flares image effect.");
- EndToggleRow (71);
- BeginToggleRow ();
- GameQualitySettings.sunShafts = SettingsToggle (GameQualitySettings.sunShafts, "Sun Shafts", 100, "Sun Shafts image effect.");
- GUILayout.FlexibleSpace();
- GameQualitySettings.depthOfFieldAvailable = SettingsToggle (GameQualitySettings.depthOfFieldAvailable, "Depth Of Field", 336, "Depth Of Field image effect while aiming.");
- EndToggleRow (73);
- BeginToggleRow ();
- var ssaoEnable : boolean = SettingsToggle (GameQualitySettings.ssao, "SSAO", 60, "Screen Space Ambient Ccclusion image effect.");
- if(GameQualitySettings.overallQuality > 3)
- GameQualitySettings.ssao = ssaoEnable;
- GUILayout.FlexibleSpace();
- EndToggleRow (0);
- greenRect.y += 113;
- questionRect.y -= 18;
- SettingsSpace (25);
- GameQualitySettings.dynamicObjectsFarClip = SettingsSlider (
- "Dynamic Objects Far Distance", 180, "Drawing distance of dynamic objects.",
- GameQualitySettings.dynamicObjectsFarClip, 0.0, 1.0, "DYNAMIC: ",
- GameQualitySettings._dynamicLayersRange.y - GameQualitySettings._dynamicLayersRange.x, GameQualitySettings._dynamicLayersRange.x);
- SettingsSpace (27);
- GameQualitySettings.shadowDistance = SettingsSlider (
- "Shadow Distance", 108, "Realtime shadows drawing distance.",
- GameQualitySettings.shadowDistance, 0.0, 30.0, "",
- 1.0, 0.0);
- SettingsSpace (28);
- GameQualitySettings.masterTextureLimit = SettingsIntSlider (
- "Texture Quality", 100, "Overall texture detail.",
- GameQualitySettings.masterTextureLimit, 3, 0,
- ["FULL RESOLUTION", "HALF RESOLUTION", "QUARTER RESOLUTION", "1/8 RESOLUTION"]);
- SettingsSpace (27);
- sceneConf.detailObjectDensity = SettingsSlider (
- "Terrain Grass Density", 136, "Grass density.",
- sceneConf.detailObjectDensity, 0.0, 1.0, "",
- 1.0, 0.0);
- sceneConf.detailObjectDistance = SettingsSlider (
- "Terrain Grass Distance", 141, "Grass drawing distance.",
- sceneConf.detailObjectDistance, 0.0, 50.0, "",
- 1.0, 0.0);
- sceneConf.nearTerrainPixelError = SettingsSlider (
- "Terrain Pixel Error", 146, "Set terrain pixel error.",
- sceneConf.nearTerrainPixelError, 50.0, 5.0, "",
- 1.0, 0.0);
- sceneConf.treeDistance = SettingsSlider (
- "Terrain Tree Distance", 137, "Tree drawing distance.",
- sceneConf.treeDistance, 200.0, 400.0, "",
- 1.0, 0.0);
- sceneConf.heightmapMaximumLOD = SettingsIntSlider (
- "Terrain Level of Detail", 139, "Overall terrain Level of Detail.",
- sceneConf.heightmapMaximumLOD, 2, 0,
- ["FULL RESOLUTION", "QUARTER RESOLUTION", "1/16 RESOLUTION"]);
- sceneConf.terrainTreesBillboardStart = SettingsSlider (
- "Terrain Billboard Start", 140, "Distance from the camera where trees will be rendered as billboards.",
- sceneConf.terrainTreesBillboardStart, 10.0, 70.0, "",
- 1.0, 0.0);
- sceneConf.maxMeshTrees = SettingsIntSlider (
- "Max Mesh Trees", 100, "Set the maximum number of trees rendered at full LOD.",
- sceneConf.maxMeshTrees, 5, 60,
- null);
- GUILayout.Space(20);
- GUILayout.EndVertical();
- GUILayout.EndScrollView();
- GUILayout.EndArea();
- if(GUI.tooltip != "")
- {
- GUI.Label(new Rect(mousePos.x + 15, mousePos.y - 60, 150, 70), GUI.tooltip, tooltipStyle);
- }
- GUI.skin = cSkin;
- }
- function DrawMarker(y : float, steps : int)
- {
- var markerRect : Rect = new Rect(margin, y + 2, 1, 5);
- var aux : float;
- var s : float = steps;
- for(var i : int = 0; i <= steps; i++)
- {
- aux = i;
- aux /= s;
- markerRect.x = margin + 5 + aux * 196;
- GUI.DrawTexture(markerRect, whiteMarker);
- }
- }
- function DrawAbout()
- {
- GUI.Label(new Rect(windowBackgroundRect.x + 20, windowBackgroundRect.y + 15, 200, 20), "ABOUT", titleStyle);
- var abRect : Rect = new Rect(panelLeftRect.x + 7, panelLeftRect.y + 30, panelLeftRect.width - 12, panelLeftRect.height - 40);
- var cSkin : GUISkin = GUI.skin;
- GUI.skin = hudSkin;
- GUILayout.BeginArea(abRect);
- aboutScroll = GUILayout.BeginScrollView(aboutScroll, GUILayout.Width(abRect.width));
- GUILayout.BeginHorizontal();
- GUILayout.Space(17);
- GUILayout.BeginVertical();
- GUILayout.Label("Developed by Aquiris Game Experience and Unity Technologies ApS.", aboutStyle, GUILayout.Width(423));
- GUILayout.Space(5);
- var names : String;
- names = "Alessandro Peixoto Lima, ";
- names += "Amilton Diesel, ";
- names += "Andre Schaan, ";
- names += "Aras Pranckevicius, ";
- names += "Bret Church, ";
- names += "Ethan Vosburgh, ";
- names += "Gustavo Allebrandt, ";
- names += "Israel Mendes, ";
- names += "Henrique Geremia Nievinski, ";
- names += "Jakub Cupisz, ";
- names += "Joe Robins, ";
- names += "Marcelo Ferranti, ";
- names += "Mauricio Longoni, ";
- names += "Ole Ciliox, ";
- names += "Rafael Rodrigues, ";
- names += "Raphael Lopes Baldi, ";
- names += "Robert Cupisz, ";
- names += "Rodrigo Peixoto Lima, ";
- names += "Rune Skovbo Johansen, ";
- names += "Wagner Monticelli.";
- GUILayout.Label(names, GUILayout.Width(400));
- GUILayout.Space(20);
- GUILayout.Label("Special thanks to:", aboutStyle, GUILayout.Width(423));
- GUILayout.Space(5);
- names = "Cristiano Bartel, ";
- names += "Daniel Merkel, ";
- names += "Felipe Lahti, ";
- names += "Kely Cunha, ";
- names += "Otto Lopes, ";
- names += "Rory Jennings.";
- GUILayout.Label(names, GUILayout.Width(400));
- GUILayout.Space(70);
- GUI.DrawTexture(new Rect(170, 180, 339 * 0.75, 94 * 0.75), aquirisLogo.normal.background);
- GUILayout.EndVertical();
- GUILayout.EndHorizontal();
- GUILayout.EndScrollView();
- GUILayout.EndArea();
- GUI.skin = cSkin;
- }
- function MainConection()
- {
- GUI.DrawTexture(new Rect((Screen.width / 2) - (windowBackground.width / 2), (Screen.height / 2) - (windowBackground.height / 2), windowBackground.width, windowBackground.height), windowBackground);
- GUI.Box(new Rect(((Screen.width / 2) - (windowBackground.width / 2))+8, ((Screen.height / 2) - (windowBackground.height / 2))+49, windowBackground.width-50, windowBackground.height-69), "", panelLeft);
- //new Rect(247.00f-100,194.50f,475f,240f), "", panelLeft);
- GUI.Label(new Rect(((Screen.width / 2) - (windowBackground.width / 2))+20, ((Screen.height / 2) - (windowBackground.height / 2))+10, windowBackground.width-12, windowBackground.height-80), "Rooms", titleStyle);
- var coRect : Rect =new Rect(((Screen.width / 2) - (windowBackground.width / 2))+9, ((Screen.height / 2) - (windowBackground.height / 2))+50, windowBackground.width-58, windowBackground.height-70);// new Rect(247f + 7f-100, 194.50f + 10f, 475f - 12f, 240f - 20f);
- var cSkin : GUISkin = GUI.skin;
- GUI.skin = hudSkin;
- GUILayout.BeginArea(coRect);
- GUILayout.BeginHorizontal( );
- GUILayout.Space(8);
- GUILayout.Label("Room Name",conectStyle,GUILayout.Width(coRect.width/3));
- GUILayout.Space(80);
- GUILayout.Label("Connected Players " ,conectStyle,GUILayout.Width(coRect.width/3));
- GUILayout.EndHorizontal();
- GUILayout.Space(5);
- connectScroll = GUILayout.BeginScrollView(connectScroll, GUILayout.Width(coRect.width));
- for(var key : DictionaryEntry in GameList)
- {
- var numofPlayers : int = parseInt(key.Value.ToString());
- if(numofPlayers != 0)
- {
- GUILayout.BeginHorizontal(GUI.skin.GetStyle("box"));
- GUILayout.Label(key.Key+"",conectStyle,GUILayout.Width(coRect.width/3));
- GUILayout.Space(80);
- GUILayout.Label("Players: " + key.Value,conectStyle,GUILayout.Width(coRect.width/3));
- if(numofPlayers < limit)
- {
- if (GUILayout.Button("Go",conectStyle,GUILayout.Width(coRect.width/10)) )
- {
- ShowMainConect =false;
- _usePhoton.SendMessage("JoinToLobby",key.Key);
- gameManager.initGame();
- }
- }
- else
- {
- GUILayout.Label("Full",conectStyle,GUILayout.Width(coRect.width/10));
- }
- GUILayout.EndHorizontal();
- }
- }
- //GameList
- GUILayout.EndScrollView();
- GUILayout.Space(0);
- GUILayout.BeginHorizontal();
- GUILayout.Label("Create New Room:",hudSkin.GetStyle("Create"),GUILayout.Width(coRect.width/3));
- nameRoom = GUILayout.TextField(nameRoom,textFieldStyle,GUILayout.Width(coRect.width/3));
- if (GUILayout.Button("OK",hudSkin.GetStyle("Create"),GUILayout.Width(coRect.width/8)) && nameRoom.length > 0 || Input.GetKeyUp(KeyCode.KeypadEnter) || Input.GetKeyUp(KeyCode.Return))
- {
- if(nameRoom != ""){
- ShowMainConect =false;
- _usePhoton.SendMessage("JoinToLobby",nameRoom);
- nameRoom = "";
- gameManager.initGame();
- }
- }
- GUILayout.EndHorizontal();
- GUILayout.Space(5);
- GUILayout.EndArea();
- GUI.skin = cSkin;
- }
- function DrawConection()
- {
- GUI.Label(new Rect(windowBackgroundRect.x + 20, windowBackgroundRect.y + 15, 200, 20), "Rooms", titleStyle);
- var coRect : Rect = new Rect(panelLeftRect.x + 7, panelLeftRect.y + 10, panelLeftRect.width - 12, panelLeftRect.height - 20);
- var cSkin : GUISkin = GUI.skin;
- GUI.skin = hudSkin;
- GUILayout.BeginArea(coRect);
- GUILayout.BeginHorizontal( );
- GUILayout.Space(8);
- GUILayout.Label("Room Name",conectStyle,GUILayout.Width(coRect.width/3));
- GUILayout.Space(80);
- GUILayout.Label("Connected Players " ,conectStyle,GUILayout.Width(coRect.width/3));
- GUILayout.EndHorizontal();
- GUILayout.Space(5);
- connectScroll = GUILayout.BeginScrollView(connectScroll, GUILayout.Width(coRect.width));
- for(var key : DictionaryEntry in GameList)
- {
- var numofPlayers : int = parseInt(key.Value.ToString());
- if(numofPlayers != 0)
- {
- GUILayout.BeginHorizontal(GUI.skin.GetStyle("box"));
- GUILayout.Label(key.Key+"",conectStyle,GUILayout.Width(coRect.width/3));
- GUILayout.Space(80);
- GUILayout.Label("Players: " + key.Value,conectStyle,GUILayout.Width(coRect.width/3));
- if(numofPlayers < limit)
- {
- if (GUILayout.Button("Go",conectStyle,GUILayout.Width(coRect.width/10)) )
- {
- _usePhoton.SendMessage("JoinToLobby",key.Key);
- gameManager.initGame();
- }
- }
- else
- {
- GUILayout.Label("Full",conectStyle,GUILayout.Width(coRect.width/10));
- }
- GUILayout.EndHorizontal();
- }
- }
- //GameList
- GUILayout.EndScrollView();
- GUILayout.Space(0);
- GUILayout.BeginHorizontal();
- GUILayout.Label("Create New Room:",hudSkin.GetStyle("Create"),GUILayout.Width(coRect.width/3));
- nameRoom = GUILayout.TextField(nameRoom,textFieldStyle,GUILayout.Width(coRect.width/3));
- if (GUI.Button(Rect(330,180,50,50),"OK",hudSkin.GetStyle("Create")) && nameRoom.length > 0 || Input.GetKeyUp(KeyCode.KeypadEnter) || Input.GetKeyUp(KeyCode.Return))
- {
- if(nameRoom != ""){
- _usePhoton.SendMessage("JoinToLobby",nameRoom);
- nameRoom = "";
- gameManager.initGame();
- }
- }
- GUILayout.EndHorizontal();
- GUILayout.Space(5);
- GUILayout.EndArea();
- GUI.skin = cSkin;
- }
- function DrawMenu()
- {
- menuBackgroundRect.x = 0;
- menuBackgroundRect.y = (screenSize.y - menuBackgroundRect.height) * 0.5 - 50;
- playGameRect.x = menuBackgroundRect.x + 93;
- if(hideOptions)
- {
- playGameRect.y = menuBackgroundRect.y + 80;
- }
- else
- {
- playGameRect.y = menuBackgroundRect.y + 62;
- }
- resumeRect.x = playGameRect.x;
- resumeRect.y = playGameRect.y;
- optionsRect.x = playGameRect.x;
- optionsRect.y = playGameRect.y + playGameRect.height + 15;
- graphicsRect.x = playGameRect.x;
- if(hideOptions)
- {
- graphicsRect.y = playGameRect.y + playGameRect.height + 15;
- }
- else
- {
- graphicsRect.y = optionsRect.y + optionsRect.height + 15;
- }
- aboutRect.x = playGameRect.x;
- aboutRect.y = graphicsRect.y + graphicsRect.height + 15;
- conectRect.x = playGameRect.x;
- conectRect.y = aboutRect.y + graphicsRect.height + 15;
- GUI.DrawTexture(menuBackgroundRect, menuBackground);
- var overButton = false;
- // if(Application.loadedLevelName == "main_menu")
- // {
- // if(playGameRect.Contains(mousePos))
- // {
- // overButton = true;
- //
- // if(!over)
- // {
- // over = true;
- // audio.volume = overVolume;
- // audio.PlayOneShot(overSound);
- // }
- //
- // GUI.DrawTexture(playGameRect, playGameOver);
- //
- // if(alpha <= 0.0 && !goingToGame)
- // {
- // if(evt.type == EventType.MouseUp && evt.button == 0 && Time.time > lastMouseTime)
- // {
- // audio.volume = clickVolume;
- // audio.PlayOneShot(clickSound);
- //
- // goingToGame = true;
- //
- // lastMouseTime = Time.time;
- // }
- // }
- // }
- // else
- // {
- // GUI.DrawTexture(playGameRect, playGame);
- // }
- // }
- // else
- // {
- if(resumeRect.Contains(mousePos))
- {
- overButton = true;
- if(!over)
- {
- over = true;
- audio.volume = overVolume;
- audio.PlayOneShot(overSound);
- }
- GUI.DrawTexture(resumeRect, resumeOver);
- if(alpha <= 0.0 && GameManager.showMenu)
- {
- if(evt.type == EventType.MouseUp && evt.button == 0 && Time.time > lastMouseTime)
- {
- audio.volume = clickVolume;
- audio.PlayOneShot(clickSound);
- GameManager.showMenu = false;
- _usePhoton.SendMessage("StatusPause",false);
- Time.timeScale = 1.0;
- visible = false;
- lastMouseTime = Time.time;
- }
- }
- }
- else
- {
- GUI.DrawTexture(resumeRect, resume);
- }
- //}
- if(!hideOptions)
- {
- if(optionsRect.Contains(mousePos))
- {
- overButton = true;
- if(!over)
- {
- over = true;
- audio.volume = overVolume;
- audio.PlayOneShot(overSound);
- }
- GUI.DrawTexture(optionsRect, optionsOver);
- if(alpha <= 0.0 && !goingToGame)
- {
- if(evt.type == EventType.MouseUp && evt.button == 0 && Time.time > lastMouseTime)
- {
- audio.volume = clickVolume;
- audio.PlayOneShot(clickSound);
- if(state != MainMenuState.OPTIONS)
- {
- state = MainMenuState.OPTIONS;
- }
- else
- {
- state = MainMenuState.IDLE;
- }
- lastMouseTime = Time.time;
- }
- }
- }
- else
- {
- GUI.DrawTexture(optionsRect, options);
- }
- }
- if(graphicsRect.Contains(mousePos))
- {
- overButton = true;
- if(!over)
- {
- over = true;
- audio.volume = overVolume;
- audio.PlayOneShot(overSound);
- }
- GUI.DrawTexture(graphicsRect, graphicsOver);
- if(alpha <= 0.0 && !goingToGame)
- {
- if(evt.type == EventType.MouseUp && evt.button == 0 && Time.time > lastMouseTime)
- {
- audio.volume = clickVolume;
- audio.PlayOneShot(clickSound);
- if(state != MainMenuState.GRAPHICS)
- {
- state = MainMenuState.GRAPHICS;
- }
- else
- {
- state = MainMenuState.IDLE;
- }
- lastMouseTime = Time.time;
- }
- }
- }
- else
- {
- GUI.DrawTexture(graphicsRect, graphics);
- }
- if(aboutRect.Contains(mousePos))
- {
- overButton = true;
- if(!over)
- {
- over = true;
- audio.volume = overVolume;
- audio.PlayOneShot(overSound);
- }
- GUI.DrawTexture(aboutRect, aboutOver);
- if(alpha <= 0.0 && !goingToGame)
- {
- if(evt.type == EventType.MouseUp && evt.button == 0 && Time.time > lastMouseTime)
- {
- audio.volume = clickVolume;
- audio.PlayOneShot(clickSound);
- if(state != MainMenuState.ABOUT)
- {
- state = MainMenuState.ABOUT;
- }
- else
- {
- state = MainMenuState.IDLE;
- }
- lastMouseTime = Time.time;
- }
- }
- }
- else
- {
- GUI.DrawTexture(aboutRect, about);
- }
- if(conectRect.Contains(mousePos))
- {
- overButton = true;
- if(!over)
- {
- over = true;
- audio.volume = overVolume;
- audio.PlayOneShot(overSound);
- }
- GUI.DrawTexture(conectRect, conectOver);
- if(alpha <= 0.0 && !goingToGame)
- {
- if(evt.type == EventType.MouseUp && evt.button == 0 && Time.time > lastMouseTime)
- {
- audio.volume = clickVolume;
- audio.PlayOneShot(clickSound);
- if(state != MainMenuState.CONECTION)
- {
- state = MainMenuState.CONECTION;
- }
- else
- {
- state = MainMenuState.IDLE;
- }
- lastMouseTime = Time.time;
- }
- }
- }
- else
- {
- GUI.DrawTexture(conectRect, conect);
- }
- if(!overButton)
- {
- over = false;
- }
- }
- }
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