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- #include maps\mp\_utility;
- #include common_scripts\utility;
- #include maps\mp\gametypes\_hud_util;
- /*QUAKED mp_airdrop_point (1.0 0.5 0.0) (-36 -12 0) (36 12 20)
- An airdrop can land here.*/
- init()
- {
- precacheVehicle( "littlebird_mp" );
- precacheModel( "com_plasticcase_friendly" );
- precacheModel( "com_plasticcase_enemy");
- precacheModel( "vehicle_little_bird_armed" );
- precacheModel( "vehicle_ac130_low_mp" );
- precacheModel( "sentry_minigun_folded" );
- precacheString( &"PLATFORM_GET_RANDOM" );
- precacheString( &"PLATFORM_GET_KILLSTREAK" );
- precacheString( &"PLATFORM_CALL_NUKE" );
- precacheString( &"MP_CAPTURING_CRATE" );
- precacheString( &"MP_CIVILIAN_AIR_TRAFFIC" );
- precacheModel( maps\mp\gametypes\_teams::getTeamCrateModel( "allies" ) );
- precacheModel( maps\mp\gametypes\_teams::getTeamCrateModel( "axis" ) );
- precacheShader( maps\mp\gametypes\_teams::getTeamHudIcon( "allies" ) );
- precacheShader( maps\mp\gametypes\_teams::getTeamHudIcon( "axis" ) );
- precacheShader( "waypoint_ammo_friendly" );
- precacheShader( "compass_objpoint_ammo_friendly" );
- precacheShader( "compass_objpoint_ammo_enemy" );
- precacheMiniMapIcon( "compass_objpoint_c130_friendly" );
- precacheMiniMapIcon( "compass_objpoint_c130_enemy" );
- game["strings"]["ammo_hint"] = &"MP_AMMO_PICKUP";
- game["strings"]["uav_hint"] = &"MP_UAV_PICKUP";
- game["strings"]["counter_uav_hint"] = &"MP_COUNTER_UAV_PICKUP";
- game["strings"]["sentry_hint"] = &"MP_SENTRY_PICKUP";
- game["strings"]["predator_missile_hint"] = &"MP_PREDATOR_MISSILE_PICKUP";
- game["strings"]["airstrike_hint"] = &"MP_AIRSTRIKE_PICKUP";
- game["strings"]["precision_airstrike_hint"] = &"MP_PRECISION_AIRSTRIKE_PICKUP";
- game["strings"]["harrier_airstrike_hint"] = &"MP_HARRIER_AIRSTRIKE_PICKUP";
- game["strings"]["helicopter_hint"] = &"MP_HELICOPTER_PICKUP";
- game["strings"]["helicopter_flares_hint"] = &"MP_HELICOPTER_FLARES_PICKUP";
- game["strings"]["stealth_airstrike_hint"] = &"MP_STEALTH_AIRSTRIKE_PICKUP";
- game["strings"]["helicopter_minigun_hint"] = &"MP_HELICOPTER_MINIGUN_PICKUP";
- game["strings"]["ac130_hint"] = &"MP_AC130_PICKUP";
- game["strings"]["emp_hint"] = &"MP_EMP_PICKUP";
- game["strings"]["nuke_hint"] = &"MP_NUKE_PICKUP";
- level.airDropCrates = getEntArray( "care_package", "targetname" );
- level.oldAirDropCrates = getEntArray( "airdrop_crate", "targetname" );
- if ( !level.airDropCrates.size )
- {
- level.airDropCrates = level.oldAirDropCrates;
- assert( level.airDropCrates.size );
- level.airDropCrateCollision = getEnt( level.airDropCrates[0].target, "targetname" );
- }
- else
- {
- foreach ( crate in level.oldAirDropCrates )
- crate delete();
- level.airDropCrateCollision = getEnt( level.airDropCrates[0].target, "targetname" );
- level.oldAirDropCrates = getEntArray( "airdrop_crate", "targetname" );
- }
- if ( level.airDropCrates.size )
- {
- foreach ( crate in level.AirDropCrates )
- crate delete();
- }
- level.killStreakFuncs["airdrop"] = ::tryUseAirdrop;
- level.killStreakFuncs["airdrop_predator_missile"] = ::tryUseAirdropPredatorMissile;
- level.killStreakFuncs["airdrop_sentry_minigun"] = ::tryUseAirdropSentryMinigun;
- level.killStreakFuncs["airdrop_mega"] = ::tryUseMegaAirdrop;
- level.littleBirds = 0;
- level.littlebird = [];
- level.crateTypes = [];
- // Drop Type Type Weight Function
- addCrateType( "airdrop", "ammo", getDvarInt( "scr_airdrop_ammo", 17 ), ::ammoCrateThink );
- addCrateType( "airdrop", "uav", getDvarInt( "scr_airdrop_uav", 17 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "counter_uav", getDvarInt( "scr_airdrop_counter_uav", 15 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "sentry", getDvarInt( "scr_airdrop_sentry", 12 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "predator_missile", getDvarInt( "scr_airdrop_predator_missile", 12 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "precision_airstrike", getDvarInt( "scr_airdrop_precision_airstrike", 11 ),::killstreakCrateThink );
- addCrateType( "airdrop", "harrier_airstrike", getDvarInt( "scr_airdrop_harrier_airstrike", 7 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "helicopter", getDvarInt( "scr_airdrop_helicopter", 7 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "helicopter_flares", getDvarInt( "scr_airdrop_helicopter_flares", 5 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "stealth_airstrike", getDvarInt( "scr_airdrop_stealth_airstrike", 5 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "helicopter_minigun", getDvarInt( "scr_airdrop_helicopter_minigun", 3 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "ac130", getDvarInt( "scr_airdrop_ac130", 3 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "emp", getDvarInt( "scr_airdrop_emp", 1 ), ::killstreakCrateThink );
- addCrateType( "airdrop", "nuke", getDvarInt( "scr_airdrop_nuke", 0 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "ammo", getDvarInt( "scr_airdrop_mega_ammo", 12 ), ::ammoCrateThink );
- addCrateType( "airdrop_mega", "uav", getDvarInt( "scr_airdrop_mega_uav", 12 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "counter_uav", getDvarInt( "scr_airdrop_mega_counter_uav", 16 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "sentry", getDvarInt( "scr_airdrop_mega_sentry", 16 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "predator_missile", getDvarInt( "scr_airdrop_mega_predator_missile", 14 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "precision_airstrike", getDvarInt( "scr_airdrop_mega_precision_airstrike", 10 ),::killstreakCrateThink );
- addCrateType( "airdrop_mega", "harrier_airstrike", getDvarInt( "scr_airdrop_mega_harrier_airstrike", 5 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "helicopter", getDvarInt( "scr_airdrop_mega_helicopter", 5 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "helicopter_flares", getDvarInt( "scr_airdrop_mega_helicopter_flares", 3 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "stealth_airstrike", getDvarInt( "scr_airdrop_mega_stealth_airstrike", 3 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "helicopter_minigun", getDvarInt( "scr_airdrop_mega_helicopter_minigun", 2 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "ac130", getDvarInt( "scr_airdrop_mega_ac130", 2 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "emp", getDvarInt( "scr_airdrop_mega_emp", 0 ), ::killstreakCrateThink );
- addCrateType( "airdrop_mega", "nuke", getDvarInt( "scr_airdrop_mega_nuke", 0 ), ::killstreakCrateThink );
- addCrateType( "airdrop_sentry_minigun", "sentry", 0, ::killstreakCrateThink );
- addCrateType( "nuke_drop", "nuke", 100, ::nukeCrateThink );
- // generate the max weighted value
- foreach ( dropType, crateTypes in level.crateTypes )
- {
- level.crateMaxVal[dropType] = 0;
- foreach ( crateType, crateWeight in level.crateTypes[dropType] )
- {
- if ( !crateWeight )
- continue;
- level.crateMaxVal[dropType] += crateWeight;
- level.crateTypes[dropType][crateType] = level.crateMaxVal[dropType];
- }
- }
- tdmSpawns = getEntArray( "mp_tdm_spawn" , "classname" );
- lowSpawn = undefined;
- foreach ( lspawn in tdmSpawns )
- {
- if ( !isDefined( lowSpawn ) || lspawn.origin[2] < lowSpawn.origin[2] )
- {
- lowSpawn = lspawn;
- }
- }
- level.lowSpawn = lowSpawn;
- }
- addCrateType( dropType, crateType, crateWeight, crateFunc )
- {
- level.crateTypes[dropType][crateType] = crateWeight;
- level.crateFuncs[dropType][crateType] = crateFunc;
- }
- getRandomCrateType( dropType )
- {
- value = randomInt( level.crateMaxVal[dropType] );
- selectedCrateType = undefined;
- foreach ( crateType, crateWeight in level.crateTypes[dropType] )
- {
- if ( !crateWeight )
- continue;
- selectedCrateType = crateType;
- if ( crateWeight > value )
- break;
- }
- return( selectedCrateType );
- }
- getCrateTypeForDropType( dropType )
- {
- switch ( dropType )
- {
- case "airdrop_sentry_minigun":
- return "sentry";
- case "airdrop_predator_missile":
- return "predator_missile";
- case "airdrop":
- return getRandomCrateType( "airdrop" );
- case "airdrop_mega":
- return getRandomCrateType( "airdrop_mega" );
- case "nuke_drop":
- return "nuke";
- default:
- return getRandomCrateType( "airdrop" );
- }
- }
- /**********************************************************
- * Helper/Debug functions
- ***********************************************************/
- drawLine( start, end, timeSlice )
- {
- drawTime = int(timeSlice * 20);
- for( time = 0; time < drawTime; time++ )
- {
- line( start, end, (1,0,0),false, 1 );
- wait ( 0.05 );
- }
- }
- /**********************************************************
- * Usage functions
- ***********************************************************/
- tryUseAirdropPredatorMissile( lifeId )
- {
- return ( self tryUseAirdrop( lifeId , "airdrop_predator_missile" ) );
- }
- tryUseAirdropSentryMinigun( lifeId )
- {
- return ( self tryUseAirdrop( lifeId, "airdrop_sentry_minigun" ) );
- }
- tryUseMegaAirdrop( lifeId )
- {
- return ( self tryUseAirdrop( lifeId, "airdrop_mega" ) );
- }
- tryUseAirdrop( lifeId, dropType )
- {
- result = undefined;
- if ( !isDefined( dropType ) )
- dropType = "airdrop";
- if ( level.littleBirds >= 3 && dropType != "airdrop_mega" )
- {
- self iPrintLnBold( &"MP_AIR_SPACE_TOO_CROWDED" );
- return false;
- }
- if ( isDefined( level.civilianJetFlyBy ) )
- {
- self iPrintLnBold( &"MP_CIVILIAN_AIR_TRAFFIC" );
- return false;
- }
- if ( self isUsingRemote() )
- {
- return false;
- }
- if ( dropType != "airdrop_mega" )
- {
- level.littleBirds++;
- self thread watchDisconnect();
- }
- result = self beginAirdropViaMarker( lifeId, dropType );
- if ( (!isDefined( result ) || !result) && !isDefined( self.airDropMarker ) )
- {
- self notify( "markerDetermined" );
- if ( dropType != "airdrop_mega" )
- level.littleBirds--;
- return false;
- }
- if ( dropType == "airdrop_mega" )
- thread teamPlayerCardSplash( "used_airdrop_mega", self );
- self notify( "markerDetermined" );
- return true;
- }
- watchDisconnect()
- {
- self endon( "markerDetermined" );
- self waittill( "disconnect" );
- level.littleBirds--;
- return;
- }
- /**********************************************************
- * Marker functions
- ***********************************************************/
- beginAirdropViaMarker( lifeId, dropType )
- {
- self endon ( "death" );
- self endon ( "grenade_fire" );
- self.airDropMarker = undefined;
- self thread watchAirDropMarkerUsage( dropType );
- while( self isChangingWeapon() )
- wait ( 0.05 );
- currentWeapon = self getCurrentWeapon();
- if ( isAirdropMarker( currentWeapon ) )
- airdropMarkerWeapon = currentWeapon;
- else
- airdropMarkerWeapon = undefined;
- while( isAirdropMarker( currentWeapon ) )
- {
- self waittill( "weapon_change", currentWeapon );
- if ( isAirdropMarker( currentWeapon ) )
- airdropMarkerWeapon = currentWeapon;
- }
- self notify ( "stopWatchingAirDropMarker" );
- if ( !isDefined( airdropMarkerWeapon ) )
- return false;
- return( !(self getAmmoCount( airdropMarkerWeapon ) && self hasWeapon( airdropMarkerWeapon )) );
- }
- watchAirDropMarkerUsage( dropType )
- {
- self notify( "watchAirDropMarkerUsage" );
- self endon( "disconnect" );
- self endon( "watchAirDropMarkerUsage" );
- self endon( "stopWatchingAirDropMarker" );
- thread watchAirDropMarker( dropType );
- for ( ;; )
- {
- self waittill( "grenade_pullback", weaponName );
- if ( !isAirdropMarker( weaponName ) )
- continue;
- self _disableUsability();
- self beginAirDropMarkerTracking();
- }
- }
- watchAirDropMarker( dropType )
- {
- self notify( "watchAirDropMarker" );
- self endon( "watchAirDropMarker" );
- self endon( "spawned_player" );
- self endon( "disconnect" );
- for ( ;; )
- {
- self waittill( "grenade_fire", airDropWeapon, weapname );
- if ( !isAirdropMarker( weapname ) )
- continue;
- airDropWeapon thread airdropDetonateOnStuck();
- airDropWeapon.owner = self;
- airDropWeapon.weaponName = weapname;
- self.airDropMarker = airDropWeapon;
- airDropWeapon thread airDropMarkerActivate( dropType );
- }
- }
- beginAirDropMarkerTracking()
- {
- self notify( "beginAirDropMarkerTracking" );
- self endon( "beginAirDropMarkerTracking" );
- self endon( "death" );
- self endon( "disconnect" );
- self waittill_any( "grenade_fire", "weapon_change" );
- self _enableUsability();
- }
- airDropMarkerActivate( dropType )
- {
- self notify( "airDropMarkerActivate" );
- self endon( "airDropMarkerActivate" );
- self waittill( "explode", position );
- owner = self.owner;
- if ( !isDefined( owner ) )
- return;
- if ( owner isEMPed() )
- return;
- if ( dropType != "airdrop_mega" )
- owner maps\mp\_matchdata::logKillstreakEvent( dropType, position );
- wait 0.05;
- if ( dropType != "airdrop_mega" )
- level doFlyBy( owner, position, randomFloat( 360 ), dropType );
- else
- level doC130FlyBy( owner, position, randomFloat( 360 ), dropType );
- }
- /**********************************************************
- * crate functions
- ***********************************************************/
- initAirDropCrate()
- {
- self.inUse = false;
- self hide();
- if ( isDefined( self.target ) )
- {
- self.collision = getEnt( self.target, "targetname" );
- self.collision notSolid();
- }
- else
- {
- self.collision = undefined;
- }
- }
- deleteOnOwnerDeath( owner )
- {
- wait ( 0.25 );
- self linkTo( owner, "tag_origin", (0,0,0), (0,0,0) );
- owner waittill ( "death" );
- self delete();
- }
- crateModelTeamUpdater( showForTeam )
- {
- self endon ( "death" );
- self hide();
- foreach ( player in level.players )
- {
- if ( player.team == showForTeam )
- self showToPlayer( player );
- }
- for ( ;; )
- {
- level waittill ( "joined_team" );
- self hide();
- foreach ( player in level.players )
- {
- if ( player.team == showForTeam )
- self showToPlayer( player );
- }
- }
- }
- createAirDropCrate( owner, dropType, crateType, startPos )
- {
- dropCrate = spawn( "script_model", startPos );
- dropCrate.curProgress = 0;
- dropCrate.useTime = 0;
- dropCrate.useRate = 0;
- dropCrate.team = self.team;
- if ( isDefined( owner ) )
- dropCrate.owner = owner;
- else
- dropCrate.owner = undefined;
- dropCrate.crateType = crateType;
- dropCrate.dropType = dropType;
- dropCrate.targetname = "care_package";
- dropCrate setModel( maps\mp\gametypes\_teams::getTeamCrateModel( dropCrate.team ) );
- dropCrate.friendlyModel = spawn( "script_model", startPos );
- dropCrate.friendlyModel setModel( "com_plasticcase_friendly" );
- dropCrate.enemyModel = spawn( "script_model", startPos );
- dropCrate.enemyModel setModel( "com_plasticcase_enemy" );
- dropCrate.friendlyModel thread deleteOnOwnerDeath( dropCrate );
- dropCrate.friendlyModel thread crateModelTeamUpdater( dropCrate.team );
- dropCrate.enemyModel thread deleteOnOwnerDeath( dropCrate );
- dropCrate.enemyModel thread crateModelTeamUpdater( level.otherTeam[dropCrate.team] );
- dropCrate.inUse = false;
- dropCrate CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
- return dropCrate;
- }
- crateSetupForUse( hintString, mode, icon )
- {
- if ( mode != "nukeDrop" )
- {
- self setCursorHint( "HINT_NOICON" );
- self setHintString( hintString );
- self makeUsable();
- }
- self.mode = mode;
- if ( level.teamBased )
- {
- curObjID = maps\mp\gametypes\_gameobjects::getNextObjID();
- objective_add( curObjID, "invisible", (0,0,0) );
- objective_position( curObjID, self.origin );
- objective_state( curObjID, "active" );
- objective_team( curObjID, self.team );
- objective_icon( curObjID, "compass_objpoint_ammo_friendly" );
- self.objIdFriendly = curObjID;
- curObjID = maps\mp\gametypes\_gameobjects::getNextObjID();
- objective_add( curObjID, "invisible", (0,0,0) );
- objective_position( curObjID, self.origin );
- objective_state( curObjID, "active" );
- objective_team( curObjID, level.otherTeam[self.team] );
- objective_icon( curObjID, "compass_objpoint_ammo_enemy" );
- self.objIdEnemy = curObjID;
- }
- if ( !level.teamBased )
- {
- curObjID = maps\mp\gametypes\_gameobjects::getNextObjID();
- objective_add( curObjID, "invisible", (0,0,0) );
- objective_position( curObjID, self.origin );
- objective_state( curObjID, "active" );
- objective_icon( curObjID, "compass_objpoint_ammo_friendly" );
- self.objIdFriendly = curObjID;
- if ( isDefined( self.owner ) )
- self maps\mp\_entityheadIcons::setHeadIcon( self.owner, icon, (0,0,24), 14, 14 );
- }
- else if ( mode == "single" && isDefined( self.owner ) )
- {
- setSelfAndEnemyUsable( self.owner );
- self maps\mp\_entityheadIcons::setHeadIcon( self.owner, icon, (0,0,24), 14, 14 );
- }
- else if ( mode == "team" )
- {
- self setUsableOnceByTeam( self.team );
- self thread checkChange( self.team );
- self maps\mp\_entityheadIcons::setHeadIcon( self.team, icon, (0,0,24), 14, 14 );
- }
- else if ( mode == "nukeDrop" )
- {
- self maps\mp\_entityheadIcons::setHeadIcon( self.team, icon, (0,0,24), 14, 14 );
- self maps\mp\_entityheadIcons::setHeadIcon( getOtherTeam( self.team ), icon, (0,0,24), 14, 14 );
- level.nukeCrate = self;
- level.nukeCrate notify( "nukeLanded" );
- }
- else
- {
- self setUsableByTeam();
- self maps\mp\_entityheadIcons::setHeadIcon( self.team, icon, (0,0,24), 14, 14 );
- }
- }
- checkChange( team )
- {
- self endon ( "death" );
- for ( ;; )
- {
- level waittill ( "joined_team" );
- self setUnUsable( team );
- wait .25;
- }
- }
- setSelfAndEnemyUsable( owner )
- {
- foreach ( player in level.players )
- {
- if ( player != owner && player.team == self.team )
- self disablePlayerUse( player );
- else
- self enablePlayerUse( player );
- }
- }
- setUnUsable( team )
- {
- foreach ( player in level.players )
- {
- if (team != player.team)
- self disablePlayerUse( player );
- }
- }
- setUsableByTeam( team )
- {
- foreach ( player in level.players )
- {
- if ( !isDefined( team ) )
- self enablePlayerUse( player );
- else if ( team == player.team )
- self enablePlayerUse( player );
- else
- self disablePlayerUse( player );
- }
- }
- setUsableOnceByTeam( team )
- {
- foreach ( player in level.players )
- {
- if ( isDefined( self.usedBy[ player.guid ] ) )
- self disablePlayerUse( player );
- else if ( !isDefined( team ) )
- self enablePlayerUse( player );
- else if ( team == player.team )
- self enablePlayerUse( player );
- else
- self disablePlayerUse( player );
- }
- }
- dropTheCrate( dropPoint, dropType, lbHeight, dropImmediately, crateOverride, startPos )
- {
- dropCrate = [];
- self.owner endon ( "disconnect" );
- if ( !isDefined( crateOverride ) )
- crateType = getCrateTypeForDropType( dropType );
- else
- crateType = crateOverride;
- dropCrate = createAirDropCrate( self.owner, dropType, crateType, startPos );
- if( dropType == "airdrop_mega" || dropType == "nuke_drop")
- dropCrate LinkTo( self, "tag_ground" , (64,32,-128) , (0,0,0) );
- else
- dropCrate LinkTo( self, "tag_ground" , (32,0,5) , (0,0,0) );
- dropCrate.angles = (0,0,0);
- dropCrate show();
- dropSpeed = self.veh_speed;
- self waittill ( "drop_crate" );
- dropCrate Unlink();
- dropCrate PhysicsLaunchServer( (0,0,0), (randomInt(5),randomInt(5),randomInt(5)) );
- dropCrate thread physicsWaiter( dropType, crateType );
- }
- physicsWaiter( dropType, crateType )
- {
- self waittill( "physics_finished" );
- self thread [[ level.crateFuncs[ dropType ][ crateType ] ]]( dropType );
- level thread dropTimeOut( self, self.owner );
- if ( abs(self.origin[2] - level.lowSpawn.origin[2]) > 3000 )
- {
- if ( isDefined( self.objIdFriendly ) )
- _objective_delete( self.objIdFriendly );
- if ( isDefined( self.objIdEnemy ) )
- _objective_delete( self.objIdEnemy );
- self delete();
- }
- }
- //deletes if crate wasnt used after 90 seconds
- dropTimeOut( dropCrate, owner )
- {
- level endon ( "game_ended" );
- dropCrate endon( "death" );
- if ( dropCrate.dropType == "nuke_drop" )
- return;
- maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 90.0 );
- while ( dropCrate.curProgress != 0 )
- wait 1;
- if ( isDefined( dropcrate.objIdFriendly ) )
- _objective_delete( dropcrate.objIdFriendly );
- if ( isDefined( dropcrate.objIdEnemy ) )
- _objective_delete( dropcrate.objIdEnemy );
- dropCrate delete();
- }
- getPathStart( coord, yaw )
- {
- pathRandomness = 100;
- lbHalfDistance = 15000;
- direction = (0,yaw,0);
- startPoint = coord + vector_multiply( anglestoforward( direction ), -1 * lbHalfDistance );
- startPoint += ( (randomfloat(2) - 1)*pathRandomness, (randomfloat(2) - 1)*pathRandomness, 0 );
- return startPoint;
- }
- getPathEnd( coord, yaw )
- {
- pathRandomness = 150;
- lbHalfDistance = 15000;
- direction = (0,yaw,0);
- endPoint = coord + vector_multiply( anglestoforward( direction + ( 0,90,0 ) ), lbHalfDistance );
- endPoint += ( (randomfloat(2) - 1)*pathRandomness , (randomfloat(2) - 1)*pathRandomness , 0 );
- return endPoint;
- }
- getFlyHeightOffset( dropSite )
- {
- lbFlyHeight = 850;
- heightEnt = GetEnt( "airstrikeheight", "targetname" );
- if ( !isDefined( heightEnt ) )//old system
- {
- /#
- println( "NO DEFINED AIRSTRIKE HEIGHT SCRIPT_ORIGIN IN LEVEL" );
- #/
- if ( isDefined( level.airstrikeHeightScale ) )
- {
- if ( level.airstrikeHeightScale > 2 )
- {
- lbFlyHeight = 1500;
- return( lbFlyHeight * (level.airStrikeHeightScale ) );
- }
- return( lbFlyHeight * level.airStrikeHeightScale + 256 + dropSite[2] );
- }
- else
- return ( lbFlyHeight + dropsite[2] );
- }
- else
- {
- return heightEnt.origin[2];
- }
- }
- /**********************************************************
- * Helicopter Functions
- ***********************************************************/
- doFlyBy( owner, dropSite, dropYaw, dropType, heightAdjustment )
- {
- flyHeight = self getFlyHeightOffset( dropSite );
- if ( !isDefined(heightAdjustment) )
- heightAdjustment = 0;
- flyHeight += heightAdjustment;
- if ( !isDefined( owner ) )
- return;
- pathGoal = dropSite * (1,1,0) + (0,0,flyHeight);
- pathStart = getPathStart( pathGoal, dropYaw );
- pathEnd = getPathEnd( pathGoal, dropYaw );
- pathGoal = pathGoal + vector_multiply( anglestoforward( (0,dropYaw,0) ), -50 );
- chopper = heliSetup( owner, pathStart, pathGoal );
- chopper endon( "death" );
- chopper.dropType = dropType;
- assert ( isDefined( chopper ) );
- chopper setVehGoalPos( pathGoal, 1 );
- chopper thread dropTheCrate( dropSite, dropType, flyHeight, false, undefined , pathStart );
- wait ( 2 );
- chopper Vehicle_SetSpeed( 75, 40 );
- chopper SetYawSpeed( 180, 180, 180, .3 );
- chopper waittill ( "goal" );
- wait( .10 );
- chopper notify( "drop_crate" );
- chopper setvehgoalpos( pathEnd, 1 );
- chopper Vehicle_SetSpeed( 300, 75 );
- chopper.leaving = true;
- chopper waittill ( "goal" );
- chopper notify( "leaving" );
- chopper trimActiveBirdList();
- level.littleBirds--;
- chopper notify( "delete" );
- chopper delete();
- }
- doMegaFlyBy( owner, dropSite, dropYaw, dropType )
- {
- level thread doFlyBy( owner, dropSite, dropYaw, dropType, 0 );
- wait( RandomIntRange( 1,2 ) );
- level thread doFlyBy( owner, dropSite + (128,128,0), dropYaw, dropType, 128 );
- wait( RandomIntRange( 1,2 ) );
- level thread doFlyBy( owner, dropSite + (172,256,0), dropYaw, dropType, 256 );
- wait( RandomIntRange( 1,2 ) );
- level thread doFlyBy( owner, dropSite + (64,0,0), dropYaw, dropType, 0 );
- }
- doC130FlyBy( owner, dropSite, dropYaw, dropType )
- {
- planeHalfDistance = 24000;
- planeFlySpeed = 2000;
- yaw = vectorToYaw( dropsite - owner.origin );
- direction = ( 0, yaw, 0 );
- flyHeight = self getFlyHeightOffset( dropSite );
- pathStart = dropSite + vector_multiply( anglestoforward( direction ), -1 * planeHalfDistance );
- pathStart = pathStart * ( 1, 1, 0 ) + ( 0, 0, flyHeight );
- pathEnd = dropSite + vector_multiply( anglestoforward( direction ), planeHalfDistance );
- pathEnd = pathEnd * ( 1, 1, 0 ) + ( 0, 0, flyHeight );
- d = length( pathStart - pathEnd );
- flyTime = ( d / planeFlySpeed );
- c130 = c130Setup( owner, pathStart, pathEnd );
- c130.veh_speed = planeFlySpeed;
- c130.dropType = dropType;
- c130 playloopsound( "veh_ac130_dist_loop" );
- c130.angles = direction;
- forward = anglesToForward( direction );
- c130 moveTo( pathEnd, flyTime, 0, 0 );
- minDist = distance2D( c130.origin, dropSite );
- boomPlayed = false;
- for(;;)
- {
- dist = distance2D( c130.origin, dropSite );
- // handle missing our target
- if ( dist < minDist )
- minDist = dist;
- else if ( dist > minDist )
- break;
- if ( dist < 256 )
- {
- break;
- }
- else if ( dist < 768 )
- {
- earthquake( 0.15, 1.5, dropSite, 1500 );
- if ( !boomPlayed )
- {
- c130 playSound( "veh_ac130_sonic_boom" );
- //c130 thread stopLoopAfter( 0.5 );
- boomPlayed = true;
- }
- }
- wait ( .05 );
- }
- wait( 0.05 );
- c130 thread dropTheCrate( dropSite, dropType, flyHeight, false, undefined , pathStart );
- wait ( 0.05 );
- c130 notify ( "drop_crate" );
- wait ( 0.05 );
- c130 thread dropTheCrate( dropSite, dropType, flyHeight, false, undefined , pathStart );
- wait ( 0.05 );
- c130 notify ( "drop_crate" );
- wait ( 0.05 );
- c130 thread dropTheCrate( dropSite, dropType, flyHeight, false, undefined , pathStart );
- wait ( 0.05 );
- c130 notify ( "drop_crate" );
- wait ( 0.05 );
- c130 thread dropTheCrate( dropSite, dropType, flyHeight, false, undefined , pathStart );
- wait ( 0.05 );
- c130 notify ( "drop_crate" );
- wait ( 4 );
- c130 delete();
- }
- dropNuke( dropSite, owner, dropType )
- {
- planeHalfDistance = 24000;
- planeFlySpeed = 2000;
- yaw = RandomInt( 360 );
- direction = ( 0, yaw, 0 );
- flyHeight = self getFlyHeightOffset( dropSite );
- pathStart = dropSite + vector_multiply( anglestoforward( direction ), -1 * planeHalfDistance );
- pathStart = pathStart * ( 1, 1, 0 ) + ( 0, 0, flyHeight );
- pathEnd = dropSite + vector_multiply( anglestoforward( direction ), planeHalfDistance );
- pathEnd = pathEnd * ( 1, 1, 0 ) + ( 0, 0, flyHeight );
- d = length( pathStart - pathEnd );
- flyTime = ( d / planeFlySpeed );
- c130 = c130Setup( owner, pathStart, pathEnd );
- c130.veh_speed = planeFlySpeed;
- c130.dropType = dropType;
- c130 playloopsound( "veh_ac130_dist_loop" );
- c130.angles = direction;
- forward = anglesToForward( direction );
- c130 moveTo( pathEnd, flyTime, 0, 0 );
- // TODO: fix this... it's bad. if we miss our distance (which could happen if plane speed is changed in the future) we stick in this thread forever
- boomPlayed = false;
- minDist = distance2D( c130.origin, dropSite );
- for(;;)
- {
- dist = distance2D( c130.origin, dropSite );
- // handle missing our target
- if ( dist < minDist )
- minDist = dist;
- else if ( dist > minDist )
- break;
- if ( dist < 256 )
- {
- break;
- }
- else if ( dist < 768 )
- {
- earthquake( 0.15, 1.5, dropSite, 1500 );
- if ( !boomPlayed )
- {
- c130 playSound( "veh_ac130_sonic_boom" );
- //c130 thread stopLoopAfter( 0.5 );
- boomPlayed = true;
- }
- }
- wait ( .05 );
- }
- c130 thread dropTheCrate( dropSite, dropType, flyHeight, false, "nuke", pathStart );
- wait ( 0.05 );
- c130 notify ( "drop_crate" );
- wait ( 4 );
- c130 delete();
- }
- stopLoopAfter( delay )
- {
- self endon ( "death" );
- wait ( delay );
- self stoploopsound();
- }
- playloopOnEnt( alias )
- {
- soundOrg = spawn( "script_origin", ( 0, 0, 0 ) );
- soundOrg hide();
- soundOrg endon( "death" );
- thread delete_on_death( soundOrg );
- soundOrg.origin = self.origin;
- soundOrg.angles = self.angles;
- soundOrg linkto( self );
- soundOrg playloopsound( alias );
- self waittill( "stop sound" + alias );
- soundOrg stoploopsound( alias );
- soundOrg delete();
- }
- // spawn C130 at a start node and monitors it
- c130Setup( owner, pathStart, pathGoal )
- {
- forward = vectorToAngles( pathGoal - pathStart );
- c130 = spawnplane( owner, "script_model", pathStart, "compass_objpoint_c130_friendly", "compass_objpoint_c130_enemy" );
- c130 setModel( "vehicle_ac130_low_mp" );
- if ( !isDefined( c130 ) )
- return;
- //chopper playLoopSound( "littlebird_move" );
- c130.owner = owner;
- c130.team = owner.team;
- level.c130 = c130;
- return c130;
- }
- // spawn helicopter at a start node and monitors it
- heliSetup( owner, pathStart, pathGoal )
- {
- forward = vectorToAngles( pathGoal - pathStart );
- chopper = spawnHelicopter( owner, pathStart, forward, "littlebird_mp" , "vehicle_little_bird_armed" );
- if ( !isDefined( chopper ) )
- return;
- //chopper playLoopSound( "littlebird_move" );
- chopper.health = 500;
- chopper setCanDamage( true );
- chopper.owner = owner;
- chopper.team = owner.team;
- chopper thread heli_existence();
- chopper thread heliDestroyed();
- chopper SetMaxPitchRoll( 45, 85 );
- chopper Vehicle_SetSpeed( 250, 175 );
- level.littlebird[level.littlebird.size] = chopper;
- chopper.damageCallback = ::Callback_VehicleDamage;
- return chopper;
- }
- heli_existence()
- {
- self waittill_any( "crashing", "leaving" );
- self trimActiveBirdList();
- self notify( "helicopter_gone" );
- }
- Callback_VehicleDamage( inflictor, attacker, damage, dFlags, meansOfDeath, weapon, point, dir, hitLoc, timeOffset, modelIndex, partName )
- {
- if ( ( attacker == self || ( isDefined( attacker.pers ) && attacker.pers["team"] == self.team ) ) && ( attacker != self.owner || meansOfDeath == "MOD_MELEE" ) )
- return;
- attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" );
- if ( self.health <= damage )
- attacker notify( "destroyed_killstreak" );
- self Vehicle_FinishDamage( inflictor, attacker, damage, dFlags, meansOfDeath, weapon, point, dir, hitLoc, timeOffset, modelIndex, partName );
- }
- heliDestroyed()
- {
- self endon( "leaving" );
- self endon( "helicopter_gone" );
- self waittill( "death" );
- if (! isDefined(self) )
- return;
- self trimActiveBirdList();
- level.littleBirds--;
- self Vehicle_SetSpeed( 25, 5 );
- self thread lbSpin( RandomIntRange(180, 220) );
- wait( RandomFloatRange( .5, 1.5 ) );
- self notify( "drop_crate" );
- lbExplode();
- }
- // crash explosion
- lbExplode()
- {
- forward = ( self.origin + ( 0, 0, 1 ) ) - self.origin;
- playfx ( level.chopper_fx["explode"]["death"]["cobra"], self.origin, forward );
- // play heli explosion sound
- self playSound( "cobra_helicopter_crash" );
- self notify ( "explode" );
- self delete();
- }
- lbSpin( speed )
- {
- self endon( "explode" );
- // tail explosion that caused the spinning
- playfxontag( level.chopper_fx["explode"]["medium"], self, "tail_rotor_jnt" );
- playfxontag( level.chopper_fx["fire"]["trail"]["medium"], self, "tail_rotor_jnt" );
- self setyawspeed( speed, speed, speed );
- while ( isdefined( self ) )
- {
- self settargetyaw( self.angles[1]+(speed*0.9) );
- wait ( 1 );
- }
- }
- trimActiveBirdList()
- {
- for ( i=0; i < level.littlebird.size; i++ )
- {
- if ( level.littlebird.size == 1 )
- {
- level.littlebird = [];
- }
- else if ( level.littlebird[i] == self )
- {
- level.littlebird[i] = level.littlebird[ level.littlebird.size - 1 ];
- level.littlebird[ level.littlebird.size - 1 ] = undefined;
- }
- }
- }
- /**********************************************************
- * crate trigger functions
- ***********************************************************/
- nukeCaptureThink()
- {
- while ( isDefined( self ) )
- {
- self waittill ( "trigger", player );
- if ( !player isOnGround() )
- continue;
- if ( !useHoldThink( player ) )
- continue;
- self notify ( "captured", player );
- }
- }
- crateOtherCaptureThink()
- {
- while ( isDefined( self ) )
- {
- self waittill ( "trigger", player );
- //if ( !player isOnGround() )
- // continue;
- if ( isDefined( self.owner ) && player == self.owner )
- continue;
- useEnt = self createUseEnt();
- result = useEnt useHoldThink( player );
- if ( isDefined( useEnt ) )
- useEnt delete();
- if ( !result )
- continue;
- self notify ( "captured", player );
- }
- }
- crateOwnerCaptureThink()
- {
- while ( isDefined( self ) )
- {
- self waittill ( "trigger", player );
- //if ( !player isOnGround() )
- // continue;
- if ( isDefined( self.owner ) && player != self.owner )
- continue;
- if ( !useHoldThink( player, 500 ) )
- continue;
- self notify ( "captured", player );
- }
- }
- killstreakCrateThink( dropType )
- {
- self endon ( "death" );
- if ( isDefined( game["strings"][self.crateType + "_hint"] ) )
- crateHint = game["strings"][self.crateType + "_hint"];
- else
- crateHint = &"PLATFORM_GET_KILLSTREAK";
- crateSetupForUse( crateHint, "all", maps\mp\killstreaks\_killstreaks::getKillstreakCrateIcon( self.crateType ) );
- self thread crateOtherCaptureThink();
- self thread crateOwnerCaptureThink();
- for ( ;; )
- {
- self waittill ( "captured", player );
- if ( isDefined( self.owner ) && player != self.owner )
- {
- if ( !level.teamBased || player.team != self.team )
- {
- if ( dropType == "airdrop" )
- {
- player thread maps\mp\gametypes\_missions::genericChallenge( "hijacker_airdrop" );
- player thread hijackNotify( self, "airdrop" );
- }
- else
- {
- player thread maps\mp\gametypes\_missions::genericChallenge( "hijacker_airdrop_mega" );
- player thread hijackNotify( self, "emergency_airdrop" );
- }
- }
- else
- {
- self.owner thread maps\mp\gametypes\_rank::giveRankXP( "killstreak_giveaway", maps\mp\killstreaks\_killstreaks::getStreakCost( self.crateType ) * 50 );
- //self.owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "giveaway_airdrop", player );
- self.owner thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "sharepackage", maps\mp\killstreaks\_killstreaks::getStreakCost( self.crateType ) * 50 );
- }
- }
- player playLocalSound( "ammo_crate_use" );
- player thread maps\mp\killstreaks\_killstreaks::giveKillstreak( self.crateType, false, false, self.owner );
- player maps\mp\gametypes\_hud_message::killstreakSplashNotify( self.crateType, undefined, "pickup" );
- self deleteCrate();
- }
- }
- nukeCrateThink( dropType )
- {
- self endon ( "death" );
- crateSetupForUse( &"PLATFORM_CALL_NUKE", "nukeDrop", maps\mp\killstreaks\_killstreaks::getKillstreakCrateIcon( self.crateType ) );
- self thread nukeCaptureThink();
- for ( ;; )
- {
- self waittill ( "captured", player );
- player thread [[ level.killstreakFuncs[ self.crateType ] ]]( level.gtnw );
- level notify( "nukeCaptured", player );
- if ( isDefined( level.gtnw ) && level.gtnw )
- player.capturedNuke = 1;
- player playLocalSound( "ammo_crate_use" );
- self deleteCrate();
- }
- }
- sentryCrateThink( dropType )
- {
- self endon ( "death" );
- crateSetupForUse( game["strings"]["sentry_hint"], "all", maps\mp\killstreaks\_killstreaks::getKillstreakCrateIcon( self.crateType ) );
- self thread crateOtherCaptureThink();
- self thread crateOwnerCaptureThink();
- for ( ;; )
- {
- self waittill ( "captured", player );
- if ( isDefined( self.owner ) && player != self.owner )
- {
- if ( !level.teamBased || player.team != self.team )
- {
- if ( isSubStr(dropType, "airdrop_sentry" ) )
- player thread hijackNotify( self, "sentry" );
- else
- player thread hijackNotify( self, "emergency_airdrop" );
- }
- else
- {
- self.owner thread maps\mp\gametypes\_rank::giveRankXP( "killstreak_giveaway", maps\mp\killstreaks\_killstreaks::getStreakCost( "sentry" ) * 50 );
- self.owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "giveaway_sentry", player );
- }
- }
- player playLocalSound( "ammo_crate_use" );
- player thread sentryUseTracker();
- self deleteCrate();
- }
- }
- deleteCrate()
- {
- if ( isDefined( self.objIdFriendly ) )
- _objective_delete( self.objIdFriendly );
- if ( isDefined( self.objIdEnemy ) )
- _objective_delete( self.objIdEnemy );
- self delete();
- }
- sentryUseTracker()
- {
- if ( !self maps\mp\killstreaks\_autosentry::giveSentry( "sentry_minigun" ) )
- self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry" );
- }
- ammoCrateThink( dropType )
- {
- self endon ( "death" );
- self.usedBy = [];
- if ( dropType == "airdrop" || !level.teamBased )
- crateSetupForUse( game["strings"]["ammo_hint"], "all", "waypoint_ammo_friendly" );
- else
- crateSetupForUse( game["strings"]["ammo_hint"], "all", "waypoint_ammo_friendly" );
- self thread crateOtherCaptureThink();
- self thread crateOwnerCaptureThink();
- for ( ;; )
- {
- self waittill ( "captured", player );
- if ( isDefined( self.owner ) && player != self.owner )
- {
- if ( !level.teamBased || player.team != self.team )
- {
- if ( dropType == "airdrop" )
- player thread hijackNotify( self, "airdrop" );
- else
- player thread hijackNotify( self, "emergency_airdrop" );
- }
- }
- player playLocalSound( "ammo_crate_use" );
- player refillAmmo();
- self deleteCrate();
- }
- }
- hijackNotify( crate, crateType )
- {
- self notify( "hijacker", crateType, crate.owner );
- }
- refillAmmo()
- {
- weaponList = self GetWeaponsListAll();
- if ( self _hasPerk( "specialty_tacticalinsertion" ) && self getAmmoCount( "flare_mp" ) < 1 )
- self _setPerk( "specialty_tacticalinsertion");
- foreach ( weaponName in weaponList )
- {
- if ( isSubStr( weaponName, "grenade" ) )
- {
- if ( self getAmmoCount( weaponName ) >= 1 )
- continue;
- }
- self giveMaxAmmo( weaponName );
- }
- }
- /**********************************************************
- * Capture crate functions
- ***********************************************************/
- useHoldThink( player, useTime )
- {
- player playerLinkTo( self );
- player playerLinkedOffsetEnable();
- player _disableWeapon();
- self.curProgress = 0;
- self.inUse = true;
- self.useRate = 0;
- if ( isDefined( useTime ) )
- self.useTime = useTime;
- else
- self.useTime = 3000;
- player thread personalUseBar( self );
- result = useHoldThinkLoop( player );
- assert ( isDefined( result ) );
- if ( isAlive( player ) )
- {
- player _enableWeapon();
- player unlink();
- }
- if ( !isDefined( self ) )
- return false;
- self.inUse = false;
- self.curProgress = 0;
- return ( result );
- }
- personalUseBar( object )
- {
- self endon( "disconnect" );
- useBar = createPrimaryProgressBar( -25 );
- useBarText = createPrimaryProgressBarText( -25 );
- useBarText setText( &"MP_CAPTURING_CRATE" );
- lastRate = -1;
- while ( isReallyAlive( self ) && isDefined( object ) && object.inUse && !level.gameEnded )
- {
- if ( lastRate != object.useRate )
- {
- if( object.curProgress > object.useTime)
- object.curProgress = object.useTime;
- useBar updateBar( object.curProgress / object.useTime, (1000 / object.useTime) * object.useRate );
- if ( !object.useRate )
- {
- useBar hideElem();
- useBarText hideElem();
- }
- else
- {
- useBar showElem();
- useBarText showElem();
- }
- }
- lastRate = object.useRate;
- wait ( 0.05 );
- }
- useBar destroyElem();
- useBarText destroyElem();
- }
- useHoldThinkLoop( player )
- {
- while( !level.gameEnded && isDefined( self ) && isReallyAlive( player ) && player useButtonPressed() && self.curProgress < self.useTime )
- {
- self.curProgress += (50 * self.useRate);
- if ( isDefined(self.objectiveScaler) )
- self.useRate = 1 * self.objectiveScaler;
- else
- self.useRate = 1;
- if ( self.curProgress >= self.useTime )
- return ( isReallyAlive( player ) );
- wait 0.05;
- }
- return false;
- }
- isAirdropMarker( weaponName )
- {
- switch ( weaponName )
- {
- case "airdrop_marker_mp":
- case "airdrop_mega_marker_mp":
- case "airdrop_sentry_marker_mp":
- return true;
- default:
- return false;
- }
- }
- createUseEnt()
- {
- useEnt = spawn( "script_origin", self.origin );
- useEnt.curProgress = 0;
- useEnt.useTime = 0;
- useEnt.useRate = 3000;
- useEnt.inUse = false;
- useEnt thread deleteUseEnt( self );
- return ( useEnt );
- }
- deleteUseEnt( owner )
- {
- self endon ( "death" );
- owner waittill ( "death" );
- self delete();
- }
- airdropDetonateOnStuck()
- {
- self endon ( "death" );
- self waittill( "missile_stuck" );
- self detonate();
- }
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