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Pulse ability

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Feb 22nd, 2013
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  1. Pulse Laser
  2. Events
  3. Environment - Player Any Player uses Effect Stalker - Pulse Laser (Debuff)
  4. Local Variables
  5. Conditions
  6. ((Triggering Effect Unit(Target)) is Buried) == False
  7. ((Unit type of (Triggering Effect Unit(Target))) has Structure attribute) == False
  8. Actions
  9. Unit - Apply Force((Triggering Effect Unit(Target)), 0.8, (Angle from (Position of (Triggering Effect Unit(Caster))) to (Position of (Triggering Effect Unit(Target)))), 0.8, True)
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