Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Pulse Laser
- Events
- Environment - Player Any Player uses Effect Stalker - Pulse Laser (Debuff)
- Local Variables
- Conditions
- ((Triggering Effect Unit(Target)) is Buried) == False
- ((Unit type of (Triggering Effect Unit(Target))) has Structure attribute) == False
- Actions
- Unit - Apply Force((Triggering Effect Unit(Target)), 0.8, (Angle from (Position of (Triggering Effect Unit(Caster))) to (Position of (Triggering Effect Unit(Target)))), 0.8, True)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement