Guest User

Untitled

a guest
Feb 7th, 2016
106
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. [Ranger X2SoldierClassTemplate]
  2. ; remove original skill tree
  3. -SoldierRanks=( aAbilityTree=(  (AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1)),       )
  4. -SoldierRanks=(  aAbilityTree=( (AbilityName="Phantom"),             (AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)             ), \\
  5. aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )
  6. -SoldierRanks=(  aAbilityTree=( (AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown),             (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown)             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),       )
  7. -SoldierRanks=(  aAbilityTree=( (AbilityName="Stealth"),             (AbilityName="RunAndGun")             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),       )
  8. -SoldierRanks=(  aAbilityTree=( (AbilityName="Implacable"),                 (AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )
  9. -SoldierRanks=(  aAbilityTree=( (AbilityName="DeepCover"),             (AbilityName="Untouchable")             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),       )
  10. -SoldierRanks=( aAbilityTree=(  (AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon),                                     (AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)                                 ),         aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )
  11. ; add modified skill tree
  12. +SoldierRanks=( aAbilityTree=(  (AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1)),       )
  13. +SoldierRanks=(  aAbilityTree=( (AbilityName="Phantom"),             (AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)             ), \\
  14. aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )
  15. +SoldierRanks=(  aAbilityTree=( (AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown),             (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown)             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),       )
  16. +SoldierRanks=(  aAbilityTree=( (AbilityName="Stealth"),             (AbilityName="Implacable")             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),       )
  17. +SoldierRanks=(  aAbilityTree=( (AbilityName="RunAndGun"),                  (AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )
  18. +SoldierRanks=(  aAbilityTree=( (AbilityName="DeepCover"),             (AbilityName="Untouchable")             ),         aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)),       )
  19. +SoldierRanks=( aAbilityTree=(  (AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon),                                     (AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)                                 ),         aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )
Advertisement
Add Comment
Please, Sign In to add comment